#and our characters aren’t from faerûn (we have a homebrew world) so the regions just don’t like up
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transgender-anakin-skywalker · 11 months ago
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i made a dnd character. perceive my boy
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so basically his deal is that he’s a blind ex-pirate captain, he’s cursed as fuck because he lacks impulse control, and he’s a 128 year old human (don’t even worry about it).
he’s attempting to infiltrate and stop a cult with the help of a tiefling “time witch” sorcerer noble, a lizardfolk druid who journeyed across a desert and an ocean to escape her past, a half orc barbarian (who is now a werebear. again don’t worry about it) trying to rescue her kidnapped daughter, and a human fighter ex naval officer who kills pirates on sight.
more info about him under the cut
personal info
height: 175cm
weight: 170lbs
skin colour: light, ashy grey-brown (like the skin of someone who isn’t entirely alive)
eye colour: milky white
hair colour: black with grey streaks
personality traits
Extremely loyal to people he deems as his crew, especially when he perceives himself in a leadership role to them.
You are very direct and usually speak your mind without worrying about the feelings of other people. 
ideals
Ambition. Everyone wants things, I am just better than most at getting them.
bonds
Being hunted by dead crew
Connected to the cursed ship
flaws
You are very impulsive and often act before thinking through the consequences.
backstory
one of the older children born to a large family. grew up near the docks on the edge of the city. had poor eyesight from a young age. his parents were merchants who had many dealings with the thieves guild due to their success with smuggling. isaac often worked with the smuggling side of the family business, giving him good connections to the thieves guild and skills with handling a ship and managing a crew. as an older teen he left his family and joined a new ship, The Umbra. he took over from the captain after killing the creature that had killed the captain and possessed their body. the umbra spent the next 9 years attacking military ships, earning isaac a large price on his head, and hunting for legends. after 9 years the umbra found their greatest legend, the ghost ship known as the pandora, and it killed the whole crew except isaac, trapping everyone’s souls aboard. isaac lost what remained of his sight to the darkness, and was cursed to sail the ghost ship and his undead crew through the night, searching for the escaped spirit of hope, and to kill the undead crew of the pandora every morning. after 100 years, isaac came close enough to capturing hope that it gave some of himself to him, giving him the resolve to be free he lost when the pandora took him. he escaped and found his way back to the city he was raised in, finding it completely unrecognisable 100 years later.
ghost ship lore
a ghost ship that sails the waters of the Archon Knout sea, both on the surface and in the underdark. any who tries to take the helm will replace the cursed captain, and their companions will be added to the pandora’s undead crew. the pandora sails forever lead by their lantern wielding captain, on an endless mission to recapture hope. during the night it sails the seas, its image shimmering under the moonlight. during the day it sails through the underdark as the undead crew attempts to kill their trapped captain. each night the felled crew rises again, desperate to complete their mission.
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