#and honestly i'm not even trying to toss in the canopy it's already weird enough as it is.
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i really liked. it's technically still Rolling, off of the wall and onto the basket case. just fun.
oh oh oh, i have an EXCUSE to talk about this now. can you believe the Grizzco brella was actually buffed in 3 from 2? the max damage went from 60 to 80. at 5 shots per second, that's now 400 damage per second! the now buffed Tenta brella, 360 per shot every 51 frames, can peak at 423. G. Brella needs ANOTHER buff in my opinion, the pellets do 15 per, why isn't it 90 instead of 80?
honestly, it's really not a huge lead in the first place, i am exaggerating a bit, but for a Grizzco weapon, i have higher standards.
#video#splat series#splatoon 3#dime and dash#12/1/23#seriously 80 per single shot is weird you're gonna lose 10 damage per shot on single targets#honestly if the Tenta brella didn't have a 70 second ink recovery stop on normal shots#it could probably actually seriously hold up against the G. brella when it comes to the tankiest targets#not tankier! tanki-EST! Cohozuna minimum! it's worth focusing on Drizzlers on Grillers on Big Shots#those things just don't have the health to hold up a Tenta brella assault.#and honestly i'm not even trying to toss in the canopy it's already weird enough as it is.#i'm finding something weird about data records and whether the Tenta brella fires in 51 or 52 frames#i. sincerely doubt? that there's a 1 frame difference between PvP modes and SR.#but this is consistent between both games. i can't tell and don't have the tools to double check a 1 frame difference. in case of 52...#T brella peaks at 415 DPS instead. only a bit more in the one tank department.#oh my god i think i've remembered something else wrong. i think T brella actually uses less than 10% per tank for a shot in SR.#this is way more in-depth math than just checking how much a splatling does at full charge i've so much to double check.
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