#and chara accidentally almost killed Kris >;) Tumblr posts
lilybug-02 · 10 months ago
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Looks like the entire household is together! I wonder where Miss. Toriel is?
Part 25 || First || Previous || Next
--Full Series--
A fun continuation! Lots of crazy vibes. Due to school, I'll be taking another month/months hiatus. I should really stop making so many cliffhangers ;P
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technicolorxsn · 3 years ago
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idk how to really introduce this so, this is basically an analysis of how i see the parallels between off, undertale, and deltatune; contains spoilers for all three
I think the key to all of them is shaming you the player for killing characters, but the difference is how much of a choice you have/how easy or hard it is to do
off takes advantage of the style of game but doesn’t give you a choice at all, it’s either kill all the npcs or don’t play the game; however it’s probably the least bad because you still have the out of ‘the batter never told me this was their goal, I didn’t know I was killing the specters’
undertale also takes advantage of the format but gives you a choice to do the right thing, if you do accidentally kill an npc in the beginning you can still reset and try again; and if you choose to commit genocide that’s all on you and, iirc, chara directly shames you for that choice (even if it is just saying your choices helped them)
deltarune at first seems to be the opposite of off (you know, by being a normal rpg that doesnt guilt you for killing/make killing count), it doesn’t give you a choice but it forces you on a pacifist run instead, until snowgraves/pipis/weird
snowgraves gives you so many outs, at almost every turn the game practically begs you to turn back and just play the game normally and the run is so easy to fuck up, and not only that, after a while it starts showing it’s not Kris making these monstrous decisions. it’s you. and as a reward for your extra efforts to be awful, it let’s you be awful. really awful. manipulate your character’s friend into murder awful. it makes you feel awful for your choice, watching Noelle break down like this, and the worst part is knowing it gave you a choice, a really easy one, and you still chose to do this
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nodutra19 · 2 years ago
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Speculating On Deltarune A Bit
I just watched Keyan Carlile's video on old Gravity Falls theories, and it got me to make this post which I've been meaning to do for a hot minute. This is just gonna be an obsessive's ramblings based off other stories he likes.
KRIS AND RALSEI
Noelle already speculates that Ralsei looks somewhat like Asriel, although chances are Toby is gonna twist our balls on this one since she never outright says who Ralsei resembles which would make this a great red herring. Now that I think about it, if Susie has been in Hometown for a while and didn't move in recently, the fact she says nothing about Ralsei's appearance might mean Asriel looks different. Or maybe she is a recent resident and simply didn't know Asriel when he was younger since she still hints that Ralsei bares a resemblance to Toriel. Could go either way.
That aside, let's get to what I wanted to say: Since Kris and Asriel are siblings and were more than likely raised together, and if Ralsei does resemble Asriel, maybe the reason why Kris is so averse to the Ralsei tea and in general seems to get uncomfortable around Ralsei is because he resembles their sibling. I mean seriously, imagine if you found a fucking spitting image of your sibling in a different world when your actual brother is off somewhere else, and this doppleganger looks younger (let's presume Asriel appears older just like Kris does than Frisk and Chara), and some entity you can't comprehend keeps putting you two together like a child does their Ken and Barbie dolls. Of course you'd be repulsed! I don't think I've seen a lot of people reflect on that. JaruJaru somewhat does it with his befuddling (if intriguing) theory of how Ralsei came to be, but he does it on a "What if Kris accidentally killed Asriel and his dust was left in a spot for the Dark World?," but really think about it: some force beyond you seems adamant in putting you in fluffily romantic situations with someone who heavily resembles your brother, don't matter if y'all're related by blood or not. This idea came to me as a joke tweet but then I actually thought about it and I suddenly got new dimensions. I doubt this is wjat Toby Fox is playing at but still. After all, Kris seems very attached to Asriel. On that note...
2. KRIS AND ASRIEL
This is way more on the fanfic/what if scale of things, but what if Asriel isn't the best brother? I revisited an old manga I shall not name, but essentially the protagonist loved his big brother and saw him as an angel, almost a God. But once he looks into his brother, he finds out over time that he wasn't the best person. Unlike Asriel, this big brother was unkind and aloof, often antagonistic to others and repulsed by them, "loving" only his little brother. Maybe Asriel didn't mistreat Kris, but I doubt Toby Fox will give us an angel, and more than likely I feel Asriel might know more than the average person.
