#and of course when i hit hardmode....
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secret laboratory... secret laboratory...
#when i get into that radioactive mess in the sunken sea ill be able to set up proper operating rooms and more machinery#and of course when i hit hardmode....#for now i should be moving my items into here...#should probably have one of those lower rooms for less important items/items not dedicated to crafting...#and i need to make a new house for that dye trader as he's currently occupying the space above my room.#and i want to extend my room upwards into that space for an easier exit onto the main layer of the desert laboratory
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i would love to hear why crimson is better than corruption
hi anon ive been thinking about this for so long. i shall list every reason i can think of off the top of my head
firstly, crimson is literally designed to be better than corruption in some areas. the enemies are much more diverse and much harder to deal with to account for this, but that can be handled through getting better at the game.
a youtube video recently tried to spread the idea that the nightmare pickaxe is somehow better than the deathbringer pickaxe because of use time, but deathbringer will almost always be better because of its higher pickaxe power. it just breaks blocks in less hits, which the tool speed does NOT make up for
the crimson's fishing pole is literally just a tiny bit better than the corruption's. the other tools are like this but i think thats funny enough to point out specifically lol.
brain of confusion is marginally better than the worm scarf at worst, scaling to even being objectively better in higher difficulty modes. like damage reduction is great, but dodging attacks is a lot better in hindsight. ESPECIALLY on higher difficulties where enemies hit like a truck regardless if you have the scarf on or not. plus i only found this out now, but the brain of confusion also gives you a damage buff during the dodge cooldown? the fuck? thats huge. oh yeah it can confuse enemies too. like literally the only way this accessory is worse is if youre on 1.3 still for some reason
with the hardmode debuffs, ichor is better than cursed flames. of course, this means hardmode crimson enemies are MUCH worse to deal with than hardmode corruption enemies, but thats apart of the balancing. i dont have the time to really test this out or give good examples forgive me for that.
the flesh knuckles are better than the putrid scent, esp for tank builds or melee players. but putrid scent is a lot more useful in multiplayer apparently?
im not gonna try to argue that the vampires knives is better than the scourge of corruptor or anything because i havent used either weapon enough, but its commonly argued that vampire knives are better. i do think theyre a bit overrated but that doesnt mean they arent good
aesthetics dont count for obvious reasons. if they did, corruption would win. i love the corruption's visuals so much.
and, some points towards corruption:
vilethorn is better than the crimson rod. like, no arguing there. the panic necklace is also a lot more diverse in use cases than the band of starpower for obvious reasons. more of the orb/heart weapons might be better but id have no idea, i dont use them much at all.
the buff potions are bit hard to compare but wrath might actually be better than rage. though if youre in need of a higher crit chance then rage is better.
toxicarp is more interesting than the bladetongue. neither are like, amazing but bladetongue feels worse due to the fact that its ability to naturally inflict ichor feels pointless when theres flasks. but im also biased. crystal serpent is probably better than both tho LOL
chain guillotines are easier to use than the fetid baghnkahs. even though the latter can have better damage, they require specialized builds to do insane dps. unlike the other "safer" options in the corruption, this one felt notable enough to me. this is a tad more opiniated though
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im sleepsy and cant think of guys so do these with anyone you want ok 💔 💙 🍔 🤔 🤩 😞
details about ocs! 💔 BROKEN HEART — what are three of your oc's negative traits?
Kevin! Manipulative, Creepy, Uncaring.
💙 BLUE HEART — does your oc have any cool/special powers and/or abilities? how are they with magic, if it exists in their world?
Fritz is a melee user so he doesn't actually channel any form of magic (Until late late hardmode) BUT! I consider wings in Terraria to be mild magic instead of a physical part of the body.
He DOES get some magic when he gets hit by a Brimstone blast from Calamitas. He has some weird connection to the Brimstone Crag but that might be Calamitas' fault. We just don't know.
But that's a whole other can of worms. Fritz's relationship with magic is complicated at best.
🍔 HAMBURGER — is your oc good at cooking? are they good at baking? which one do they prefer?
Matthew is bad at cooking but good at baking! He likes making treats for people at the church. He prefers baking because he'd burn anything he tried to cook normally.
