#and spent the last 10 yrs working with an org that was put together to fight someone trying to use magic 2 destroy the world
Explore tagged Tumblr posts
elfcollector · 2 months ago
Text
can i be controversial? a lot of you have "i like this character and view them as a Good Person so its impossible for them to have any bad politics and therefore it's bad writing when my fav is written to have any prejudices at all, even prejudices it makes sense for them to have" disease and u must cure it
15 notes · View notes
utopia-game · 4 years ago
Text
War Hungry War Birds 7:7
---------------------
UTOPIA NEWS
---------------------
JANUARY EDITION 1 Yr 4
 WarBirds (7:7)
 Aka Smiles’ Kingdom
Aka 99 Problems Today we are looking at Warbirds (7:7), a great story for anyone looking for guidance on how to build an organic 25 player kingdom! I spoke with the Monarch of Warbirds and this is what he told me about their kingdom.  
 What is your position and do you enjoy it?
 My name is RedBird, and I am the elected monarch and co-founder of Warbirds, though most probably know us just as "smiles' kingdom" or by our server name "99 Problems". We are a warring kingdom that started out in age 83 as a teaching and training kingdom for new players that evolved rapidly as we found ourselves competing at higher and higher levels.
 Why was the kingdom created and what is your modus operandi?
 I was a few years off from Utopia (and enjoying sleep), it was in late 2017 I think, when Smiles asked me to come back for an age and play with him and puncher in a revived TFC. I was hesitant at first, but he sold me on the idea of a 25 faery kingdom, said he would be running the wars, and I couldn't say no to that -- I believe that Smiles is the best war leader in the game. It was a terrific age (age 81) with a killer setup and we crowned honor and WW, top 3 land and nw. I'd really only planned to come back for a single age, but that success made me want to stick around. I did one more age with TFC, but the magic was gone. Drama began to appear in the kd, there were personality conflicts etc., and it just wasn't a great age. I'd been bit by the uto bug though, so after age 82 I just decided to random into a ghetto and fool around for another age.
 The Kingdom I randomed into in age 83 was a kingdom of 100% random provinces. No one in the kd had played with anyone else there before, so there was no leadership or discord or anything like that. I didn't really have any interest in trying to be in charge, this was supposed to be a sort of "age off" for me where I could just play casually. But when it became clear that no one else was going to step up, I just put myself out there and offered to do what I could. Little did I know...
 A lot of the players were brand new to the game; some were experienced but had spent most or all of their time in the ghetto. There were a few people with more substantial experience as well, but I would only slowly discover that as we went along. I set up a discord (very trial and error, as I had never run a server before)  and started teaching people how to use bot, and take intel before attacking, and how to properly do ops, etc. It was slow going. In the first week I got I think... 5 people into the discord server? Most people were shy, and just wanted to use the chat bar or in-game forums.
 It took a lot of coaxing, but slowly more and more people started popping in. The first few people I trained became my "LS" by default, and they helped the new arrivals learn bot and all the rest. Very, very basic stuff. Expectations were minimal, it was all about making people feel comfortable and safe and welcome. Our kd location was 9:9, so we called ourselves "99 Problems" in honor of the basket case of a kingdom we all instinctively knew we were.
 Well, little did I know, Smiles had done more or less the same thing as I had! He'd left TFC after age 82 as well, and randomed into the deep ghetto. Sure enough, he'd found himself flying his own little flock of misfit birds. We got to talking, and when we realized that we both had only like ~15 provinces each, and a couple of inactives apiece, we came up with a plan: we would war our two kingdoms against one another, purge our respective inactives in the eowcf, and then merge the kingdoms.
 So we did. It was a rough and very basic little war. Lots of bounces. Activity sporadic. But it was good training for both kds.  In the end, 99 Problems won, and smiles asked the admin to merge his remaining provinces into my kingdom, so I became monarch by default. I'm not a war leader though and never have been, so from the very beginning, smiles was the one calling the shots and doing the hard training. My role is and always has been to bring people together, problem solve, and make people feel safe, welcome, and appreciated as part of our community.
 Once we settled into a system that worked for us we set about training our players and replacing inactives using the in-game recruiting tool. We finished 9th in kd honor that first age, as a kingdom of 22 completely random provinces, the only two of whom had ever played with one another before being myself and smiles. That was the beginning of our kingdom, and I was so very proud of all of our players.
 We decided after our first age that we would be a teaching and training kingdom, and that we would prioritize giving as many people as possible opportunities to learn leadership, and that we would welcome brand new players and encourage players who were completely new to the game to play with us and learn with us. For the first three ages that remained our central focus, though we found ourselves creeping up the rankings charts every age. With Smiles as your war leader, that sort of thing is going to happen! It's only a matter of time until you find yourself competing at higher and higher levels. In more recent ages we have begun to shift our focus to crown goals, and recruitment strategies have shifted to attracting the best talent possible. As our community continues to grow we may consider starting a second kingdom based on the same principles that we started with only a little over a year ago -- those of teaching, training, and egalitarian spirit.
 When was the kingdom started, how many founders?