There's a lot of mystery surrounding his bond with Kris, so it can go in any direction. We got the pure Asriel in Undertale through flashbacks of him as a child, but we all saw how co-dependent he was as an adult(?), and how corrupt he became as Flowey.
I originally had way more to say but this is all that actually came out as words. Everything else whittled away to nothingness. I got no damn idea how the Command Route is gonna play with all these either.
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katyahina · 4 years ago
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UT/DR human SOULs headcanons (with pictures)!
I was thinking about what my thoughts of them were gonna be, and decided to make a post! But I guess I need to start from what Determination (DT) is!
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See, at first, I made a mistake assuming that red SOUL trait was called DT as well, as it was wildly popular headcanon. This is what interacting with the fandom before playing the game gets you... But I searched all over the game, and didn’t find any other hint besides Frisk having ‘the most of DT’. Word Determination however, is written in golden text, SAVE points are golden too. Meanwhile, snow ball game doesn’t even name the red trait, only suggests that Frisk has it because of their ability to show other six in the right situation. 
So basically, I headcanon them as different things! DT is the power to deceive death (whether you are avoiding it yourself, or accidentally raise ‘not a nice person’ from the grave...), but red trait is ‘being able to still stay yourself no matter what happens. You can stand against adversity - the game suggests that ‘it’s still you’ if you don’t become all too evil. Sinse red trait did not have actual name...
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I decided that it shouldn’t have one name, then! This trait will be known as humanity for humans and monsterity for monsters. I like to think that Chara’s red SOUL came from the fact that whatever pain humans they knew put on them, they didn’t bend and instead just cursed their entire kind and helped themselves out of it. Kris wanted to stay their quiet, weird kid self so much that they tore their SOUL out when they realized it’s moving... also a very willing move.
Perseverance is aligned with not giving up, too! The difference is, purple trait is when you will face any challenges and changes you have to in order to survive, but red trait is when you refuse to bend abandon your ideals, even if it MIGHT end you... But if you are THAT cool - your SOUL is not only immortal, but can reverse death! Works for bad humans too - are you ‘still yourself’ because you refused to let the world ruin you, or because you turned down every single chance to redemption and stayed bad?
And seven’th flower in Asgore’s basement being golden and not red? I think that represents just how hard it is to achieve the red trait!
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I also personally believe that human SOULs can come in any color thinkable! EXCEPT for pink/magenta... It would feel strange for me if human SOULs had classification other than ‘just a human SOUL!’, even though 7 pure rainbow traits are good umbrella terms for most virtues that aren’t intellectual or talent ones. Green human is not ‘a human with SOUL of kindness’, it is ‘a kind human with a SOUL of a human’! Basically, if it has a color - it is a human SOUL! And I like to think that all human SOULs might change colors.
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Monsters’ SOULs don’t flicker, as they are more keen with nature (to the point of naturally not trying to defy death, apparently...) and right feelings more often than not find them on their own - especially if they are shown kindness from someone else. Humans can actually choose to use (or not use) other virtues, because ‘Humans don’t need love and compassion to survive’.
As for the Ghost monsters, I really like to think that they originate from humans. Napstablook can’t get killed, and doesn’t have a SOUL - they ARE a SOUL! A white SOUL, specifically. I belive Mad Dummy ghost is white too. But as you can see, body, memories and even complexity of personality are lost - Napstablook is always sad, Mad Dummy is always angry... Mettaton was always sweet and sentimental, unless I misread it. Their only shot to come out of the state of Limbo is to take a shot at second life, being reborn as a monster (that happened with Mettaton, as you can kill him in robot body).
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I like to think that if we were to play as other fallen humans, battles would almost always default into their preferred mode. Patience and Bravery modes were not used for reals, but I like to think that cyan SOUL mode would default into rhytm-game, whereas orange SOUL mode would have you smash buttons madly to 'attack’ the bullets pattern with your movement! If you slow down and try to dodge naturally - they would get you.
Now, about Deltarune? I tried to imagine on what other humans might look like in the Dark World...
