#and phi has zero enemies at all and how brightly lit it is makes it very peaceful
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i think a reason unrelated to the story or gameplay that soma is such a comfort game for me is that the sound design is just really relaxing - not the monsters screeching horribly obviously - but like the passive underwater noises, the regulation of our scuba gear/breathing, the doors sliding open with their pleasant little chimes, the pressure rooms in between parts where you're in and out of underwater sections filling or emptying with water - not to mention all the little things you can just interact with throughout the game - it just makes for a very soothing experience personally despite all the scary bits ๐
#i think that's part of why tau and phi are two of my fav sites in the game#in tau after you get past jin its all about exploring#and phi has zero enemies at all and how brightly lit it is makes it very peaceful#even knowing what end awaits simon rip#delta gets points for also having no active enemies#but the overlying dread of delta from learning about akers makes it much less chill ๐#soma#frictional games#soma game#soma frictional games
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