#and knowing players who play knightly knights: theyll do sth so rash and unreasonable in response that thisll turn into a whole Thing again
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Our plans for Conquest include kidnapping at least one noblewoman. This stems from my discovery last year that noblewomen are incredibly open to just following you if you show up in their camp, announce that someone requests their presence and introduce yourself as the person sent to escort them. I know this because that's how we accidentally kidnapped one of them once.
Now, here's the current plan. I'm so thrilled to see how far we'll get before this, too, inevitably goes off the rails:
waltz into some random knightly looking camp. Ideally use the two most trustworthy looking people we have for this part
ask the noblewoman in the most elaborate fancy dress for her name. Claim that "Ah, yes! You're who we're looking for". Explain that her presence is requested by.... idk, improv. The king of god knows what, or sth. Tell her that we're there to escort her
(Ideally find a reason to take at least one other noblewoman or companion of hers along. Larpers are antisocial herd animals ans prefer to be with friends)
walk them away from their camp
(ask, out of character, if they're up for a brief abduction plot. After all these are real players who might have actual plans for the day. Kidnapping people can be rather rude if you're not considerate of their schedule)
bring them back to our camp. send someone to their own camp to announce their abduction and ask for some sum of silver to bring them back
meanwhile: idk, make sure they're not bored. Maybe introduce them to gambling while they're there. We've never had an issue with players of upper class characters not wanting to hang out with peasants and street gangs when you give them a reason to do so
profit.
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Our plans for Conquest include kidnapping at least one noblewoman. This stems from my discovery last year that noblewomen are incredibly open to just following you if you show up in their camp, announce that someone requests their presence and introduce yourself as the person sent to escort them. I know this because that's how we accidentally kidnapped one of them once.
Now, here's the current plan. I'm so thrilled to see how far we'll get before this, too, inevitably goes off the rails:
waltz into some random knightly looking camp. Ideally use the two most trustworthy looking people we have for this part
ask the noblewoman in the most elaborate fancy dress for her name. Claim that "Ah, yes! You're who we're looking for". Explain that her presence is requested by.... idk, improv. The king of god knows what, or sth. Tell her that we're there to escort her
(Ideally find a reason to take at least one other noblewoman or companion of hers along. Larpers are antisocial herd animals ans prefer to be with friends)
walk them away from their camp
(ask, out of character, if they're up for a brief abduction plot. After all these are real players who might have actual plans for the day. Kidnapping people can be rather rude if you're not considerate of their schedule)
bring them back to our camp. send someone to their own camp to announce their abduction and ask for some sum of silver to bring them back
meanwhile: idk, make sure they're not bored. Maybe introduce them to gambling while they're there. We've never had an issue with players of upper class characters not wanting to hang out with peasants and street gangs when you give them a reason to do so
profit.
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