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This one is not accurate to my specific fallen humans designs due to difference in brightness, more like, I tried to use Kris’ coloration as default. Just a small handy reference for me if I must design any more human fan-characters for Deltarune setting! As for whether personality of humans might effect their battle style...
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I like to think so, yes! Bow to take down the bad guys, closest range weapon to face the enemy head on... Essentially, the most versatile ones are honest humans and ‘screw you, world!’ humans - albeit most often, you will find the former using culture objects and tools, whereas latter tends to use weapon showing raw power, since their personality is so powerful.
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And just a small bonus of fusion traits, because I really like to imagine what fusion modes might be like! For example, orange + purple mode could easily work like old Doodle Jump game in the phones! I made extra effort to remove magenta/pink colors from the list, so the closest to it is pale-red confidence. Admittedly, they are rarer, and more importantly, fusions that include red colored mode seem to be... not very nice. I like to imagine that if we got to play as genuinely a very mean human, those would be their SOUL modes... You can just see very strong emphasis on ‘refusal’ in these traits!
Well, with that said, I think I am done geeking out about the traits here! I just really love to analyze this stuff, besides it will just be handy reference in the future.. (And I did have to stop myself before geeking out about how fusion SOULs modes gameplay would be, the post gotten loooong.)
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tuhbanbuv · 3 years ago
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I've rediscovered Judgement Boy and Underlab theory videos and BOI do I have a theory for you.
Spoilers for literally EVERY game Toby Fox has made in the past decade.
Ok so they've established that the Neutral, Pacifist and No Mercy runs are all canon as different timelines of Undertale that all coexist. Sans even describes as predicting the end of the No Mercy route by describing a future where nothing exists. Sans copes with this via laughing and joking it off, making thinly-veiled threats against the player and literally exerting himself to kill the player if they go through the No Mercy route.
Gaster's last experiment had to do with something "darker, darker yet darker" and literally had NO photons whatsoever, fell into his creation, exploded and is now existing in various tiny pieces across time and space. Gaster's last known message ended with "what do you two think?"
Sans knew Alphys and is tied to Gaster via his love for science and having an attack named after him, as well as concept art for his scrapped grandfather "Grandpa Semi" as well as something censored in the same concept art.
Sans also has a mini lab in the back of their house where a mysterious broken-down machine resides, as well as a photo with three people in one of the drawers and documents with strange writing (wingdings aka Gaster's language)
In Deltarune, Sans appears with the ENTIRE GRILLBY'S ESTABLISHMENT with Grillby's name poorly scratched out and replaced with his own name. Grillby is nowhere to be seen to my information.
There's also another world/dimension called the Dark World, full of creatures called Darkners. Certain characters can open Dark Fountains, allowing access to multiple Dark Worlds and portals from the real world to the Dark World.
Gaster's theme is referenced as "garbage noise" if Kris uses their phone in the Dark World and during Spamton's backstory when he stops getting calls and the Addisons describe the noise that comes from the phone as "garbage noise"
Seam describes Jevil's declining mental state as his world view getting "darker yet darker"
Kris can find two hidden easter "eggs" in both Chapters 1 and 2 in obscure areas that are rare to find
In Undertale, turning the FUN meter up high enough (it involves a lot of the number 6), you can access an obscure, hidden room with one of Gaster's theorized sprites
It's hinted at through several Amalgamate interactions and several boss monster death scenes that a lot of monsters cope through pain via joking and laughter (as well as Chara doing this as well when they accidentally poisoned Asgore)
Deltarune!Sans alludes to knowing the player if you ask a certain question, claiming that he "hasn't met them before" with THAT look
Theory:
Gaster was the royal scientist, either Sans and Papyrus' father or grandfather. He was a strange man. Nice, but strange, almost nihilistic. However, he was desperate. He was desperate to find a way to break the barrier without souls. Either out of laziness that he passed down to Sans, or that he didn't want Sans or Papyrus to kill or be killed.
Gaster worked with Alphys and Sans, taking them in as assistants. He made the core, so of course he could find a way out. If they couldn't break the barrier, he could find another way. If they couldn't break the barrier in this timeline...
They'd go to another timeline.