 The answer would be, age 83, and every one of the people who played with us in that first age can be thought of as the founders of our kingdom. There was no "core" group, and that principle of egalitarianism and equal ownership of the kingdom continues to this day. All of our players have an equal voice in setting the direction for our kingdom, and while seniority or status as an original member might hold special meaning for those of us who remember that first age together, seniority does not confer any special status or authority in our community.
 How many actual members do you have and how do you recruit?
 Currently we have an active roster of 25 players with four active former players standing by as potential substitutes. There are also around twenty former players. I try to stay in regular contact with everyone who leaves or decides to take a few ages off. Some are retired for good and others I hope will return at some point when they have more time. Our kingdom has a policy of filling any empty spots first from our veteran pool if possible before recruiting from the outside. In addition to the 50 or so players and former players our server is also host to a few dozen regular guests from various other kingdoms. Our numerous public channels are open to everyone, and we make no effort to hide our location at the start of the age, so all are welcome at any time. I encourage everyone to come join us in our public channels.
 What about these 10 laws of effective leadership and 6 eternal principles of the constitution I hear about?
 Well, I will start with the nuts and bolts, because I really enjoy talking about our kingdom's constitutional structure. Our kingdom has functioned as an elective monarchy since the end of our second age. At the end of every age our kingdom votes on goals and direction for the next age. Things like level of competitiveness and level of activity expected from players, criteria for recruitment, age goal, kd name, and theme for the age are decided by straw polls and secret ballot.
 Once our age goals are decided upon, we hold a formal election to select a monarch for the next age. The only stipulation is that whoever is elected must accept the goals and direction that the kd chose for the coming age, and cannot try to change them or the constitutional nature of the kingdom. A Returning Officer is selected from the pool of original kd members, and they are entrusted with handling the nomination and selection process and ensuring a fair result of the vote.
 Once a monarch is elected, the constitution stipulates that they must appoint a war leader to lead the kingdom, and a council of advisors to support the war leader. Once the war leader is appointed, the show is theirs to run however they deem appropriate. The monarch can change war leaders mid-age if they want, but not during a war in progress, and the monarch has no power to overrule or interfere with a war leader's conduct of a war.
 The elected monarch has final say on withdrawing from war, recruitment, and removing players, or selecting people for leadership, but it is the war leader who is at the top of the org chart for most in-game decisions. So in some sense you could say that the kingdom runs on a consular system with two leaders; one civilian, and one military. In that sense the constitution is a formal description of the system that Smiles and I designed for ourselves out of necessity that first age. It worked well, so we made it official.
 In practice, our core leadership has not changed much in 5 ages. Smiles and I have served as war leader and monarch respectively every age since our kingdom's foundation, though we do rotate people through council as often as we can to give people experience of war planning and wave leading. In the last three ages we have brought in some tremendously experienced and capable people from other kingdoms, and this expanded leadership capacity has added tremendously to our success. It also gives me great hope for the future of our constitutional experiment.
 As for RedBird's ten laws of leadership, well, these are just the rules I expect my leadership team to lead and play by:
 1. No topic of discussion is off limits in leadership council, and everyone has an equal voice there.
 2. Morale is everything, and no negativity, complaining, or defeatist talk is permitted outside of council.
 3. We reward initiative and encourage risk taking.
 4. Everyone deserves a second chance. Most people deserve a third chance. Some people deserve a fourth chance.
 5. We review personnel after every war and we are always looking for ways to make our kingdom stronger, and support players who are struggling.
 6. We offer praise for positive actions, and gentle correction for mistakes. We always address the members of our kd using terms of affection and respect.
 7. We always put the needs of the KD ahead of our own provinces.
 8. We are decisive in giving orders and we do not argue or plead.
 9. Life is more important than utopia.
 10. Don't be a martyr: set a sitter and get some sleep.
 ---------
 There are some goals that are so poetic as to be necessary goals. A crowning achievement for our kingdom would be to achieve a level of success greater than that crowning age Smiles captained for us in TFC in age 81. If we could do that, it would feel like a full circle and culmination of the first chapter of our kingdom's journey. It would be a crown for all of us, but for Smiles more than myself. A legacy for me would be seeing this constitutional and democratic model I am trying to create actually carry on after I am gone. I'm sure I still have plenty of ages ahead of me, but the time will come eventually when I either step aside or the members of my kingdom decide to hand the reins to a new king or queen.
 If and when that day comes, if I could take a few ages off from utopia, and then come back and discover that the kingdom I helped to found was still going strong, and had stayed true to the systems and principles on which it was founded... well, that would be the crown for me.
 Thank you for the interview opportunity!
 Thank you Redbird and Thank you Warbirds for being part of the community! You have a very unique kingdom structure and a nice piece of history for anyone who many have missed the early 80’s. It also serves as a very inspirational story on building a kingdom from the ground up and how you overcame struggles you faced in order to maintain a presence in the war charts age over age.
 I would like to thank Smiles for constantly commenting and participating in the MUGA chat especially when I mention him as he has been very transparent about sharing information and data. Thank you Smiles for your contribution!
 For any Monarchs out there if you would like your kingdom/war featured please reach out to me in discord or at 1:1!
 W1nD#9514
 Reporter - w1nd 1:1
0 notes