Round 10, Day 1 - Team Foreigner
The Foreigner drifted upwards. And upwards. Closer and closer to the star. Closer and closer to
Fomalhaut .
Fomalhaut .
Fomalhaut .
"Hello, miss… why did you make my head hurt down there...?"
"This is what we do. And since you're like me, I'll be honest. I don't respond kindly to those who dare defy my precious Emperor's orders, so you should probably get down there and fight. You do that and survive, and we'll talk. Actually, even if you die, I'm sure I can pull some strings. Foreigner to Foreigner."
"…I don't want to die yet. I'm not ready. I want to know more…"
"You're so precious. If you don't want to die, then you should do your best and fight. Good luck, dìdi."
"Imperial Edict. Wage war.": Boosts and demerits will be doubled for the upcoming round, as part of the Imperial Edict!
The strength of Alter-Ego's Noble Phantasm has been increased by the decree!
Damage has the potential to be doubled in combat upon reaching a certain threshold!
Foreigner takes a -4% penalty due to Gunner's Class Trait!
SERVANT DETAILS:
HP: 3/3
Team Foreigner has all 3 Command Spells remaining!
Swing-By (A Rank): A momentum-based skill that assigns a boost to Voyager. This value starts at 1%, and increases by 1% per each victory, and .5% per loss. It remains unchanged if the Masters choose to 'Play Defensively'. This buff is applied whether Voyager is caught off guard or not. (Current value: +6.5%)
Contact with Civilization (D Rank): When fighting in a Free-for-All, he gains a +2% boost. No matter the battle type, if he's encountering a Servant that he hasn't met before, he gains a +2% bonus to his poll results.
Voyager of the Stars (A Rank): When fighting against a Servant with a higher boost than him, gain an additional +2%. Voyager's 'Swing-By' skill is also upgraded, adding an additional .5% bonus to his Swing-By victory boost if he wins in a Free-for-All.
Due to observing Alter-Ego's technique, he gains a +2% bonus against her!
NOBLE PHANTASM: Pale Blue Dot (B+ Rank)
A hopeful Noble Phantasm that boosts allies and demoralizes enemies. Voyager gains a +20% boost, and his enemies take a -10% demerit, and he deals 2 ‘wounds’ instead of one. The next round, Voyager has a +10% boost, and his enemies take a -5% demerit, but only inflicts 1 wound upon victory.
Boost from the Imperial Edict: If the gap between scores is wider than 40%, the Noble Phantasm inflicts 3 wounds rather than 2.
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Class-Trait:
FOREIGNER-CLASS Servants take advantage of the chaos around them. When engaged in a Free-for-All (while not Playing Defensively), all other participants are given a -3% demerit. If attacked while 'Playing Defensively'', their attacker takes a -2% penalty.
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