The three soon went to work on a machine. An artificial Dark Fountain, if you would. Everything was working well, Gaster was pleased. However, Sans and Alphys? Not so much, but they were making progress.
But of course, something happens. Something always has to happen. The machine malfunctioned, and Gaster ran to fix it in a hurry. You can only guess what happened from there. Gaster fell into his machine, and rather being transported to a Dark World immediately, the machine fucked up the process and shattered his entire being, spreading him across time and space.
Sans was devastated, Alphys moreso since she probably wasn't there at the time but later heard about it. Sans took the rest of the machine to his house and supposedly trying to repair it before and during the events of Undertale. He also takes up several jobs around the underground, either to get enough funds to buy needed resources or to hide what the fuck he's doing. He takes up practical jokes to laugh through the pain of losing Gaster.
Either during the Neutral or No Mercy run, Sans repairs the machine and uses it to hop through dimensions, either taking Papyrus with him, the Grillby's restaurant or both depending if Papyrus lives. Though, we haven't seen Papyrus in Deltarune, so if he's dead, Sans is probably playing his theme song on a radio for nostalgia because I can totally see Papyrus playing Bonetrousle on a radio during battles.
Why Grillby's? Either Grillby is dead or he just moved on/went bankrupt cuz Sans wouldn't pay his goddamn tab and Sans wanted the free ketchup and a cover when he jumped dimensions.
He also probably helps out and/or flirts with Toriel seeing that she's not dead anymore, Asgore's out of the picture he's not taking anymore chances. That or he's just being a better friend to her, too. It can go either way.
So, what happens next? Maybe you'll be able to assemble Gaster's body in Asgore's fridge once you collect all the eggs, maybe Sans will have a big role by the end. Gaster's referenced HEAVILY in Deltarune, so it has to mean something. Again, this is a theory, not fact.
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sage-nebula · 6 years ago
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Deltarune’s Ending - Kris or Chara?
One of the most commonly debated topics in the fandom right now is whether the person who rips out Kris’ SOUL at the end of the game is Kris themself or Chara. Personally, I’m of two minds about it; my first instinct when I played the game is that it was Chara, but after playing through the ending a couple more times (and getting to know Kris a bit better), I’m starting to lean toward the fact that it may well be Kris, and that there are few different potential motivations for why they might have ripped their SOUL out and tossed it in the rusted birdcage. I'm making this post so I can have my thoughts all laid out in one place. Note that I’m not trying to “prove” or “disprove” either one of these theories, before anyone gets heated; I’m just trying to lay things out as I see them at the moment.
So with that said, let’s go beneath the cut.
Theory One: Chara
The first theory is that Chara took over Kris’ body at the end, ripped out their SOUL, and chucked it in the birdcage. There are quite a few reasons why so many of us jumped to this conclusion, I think, particularly since the ending was so shocking that our screams were heard around the globe. In no particular order:
1.) Kris’ design is very reminiscent of Chara.
While Kris’ hair color and skin color are actually the exact same colors used for Frisk, overall the brown hair + green and yellow striped shirt is very reminiscent of Chara for most of us, even though the green and yellow used in Kris’ shirt is not the same green and yellow used in Chara’s. (But then, the blue and purple used for Dark Kris’ pallet isn’t the same as Frisk’s shirt, either!) Though the exact same shades aren’t used, the colors are still relatively close enough that a player who doesn’t have Chara fresh in their mind won’t notice the difference. I didn’t, at least, and this is probably extra hilarious because I actually spent the entire day cosplaying Chara the day this came out (since it was our Halloween party at work, and I went as Chara since I got the locket with my collector’s edition---and yes, I’d planned this before I ever knew Deltarune was a thing, it was just very lucky timing). While there are definitely visual similarities to Frisk as well (again, the hair and skin color), the sweater color is likely what most players will zero in on, and the yellow and green is very reminiscent of Chara, moreso than Frisk.
2.) Kris has a sweet tooth, as does Chara.
Chara’s sweet tooth is a bit harder to spot, given that they don’t have as much of a public presence in Undertale as Kris does in Deltarune, but not only do they make it a point to gripe about how there isn’t any chocolate in Asgore’s fridge in the genocide run, but if you subscribe to the NarraChara theory, they also provide Frisk with a joke to tell Snowdrake about a kid who ate a pie with their bare hands. Considering that the other jokes that Frisk is provided with by the narrator also relate to Chara’s and Asriel’s childhood, it could stand to reason that the kid who ate the pie with their bare hands . . . was Chara.
