#and often the little projects i do have time to work on aren't super post-worthy
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I've been workin on a teeny space roguelike in my off-time. It doesn't have any massive formula-changing mechanics or anything like that, but I have had a lot of fun tinkering on it!
It has the typical roguelike pieces (procgen, tile-based movement, permadeath, etc.) The basic idea in my head is that you're a scrapper in deep space, dismantling derelict spacecraft and abandoned bases for cash. I have some ideas for neat things I could add as time goes on but for now it's just a little fun project to work on when I have enough time outside of my day job.
(The noise/screen filter is toggleable in the settings!)
#mine#game dev#godot engine#indie dev#pixel art#game development#sorry for going radio silent for weeks at a time before returning briefly#i am so busy all the time#and often the little projects i do have time to work on aren't super post-worthy#or maybe i am just too picky about what i post#who knows
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