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#and explains things like treize being like ‘i have to free relena from romefeller so she can go elevate humanity to the next level
zdbztumble · 4 years
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GUNDAM WING review
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For how much of it appears on this blog, Pokemon is more “comfort food” entertainment than a great passion of mine, and the same was true when I was a child. Back in my late grade school days, the two shows that dominated my thought, my viewing schedule, my play and my early writing were Dragon Ball Z and Gundam Wing. Like a lot of kids, I can thank Toonami for that. But while I’ve checked in on Dragon Ball, off and on, since those days, I haven’t seriously revisited Gundam Wing since it left Toonami years ago. Sharing OPs with a friend on Discord led to the Wing openings coming up, however, and with the series being free to view on Crunchyroll, I thought I’d give it a rewatch.
There’s no subtle way to put this - Gundam Wing does not hold up to my childhood memories. It’s a mess of a show that frequently falls short of its own ambition. But it remains an enjoyable - even admirable - mess.
The single biggest reason that Gundam Wing is such a mess - the single biggest reason for nearly all of its flaws - is that it’s too short. At 49 episodes (two of which are given over to a clip show recap halfway through), the show isn’t long enough to contain all the story it wants to tell. By way of demonstration, and for those who don’t know/remember the series, I tried to summarize the basic plot of the series in just a few paragraphs here.
Look at that. Look at all that text in a basic outline. That was me paring away all but the most essential details needed to understand what happens in the series. Now imagine trying to fit all of that into 47 episodes while also including character interaction and development, action sequences, aesthetic elements, and a good chunk of essential information being revealed via backstory and vague insinuations only fleshed out in the OVA and manga series.
Things start out promisingly enough, with the action beginning on Operation Meteor and the initial conflict emerging gradually. But it doesn’t take long for the brevity of the series to work against the intrigues happening within it. To say that the show falls into “tell, don’t show” would suggest that it gets across more information than it actually does. Narration opens most episodes with some degree of recap, and occasionally within episodes, but this device is established from the first episode and is usually effectively used in the context of ongoing action. The problem spots are where the show neglects to tell or show almost anything.
Because the series is so short, and because all screentime is spent with either the series leads or the major supporting characters, there’s never an opportunity to showcase the state of world and colonial affairs, and little opportunity taken to describe them outside of the opening narration. Consequently, any feeling of oppression, subjugation, or desperation for the colonies - and thus, a sense of what the Gundams are fighting for - isn’t present at the beginning of the series, and doesn’t ever really emerge. There is some sense of danger towards the end of the series, but it results from the various conflicts that happen within the show, not the state of affairs from the initial premise. Earth’s condition is similarly underdeveloped; if anything is showcased on Earth, it’s beauty. Characters will occasionally talk about the desperate straits of the Gundam pilots, and the pilots themselves will take developments like the targeting of the colonies or their betrayal to heart. The VAs and the animation are strong enough to sell such developments, but the lack of world-building to support them does hurt the series.
But it’s the developments around the Sanc Kingdom and Relena’s relevance to the story suffer the most from the show’s failure to show or tell. After Zechs liberates the kingdom, Relena’s installation as its ruler is set up but never depicted. Relena’s outreach to other nations, and her building up support for total pacifism, is also never shown, and barely discussed. She and Zechs are never even seen to have a conversation until near the very end of the series. There’s plenty of discussion of how inspiring and charismatic Relena is, and why she should be heeded and protected, but with none of the work behind that charisma shown and little of it discussed in detail, there’s little emotional resonance to be had here. Relena’s efforts as queen of the world are slightly more fleshed out, but when Zech’s declaration of war against Earth happens in the same episode - happens, if memory serves, less than a second after Relena makes significant inroads - the notion of Relena as an effective spokeswoman for pacifism is severely undercut by the series’ own haste.
