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mishyoona · 1 year ago
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How do I begin to explain Lady Yuna?
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firagafury · 2 years ago
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kamalahq · 10 months ago
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benevolent gay faggotry: kefka god form, yuna, noctis, lunafreya, vanille, lightning, snow, aerith, cloud, squall, rinoa, wakka, bahamut, mr shuu, lenne, koda kumi, jade from sweetbox, leona lewis, regis caelum, nyx, serah, cosmos, terra, kupo, yuel, nobuo uematsu, curaja
malicious gay faggotry: kefka, ardyn, shiva, seymour, hope, quistiss, oaka the XXIII, rikku, yojinbo, ultimecia, the magus sisters, ixion, lady belgemine, lady yunalesca, cindy, somnus, dona, scarlet, lightning, queen brahne, cactuars, malboros, adel, yoko shimomura, fran, kuja, yevon, new yevon, etro, the astrals, the fal'cie, bhunivelze, vegnagun, master mika
malevolent gay faggotry: sephiroth, safer sephiroth, shuyin, ifrit, chaos, ardyn, kuja, ultimecia, kefka, sin, yu yevon, the astrals, the fal'cie, bhunivelze, vegnagun, trema, vayne
vexatious gay faggotry: tidus, zidane, vaan, penelope, paine, yuna, rikku, mr shuu, noctis, prompto, gladio, ignis, cindy, iris, vanille, fang, lightning, snow, hope, sazh, noel, isaaru, sephiroth, caius, seifer, lenne
salacious gay faggotry: noctis, tidus, ardyn, snow, wakka, sazh, ifrit, shuyin, prompto, auron, zack, gladio, the luca goers, jecht, nyx, caius, noel, barthelo, squall, seifer, cid, baash, balthier, baralai, gippal
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starvingtongue · 1 year ago
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can you speak about dona's relationship with yevon? how devout would you say she was? how hard was it for her to let go?
Ooo okay, y'know what, I've actually been wanting to touch on this for a while. Ever since I finished watching/listening to State of the Arc's podcast of Final Fantasy X, specifically when they mentioned on how open Dona's outfit is as a summoner compared to the others (I forget what part it is, I'm sorry, but the whole podcast is worth listening to), I've been trying to formulate how best to describe her relationship with Yevon.
Because all the other Summoners we see in X wear very traditional kimono-esque outfits, that cover pretty much their entire body. From Yuna to Isaaru to Belgemine to Ginnem to Zuke to Braska, even if they're not all kimono-esque, they're still very modest compared to Dona's. Heck, even the Warrior Monks were some semblance of Kimono or modest dress. I guess it signifies their devoution to Yevon and their willingness to committ themselves to the faith, and subsequently the pilgrimage, much in the same way a lot of followers of real world religions dress modestly. Nearly all of the clergy, the priests, and the priestesses we see in ffx and ffx-2 are dressed very modestly, like from ankle to knee, some from the chin downwards, with their hair covered. I'm not sure if there might've been a teaching or some sort of scripture in Yevon that asks this of their most devout, and I don't really want to speculate on it too much, but it wouldn't surprise me.
That being said, the only summoners (as far as I know) that don't dress this modestly are Yunalesca and Dona (edited to add Seymour into the mix here as well. His one isn't as loose as Dona's or Yunalesca's, but still fairly open in comparison). Yunalesca performed the final summoning and all that before Yevon was even a thing, so I can understand why she might not have the whole kimono-esque, modesty thing going on, but Dona? Dona was raised on an island with a temple, studied at the temple to become a summoner, presumably followed the teachings and the scriptures (to an extent) up until the end of X, attended classes at the temples, and all that jazz. So what's up?
This isn't to say she isn't devout in some respects, but the Dona we see at the start of X is a lot less devout than a few years prior. However, living on an island such as Kilika, a place that the main village is built on shallow water, has a tendancy to get destroyed or damaged by Sin quite frequently. Dona, as someone who has lived on said island her entire life, has witnessed a lot of death and destruction. Despite her constantly praying at the temple, all of the classes, nearly everyone around her doing the same, Dona had a crisis of faith. Where some people might seek more comfort in their religious practice after so much death and destruction, Dona went the opposite way. All this death, all this destruction, all this pain and suffering and the threat of losing her home over and over again, culminating in the teachings, the scriptures, Yevon itself as a belief system, bringing her less and less comfort as the years went on.
