#and in this case- sex AND work related terms like trade routes- lowkey the first thing that comes to mind to andreas when you say sex work
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whatudottu · 1 year ago
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It's been a bit since I've rambled about xenobiology headcanons, and this time because I've been thinking about Andreas I thought today's edition would be about talpaedans, seeing as how I made a list that I haven't put into a post yet-
Let's go!
Between all members of talpaedan youth and development, there is an innate basic understanding of construction, as comparable to human's ability to recognise patterns and facial language (give or take a few neurodivergencies). And specific construction comprehension is linked to whatever tool talpaedan youth are integrated in, which develops over time based on what materials are consumed (a diet of concrete may make cement mixers, or a diet that requires a lot of digging may develop jackhammers) as well of course the genes of the parent/s.
And on to that 'parent/s' thing, let's bring up haplodiplody again.
On Earth, haplodiplody is the system where one sex is developed from a fertilised egg (which tends to be the females) and thus are diploid with DNA of the mother and father, while the other sex is from an unfertilised egg (males would technically be the result of asexual reproduction) and thus is only haploid with only the mother providing DNA. Talpaedans are not an Earth species, but functionally that is the basis of their sex-determination, where females would be best translated as architects and males best translated as tradies, which in of itself is rather contextually slang in English.
And even with haplodiplody, talpaedans still have a bimodal sex distribution, though tradies are neither part of the equation. Instead, fertilised eggs though typically expected to produce architects also just as often produce workers, non-reproducing talpaedan youths that are born an raised to be the most common labourers of the colony they were born under and never leave the hive, as opposed to architects who work higher profile jobs and are in line to be promoted to site queens, and tradies who pre-war were lower rung workers who took to training younglings for work as well as in general raising them. Being bimodal it's not a perfect list of traits to be considered as either an architect or a worker, though there is a bias towards architects being able to reproduce as that would be the key factor needed in promotion. Tradies that are infertile or more characteristically architects would be considered workers and are more of a consequence of asexual reproduction and the lack of genetic diversity.
Talpaedan gender has been typically correlated with sex throughout most Poiana Lüncas colonies, with the architects being the talpaedan equivalent for women and tradies as the talpaedan equivalent for men, but workers have a more diverse gender identity even in more conservative colonies, either being a third gender or having men and women and in between identities being formally acknowledged as such in worker populations. There might be a few general issues about identity especially among architects and tradies, but colonies are less focused on the individual and most of their aggression is directed to other colonies rather than it's own population.
It is this tension towards other colonies that had eventually and near inevitably sent Poiana Lüncas into many wars, though the most recent one had been the worst and the last in many years, a war that fundamentally changed how intercolonial relationships worked. A very large colony had been expanding it's borders to accrue even more resources for it's ever growing population, in turn threatening the smaller colonies on it's outer borders, elevating tensions to an all time high. The whole shtick lasted for years until a few colonies realised that alone no one could stop this large megacolony from wiping out each of them one by one, but through an alliance they could stand together and beat the ever loving crap out of the aggressor.
And how their alliance worked was through the sharing of resources and ensuring the protection of youths especially, and so began the first war-era runs of arranged 'marriages' as tradies live up to their name in a more eh... dubious sense. By sending in tradies (who's lower rung work was mining for resources and food) from colonies not on the front line, the colonies along the border had assurances that their home had well fed and well protected populations - as well as a general diverting of power - to beat back the aggressor colony and in fact not only raze it to the ground, but dug it completely out and functionally turned it into a mass grave reeking of death; No Queen's Land it would later be named, for no surviving members of the colony were left alive to name it after themselves.
With a combination of a clearly war-created desert and the whole 'ant death smell' thing that exists in ants aka the big inspiration for my talpaedan headcanons, makes No Queen's Land an omen that trade routes never cross, instead creating what would be a ring road surrounding the outer reaches of the ex-colony that would direct trade routes through the border colonies one by one. Direct trade or travel between the colonies on complete opposite sides of the pock marked, crater desert is both impossible and otherwise detested by Queens and the architects responsible for trade routes, instead being a multicolonial multigenerational process that circles the border colonies until reaching the 'opposite side of the world'.
To this day (or at least to the day that exists universally in the moment that Andreas would consider a 'this day') the trade routes affect the lives of tradies post-war. Instead of being completely locked to the hive like workers and architects, tradies at a certain age are sent to travel in as both tradesmen and concubines to whatever colony they have been raised for, a fact that had been determined early on at the development of their tools and the needs of the recipient colony. The host colony would arrange their young to be raised by tradies that once came from their own host colony, determined by their last name of [birth colony-trade colony] (as opposed to architects and workers whose last names are simply [birth colony]) in order to be raised as bilingual to understand the majority language of their trade colony and to be an example of the future youth they would need to raise speaking their birth colony's language.
Andreas was on one such trade route when Aggregor snatched the talpaedan for materials in functionally a fusion experiment, being part of a group about to be married off to a queen, an architect or as a working tradie, technically 'divorcing' the deal when Andreas was stolen away. Considering that Poiana Lüncas isn't the most peaceful environmentally, the trade routes also serve as a double use, a sharing of resources and a preventative measure for overpopulation. I mean, a colony would be pissed if absolutely none of their trade gets to them - probably spark a conflict that may get hairy - but losing numbers is an expected consequence. Andreas doesn't expect anyone to particularly care that they're missing the one or few talpaedans that disappeared in the night, especially with the generally large number a trade route sends, and Aggregor isn't going to take out a whole line of talpaedans just to get to one; a simple 'cutting off from the group' works fine enough.
And one final thing to note, now more focused on Andreas as an individual rather than talpaedans as a species. I've mentioned death smell and thought to bring it up here since, if you've seen my stuff before or straight up follow me (for my rambling or long enough to see my rambling), I love stealing @kariachi's necromancer Argit and the whole idea of him killing, healing, and reviving Andreas in the titular episode Andreas' Fault. I looked up how ant death smell works and apparently it's a constant thing that's only combated by a constant flow of life smell, so with a brief touch of death even if Andreas doesn't REEK of death, a talpaedan would probably suspect Andreas stepped into No Queen's Land and got cursed by something. But for those of y'all buried deep enough in my rambling would be confused; 'if one can smell actual literal death and associate it as actual literal death why doesn't Andreas at least even slightly suspect the idea of being briefly dead when the castle crashed?'
Well babes, you know what's an easy simple solution for this? Andreas is anosmic :D! Of course Andreas would be the last to know, Andreas' would have no frame of reference for what a 'death smell' is. Could even be how Aggregor got Andreas separated, if everyone else can smell death smell they might notice the fact that No Queen's Land reeks of the stuff. Not a great way to find out that one is anosmic admittedly, but I mean if Ra'ad is finding out that among the many neurodivergencies he does have much of his overstimulated suffering is magic and mutation that he thought every other amperi had to deal with because you find out your husband died and now has a magical mind barrier well...
Okay okay, one more final note. Given that Andreas is a tradie, Andreas's full name would be [birth colony]-Andromeda after the name Andreas actually gets married into because Earth and especially English dominated areas of Earth like last names. And I guess if Andreas gets adopted into any Earth-based packs thanks to being attached to Argit like a puppy you can shove in another last name like [birth colony]-[pack]-Andromeda.
This has been in my notes since August woops-
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