#and the biggest exceptions are mostly times I've had to break character because we're being forced to minmax combat etc
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blujayonthewing · 2 months ago
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Hi I'm OCmaxxing right now and obviously that means I have to inflict that upon others too, so I wanna ask!
Now that you've had a decent chunk of time to play and develop Felix, is there anything about him that surprised you as you've warmed him up? Any details or traits that you had originally planned, but organically became something else once you started playing him? Any details that you hadn't planned, but somehow came out anyway? How has he changed since you first came up with him?
He's playful!! I guess I don't know that it's extremely surprising that he's playful and has a sense of humor in general, and he's still generally reserved/quiet among company, but he's definitely got a cheekier vibe than I expected him to-- he's a bit of a tease when he's relaxed/ comfortable, adding little quips to discussions and such. Part of his whole concept is that he likes people, but it turns out this applies very much to individual people as well as People In General-- he is constantly amused (affectionate) by the rest of the party, for the most part as endeared as he is intrigued by them. I was a little surprised at how much he smiles-- just leetol grins to himself, but I think I expected more Resting Neutral Face? But he (mostly) really likes the people he's around right now, and he wears it on his sleeve. He's not as flustered by conversation in general as I think I'd originally imagined, as long as he's not the center/ focus of it. On the flipside, he's not as bad about blurting out unfortunate things as I expected or intended, although admittedly I think this is as much to do with my player cowardice as it is his character choices, lmao. He's still not, like, being polite (voluntarily says something diplomatic rather than whatever he's actually thinking), but rather being polite (not saying Anything, controlling the impulse to verbalize thoughts as they enter his head).
He handles failure worse than I expected-- or, rather, he's comfortable with failure on his own, which I knew, but feeling like he's letting others down is something he takes really hard, it turns out. We had a situation where 1) he blamed himself (understandably, but incorrectly) for things breaking bad in the first place, and 2) he couldn't roll for shit and contributed Absolutely Nothing to the ensuing encounter, and afterwards he took it upon himself to banish himself from the group for awhile when we got back to town, partly out of shame and partly, I think, out of an assumption that Fucking Off would just be the best or most preferable thing for him to do, given the circumstances. I feel like there's sort of an emerging picture with him, through gameplay and also thinking more about his backstory since I started playing him, that part of the reason he's habitually on his own is that he feels (for [reasons]) that he doesn't have much in particular to offer anyone else, which of course is fine if he's just on his own doing his own thing for his own gratification but becomes a problem when he finds himself thrust by fate into A Group Dynamic, with people he immediately likes...
Big ol acts of service love language guy. He's gonna notice and remember tiny things about you and then quietly-- anonymously, if possible-- do something nice about it, which is the kind of thing I think I really had to find out by putting him with other people and watching what happens. Felix will see an opportunity to do a small and very personally tailored kindness and say 'is anyone gonna act on that' and not wait for an answer
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