#and sw’s needs to ease up on the gimmick
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artheresy · 9 months ago
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Part Two (Stellaron Hunters)
Like the last one with the Astral Express, I am listing my opinions on aspects of the HSR designs, including things I kinda dislike or at least would change about certain playable designs in HSR to help myself with planning some of my own designs/redesigns for future art!
And I am so excited to get onto three of my favorite designs in this game!! The Stellaron Hunters are my babies and I originally was going to include them in the AE part 1 post, but sadly exceeded some kind of limit on the post while rambling about both of the groups designs, so they get their own post! And y'know what if that gives me more room to talk about them, I am not upset!
Ofc, Disclaimer: I am not a professional character designer, I'm not saying any of my ideas for them are objectively better or improvements even, nor am I bashing any of these designs. This is just my opinion and I like most if not all of the playable designs at the moment! I just have a few thoughts regarding them.
The List part 2:
Silver Wolf: I really like her design, I think honestly the Stellaron Hunters (at least for the trio, still forming my thoughts on Sam's) are easily some of the best designed characters in HSR so far. I do think out of those three designs though, Silver Wolf might be the weakest? Not that it's bad ofc, as I just said I think they're some of the best designs, but alongside Kafka and Blade, it feels like there's more that could be done with her design. They went ham on having so many like "Haha look she's a gamer!" details on her outfit that it ends up a bit eye rolling when you keep seeing all the details. The buttons hanging from her belt, the controller garter, the pattern on the fabric hanging from her hip for no reason, the power button logos on her her belt in multiple places and the strap that hold her knife, and that's not even all of them. It's just a bit much. Yes, she's a gamer, we get that. It doesn't need to be sprinkled throughout her design this much, at least not in this way. Because the way they did it, admittedly looks a bit gimmicky since it's only visual details rather than anything more is the best way I can describe it. I would maybe give her a few more items in place of all of these little things. Give her a visible earpiece, or some other kind of hands off communication device. Give her more devices if you're gonna have her adorned with all these straps, make them useful. Though I have two (maybe three?) other bigger ideas that could either work for changing her up physically, either separately or somehow together in a design. I'm stuck between the idea of giving her comfier clothes, both to reflect her more laid back personality and also to fit more so with what she does, or giving her more of a tech wear influence in her design, especially considering PunkLorde is meant to be a cyberpunk themed place. I feel like there's a better way to reflect that influence in her design. Also I dunno about you, but when I think cyberpunk I think of Neons a bit. I’m not saying turn her whole color palette that, but I think in a few of the patterns or in little details adding tiny touches of neon would look cool and help make her pop out a bit. (Sorry this ended up rambling, when I actually draw my thoughts for her, it will come through cleaner and clearer. Overall, I really like her design still even if there's a lot of details I would preferably change.)
Kafka: Kafka is one of my favorite designs, I adore her, I adore the spider, the web, and even the butterfly motifs present in her design. Her color scheme has a sense of allure to it if that makes sense, well balanced throughout her from head to toe. If I were to change something, it would be to make her design more show-y, a little more over the top. As it stands, Himeko has a more ostentatious design than her. Which feels off to me. "Oh but she's going on missions, taking people out, and collecting Stellarons. Her practical design makes sense." Very true, but also these missions aren't merely just missions. They are performances, displays of acting according to Elio's scripts in order to obtain the results he needs for the future. Kafka, of the rest of the Stellaron Hunters we've seen so far, seems to be the one that best fits into the role of Elio's dramatic villain/anti-hero. I mean just compare her presence in the Luofu quest to like Blade also in the Luofu quests, or Sam in the Penacony ones. There is a difference in dramatics and performance. She beckons the audience's (and law enforcement's) eyes towards her, as she strings them along with her schemes and plans. She is made to be the one in the lime light, delivering monologues and putting on the best show for everybody. When we look at the few missions of the Stellaron Hunters we’ve seen so far, Kafka does fit the bill as the star of his show, his leading actor in the role of the antagonist. As such, I think Kafka could benefit from making her outfit a bit more dramatic, leaning into the role she plays even further. Especially when thinking about how playing up that dramatized version of herself would work with the facade she's hinted at putting up. I do adore it the way it is, I just think more could be done with it. Lean a bit harder in, and by nature of making her more over the top, that could lead to the potential for a more interesting silhouette depending on how it's handled. Maybe even some more elements to influence like making it more over the top could be inspired from the Kafka Stigmata in HI3rd
Blade: I can’t lie to y’all. I think his design is close to perfection. I think it’s so well done (even though the silhouette could use some work? Depending?), it’s absolutely packed with symbolism. However, aside from just some silhouette adjustments, something I would change is the emphasis of how injured he is. The injuries he feels every single day of his life, that can’t heal because of Jingliu essentially overriding the default state his body is trying to restore. It’s a big thing in his lore, so much so that it’s been mentioned multiple times including in a main companion quest and literally up front show to us face to face. That cg of him with the sword in his chest feels like somebody stuck a sword in mine every time I see it, I swear. But design wise, I feel like this point about him and his history doesn’t shine through as well, and it feels like the gravity of that time isn’t properly portrayed in his design. Like let me emphasize, Bailu’s words might suggest that the default state for some of his injuries is literally open and bleeding so... And you might think “Oh that’s funny, when he’s literally covered in bandages like his arm and chest.” Well, I’ll one up you by clarifying if you look up his jacket as he runs, you’ll see his model has bandages ALL the way down his torso!! But the thing is, this is covered by his jacket. We only see his hand bandaged and a little peek at his chest, but his face? Completely fine. The rest of his body? Perfectly covered not showing anything. If I could change his design just a bit, first off, I’m making his coat more tattered and broken. Yes he gets his coat replaced at times, but that doesn’t mean we need to always see it in pristine condition. He’s a fighter, making his coat have tears in it, leave the edges worn down, more fabric than just his red ribbons to be frayed at the ends. In those tears of his clothes, either show bandages (left up to you whether to be seen as fresh injuries covered waiting to heal or more wrapped remnants of Jingliu’s slashes) or scars on every single bit of skin that manages to peek out from that coat. And for some flavor, add some scars to his face however big or small. There’s no way I can believe Jingliu killed him hundreds of times and didn’t at least once go for a head shot. I bet that woman knows the extent of his healing like the back of her hand, I bet she could answer my question about how exactly Blade’s body would heal if his limbs were severed. If he has some part of himself not covered, it should have evidence that he was harmed there! Never let us forget that part of his lore! NEVER!!
(I promise I’m totally not insane about him, what ever could lead you to that conclusion?)
I want to say, I will eventually update this once we have more Sam lore, perhaps I’ll include Sam with the Penacony characters post to make it easier or I’ll just redo the Stellaron Hunters post and revise and revisit my ideas for these three! As it stands, I want to wait until we have more Sam lore and more things cleared up about them before I jump into talking about the armor design or things I know from leaks until it’s been confirmed or disproven so I can give better my thoughts about the design in relation to the character!! Please stay tuned, I can’t decide if I should go for Overworld Belobog first because I have more clear ideas (including a rant about one specific character) or if it’s best to go to Herta Space Station first in order to just go in order essentially. Who knows ! Well! I hole you enjoyed this, I adore the Stellaron Hunters and any time I am able to talk about them I am very happy :D
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