And that . . . is a very Kris thing to do.
While I regretfully didn’t grab screenshots of this because I clicked through the dialogue options too quickly (and didn’t wish to play through the entire ending again), when Kris first returns home at the end of the day, Toriel tells them that she baked a pie---and then very sternly tells them to not eat the entire thing again, implying that Kris has done so before. Toriel also, if Kris talks to them about the pie, says that a pie is a perfect cure for loneliness . . . provided she actually gets to eat some. Which, again, implies that Kris has a history of eating entire pies by themself. (And let’s be honest, Kris is a naughty gremlin, evidence of which I’ll provide later in this post. They would totally forgo a fork and knife to just scoop the pie out with their fingers, you know they would.)
Sans, who met Toriel the night before, also has this to say:
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Kris not only eats entire pies by themself, but they also break into Toriel’s room to eat all her chocolate. Pie and chocolate are two favorite foods that Chara and Kris seem to have in common.
3.) They both have “a SICK sense of humor!”
In Undertale, we’re told that Chara has a “SICK sense of humor” by Flowey, after Flowey begins to realize that Chara is going to turn on him and kill him, too. Flowey, who is in actuality Asriel and thus knows exactly who Chara is, is accusing Chara of joking about killing him, partially out of hope that Chara is joking, but also because it wouldn’t necessarily be out of character for Chara to do so. After all, we know thanks to the True Lab tapes that Chara laughed when they accidentally poisoned Asgore with buttercups, and he almost died. We know that, on a route where all the dogs have been killed (or perhaps it’s just genocide, but I think it also works on routes where all the Snowdin dogs were killed) that Chara thinks such an act is funny, because when you examine the bag of dog food in Alphys’ lab after the dogs have been killed, the narration notes that “you remember something funny.” We know, if you subscribe to the NarraChara theory, that Chara thinks that the fate of Snowdrake’s mother is hysterical (to the point of “tears rolling down your face”), and is baffled when Frisk doesn’t feel the same way. And during a genocide run, when you’re in the battle with RG 01 and RG 02, after Chara runs the quote about “two lovers [. . .] whose love will end in Hell,” they end it with, “I can’t stop laughing.” Chara has a canonically cruel sense of humor. They find others’ pain and misery to be funny. And while Kris’ sense of humor isn’t exactly the same . . . 
. . . it’s similar.
I’ll get more into this later, but Kris is known by their neighbors for being creepy, and we know that they in particular had a fondness for tormenting their classmate and neighbor, Noelle. Noelle is a timid girl who can’t stand up for herself, but numerous dialogue branches tell us that Kris did things like hide under her bed to scare her, put ketchup on their arm and told her it was blood to scare her, told her the pizza restaurant mascot ate children to scare her, and so on. Kris took delight in frightening Noelle, and at least on one occasion had to be beaten with a wiffle ball bat before they’d stop lying. This type of thing feels like the same sort of thing Chara would do. It’s not on the same scale as laughing about people being murdered, no, but it’s a prank at the expense of someone else’s feeling of safety and comfort. It falls in line with someone who has “a SICK sense of humor.”
4.) The way Kris moves at the end of the game is reminiscent of how Chara walks during the genocide run, as told by Papyrus.
While we don’t get to see very much direct movement from Chara during Undertale given that we control them most of the time (most), their gait is described by Papyrus right before that battle:
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Having one’s walk described as a “shamble about” paints a very striking image. Chara, while controlling Frisk, is not walking normally; their walk is a slow, awkward shuffle. While I don’t have a gif of this on hand, a “shamble” is the best way I can think of to describe the way Kris walks after they pick themselves up off the floor at the end of the game, even before they’ve ripped out their slow. It’s a very slow, awkward walk; they can’t even hold their body up straight. While we never got to actually see Chara “shamble about from place to place” in Undertale, we were told that’s how they moved, and we did get to see that in Deltarune with Kris there at the end. (It’s notable, too, that this is a striking difference from the only other time we saw Kris move on their own, which was when they dove to protect Susie from the king.)
