#and i do like the game's boss designs
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Is this even Arcana related anymore ? -
#idk the fact the fool's body can become anything just gave me that eldritch imposing deity kinda vibe#I made a dark souls boss woops#I like to think that there's nothing under the mask#and he's just arms under the fabric hfhfhfhghhghf#the arcana#the arcana game#the arcana oc#sketch#charadesign#original character#character art#original character art#character design#original art#oc art#character illustration#do not download#do not repost#do not get inspired without credit#I found yet again another brush to sketch with#upright ending yum#he's his own patron#this is my design
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Winn + Mac fusion idea. lalala.
#clemart#uhm. yeah sure boss up#ttcc#toontown corporate clash#mac opsys#winn dos#<- technically#Crome#idk i got inspired by a lot of the cog fusions going around. a lot of my notes are in the second one#if you can read them. i rushed them bc i wasnt planning on sharing but some of my friends like them ++ i had a change of heart#i dont think ive seen a toon/toon fusion so heh.. you know what i had to do#actually ive had the idea for a little bit. i just needed a push of inspiration#i tried to make them a nice mix between the two but i fear they lean too heavily on one side or another..sighs and kicks rock#technically speaking i wouldve left their arms a solid blue or maybe a blue/white. but i feel like with the hair the yellow is#blocked out. so i thought doing half blue half yellow would be a bit more balancing#like winns (and macs to a degree) design i put the green on the clothing rather than the body#this is a little more colorful than what i think is possible but tch whatever. sniffles. gets scared#i think ive given up on trying to keep drawing toon species that are only in game. go my bugs and jerboas who cares anymore#i might remove the blue from the tail later..idk....
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I truly cannot believe Scylla when she says ladies never come to her shows. Hell—not even when you lured mortals? You're telling me you never drowned a single woman? Bullshit.
And on that note, a hades protag has never been less relatable than Melinoë's distaste for Scylla. Catch me belting along with every battle. Odysseus knows what's up.
#slight side note but i really didnt like his design when i first saw him. or his voice#it was 100% that epic: the musical design that everyone draws that i was just so used to seeing#now? i do really like him#ive been got by the getter of all time who could have foreseen this#and they really dont know how to miss with the soundtracks huh#i get to rock out for an entire boss fight. i get to hum along the whole way through that region#mel and i clearly got very different tastes in music#zag would vibe so hard with this shit change my mind#hades game#hades#hades 2#hades melinoe#melinoe#hades scylla#scylla#hades odysseus#odysseus#hades meme#hades 2 meme#sea plays hades#not used to tagging for video game meme posts lol#im sure the more i make down the line the lazier ill get in the tags
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It's honestly so scary how much peters story is kind of paralleling his otto's story in the first game with the descent into rage, violence and possibly evil due to an obsession over a goal coupled with a really unfortunate personality altering external force that they still want to keep because of the power and assurance it gives them.. and then also their mentees will have to fight them because there's no way miles isn't going to have to battle peter with his electric powers at some point and it's gonna be such an INSANE parallel I will start crying and afterwards what's gonna happen how's peter gonna deal with that huh. If he realises the parallel and what he just did do you get it do y-
#ALSO MILES' UNMOVING OPTIMISM DESPITE IT ALL.. THEN SLOWLY IT GETS TOO CONCERNING.. PARALLELING THE FIRST GAME A LITTLE#also the symbiote tendrils r looking a lil 😰😰😰😰#obsessed with this gif and also ps4 spideys silly vibes BUT HES SCARYYYY#im blorbo thinking real hard rn.. when u take off that symbiote hes gonna be the haunted contemplater for real#doesnt help that miles' awesome confidence and experience plus his suits design (the hands look like ps4 peters) um umm.. i am gonna cry#first game shattered my heart i cant do it again with my special blorbo as the big boss#synth speaks#insomniac spiderman#insomniac spider-man#spider-man ps5#marvel's spider-man 2
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yo, @bennydunbar, check this out
#he tried dying his hair blue on his own for the first time. he went to professionals all the other times#ignore the fact he doesn't have lip piercings in the bottom three#I forgot them and it was too late to draw them#plus who fucking cares I'm the boss around here hehe uhm um actually he took it out because he felt like it#these are simple designs but fun to draw nonetheless#also I've been doing these types of backgrounds lately because I'm too lazy to figure out how to do a proper one#sue me#I draw shit late at night when I've got shit the next day#keeps me entertained#that and also I always feel so inspired during the worst times#but that's a different story#HOPE YOU LIKE THEM BENNY <3#I will DEFINITELY draw you another design if you send me on you wanna see him with :3#my art#your boyfriend game#yb fandom#yb game#yb peter#yb fanart#yb art#yb#your boyfriend peter#your boyfriend fanart#your boyfriend#peter dunbar#peter your boyfriend#peter yb#ybg peter#ybg#I don't think I like the heart dyes actually but oh well. I'm already at 30 tags
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Actually it really fucking frustrates me as a disabled person how ‘controversial’ video game accessibility is, how contrived it is to find actually useful accessibility mods for even popular games, how abled gamers try to distance themselves from us because we’re the ones without social lives, who don’t leave the house, who can’t work.
