#and idfk who as the champion ngl
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west-tokyo-incidents · 1 year ago
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IVE GOT IT.
The masters are regular pokemon that have been altered by their connection with a strange new kind of pokemon that's appeared. Similar to Ultra Beasts, possibly! To be determined. But once their form change has been triggered, they can't change back and can't be renamed.
Vice/Ultimo/Milieu would be ones that have been altered by humans for a terrible experiment, each thought to embody evil/good/neutrality. The others are all generally natural, or at least naturally occuring.
For our mythicals, each one exists in both versions, but you can only get them by having the corresponding Evil or Good legendary, so they're post-game and technically if you get traded the other version's legendary, you can get both in the same game.
There's a Luxray called Fusataro. She's one of a long standing line of Shinx who've been guarding an ancient theater, each who are partners to the current head of the family who's owned the theater. She is stalwart and aloof at your presence, at least until you finish the game, where she shows some interest. She will lead you down a secret tunnel in the theater, and you face her, in place of a trainer, and the guardian of the theater, Dark/Electric type weasel-bull based pokemon. She changes form during the battle and becomes Electric/Dark. If you defeat the Rage pokemon and thus her, you can capture Rage and if you do, she'll volunteer herself to go with you.
On the other side of the coin, there's a Lucario named Murayama who guards a police station instead with an almost identical story. A line of Riolu who've served the police force for centuries. Sophia is a Psychic/Steel, and Murayama becomes a Steel/Psychic upon changing forms.
The two families are at odds, with the theater group being more about freedom of expression and loud music, while the police force are about order and control. But at the core, both sides are corrupted by money. Their pokemon lines see in you a chance to return their families to what they once were, and offer you the chance to meet and befriend the ancient god-like pokemon both sides worshipped long ago before they were sealed away.
If you get both, there's probably some heartfelt cutscenes.
For Paresse and Regula, they're probably teased with a mountain pass you can't enter, the way blocked by a strange, one-eyed Banette or an odd, darkly colored Kirlia. For the Evil line, you'll get news of a Banette causing trouble and harassing everyone it comes across in the town closest to the mountain pass. For the Good, you'll hear word of a weird Kirlia causing people to forget things for seemingly no reason in that same town. When you investigate, both will lead you, in a seeming panic, up the mountain.
The Kirlia, named Sayama, will lead you to a Buddhist temple that looks to be ransacked, and you both have to find and then help calm a panicking Fighting/Fire pokemon who lost its previous connection pokemon in a battle, a Hariyama. The Kirlia will then take the Hariyama's place and both will join your team.
The Banette will do something similar, but takes you even higher up the mountain, to the peak, where you find the Fighting/Grass pokemon in mourning over something in its coils. You and the Banette have to journey to find something to get it to let go of what it's clinging to, and when you return and get it to... cheer up, essentially(it's a Pokemon game it can be light-hearted), you find that it was mourning a one-eyed Absol.
Both cover the idea of what happens when one of these dependant pokemon-god-things(still pending) loses its previous Master pokemon.
As for the other douji, I'm not sure if they should be the exact same concept. I feel like it could make there be too many legendaries. So maybe there are a slightly less powerful version of the same bonding mechanic, where certain already-existing pokemon can take forms when paired up with the right partner pokemon, but they can be reverted back?
Idk. Thoughts happening.
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