Beyond the plot, all of this naturally damages Relena’s character. Relena begins the series as a somewhat bratty, somewhat depressed girl often neglected by her family due to her stepfather’s job, who finds Heero’s sudden presence in her life a vicarious if dangerous thrill. The murder of her stepfather and the revelation of her true identity further shake her out of teenage ennui and move her to take part in the great events of her time. Like the show itself, it’s a promising beginning, but because Relena’s greatest achievements are glossed over - and because, being a pacifist and a diplomat, she can’t be involved at the point of action - Relena ends up spending a lot of time on the sidelines, looking grim or worried. Worse, when the final conflict between Treize and White Fang emerges, Relena is completely ineffectual at trying for peace with Zechs, and any opportunity for her to use the soft power of her (brief) reign as ceremonial monarch to further the cause of peace isn’t taken, leaving her largely irrelevant to the finale. Relena is less a full-fledged character in Gundam Wing than a solid concept for a character that couldn’t grow to fruition in the time allotted.
The same could be said of the series protagonist, Heero Yuy. In his case, there is at least a bit more told; his scientist mentor describes him as a kind-hearted young man whose devotion to his mission has rendered him a dangerous assassin, Relena instinctively latches onto what kindness and idealism she can sense in him, various characters are inspired by his skills and his devotion to his mission. But there’s little to no evidence of the kind-hearted young man underneath the child soldier, at least not in the initial episodes. We only see the cold-blooded Gundam pilot, and that pilot has the worst starting luck out of any of them, from his Gundam being brought down to his attempts to destroy it failing. His willingness - even eagerness - to die for his cause comes up so often in the beginning of the series that it ends up losing its punch. But being the series lead, and getting more screentime by dint of being a Gundam pilot, Heero does ultimately get fleshed out more than Relena. His remorse over inadvertently killing the Alliance pacifists and his blunt but pragmatic advice to the other Gundam pilots do let his softer side emerge later on. His struggle to find a reason to keep going in the fight in the middle of the series - something multiple characters go through - is rather muddled (not helped by some obtuse and stilted dialogue, another major fault in the series), but he comes out of that mess resolved to protect Relena and defeat White Fang - so much so that he not only unites with the other pilots, but designates Quatre Raberba Winner as their leader instead of himself because he recognizes what’s best for the team. The series ultimately benefits from his being the main character because of developments like this, but the journey is more awkward and choppy than it needed to be, and his romance with Relena and rivalry with Zechs are never fully convincing even if their basic mutual interest in one another is.
Stilted dialogue more than absent material is what most works against series antagonists Zechs and Treize, though Zechs’s lack of scenes with his sister and an abrupt jump from Sanc Kingdom spokesman to genocidal avenger are an issue. The philosophical notions that pepper Zechs’s and Treize’s monologues and conversations - the nature of war, the value of soldiers’ sacrifice, mankind’s natural proclivities, the possibility of peace and what it would take to achieve it - are all fascinating, and I’m still amazed that a show that spent so much time on these subjects was put in an afterschool block bound to attract younger kids back in the day. But for every speech that’s thought-provoking and emotionally resonant, there are three that are a chore to sit through and a puzzle to comprehend. Granted, the Crunchyroll subtitles for this series aren’t the best, so that may partly explain and excuse this problem. But especially in the middle of the series, where allegiances shift and motivations collapse, having the principle antagonists be so difficult to understand isn’t ideal.
Then there are the plot holes - mostly characters who somehow survived apparent deaths with little to no explanation - and characters who just don’t work. One of them is unfortunately a Gundam pilot - Chang Wu Fei, an arrogant misogynist wrapped up in his own ideals of combat who resists any teamwork or even temporary alliances with his fellow Gundams until the very end of the series, and is an unreliable partner even then. None of this would make him a bad character - one hardly needs to be likable or relatable to be an effective and compelling presence in a story - but Wu Fei has virtually no chemistry with the other Gundams, or any character, when actually does interact with them, except for ex-Alliance soldier Sally Po. His standoffishness and stoicism are traits shared by Heero and Trowa Barton, making his seem redundant, and his professed ideals of combat are muddled by bad dialogue. His great rivalry with Treize is also on shaky ground; they only interact twice in the entire series. But Wu Fei is at least comprehensible; Dorothy Catalonia, a Romefeller spy who takes an almost sexual delight in war, is not only obnoxious and intrusive when she appears in the second half of the series, but her motivations seem to swing wildly, her allegiances impossible to follow, and I sorely wish she had died by the end of the series.