#ra speaks#personal#video games#accessibility#not to mention this is part of why elderly people would LOVE video games but the modern market is hostile to ANYONE who might need help#whether that’s better designed controllers/easier remapping of controls#options for low vision/color blind players#or simply implementing easier difficulties#do you know how much it fucking sucks to love horror and gore and ‘adult’ material#while being relegated to fucking Nintendo kids games bc they’re the only people#who makes games that are approachable and forgiving and MADE to be understood?#this isn’t a stab at convoluted plots or even difficult bosses this is to say that a lot of adult games#don’t have good game design when it comes to having accessible controls or ‘tutorial’ levels#like that’s the bare fucking minimum and jfc is it rare to find a#‘skill issue/git gud’ fun fact I do in fact kick ass in doom 64.#because it’s an older game with simple controls and plenty of accessibility mods#I suck at modern shooters bc they have shit tutorial levels too many buttons and terrible modding scenes#it’s not a matter of skill it’s a matter of accessibility for the purpose of improving that skill
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ah. ok. so from what I'm seeing from some shadow of the erdtree spoilers, fromsoft has doubled down on some incredibly troubling tropes that were already present in the main game and that they really should know better than to employ this way. there's some really ugly history attached to the themes and ideas they're presenting here, and playing it this straight is both irresponsible and annoying. disappointing at best, objectively not funny.
the fact that they decided to publish this dlc during pride month, though? fucking hysterical
#let me remain vague but full of newfound levels of ennui about it lol#elden ring#elden ring spoilers#shadow of the erdtree#shadow of the erdtree spoilers#I'm a bit sad that this has killed all my desire to play the dlc everyone is so excited i really feel like a party pooper haha#and also just depressing and tiring that I don't think the fromsoft community will ah. handle it gracefully or well! let's say#there was already some shitty stuff with equating male queerness with predatoriness in the main game and. well! well well. ok I guess#the mogh stuff already had me all grimace emoji and now it feels like they were very much doing it on purpose. which sucks!#waiting for tbskyen to reach this part of his boss designs playthrough b/c he's the only bitch I trust to dissect this properly haha
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the only thing i took away from hsr 2.1 is that march is gay
#who is this bartender and can she become playable she deserves a full on the mouth kiss#hsr spoilers#hsr#also aven meeting his younger self is cute tho i still havent gotten to the part where they explain who tf is speaking thru his future self#but i actually hate how the game pushes you to keep pulling for newer units oh my god like i dont wanna do dot damage stop making your boss#bosses able to be oneshotted by black swan acheron kafka and nobody else#pov person who hasnt progressed through aven boss fight because it's taking way too damn long. prolly a skill issue but just let me play#my fav characters i dont need this fucking powercreep stuff T_T#ramblings!#also aven is growing on me but also idc his design is too dripless and so is boothill's im like -_-#the only pretty people are robin and siobhan the bartender and im so sick of physical..............#also i tghink this is just a side effect of being way more invested in genshin bc i cannot fully pay attention to the lore tm#they be revealing things left and right and i just dont care so it flies over my head#at least they properly gave everything needed to understand avens backstory before we have to fight him
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Every NPC talking about pirates in Lurien village and stuff got my hopes up abt actual pirates. but of course it was just bokoblins
#i swear this game is allergic to interesting enemy design#totk neg#totk salt#like. Unique pirates. MM had them. OOS had them. Hell even SS had them a bit. SO DID ST AND PH#anything other than a bokoblin or lizalfos.#i miss the enemy variety of older games#deku babas. Deku scrubs. ACTUAL stalfos. Skulltullas. Bubbles. gibdos that aren't just redeads. Evil floor tiles.#Wolfos. POES. Freezards. Wall masters. Floor masters. Beamos. Armos. Dodongos. Tektites. Stalchildren. Fire slugs. Iron knuckles.#Gohma larve. Shell blades. Those fuckin spike things. Anubis. Octorock. Keese. If you wanna count the gerudo we can do that too#That's just oot. That's JUST OOT#here's the list of every enemy in totk:#Bokoblin. Moblin. Lizalfos. Gibdo. Lynel. Gloom hand. Frox. Soldier constructs. Arocuda. Likelike. horrorblin. Evermean. Keese. Octorock#that's it. i'm not counting bosses or mini bosses because oot would be longer#this may be its own post later