5.) They flashed a slasher smile, and raised a knife.
Chara was very fond of knives. At the beginning of a genocide route, while looking through Toriel’s kitchen, they ask in red text, “Where are the knives.” At the end of a genocide route, when they find the Real Knife in their former bedroom, the flavor text reads, “Here we are!” While knives are arguably also Kris’ signature weapon due to the fact that they used a sword in the dark kingdom (and that “kris” is a type of dagger), the association that Chara has with knives can’t be overlooked.
Additionally, there’s the slasher smile. In Undertale, whenever a monster encounter begins on a genocide route, the “!” that normally appears above Frisk’s head is replaced with “=)” as the battle begins. While that’s not necessarily a slasher smile per se, we know that Chara is also prone to doing a “creepy face.” We’re told this the first time during the True Lab video tape movie marathon, wherein Asriel (in the past) urges Chara to “do [their] creepy face” for the camera. Near the end of the genocide route, meanwhile, Chara makes a “creepy face” at Flowey, which causes him distress and panic. We don’t know for sure that this is a smile, but given how happy Chara is to kill and how the smiley appears above them every time a new encounter starts, I’d wager that a slasher smile is definitely the kind of “creepy face” Toby had in mind when writing those lines and designing this character. (Additionally, I believe that Flowey tells Chara to stop looking at him with that “creepy face” at about the same time he accuses Chara of having a “SICK sense of humor,” so it would make sense if Chara was smiling there, rather than wearing any other kind of expression.)
(Note: I’m not including the red eyes here because although it’s popular fanon to give Chara red eyes, I don’t think we ever truly see their eyes turn red in the game. Their eyes are hidden in the flashbacks by their bangs---another visual similarity with Kris!---and at the end of a genocide route, their eyes look dark. I don’t think they turn red; while they do change, it’s turn into completely black voids that dark goo bleeds out of. They might flash red when Chara does their jump scare, but the entire screen does, so that doesn’t necessarily make their eyes special. 
EDIT: It has come to my attention that I was being very forgetful last night / early this morning when I wrote this post, because Chara does have red eyes in the soulless pacifist endings. Therefore, the similarities between Chara and Kris jump up even higher, with Kris’ red eyes mirroring Chara’s in those endings. Carry on!)
All of this said, while this does explain why so many of us jumped to thinking that Chara had taken over Kris somehow, this evidence fails to answer the crucial question: How? Deltarune is an alternate universe from Undertale; the two stories have overlapping characters, and perhaps exist in the same multiverse, but our Undertale playthroughs have no effect on this game. Thus, Chara’s line about “let’s move onto the next” from the end of the genocide route has no bearing on this one, particularly since not all of us completed genocide runs (and thus it would be rather punishing to players who did their best to leave the Undertale characters in peace to unleash Chara on this new cast anyway). Chara can’t have made it to Kris because of us, because not all of us made that deal with Chara in the first place.
And then there’s the deal itself. After successfully completing a genocide run, Chara agrees to allow you to remake the world if, and only if, you give them your (or rather, Frisk’s) SOUL. If you refuse, Chara tells you to die then, and leaves you in the void for a long while. When they connect with you again, they again demand your SOUL. From that point forward, every pacifist run you do will be a “soulless” pacifist run.
So here’s the second question: If Chara wanted a SOUL so badly, why would they rip Kris’ SOUL out of their body and throw it in the birdcage?
The SOUL is what Chara wanted, because the SOUL gives them the ability to move freely. If they had a SOUL here, it makes no sense that they’d discard it. And no, they can’t have two SOULs in the same body, because we learned from Undertale that humans cannot absorb human SOULs. They’ve got the one SOUL, and that’s it. Chara wanted a SOUL, so their actions there at the end (aside from the knife and slasher smile) don’t make a whole lot of sense given their original motivations.
And, again, we still don’t know how they would have gotten there in the first place, unless the fountain had something to do with it. We do know that Kris’ SOUL behaved strangely when they approached the fountain, but we have no further context for what that meant at this time.
Anyway, that’s the Chara theory. Moving on to . . .