With all of those faults laid bare - I did say the show was enjoyable and admirable in spite of everything, and indeed it is. Wu Fei may be redundant and Heero only a partial success as a character, but the other three Gundam pilots are well-realized, so much so that I’m baffled to see various critiques of this show imply that they’re static and one-note. Duo Maxwell is essentially the same person at the end of the series as he was at the beginning, but he’s a wonderful source of levity in the series, and he does have his trials and his low points that contrast well with his typical personality; his moments of anger and despair are some of the best in the series for selling the stakes of the conflict in the absence of proper world-building. Trowa, while much less emotive, goes through a significant journey, with his sibling-esque relationship with circus performer Catherine far more emotionally satisfying than either the Peacecrafts’ bond or Heero and Relena’s romance.
And then there’s Quatre, my new favorite character from this series. I didn’t take a great deal of notice of him as a kid, but rediscovering his story has been my favorite thing about this rewatch. A bright, gentle, and friendly personality, disdainful of violence but prepared to fight for a worthy cause, driven to despair and madness by the loss of his father and the ZERO system, only to emerge as the repentant leader of the Gundams, instrumental in bringing them together as a unit and binding them to Relena’s ideals; of all the pilots, he sees the most growth and change, and all the essentials to his story actually make it on screen. He also has the allegiance of the Maganac Corps, a group that doesn’t have a great deal of importance to the series...but they do have a cool name and cooler mobile suits.
And if Relena is somewhat lacking as a female lead, Gundam Wing does have Sally Po, military doctor turned guerrilla fighter and stalwart Gundam ally, and Lucrezia Noin. For a character that could easily have just been Zech’s love interest, Noin sees a degree of growth throughout the series to rival Quatre’s, moving from OZ instructor to Sanc Kingdom defense captain to the instigator of the Gundams as a unit, working to defeat the man she loves. The show also avoids sexualizing any of its female cast, so - a point for that, I guess.
The designs of the Gundams are all unique (as are their abilities), and some are downright beautiful. The other mobile suits are varied as well and easy to identify, making combat easy to follow. The quality of the combat - and the animation in general - is hit and miss, but it’s never atrocious, and when it’s solid, the end result is some great shots and action. The series also boasts a fantastic soundtrack, with lovely instrumental themes and two great opening songs (though why “Rhythm Emotion” was brought in with only ten episodes left to go on the series still baffles me.) 
All this contributes to Gundam Wing being enjoyable, but what makes it admirable is actually the stilted dialogue and overstuffed story that bring it down. To attempt a series that ruminates on the nature of war and the various philosophical positions around its necessity or lack thereof, of the chances for real peace, for the evolution of humanity if were to move into the stars, and the interpersonal conflicts between various characters, would be a tall order for any series, and not the easiest thing to make into visually compelling animation. That Gundam Wing made the attempt at all shows ambition and aspiration on the part of its writers and staff. As I’ve said at length here, it was frustrated by its short running time and the weaknesses of story elements and characters, but an ambitious mixed bag - even a failure - that aims high is a much more admirable (and interesting to watch) affair than a success that aims low.
And, in its failures to get certain elements across, Gundam Wing shows enough of what it was trying to do that I, at least, can forgive some (not all) rough patches. Characters like Heero and conflicts like the Gundams’ basic fight for the colonies still work despite their flaws. And the final run of episodes, where White Fang and Treize clash and the Gundams work around the battle to save the day, are incredibly strong. It’s a finale that surpasses much of the content preceding it, and if it would’ve been improved by that content being better, it still works because the intent of that earlier content can still be perceived.
I’ve thoroughly enjoyed rediscovering Gundam Wing, and I’d like to check out the dub again when I’m in a position to renew my Hulu subscription. For now, though - there’s a certain waltz to attend to...
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