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Was soooooo happy with this phase 1 which is what made it so much funnier that I was immediately clapped by his phase 2 😂
#romina is still my fave boss but messmer is a solid second#almost every other boss I would describe as “would’ve been good if their damage wasn’t so overtuned”#my stance if that if I’m consistently losing to a boss with 10/14 flasks left the damage is overtuned#vs me losing to sword saint isshin with no gourds or pellets left bc he was tough enough to whittle me down#fromsoft bros will say get good but think high numbers is big difficulty#an actually difficult boss doesn’t need big damage output if the mechanics are the challenge#I don’t actually mind how relentless the bosses are in ER but I mind how HARD they hit on top of that#dodging a 12 hit uninterruptible combo where each move does like 1/10th of your health? that’s fine.#if I properly time 3 of those dodges I can still make it and it’s honestly my bad if I’m getting killed by that#dodging a 12 hit uninterruptible combo where each hit takes out 1/2 of ur health bar & has a 50% chance for an additional retaliation combo?#I *can* do it but Jesus Christ what a waste of my time lmao#how am I supposed to learn a boss when I can’t get into a flow state bc a single mistake can end a run smh#I just beat gaius and I didn’t even feel accomplished I was just like ugh finally#I feel like 95% of his moves are fine once you work out the delays and positioning#but I kept getting clipped by his charge attack like I would dodge out of the way but once the i frames were finished I’d still get hit#bc I guess I wasn’t dodging a perfect 90 degrees to him and the hitbox for that attack is long as hell#which would be whatever if that move didn’t take out like 2/3 of my health and come out nigh instantly#I don’t even really know the tell for the move bc I beat him before I learned it bc I lucked out on a run where he didn’t charge me a lot#luckily the game is absolute DELIGHT to look at and explore that I can forgive the absolute bullshittery of the bosses#like I just got to the summit of dragon peak and I’m blown away by the design of that mountain#if we’re talking verisimilitude in games how about that whole shebang#no obvious well worn path up to the top of the mountain bc it’s just for dragons who’s gonna be walking up there?#having the player follow a trail of increasingly dense dragon corpses is SUCH a great tone setter#which means I’m probably going to hate bayle but whatever I’m already invested let’s gooooo#tsuchi plays games
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being a guy who draws the fluffiest grumpuses on earth but would rather die than draw a single strand of hair on a slugcat is funny
#i Do Not care if other ppl draw fluffy scugs btw. i think fluffy scug designs can look cool. this post is about Me the Guy. im not ur boss.#(the previous tags are shiny and bright and are in bold text and huge letters)#saint is an obvious exception. unless i somehow find a way to make them look cool without the hair. they're allowed to be hairy#i just like exploring the Slug part of their name more compared to their Cat part#bug game#slug game#<-- the only two types of games btw
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noah caldwell-gervais is the only motherfucker to have ever been correct about dark souls and elden rings' difficulty. no one else understands
#oops. rant ->#they aren't about overcoming some incredible struggle in order to prove yourself as an insane upper echelon Gamer#they're about allowing the player to create a victory that feels satisfying to them#either by mastering the mechanics#using your brain and coming up with a strategy that works#or just getting some friends to help beat it into the ground#saying “sekiro is designed to teach you that mechanical mastery is sometimes required for victory” is just completely the wrong way around#sekiro exists for the people that preferred to use mechanical mastery to beat dark souls!!!