🤩 FACE WITH STARRY EYES — is your oc a planner, or are they more spontaneous in their actions?
Gerald mostly plans what he's going to do. Part of it is NPC instincts. Following a specific path every day. Of course though, he isn't trapped in that path but it's routine and he prefers that.
😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone?
Carmine tends to be left alone. Like, as a performer she gets attention but it's just for business. She prefers to be left alone anyway.
Thank you!
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Obey Me Card Strategy Guide, (4/4)
The Long Version, part 4 - The Big Picture
(Part 1 | Part 2 | Part 3)
So far we’ve learned some pretty important things -
Powering up your cards evenly is the most efficient use of Grimm & resources
Type Advantage on levels 21-40 (and new events) is extremely important
SSR cards are viable in battles, even at later levels
Glow sticks are amazing
And perhaps most importantly -
If your current cards are allowing you to win, keep using them
Now we are going to tie all this together and look at what sort of scenario would necessitate changing the cards in your current lineup in order to advance.
The first thing we’ll do is max out Belphie at level 90 for 186,000G as mentioned earlier. With that taken care of, there isn’t really any room for him to grow in this scenario since gathering those hardmode materials is rather prohibitive and takes a fair amount of time to accumulate. I can’t really increase the Devil’s Trees for Levi and Lucifer, for similar reasons.
So on this level, the only thing I can do is continue to level up Levi and Lucifer. Let’s start by taking a look at how much S is still needed in order to beat this level.
335,000S - 293,000S = 42,000S
In this example for lesson 39-17, I’m still 42,000S short after accounting for the S from my Memory cards (which are worth 105,000S).
If I raised Levi and Lucifer to level 65, I could calculate my new total boosted S (including Memory cards).
At level 65, Levi’s boosted S would be 69,000S and Lucifer’s boosted S would be 66,000S.
(please refer to the beginning of part 3 of this guide for how boosted S value is calculated, if you are curious about where those numbers come from)
105,000S + 58,000S + 69,000S + 66,000S = 298,000S (Memory + Belphie + Levi + Lucifer)
That’ll give you a total of 298,000S. And when we subtract that from the S needed to beat the level we can find out how much more S we still need.
335,000S - 298,000S = 37,000S
Eventually, we would need to raise both Levi and Lucifer to level 90 by spending 966,000G combined. This would bring their boosted S to 85,000S for Levi and 81,000S for Lucifer.
105,000S + 58,000S + 85,000S + 81,000S = 329,000S
And even then, it’s still not enough to beat the level.
335,000S - 329,000S = 6,000S
In fact, it’s 6,000S short.
Now let’s go ahead and add up what we’ve spent so far.
Cost to raise Levi and Lucifer to level 90 - 966,000G
Cost to raise Belphie to level 90 - 186,000G
966,000G + 186,000G = 1,152,000G
It has cost us a total of 1,152,000G to get to 329,000S on level 39-17. And we still need 6,000S (at least) in order to beat the level.
At this point, you have two options -
Use glow sticks (always a valid strategy)
Power up another Envy Demon card (in this case, Satan)
Assuming that you’ll eventually want to beat the hard mode lessons as well, and assuming that a third season of the Obey Me main story will be released with potentially even stronger levels, we’re going to explore option 2 for the sake of this guide. But if you decide to just use a couple rainbow glow sticks and call it a day, that’s quite alright too. (In fact, that’s been my primary strategy for most of the game. More on that later though lol.)
So now let’s take a closer look at the Demon cards in the Envy set that uses Satan.
Currently, Satan has his level capped at 60, with 1 star and can’t go any higher without unlocking another star or “branch point”. We’ve also already spent 287,000G to get him to this point.
Levi and Lucifer both still have some room to grow in regards to their levels, but as mentioned before, their Devil’s Trees are pretty much maxed out at the moment.
First, we will need to raise Satan’s level cap once more by unlocking additional spaces in his Devil’s Tree.
The branch point itself costs 5,000G and there are 6 additional spaces to be unlocked before the next branch point that cost 3,000G each and raise their corresponding stat by 170S. (I am ignoring the “Voice” space in my calculations since the majority of other cards wouldn’t have unlocking it as a requirement to progress.)
