#and i think i might have capture footage of my last playthrough to compare grashneg scale. i hope so
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no fear
one fear
i looked at the patch notes. there's some attempt at optmization clasps hands together I am very much anticipating going in and finding out if anything works better and if anything new and hilarious is broken
and there is such a big long list of bug fixes for drastic game-breaking bugs that i mostly never encountered after 2.5 playthroughs. i'm starting to think i have just had exceptional luck when playing this game
a selection of my favorites (the ones that sound funniest out of context)
Fixed a conditional blocker that caused Gollum to die if restarting during the beetle conflict. Increased the chase radius for the “Cruel Woman” chase to prevent save games where the player cannot keep up anymore. (never got this one but I came close oof) Fixed cog wheels spinning in random directions. Fixed nervous hands achievement behavior. Fixed a Game Over screen in the tutorial when restarting from the main menu during the chase sequence. Fixed a softlock in Shadow Mountains when jumping off a cliff during a checkpoint. Halls of Grond & Execution chambers - fixed and adjusted rotating wheels. Gollum Groom is now covered correctly by translucency while still respecting DOF and refraction. (his what) (Is this a mistranslation) (EDIT: I have had it pointed out that 'groom' is the word for rendered hair/fur so this is referring to Gollum's hair rendering! I did not see any markedly horrible issues with the hair outside of this one cutscene where it is briefly, obviously on the wrong layer or something but I also don't have all the visual effects enabled. I find it interesting that these notes are using so many 'untranslated' terms like 'groom' and also what are obviously the level names used by the team and not by the finished game. I am starting to think they don't have a PR person) Fixed possibility to end the Sewers without killing both orcs. (does this mean there's now a pacifist route or are you supposed to be required to kill the orcs & people were managing not to???? I didn't test this bc i just always murder every killable orc 😅 ) Solved the issue of no sound in the cutscene of Cook's death. (lmao i saw this but I just thought it was supposed to be like that/they didn't have any budget left to record a death noise) Fixed German conflict menu choice being displayed as French. Fixed blocked progress after the throttle tutorial when restarting from a checkpoint. Fixed Gollum floating at the beginning for Chapter 2. (?!?!) Fixed a softlock in Outer Gardens where Gollum would be detected immediately after spawning. (Aaahh. This I did encounter on 2nd playthrough and I don't remember how I got out of it. I think I restarted the level which was not a huge deal because the checkpoint was close to the start of the level) Fix for wall running not always triggering correctly. (This I probably did encounter and just thought I was hitting the wall at the wrong angle, because I frequently do just botch this) Riverpath fixed invisible 2 elves’ issue at the end of the level. (I DID GET THIS ONE ONCE and it was so funny, I think I have capture footage of it, I hope I do) Fixed fluctuating groom (?!?!?!!) when the game is paused. Adjusted the wrong Grashneg scale in Sewers. (don't think i ever saw this, am picturing Giant Grashneg) Fixed infinite Game Over screen in Construction Low when sweeping through a specific checkpoint. (definitely did not get this one. I would remember that.)
#blob plays gollum game#infinite game over#Had so many difficulties posting this and making simple text edits#I would tentatively say that Tumblr might in fact work worse than this game#LIke it's special kind of text editor where I hit ctrl+x and nothing happens and i don't know why not#I still have to record chapters 5 through 10 for LP#but i'm past the borked ileth chase they mentioned and will Not be checking it out again#i still have some parts of the game that were updated to get through! such as sewers#and i think i might have capture footage of my last playthrough to compare grashneg scale. i hope so#*checks* yes i have it!!!! that's where i started recording last time#wheeeeeee
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