She still trained as a summoner, she still wanted Sin gone, she hated seeing people suffer, losing their loved ones, losing their homes, losing everything, regardless of if they were from Kilika or not. That's why she continued her training, regardless of if her faith was placed in the religon or not. Her decision was for the people, not because of Yevon itself told her too.
All this isn't to say that she isn't devout, to an extent, to the teachings of Yevon. In her own way, she very much is, she helps with sendings, she follows the teachings, but a lot of it is very surface level. She isn't terribly swayed by the teachings, or doesn't take what the priests say to heart too much, she doesn't seem to care that chucking Tidus into the Cloister of Trails in Kilika could land her in as much trouble with Yevon as much as it would Yuna and Co. She has an underlying disinterest, maybe bordering on a lack of conviction, in the teachings by this point. She follows the teachings only because that's what's expected of her as a summoner. She shows herself praying at the temples, liasing with the priests, performing sendings where appropriate, because that's what summoners are expected to do. If anything, she does the bare minimum, that's as far as her faith goes.
She never says outright this however, Dona's not an idiot. She's heard of Braska before he went and killed Sin to become a martyr. She knows her path could easily follow Braska's if she came out and said that, as a summoner, she doesn't truly believe in the teachings much anymore, that that aspect of her being a summoner is mostly performative. She knows that if she came out and said these things and didn't defeat Sin like Braska did, she'd be shunned by the church. Dona's not an idiot, she knows when to keep her mouth shut.
And that's why her robes/kimono-esque/summoner clothing is so open compared to the other summoners we see. Because she feels a lot less tied to the religion than the other summoners. And so, I suppose, when she sees Yevon crumble, it wasn't terribly hard for her to outwardly let go. By the time Yevon crumbles, her attachment to it as a system is like sand falling through her fingers. She wasn't entirely surprised in learning that Yevon was so corrupt, but considering how performative her faith was and looking back on all the evidence, it all made sense.
All the same, it took her a few months to truly accept it, to truly process it all, as I'm sure it would for anybody else, regardless of if they were overly religious or not. The fact that she no longer had any ties to the Fayth and the Aeons didn't help matters, and possibly muddied the waters futher. Yet, despite her feelings by the start of X, Yevon and it's teachings had provided her with some level of comfort growing up. The temples and their incense, the praying at the statues, the praying to the Fayth, the calming voices of the priests and priestesses in times of strife, it all provided her with some comfort when times were hard, when Sin had swept through the village and destroyed parts, when she lost friends and family in Sin's wake.
Yevon's destruction did shake her, but it was the loss of that level of comfort that struck her more. She was able to shake off Yevon, the corrupt parts of it, the prospect of damnation if she didn't follow every little teaching to a fault, silencing any and all that disagreed with Yevon with brute force, the hypocrisy, without too much of a second though. If her faith was a lot stronger, she might've had a harder job of it, but she didn't. We see in X-2, she is very happy to barge her way through the priests and tell them to shut the fuck up, I think by that point, she's truly shaken off Yevon as a while. There wasn't much to shake off, but any devoution she had left is gone by X-2.
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crystalelemental · 4 months ago
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Alright, more thorough thoughts on FF10's minigames and ultimate weapons system. Last night was through a haze of fury after the Butterfly game, but today...look, I couldn't find a different game I wanted to play. I want to play Digimon, but my poor wife has to deal with me picking up every game she gets interested in, and being laser-focused to her preferred method of slow and steady and occasionally picking up a different game, so like...I told her she could finish Digimon first, and by god I meant it, so I will not be picking that one up just yet. Which means I'm doing Blitzball, and have ample time to just sit here typing instead.
Chocobo Racing For Tidus' weapon, you must first beat the Chocobo Trainer in the Calm Lands, then beat the final race in under 0 seconds for the sigil. Yes, under 0. See, every balloon you get is -3 to your time, and every bird that hits you is +3. Simple, right?