3,000G x 6 spaces = 18,000G
Meaning it’ll cost 18,000G to unlock all of the individual spaces.
18,000G + 5,000G = 23,000G
For a total of 23,000G to unlock both the branch point and all the additional spaces that follow.
After unlocking those spaces, Satan’s new boosted S has now become 60,000S.
Let’s bring this back into perspective of an actual lesson, like 39-17.
With all cards at level 60, the boosted S values are 66,000S for Levi, 64,000S for Lucifer, and 60,000S for Satan.
When combined with the 105,000S contributed by the memory cards in my example, you can get the total boosted S for this team.
105,000S + 66,000S + 64,000S + 60,000S = 295,000S (Memory + Levi + Lucifer + Satan)
And when you subtract that from the needed S to beat the level, you will find out how much S you are short.
335,000S - 295,000S = 40,000S
So in order to beat the level, we’d still need 40,000S.
Since we’ve already calculated the boosted S for Levi and Lucifer at level 65 while analyzing Belphie’s card, all that we need to do now is calculate Satan’s boosted S at level 65.
If we were to power up Satan to level 65, it would raise his base S to 43,000S. When taking into account the type boost for Envy, this makes his boosted value now 62,000S. (see the beginning of part 3 if you need a refresher on how this is calculated)
Next, we just need to compare the total boosted S of all cards to the S needed to defeat the level.
105,000S + 69,000S + 66,000S + 62,000S = 302,000S (Memory + Levi + Lucifer + Satan)
And subtract the difference once more…
335,000S - 302,000S = 33,000S
Meaning, we are still 33,000S short.
If we keep going, we will eventually reach the point where Levi and Lucifer are both at level 85. Levi will have a boosted 82,000S and Lucifer will have a boosted 78,000S. Satan will then need to purchase some additional spaces in his Devil’s Tree to be able to bring him up to level 80 with a boosted S of 71,000S.
105,000S + 82,000S + 78,000S + 71,000S = 336,000S (Memory + Levi + Lucifer + Satan)
When combined with the S from the memory cards, this makes the total boosted S value 336,000S.
To calculate the total G spent will be a little trickier, so I’ll break it down before adding it all up
For Satan -
levels 1 to 60 - 273,000G
levels 60 to 80 - 290,000G
First 7 Devil’s Tree spaces @ 500G each - 3,500G
First branch point - 3,000G
Next 5 Devil’s Tree spaces @ 1,500G each - 7,500G
Second branch point - 5,000G
Next 6 Devil’s Tree spaces @ 3,000G each - 18,000G
Third branch point - 8,000G
Next 7 Devil’s Tree spaces @ 5,000G each - 35,000G
273,000G + 290,000G = 563,000G on levels
3,500G + 7,500G + 18,000G + 35,000G = 47,800G on Devil’s tree spaces
3,000G + 5,000G + 8,000G = 16,000G on branch points
563,000G + 47,800G + 16,000G = 627,000G (rounded up)
All told, it cost 627,000G to get Satan from level 1 to level 80.
Since things were much less complicated for Levi and Lucifer because we didn’t have to include any changes to their Devil’s Trees, calculating their total cost in G is more straightforward.
381,000G x 2 = 762,000G
Once we combine that with Satan’s cost, we will have the grand total in G.
762,000G + 627,000G = 1,389,000G
1,389,000G is the total G needed for creating a full Envy set of 3 Demon cards by powering Satan up from level 1, with 2 Demon cards starting at level 60, that will clear level 39-17 without the use of glow sticks.
If you recall, it took a total of 1,152,000G to get the Envy set featuring Pride Belphie to 329,000S. When comparing that to the 1,389,000G that it cost to create an Envy set featuring Envy Satan we can see exactly how much more expensive the Satan route was.
1,398,000G - 1,152,000G = 246,000G
I mentioned earlier that there were two routes you could take - leveling up Satan and creating the 3 Demon card Envy set, or sticking with Belphie, and having only 2 Demon cards in your Envy set.
