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#and even then the only sequel with any actual data n not just sprites or cues is micro-row 2
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the tiny robots from fillbots 2 being unused in megamix and moddable is really inch resting to me cuz like. there's no listing for fillbots 2. or any unused icon or anything. meanwhile the double cue from micro-row 2 is unused in megamix and moddable also but there IS data for micro-row 2 (or i guess micro-row 3 but whatever). there's so much weird unused stuff in megamix like that-
#puppy rambles#rhythm hell#megamix#fillbots 2#micro-row 2#marching orders and night walk have unused sprites for their sequels but they're not moddable at all#tcrf claims that the dazzles 2 and bouncy road 2 have stuff from them in some form#but that's just in a template saying to put that stuff on the page sfdkljfdsklfjsdfsd-#what's interesting to me is that there's not really any unused data for any games that aren't in megamix at all#the most we have is remix 10's music but that was definitely just a test#there are unused NEW games but no unused RETURNING games other than sequels#and even then the only sequel with any actual data n not just sprites or cues is micro-row 2#honestly for marching orders given that the pointing sprites are still using the original game's textures and not the sequel's#i'm guessing they were probably just intended for final remix or smth tbh-#no idea on the electric fish from night walk 2 tho. like. idk why they'd update the texture if it was just cuz of porting the sprites#but. why is it there. y'know#esp for night walk since it's a shop game sfdkljfsdkldfsjf-#also another interesting thing: there were seemingly meant to be four on the floor sections for clappy trio#probably in citrus remix#there's an unused 4 graphic in the sprite sheet for clappy trio. no data for four on the floor i don't think tho#thank god there's not four on the floor segments clappy trio already makes the timeline confusing as is#thank god there's not four on the floor snappy trio segments in tengoku that'd fuck with the timeline so much-#the rhythm heaven timeline is in shambles and it's all because of clappy trio and also dj school kind of but not as much there#ds' comics mean dj school has to happen after all of ds' other games sdfkldjklfdsjfds-#meanwhile clappy trio just makes stuff confusing cuz like. the conductor left at somepoint before prequel clappy trio presumably#but the four on the floor segments in tengoku remix 1 and 7 make that not really make sense#prequels can be assumed to all take place before the originals logically. and sequels take place afterwards#(aside from rap women ofc)#ninja reincarnate also makes things confusing honestly#it's canonically in the future. which is also funny because it means that in rhythm heaven in the present day
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blazehedgehog · 3 years
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Just thinking of some notable Sonic fan-work vaporware. 1. The Sonic OVA sequel 2. SatAM Season 3 (can't remember if there was a stab at animating it, or if it was always intended to just be a pitch + scripts) 3. Sonic XG 4. Ashura: Dark Reign... do you recall any more across your fandom history? Funny that I thought I had a load of examples - yet the latter two are actually getting out of vaporware status. Bonus: The one that's not quite notable, but the one you're personally the saddest about?
The very first Sonic fan game I remember finding, the one that eventually lead me to SFGHQ, was something called "Sonic 2000." Even by now, things like Klik 'n' Play and The Games Factory were the most common ways Sonic fan games got produced, but Sonic 2000 was written for, and in, DOS.
I barely remember it now, but I think it might have been the source of one particular set of Metal Sonic sprites that were pretty common back in the day. Here they are in a fan game recently tweeted by Rlan's SonicFanGameBot:
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The only other thing I remember about Sonic 2000 now is that it eventually scrapped and tried to reboot as one of the first 3D fan games -- I believe the coder was going to write his own entire 3D engine to support the game. It didn't get very far to say the least.
My memory is grasping at straws now; I think the villain was also this, like, muscle-bound humanoid cyber-man? The sort of thing where, when you're 15 or 16, it seems REALLY cool, but as you get older you start to realize how much that probably clashed.
Doing some digging, I have uncovered this:
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Which comes from this Youtube series. Gameplay looks very much like The Games Factory's default platform movement, so I'm guessing the "I'll make a 3D game!" reboot is when it became DOS-only.
(what are the odds: this person just did a complete TFH playthrough only a few hours ago, as of this writing)
Beyond that, I dunno. Sonic Madventure 2 never came out that I remember? I could never get very far in Madventure 1 (I think my computer didn't like it and it'd crash at a specific part), but I remember being very interested in Madventure 2. But, as I recall, it succumbed to the problem a lot of Clickteam Fusion games had back then: data corruption followed by "I just don't feel like fixing this."
Some of your examples are showing signs of life, however. The Sonic XG twitter account tweeted out two new gameplay videos in February, and Ashura: Dark Reign rebooted in Unreal Engine 4 last year and is making regular updates again.
Season 3 was many things. To my memory, it ended up as a fancomic, which I think is still going to this day. (If you have trouble navigating pages, the next/previous page buttons are the tiny little arrows in the top right, next to the RSS feed icon)
You didn't bring it up, but even Sonic 2 HD is showing signs of life recently.
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