#cause fromsoft went “that's pretty fun may as well make a game based around that”#it doesn't fucking exist so that people play it and go “ah yes this is the way fromsoft intends us to play their other games”#spirit summons in ER exist so that they can create more aggressive bosses without leaving a bunch of players unable to beat the game!!!#like you can like or dislike that game design decision#disliking it is a fair opinion to hold#I kinda dislike it. I don't like rellana as a boss cause she feels reliant on it#but saying that it's bad cause “it teaches you to play the game badly” is so stupid#like it lets you beat the game. what more do you want#the criticism you're looking for is “I dislike it cause I don't like playing the game that way and find it less fun”#which is totally valid and I kinda agree!#but as someone who prefers to fight bosses solo by mastering the mechanics:#stop acting like “fighting bosses solo by mastering the mechanics” is the objectively correct way to play#and deciding that because you play that way all of your critiques are the most valid#and accept you maybe just disagree with some of fromsoft's design choices for ER.#it's fine. you can still like the game. it's okay
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So, the discussion about Twilight Princess got me thinking, and I can't help but feel like that game was very much trapped in a "We can't do another Wind Waker, that was too cute, we need something dark and gritty and mature and grown up, like the other seventh gen consoles!"-kind of mindset. And how much that mindset limited what the game could have been.
I mean, just look at it: Low contrast browns and greys and greens everywhere? Check. Agressive Bloom levels that will sear your retinas right off? Check. Large but Empty open areas? Check. Story and Characterdesigns that REALLY try to be more "grown up" and "mature" and "gritty"? They are everywhere. Spectacular bossfights against huge enemies that look awesome but often end up rather straightforward? Yep.
I don't wan't to dunk on TP too hard, it still has lots of good elements in it, heck, I actually enjoy most of those bossfights, BECAUSE they look and feel spectacular! Some of the armor and weapondesign in this game is really good (whenever you can actually see the armor and the sea of blurry, low saturation colors, that is.).
Midna is the best.
But it feels so much like a game out of place, that was made as a knee-jerk reaction instead of truly considering what would and what wouldn't work on the Wii.
yeah. all of this. I think that tp definitely suffers from the devs attempts to make an overtly grown-up and gritty game, not necessarily because gritty, dark, atmospheric games are BAD, but because the zelda franchise is not a franchise targeted solely at adults. these games are very often coming-of-age stories centered around children and young adults. they are bright and colorful and very narrative-driven because they're meant to be enjoyed by anyone who is old enough to pick up the controller. children who can't enjoy the more difficult dungeon and fighting mechanics will still be captivated by the story and characters. some of my favorite zelda-related conversations i've ever had were with my three-year-old student who LOVED the vibrant characters and story of botw. (revali was his favorite.) twilight princess, in its quest to read as more gritty and adult, lost both its visual appeal AND its narrative appeal. what story it did have relied on nostalgia and plot from oot, alienating younger fans who hadn't yet had the chance to play that game. in order to compensate for its lack of narrative direction it padded itself with filler which showed off its willingness to go darker and scarier in terms of subject matter (look! we're going to kill this child if you don't rescue him!) so much so that the pacing and cohesiveness of the game noticeably suffered. so many elements of tp feel as though they were just thrown in because they looked cool and dark and freaky (the hero's shade, the bokoblin bridge fights, the aforementioned child-stealing segment, hell even the fucking wolf form didn't have any real narrative weight or significance!!!) with no thought to how they might actually impact the pacing and theming of the story. what results is a game with great dungeon design and boss fights but... not much else to speak of. we're left with a poorly-told, barely-comprehensible story that seems almost as if it was an afterthought, held together by some good dungeons. and it's fine if you like the dungeons and don't CARE about the story that much, but insisting that the game has a well-written narrative is just. wrong.