Because the possibility does exist that at some point you’ll eventually hit a S cap while using Belphie, it may be a good idea to go ahead and start powering up Satan as soon as you can, and not putting more resources into Belphie (except as needed for the Pride set he’s part of).
But, if taking into consideration the S needed to defeat the existing levels up to lesson 40 in normal mode, it is currently more economical to just stick with Belphie for the time being, and using rainbow glow sticks to close the gap in S. While it’s still possible you may need to swap out Belphie for Satan one day - it is definitely not necessary right now.
For the current lessons, both strategies would be viable and allow you to reach your goals.
THE END
And that concludes this long ass guide!
Thank you so much for sticking with me through all this. I sincerely hope this helps you when you’re making decisions about which cards to use, and how to best spend your Grimm and resources.
Please feel free to send me a message or leave a comment if you have questions or feedback. I promise to respond to all of them, but it may take me some time since this was (not surprisingly) very mentally taxing to write over the course of 3 days.
IMPORTANT NOTES -
I only calculated changes to the Demon cards and used the same Memory cards for both sets. Since my Memory cards were all at level 60, they also had some room to grow and if I had leveled them up as well, I could probably have saved a few Grimm and reached my goals sooner. The principal remains the same however - depending on how strong future levels become, especially in hard mode, it’s likely you’ll reach a point where Belphie would need to be replaced by Satan to take advantage of the type boost.
I did not take into consideration the type boosts for the secondary types. So if, for example, I also had a Beel Gluttony card for level 39-17, that I had powered up for use in my Gluttony set, it would have surpassed Belphie at some point if I was strengthening the rest of my cards and teams evenly. But again, you'd likely run into the same issue we encountered with Belphie where Beel just wouldn’t be able to grow anymore and we’d need the boosted S of Envy Satan.
Aside from unlocking branch points as needed for Satan, I ignored the branch points/stars for the other cards. This is because after you get past 3 stars, it's a huge PITA to gather those hard mode materials. I would personally rather do events and slowly gather them over time (working on them when Levi’s Otaku Bootcamp comes to town). With how much time and AP it takes to get enough to unlock a card, it’s just not worth it to grind them IMHO unless you literally have nothing better to do. My current strategy is to get all the cards I use to 3 stars, and then increase the stars one at a time per type (all cards at 4 stars, then all cards at 5 stars etc). If you get hung up on fully unlocking the Devil’s Trees for your cards before moving onto the next card, you’ll quickly find yourself struggling to advance.
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I hate when I get addicted to a game and then get frustrated when its method of making the game more difficult as you progress is literally,
“You die in less hits now, and more enemies spawn, have fun!”
I am of course talking about the shift in difficulty when you enter Hardmode in Terraria. I enjoy that the capacity for my character’s strength expands a lot, but it’s just hard to feel like Terraria ever rewards you for skillful play. It feels like skillful play isn’t integrated into the gameplay when your movement options are to move left right, and jump, with minor modifications to your jumping ability.
If you’re going to make enemies tougher and faster, it would make sense for me to be able to maneuver around them in some way. Your character feels so fucking heavy in this game. It’d be less frustrating when I died if I felt like there was something I could have done to prevent myself from getting juggled by a group of enemies and dying because, when you take a hit from an enemy and get bounced into the same enemy, or another enemy, you take damage again, possibly until you die.
Rather, deaths as such would feel more fair if you had like, even a second of invincibility after taking a hit? We’re talking about a game that expects you to mine for materials to make yourself stronger. While mining, often times you’ll find yourself in a narrow corridor, because constantly mining yourself in only open areas takes significantly more time (in a game that already expects you to be playing for a long fucking time).
There’s no justification for Terraria enemies to be as strong as they are. It leaves me asking, what is the focus of this game? After a while, combat starts to feel like you and your enemies just mashing into each other, with projectiles sometimes. Enemy AI boils down to moving towards you, and it’s just up to you to kill them before they reach you. There is no depth.
I keep going back to Terraria time and time again because I still enjoy it, but there are still a lot of things about this game that bother me. One day I’m gonna take a long look at Terraria and Starbound and compare how the two games approach key aspects of their genre.
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