Theory Two: Kris
The second theory is that this was an act from Kris themself.
First and foremost, let’s get this out of the way: Kris is a strange child. They are a naughty little gremlin and I love them for it. Note that I use the word “child” loosely here; we don’t have an exact age for Kris, but Toriel notes that they’ll be joining Asriel in university “soon,” and their classroom is noticeably more grown-up than the one Toriel teaches in (which Susie calls the classroom for babies). Given that Kris is noted to be heading off to university soon, that their classmates are old enough to work, that Monster Kid was aged up to Monster Teen to join the class (and that they’re in class with characters like Snowdrake, who were teens in the original game), I think it’s safe to say that Kris is actually a strange teenager, rather than a strange child. Nevertheless, I am an adult, and so teenagers are children to me, so strange child they shall remain.
Regardless.
Our first clue that something is not quite right with Kris comes from the very first scene of the game, where we get a look at the bedroom Kris shares with Asriel:
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Asriel’s side of the room is bright and beautiful. He has a nice computer, tons of trophies, a bedspread with a nice pattern, star stickers, a flower portrait, an alarm clock . . . it’s clear that Asriel was a well-loved child who took good care of his things. By contrast, Kris’ side of the room is downright depressing. Their bedspread is a drab grey, as is their lamp. They have nothing on their shelves or on their dresser. And at the foot of their bed . . .
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There’s a questionable stain on the floor, and then the birdcage and the wagon, one of which (and we’d assume it’s the wagon, but given what happens at the end . . .) has “seen a few crashes.” If you knew nothing about Toriel or Asgore, you would assume that Kris was the unloved child, while Asriel was doted upon and spoiled rotten. We know this isn’t true; we see evidence in-game that both Toriel and Asgore love Kris very much, and want to make sure that’s known. Given how loving both Toriel and Asgore are (and how loving we know Asriel was to Kris, given that we’re told that Asriel used to do things like take Kris to the diner to get hot chocolate after their parents divorced, or how he used to carry them to school), we know that Kris wasn’t neglected or abused. Their side of the room is this barren, depressing, and creepy out of their own choice. And this is further cemented by their . . . other behaviors (a.k.a. here come the naughty gremlin receipts):
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These aren’t even all the receipts I could have used; they’re just a small sample. Kris is the type of person who:
Eats entire pies by themself
Breaks into their mother’s room to eat all her chocolate
Drops bath bombs in toilets
Torments shy and timid neighbors (hiding under Noelle’s bed to scare her, telling her the pizza restaurant mascot was alive and ate children to scare her, putting ketchup on their arm and telling her it was blood to scare her . . .)
Spends church services trying to steal “sick fruit juice” instead of paying attention
Routinely forgets their pencils at home and bums pencils off their classmates (and let’s be honest, Kris isn’t the type to return those pencils, either)
Sleeps in class
Doesn’t wake up on time to the point where their big brother had to carry them to school on a regular basis
Is poorly behaved enough to be known as “creepy” by a neighbor, to the point where he tells them this to their face
I could go on. As much as Susie has been ostracized for being thought of as scary and intimidating, it seems that Kris has suffered much the same fate, with Asriel as their only friend, pretty much. It’s implied that Kris, like Susie, didn’t necessarily always want this to be the case; there’s a story told by Bratty (I think---might’ve been Catty, but I’m pretty sure it was Bratty) where they pulled the same trick on Kris that they did on Burgerpants in the original, telling Kris that they could be friends if Kris got them burgers---and then Kris did. (I think it’s also implied Kris stole the burgers, so again---naughty gremlin.) Kris wouldn’t have gone to those lengths if they didn’t want to be friends. But somewhere along the line, it seems Kris stopped caring, because Noelle comments on how odd it is that Kris is being so talkative, and we also see that no one wants to be their partner in class (and that, according to Berdy, Toriel is usually their partner). Kris’ bizarre behavior no doubt contributed to the reason why they don’t have many (if any) friends around town.