#and it's FRUSTRATING when people refuse to understand that when i say tp is bad im NOT talking about the dungeons or the bosses.#it's frustrating to constantly be told im wrong and that tp is one of the best zelda games because i KNOW theyre talking about dungeons#and i AGREE!! i think tp has some of the best dungeons in the franchise!!! but dungeons do not a great game make!!#like if you wanna rank games based on dungeon design that's fine. i want to rank them based on story. and tp's story sucks. sorry#asks#tp critical
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It's always so funny to me when I see people say things like 'uty will never be undertale!' and list all the things they think it did wrong/inaccurately to the og game. Don't get me wrong I think it's completely valid to not enjoy it for those reasons, but at the same time it's a non-toby fox game that I never felt tried too hard to PRETEND to be a toby fox game, y'know?
There's quite a few things I think it misses the mark on when it comes to canon compliance with undertale, but I don't really mind that tbh (especially when it gave us such a fun fanon take on flowey, which is pretty damn accurate to undertale even if it doesn't make sense with the timeline and even if itd makes him a little too developed by the time frisk falls to make sense). To me, uty is a game that takes place in a world SIMILAR to undertale, by different people, that isn't quite trying to do the same thing. It doesn't have the same soul as undertale sure, but it doesn't need to. Different games serve different purposes and especially w the context of yellow being a completely free project done in fans' time as a labour of love to a game that they enjoyed, I think they did a pretty damn good job.
(again this isn't me throwing shade at people who don't like it, more an excuse for me to get some of my own thoughts out about the game lol)
#xan's thoughts#idk. yellow is a fun project that i like a lot. the bosses are fun the characters are enjoyable and they wrote a damn good flowey#not to mention the music is FANTASTIC#maybe not all the characters have tons of depth or much design variance#but there's TONS of games out there where that's the case and they're so loved#and i think that's mostly only the case bc by nature it's being directly compared with undertale#which is impossible to not do!!!! it's understandable!#but i think that also means it's easier for people to miss the things that belong to yellow and yellow alone#basically my thoughts on this are that i hope we start getting more fangames that are basically undertalelikes#give me similar art styles and ut combat but w new characters in new settings that have nothing to do w utdr#i don't mean like fell or swap or core or dream nightmare piss or whatever but like. original stuff#what's happening on the other side of the world from mt ebott? what other quirky monster and human shenanigans can people think up#it'd be so fun and cool to see. like when people invent new regions for pokemon fangames
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steepling fingers… I must do p9/10 more to get the orchestrion roll
#actually I like p9n it’s fun I’d do it again#I just. Like p10n isn’t HARD. really. Pandaemonium normal isn’t that hard It’s just in p10 What am I doing;#why are there spiders. webbed bouce. there’s towers now too. The boss design throws me off I swear-#whatever. Pandaemonium. I’ll get that song if it takes me a day of just p9 I don’t need the gear I want that song in my house#play game
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being a pretentious fuck is embarassing sometimes. bc if someone asks me what video games i play im like "yeah i only play story based indie games about depression and guilt" like omfg shut UP
#i should play a game involving shooting or cars#having a great taste in story based indie games is so hard actually. im so sexy and everyone wants me#i do think a lot of it is my pretentious english double major tendencies like a lot of these games ARE just literature u can interact with#something like omori is actually such a well written narrative like some of the lines and scenes execution scenes still get me#LIKE THE THEMES AND MOTIFS GOT TO ME#also undertale is kinda ugly. but god is the writing so tight... asriel boss battle literally is my favorite final boss in any game IDC!!!!#like i rly think undertale is so brilliant bc the visuals aren't SPECTACULAR and that's not temmie's fault that's toby's for rejecting#the good designs because they'd be 'too good' but so many hard hitting scenes are just. dialogue. and descriptions. and music.#it's actually insane how well written it is that you don't see anything happening but someone talks about it and you cry#rn im playing isat... deserves a place on this list#im also playing mother 3 which is suprirsingly like... the most radical game i've played? i mean that it's genuinely anticapitalist?#love to see communist propaganda and drag queens in video games
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