#and that sleek semi-realistic airbrushed quality is rendered cheap and uninteresting by association
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Thinking about that Catly game announced at the game awards and wondering who it's even for. The commitment to AAA realism seems like it's a huge and unnecessary expense for something that's trying to appeal to the virtual pet niche, where we kickstart new projects for well under a million dollars and our pets are 200px square PNGs.
#catly#WHO IS THIS PRODUCT FOR#I'm not convinced it's AI generated but it absolutely has the same aesthetic that AI has trained its whole life to copy#and that sleek semi-realistic airbrushed quality is rendered cheap and uninteresting by association#buddy your virtual pets do not need more than 500 polygons#you know what it looks like? a Metaverse project. the cats look like NFTs#which! yeah! 3D virtual worlds are doing the metaverse better than the Metaverse ever could#and it's billing itself as an MMO#with a name like CATLY? buddy that sounds like a venture capital startup mobile app for pet surveillance!#I mean I guess the dreamy rounded retrofuturist architecture is cute but I don't see the point outside of like. concept art?#because it's clearly not a slick surrealist sci-fi setting that's for sure#yeah now that I think about it it's probably trying to recoup costs on a failed metaverse plan that didn't release before the bubble burst#fragrance point save me. save me fragrance point. (apparently that's coming out next year so that's exciting)
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