So with that being said, the idea that Kris is simply a creepy gremlin who likes to rip their SOUL out and throw it in a birdcage is not altogether that farfetched. After all, if Chara could do creepy things like poison themselves with buttercups so that they could fuse with Asriel and go on a killing spree, who’s to say that Kris couldn’t do creepy things like shove their hand into their own chest to rip their SOUL out and toss it in a birdcage? Chara and Kris do have a lot of similarities, after all, right down to their “SICK sense of humor,” so it’s not out of the question to think that maybe Kris is just the type of person to rip their own SOUL out and throw it in a birdcage at night. Maybe they’re just like that sometimes.
(Also, I won’t lie: The jokes about Asriel sighing and shoving the SOUL back in every morning are hilarious mental images for me.)
But apart from Kris just being like that sometimes, another idea struck me for why Kris might feel compelled to do such a thing . . . well, two other ideas, actually.
The first, and most basic, is that Kris was trying to reassert control. This is a theory that a few people have picked up on, I think. We know that we control the SOUL, and throughout the game we controlled Kris. We were told at the beginning that our choices don’t matter, but Kris’ choices ended up not mattering time and again throughout the game. And this has a noticeable effect; numerous people comment on the fact that Kris seems to be behaving oddly. The nurse comments that Kris can’t play the piano well even though they were always able to before. Noelle comments that it’s unusual for Kris to socialize. A few characters remark that Kris looks ill. They all shrug it off, but it’s clear that while we’re in control of Kris, they’re not in control of themselves, and so ripping the SOUL out at the end might be their way of taking control back (and perhaps the knife and slasher smile are meant to intimidate us rather than serve as a warning for what Kris is about to do to everyone else). That we can still control the SOUL while it’s in the birdcage is indicative of this as well.
The second thought that occurred to me, though . . . is that maybe Kris is trying to make themselves less human, and more monster.
Think about it:
Monster SOULs are not like human SOULs. For one thing, monster SOULs cannot persist after death. Boss monster SOULs can, for a short time, but even they disintegrate after a few moments. Human SOULs also carry incredible power; it would take many monster SOULs to equal even one human SOUL. Combine this with the fact that human SOULs come in multiple colors, and have multiple abilities, and there is a lot that separates human SOULs---and therefore humans---from monsters.
Kris, as far as we know, is the only human in town, and they seem to be rather isolated and ostracized. Again, I don’t think this is a fault on the Dreemurrs’ part, or even the neighbors’ part; as we’ve established, Kris is a creepy gremlin, so we can’t really blame the neighbors for not wanting to spend much time around them. However, Kris’ isolation is still notable. Their side of the room is barren, in stark contrast to Asriel’s. The game console under Asriel’s bed has one standard controller, and one knockoff controller. These are little cues that point to the fact that Kris may feel as though they don’t fit in, despite the love they’ve received from their adopted family. And in fact, just like the story we have wherein Kris tried to befriend Bratty, we also get a story that strongly implies that Kris does wish they were a monster like everyone else:
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When Kris was a little one, they asked when their horns would grow in---when they’d look more like their adoptive family. To placate them, Asgore and Toriel bought Kris a pair of fake horns, and Kris---wanting so much to be a monster just like their family---wore them for months. Eventually, Kris gave up; they clearly knew the horns were fake and gave up thinking they could ever be a monster like their family, something which may have caused the depression that led to them leaving their room so barren. (Because I’m sorry, but I can’t look at a room like that, and behavior like this, and not think that Kris has some major emotional issues going on.) We don’t have concrete proof that Kris still wants to be a monster today, but it’s possible (and perhaps even probable) that longing never went away---and now that they’ve taken a trip to the dark kingdom, and knows what their SOUL looks like and how to access it . . . maybe they figured out a way to get one step closer to being a monster just like they’ve always dreamed.
(Or so they think, but remember what Gaster that voice said at the beginning: no one can choose what they are in this world.)
I think that if it truly is Kris at the end, then Kris doing what they did because they want to be a monster and are willing to do anything they can to be a monster rather than a human makes them a more interesting (and sympathetic) character than if they did it just because they’re a creepy weirdo (as Chara was before them according to Papyrus). But that said, all of this is speculation, and we won’t know for sure what’s going on until the full game comes out . . . whenever that is. (And even then we still might not know for sure, because Toby likes to leave ambiguity in his games, and to be honest, I think that makes everything more fun.)
Either way, these are my thoughts on this for now. Goodnight.
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