#and i now understand why the selection of public pokemon avatars is relatively slim lol
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found an iron valiant avatar in vrchat a while back and was completely baffled at how poorly optimized it was. like 15 objects and 20 materials. when it could've easily been at minimum 2 objects and 2 or 3 materials.
but now i got the temptation to make some ultra beast avatars, and after ripping the models from sword/shield.... ok yeah i get it now. these things were NOT made with vrchat portability in mind LMAO i can only imagine how much worse the higher quality gen 9 models are to optimize.
#ghost town... 2!#pokemon#vrchat#basically fixing these things up for vrc is a daunting task#and i now understand why the selection of public pokemon avatars is relatively slim lol#like meshes and materials aside you still have to set up the rigs for them too#but i'm still in the process of fixing the materials because these things don't even port to blender easily lmao#also WHY ARE ALL OF PHEROMOSA'S EYELASH POSITIONS DIFFERENT OBJECTS HELLO?????#IS THE MODEL ACTUALLY LIKE THAT OR DID SWITCH TOOLBOX DO SOMETHING WEIRD TO IT
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