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#and on a controller that isn't a wiimote and nunchuck
wereh0gz · 5 months
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I'm usually not very fond of the idea of remaking/remastering games when they still hold up today BUT I think Sonic Team should make a Sonic Unleashed definitive edition that takes the best parts from the HD and Wii/PS2 versions and puts them into one
Like keep the graphics, hub worlds, and daytime levels from the HD version and keep the Gaia Temples, medal collecting system, and nighttime levels from the Wii/PS2 version. Include the DLC levels, bug fixes, general quality of life improvements, and fine-tune the controls a bit too. Maybe even add some extra content that wasn't in the og games to make it even more worthwhile, like more animated shorts and artwork, extra side missions, stuff like that
Also make a pc version. Please for the love of god make a pc version
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heinousactszx · 7 months
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the issue with the controls here is that there's no reason this couldn't have been nunchuck and wiimote together. the third person movement isn't terrible but it is clunky to use a dpad for it, this should have been stick. having to transition from third person to first person isn't an issue by itself but the fact that you have to change the way you hold the wiimote entirely definitely is. having to switch from two hands holding it like a typical controller to one hand pointing at the screen is extremely awkward, especially in the middle of a fight when you're trying to dodge.
i can't think of any other game, even for the wii, that forces you to so drastically alter your controls in the heat of the moment like this. for a mini-game or a mario galaxy star, sure, but in an action game? the devs clearly knew people would struggle with this because they give you a few seconds of bullet time whenever you switch to first person just so you have a chance to aim properly
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dolphs-world · 11 months
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Pikmin 3
But that's not fun to talk or write about, no. Nothing interesting or big has happened in my personal life so now is the part where I get to complain about the internet, games, and movies. I finally found the power cable for my Wii U so I've been replaying some old favourites I haven't touched in years. Namely, DKCTF, Shovel Knight, and Pikmin 3. Oh, and the original Pikmin. I was surprised just how much that first game held up. And in some ways I prefer it to Pikmin 3. Since I first played Pikmin 3 however many years ago, I've always viewed it as being in my top 5 favourite games. Now its my top 20. Still a fantastic game and I think it, graphically speaking, looks better than the new one. But man did I have some gripes with it compared to Pikmin 2 and even 1. I used a wiimote and nunchuck and the only thing I can think that it improved was changing through Pikmin types. I can't even remember how you do it in the other games but it felt better in 3. But other than that, everything the changed felt worse. You have to shake the nunchuck to disperse rather than a button. I don't know why in your 3rd game with motion controls you force motion controls. And the game forces you to use the gamepad even if you're using a wiimote and nunchuck. Whilst the "go here" function is neat, I found it a bit clunky. Also, maybe 3 captains was too many. And building the layout around 3 captains made it an annoying obstacle to deal with rather than a fun challenge. Because now that I have 3 people to be productive with, it feels like a waste to have them all together. And a lot of the time 2 captains could manage everything. I hate charge as opposed to directing Pikmin to objects. Not being able to change the camera was annoying. I know the stages were built with that in mind but it was still annoying, especially in combat; it felt like I was never able to master aiming. In fact, a lot of the time the AI felt buggier than Pikmin 2 and even Pikmin 1 at times (apart from pikmin drowning because they're stupid, that's still Pikmin 1's biggest grievance). The pikmin seemed worse at holding onto items and getting caught on walls and stuff. People say that Pikmin 3 is Pikmin 1 perfected but I would disagree. The balancing of Pikmin types is better in the first (and second game, I don't care how OP purple are) and blue pikmin don't completley suck. I still don't really like rock pikmin, they remove a lot of the challenge by not being able to be stomped. Purple superiority! While both easy, at least in 1 the boss' health depletion doesn't stop to signify the next stage of attack. The Marshstomp was the only challenge outside of time management and it sucked as a boss. Pikmin 1's bosses are laughably easy but really quick whilst 3's are just tedious and time consuming. Also, Pikmin 3 is way easier. Electricity was nerfed and rock type were basically impenetrable. But the stages were better. It felt like I was mastering the stage as opposed to 1 where I was just getting kind of better. Both games' boss battles are comparable although I prefer 1's. And I love winged pikmin, good balanced type! Still love it and, ultimately prefer it to 1 because it is a masterable game and the AI is better. It just isn't anywhere close to Pikmin 2.
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