#and i need somewhere to put all those chronicle sheets
Explore tagged Tumblr posts
blackestnight · 8 months ago
Text
ttrpg directory 2024
it's been a hot minute since i made a round-up of my blorbos, so have an updated roster below the cut!
pathfinder (2e)
electra godstongue (elf aasimar oracle of flames): her four-year-long campaign finally wrapped up, so my baby girl has gone into...retirement? LOL, no. she's got a backlog of resurrection rituals she promised, plus she needs to pester the gods until they help her undo yet more of aroden's bullshit. plus she and the gang might get back together to go beat up an immortal dryad living in absalom for stealing the sun from the darklands. might fuck around and attain godhood while she's at it? i mean, the starstone would be right there.
god, having a level 20 character is nutty. you can just say things like that! and be serious!
two-feet "tufi" stalks in dappled leaves (elf animal instinct barbarian): a PC for a homebrew campaign. she is also, somehow, part of a traveling circus, which is only slightly more bonkers than her previous occupation, which was "feral child living with a pack of mountain lions." she doesn't believe in shoes or weapons—that's what her teeth are for. she's currently on her way to rescue a dragon from...a cult or something. she stopped paying attention halfway through the mission briefing.
nordylva "nori" rook (elf commander): not related to that new veilguard game. nori is a veteran of lastwall, and my PC for a kingmaker campaign! she escaped lastwall with her unit and several civilians when tar-baphon returned, only to be caught and mauled by a pack of werewolves in the virlych region of ustalav. her tragic backstory is fully narrated here. currently she's mapping a region of the Stolen Lands under a charter from brevoy, accompanied by a party of monster hunters...none of whom know that she's a werewolf. with the full moon fast approaching.
fuck.
pathfinder society organized play
álmos szarka (half-elf thaumaturge): still menacing the inner seas and beyond with their charm (and charms!) álmos is a native of irrisen, the winter-locked kingdom ruled by the winter witches under the guidance of baba yaga. as such, they have an inherent dislike for magic, and spent their formative years learning every folk trick and old wives' tale that could ward off foul hexes, supernatural creatures, and worse. having finally fled irrisen as an adult, they put their knowledge to use dealing with haunts, curses, and all sorts of dangerous beasties for the pathfinder society. in the aftermath of the godsrain, álmos has been busy putting their illusion and smuggling skills to work helping 'rain-blessed' refugees flee rahadoum, while gathering intel on an extremist faction of the pure legion that seeks to take the matter of these unwilling divine magic-users into their own hands.
ivorna fen (elf twisting tree magus): miss ivy is also a pathfinder, though she found her way into their school of spells after being expelled from the chiroglyphica, a middling magic academy in taldor. she doesn't approach magic in a traditional sense, instead treating it as a complement to her martial skills. she goes on dungeon-delves quite often for the society, since she's well-equipped to find her way around magical traps and hazards; when she's not waist-deep in cobwebs she's probably putting out fires (metaphorical and literal) at the dacilane academy for pathfinders' children.
zafsah "the harrower" reiland (fetchling ranger): an expat from nidal who took up a post guarding the nirmathas border from undead incursions before being recruited by the pathfinders. zafsah prefers the company of nature to people, and never travels anywhere without her trusty terror bird, hades. recently she and hades have been helping track, study, and calm the wildlife on the island of kayajima in minkai, where she was stationed for a mission when gorum died and the godsrain fell. the red rain drove some of the fauna into a dangerous frenzy, and she and hades have already rescued a pair of griffins, a tiger, and a family of ducks (which immediately imprinted on hades).
eike blacksun (human warpriest of sarenrae): the daughter of a minor chelaxian noble house, eike was originally sworn into service of the temple of asmodeus as a champion. however, her faith was badly shaken when her young cousin was executed by the state, supposedly on charges of sedition—which rang a little hollow since he was all of eleven years old. she abandoned her oath to asmodeus and joined an underground cell of sarenrae worshippers, who taught her the doctrine of redemption and healing. she joined the pathfinders to help bring freedom to the chelish people. lately she's been working covert missions in egorian and westcrown, battling devils to thin the forces of the crown.
maris may (merfolk hydrokineticist): 'maris' is technically a pseudonym, but since her birth name is impossible to pronounce above water, it's the one she uses most commonly. maris is from one of the rare trench kingdoms of merfolk at the bottom of the arcadian ocean; she was forced to abandon her home when it was overrun by algollthus, and since the shallow-water merfolk communities were as alien to her as the surface world, she figured in for a whisker, in for a whalefall, and emigrated to absalom. the pathfinder society allows her to travel and experience the wonders of the surface while making accommodations for her needs—not a need for access to water, which she can make herself, but her blindness, which was common in her home where the light didn't reach but isn't accounted for in most above-water communities.
karina harker (human dhampir avenger rogue): karina is the youngest daughter of a pair of accomplished scholars from ustalav, both of whom moonlighted as vampire-slayers in their younger years. family lore says that her mother mina was bitten by a vampire long before karina or her siblings were born; mina survived, and neither her eldest son quincey nor her daughter lucy showed signs of vampiric influence, but a necrotic influenza swept through lepidstadt while karina was in the womb, and she was born with red eyes and fangs. her parents taught her and her siblings the basics of slaying undead, but once she reached her majority karina went into service of a militant sect of church-sanctioned hunters, worshippers of arazni and vicious undead-slayers. she joined the pathfinders as part of a partnership program between them and the knights of lastwall, and hopes to recruit more pathfinder agents to fight back the tide of undeath sweeping across lake encarthan.
starfinder (1e)
star mistress britta makee: somehow STILL has not died. she did recently get sucked through a wormhole, though, which was deeply unpleasant. currently she's battling her way through the graveyard of the gods to destroy some sort of fucked-up moon that's fueling a legion of unkillable murderous robots, because of course it is.
starfinder (2e playtest)
yenva togzu (fetchling shadow mystic): yenva is a native of the netherworld, and was raised by a cult of zon-kuthon in the shadow version of skydock. after zon-kuthon's divine reunion with his sister shelyn, yenva took up worship of their new deity with characteristic zeal, and departed the netherworld to help spread the good news of zon-shelyn's worship throughout the universe. they're rarely seen without their painglaive at hand, though in quiet moments they're known to sit down and sketch out tattoo designs.
syzygy (lashunta borai witchwarper): "sizzy," as her companions usually call her, doesn't remember when she died. it must have been at some point during the millenia-long blank space in history known only as "the Gap," although she finds her death less interesting than the fact that she woke up at some point after, secured in a pod in cold storage on a remote space station. somewhere, somehow, a tear formed in the fabric of spacetime, and syzygy fell through: no longer dead, not really alive, and full of weird reality-warping magic. these days she's mostly taking cargo transport jobs, although a couple of them have gone weird, but she has proven adept at dealing with ships suddenly overrun with ghosts!
greeroy jenkins (skittermander soldier bombardier): he has six arms, two grenade launchers, and enough adrenaline to kill a void troll. best move out of the way.
3 notes · View notes