#and grinding isn't that tedious as said other gacha game
Explore tagged Tumblr posts
Note
Hey, just wanted to say that I really enjoyed reading through your limbus "Liveblog(?)" Always entertaining to see someone's first time through a PM game
Thanks! I've been immensely enjoying the game so far.
#fish asks#i've been trying to fill in the hole another gacha game has left and so far limbus has surprisingly been good!#i've been liking the story and all the sinners have captivated my attention with what is going on with all of them#the gameplay is interesting and pretty fun even though i thought it wasn't my thing in the first place#the sxf and the music slaps so hard#i like the violence and murder. hehehe#and grinding isn't that tedious as said other gacha game#you can quickly breeze through the dungeons if you have enough enkephalin to spare and all#i still love genshin and i have nothing against it but the burnout has hit me hard#the back to back events and new stuff and lore every patch exhausted me i suppose#its a big game and trying to keep up with all the stuff- even the characters and lore im fixated on just got tiring to me#i still look into the fandom sometimes but its not exactly the forefront of my interests any more#limbus is a breath of fresh air to me because yeah its tied with the other project moon games i don't feel the need to parse through twelve#dozen contexts for why this is this and that is that idk#my deepest apologies this turned into a rant about my genshin burnout lmao
1 note
·
View note
Text
Ni No Kuni II: Revenant Kingdom
There are no difficulty modes, you could see that as a good thing or a bad thing, depending on what you think of its base. I hear some people say it's hard because they don't grind enough and I hear some people say it's easy because they grind too much or they're just really good at figuring out what to use for stats and building their kingdom, which I'll get to shortly.
There's a pretty smooth transition from fighting to traveling and vice versa, the only downside is that once you're engaged in combat, it locks you in so you can't escape until you defeat them or they defeat you. You do have a chance to run before they catch you though.
One of the the best things about the game is that it's not turn based. I've seen Dragon Quest XI gameplay where it looks like it should play more similar to this and I actually prefer this over FFXV combat. So it's not the same as the original for those who've played it. The other best thing about this game is its visual design, the whole reason I bought it. There were some character designs that I really liked as well as some that lack but all in a Ghibli-esque style.
In the grand scope of things, it’s a big world with tons of side quests. With some of the side quests, you HAVE to look it up, like this one where you make a tart for this guy in Goldpaw (pretty early in the game) but you can't actually make it until you beat the main story, I get having side-quests in areas that you can't do yet so no one area is deemed irrelevant and they do have certain side-quests and NPCs open up after beating certain missions but why not these? Why were these the exceptions? It just doesn't make sense to do it this way, if anything, give me the resources readily available. There's no reason I can't have a certain market or lumber yard when they're all the same but with different names.
Now my biggest complaint so far is the potential. Sometimes the person you do the quest for will join your kingdom but the game requires you to keep your kingdom a certain way in order to progress, so you can't just pick and choose your villagers, there's a minimum amount you need to have. That breaks the illusion of being able to customize your kingdom and getting to interact with your villagers in an engaging way because most of the time, you're just filling in another space. There's a specific point where the difficulty ramps up overall which was around the end of Hydropolis for me but it makes it very easy to fall behind on leveling your kingdom as well as your party. There are also "skirmishes" which have a similar playstyle to Pokemon Rumble (cool in concept) but in reality is pretty annoying. You even have to work on your skirmish forces' level separately through the kingdom research (as well as just doing more skirmishes) so there's a lot to keep track of.
That kingdom research (for whatever department it may be in) says things like "this will take 9 minutes" or "this will take 25 minutes" but that's annoying when you have nothing else to do but wait for those to be done, when you need to level up in order to progress your missions. The kingdom is just a mandatory mobile game! You can actually speed up research but you have to spend your money, and not just regular money, oh no, this is a special currency that you only get from your kingdom, for your kingdom. The whole thing seems pretty counterproductive if you ask me, especially considering it's done in increments. To speed up a single research task you could be spending purchase after purchase to lower it by 10% each time, mere minutes to sometimes a wait above 45. All it needs are the microtransactions to purchase them with real money and you got yourself a gacha.
I believe MGS5 has something similar to the research part, but the difference is that I actually had fun with Mother Base in MGS, this one just makes me feel like I'm playing Clash of Clans. Once you get enough gold steadily coming in, it's not as big of a deal but it's definitely tedious. Combine that with the grinding, which took me way too much time just to keep up with the level gap of "Recommended strength" and my actual level. You're taking down hordes at a time and the XP just seems to slow down. I would be fighting enemies way above my level and barely even a scratch so I looked it up and it said it's more quantity over quality, (or in this case level) which is nuts to begin with but even doing so barely increased it at a solid rate, I got the exp necklace, messed with the tactic-tweaker, did side-quests, did a bunch of stuff with the kingdom itself and it was just never enough, it was like the game was trying to unnecessarily inflate its playtime. Now my best advice that actually ended up working, is to do the optional boss fights littered among the world (tainted monsters). I don't like them but they're the only things that seemed to give me a reasonable amount of xp and even some decent weapons. Mornstar, The Sword of Unity, end-game item with 270 damage? Try my Giant's Tooth or whatever it's called with 290!
The story isn't necessarily priority here, it kind of sets itself up from the start. You go to each kingdom, beat their boss, unite them. That about sums it up, that's not bad for a game like this but it's not as rich as many JRPGs and I hear even the first game so I doubt you would have to play the first one to understand it (at least I didn't). It also starts out as a sort of isekai where Roland is a president who gets sent to Ding Dong Dell to service a furry king...what a fanfic.
The first half peaked and then just became unenjoyable for me after Hydropolis. There was a boss late-game that I was into but it was sandwiched between 2 really dumb bosses, so it evened out. I'll give it a 2/5 or 4/10 overall. I don't really recommend it but if I did, I would recommend the Nintendo Switch version (which is apparently out now) because I got this on PS4 around launch (yeah, it took me this long) and I felt that it was best suited for the Switch as soon as I started because of the quest system. The only downside is that I hear that version runs poorly, which is a shame because honestly, I might've dropped it if the PS4 version ran that poorly. It actually ran pretty well, barely had any load times and has a massive world with consistent quality, quite impressive.
3 notes
·
View notes