No. See, the birds will swoop in at 90 degree angles to snipe you out of nowhere, and just tank a run. On top of that, you're reliant on a good early phase with balloons on your side specifically, because if they're closer to the trainer or between you, they're faster and steal them all, tanking the run instantly. There are video guides that tell you "dodge right, then left, and you'll win with 12 balloons and sub-36 seconds," but they're insane. See, if you do that, you find out about invisible walls that Tidus will bounce off of, then charges directly toward the birds, killing the run instantly. I also never got sub-36 seconds ever, and only won because I picked up fucking 18 balloons. This minigame is stupid. It controls so poorly, the boundaries of the course are invisible, there are three layers of severe luck-dependent results you have to clear to even stand a chance, and it took me over two hours of attempts to get it. Miserable experience, 0/10, quite possibly the worst one of the bunch.
Optional Summons Yuna's weapon is comparatively a walk in the park. To get the weapon, you need to capture all the beasts in the Calm Lands once, then you get her Sigil by defeating all of Belgemine's summons, which requires you to have all summons, including the optional ones. The two hangups are Anima and Magus Sisters, who have requirements. The Magus Sisters require Blossom items, which involve catching one of every beast in Mt Gagazet, and the other involves beating Belgemine's Bahamut fight. The former takes time, the latter you just need enough levels and it's easy enough, especially if you have Anima. But therein lies the problem. In the international/remaster version, Anima can be hard locked out of your access, due to a major superboss standing guard.
See, Anima requires you to acquire all the Destruction Sphere hidden treasures of all the cloisters of trials. Most you can get back to no problem, but Macalania you cannot. Dark Shiva will block your path, and that requires max stats and a lot of luck to even hit her, so you're basically sunk. It's kind of nasty to do this, if you ask me. Especially since Macalania feels like the easiest hidden treasure to miss. You have to fully solve the cloister then intentionally unmake progress to get the sphere and thus the treasure. It's mean-spirited and hateful is what it is.
As for capturing, this is a whole side-quest thing. If you beat a fiend with a physical attack using a Capture weapon, they are added to the Monster Arena, where you can unlock stronger fiends based on what's captured. Getting one of each from the Calm Lands and Gagazet will get everything you need for Yuna, but you'll want more for Auron later. It's mostly time-consuming? Finding fiends can be really hard because locations are specific and there's always one that's stupid rare, so it's a lot of running away. Also only Tidus, Wakka, and Auron really contribute to this effort, and Auron loses his Pierce effect so damage is lower than you want it to be half the time. Again, not hard, just annoying.
So long as you know about the destruction sphere treasures and make a point to never miss one, Yuna's is one of the easiest by far. If you do miss it...better luck next playthrough, asshole.
Blitzball Wakka's weapon requires Blitzball. You get his weapon from winning a Tournament, and you get his Sigil from obtaining all Reels then winning a League season.
The good news is, winning is trivial if you have a good team. Shaami and Jumal from Luca, Ropp from Mi'ihen, Naida from the Calm Lands, and Brother from the airship, will statistically destroy almost every team. The act of winning the whole thing is not particularly complex.
The bad news is twofold. One is that, despite the ease of this mode, it's tedious as hell. I started, having already obtained one of the reels, at 7:30am. It is now 11:00, three and a half hours later, that we finally got the Sigil. This is the longest time sink, and part of that is just the number of games needed, combined with needing to reset the League at least twice to get the desired reward, which involves hunting down all your players again. It's too much work, frankly.
The other is that the Al Bhed Psyches are devastating if you don't know how to cheat. Nimrook is basically impossible to score on without Titus gaining a lot of levels first, and if you get pit against them first (which I did for every single league and tournament for some reason), you outright cannot score on the guy. Your best shot is equal to his catch. And later on, the asshole can pick up Super Goalie, which just turns him into a brick wall. This is the team to beat, and it requires you knowing how to level and how to stall. Every action gives EXP, including passing, so your first order of business is set Tidus and Brother in the back and pass back and forth for the whole game. This will end in a tie, but there are at least two matches against the Al Bhed, and you'll want the levels for Round 2 if they're first up. Second, once you score a singular goal...if you get the players around mid-field and pass to your back row, then hide behind the goal, the AI bugs out and disengages completely, letting you just sit there for 5 minutes until the timer runs out. Using this, this mode is completely hands-free after the first minute, and is how I wrote all of this while "playing."
The game isn't strictly hard, you just need to know a few gimmicks, and get lucky against the Al Bhed Psyches when they come up. Its main problem is the time and tedium to win.
Dodging Lightning Lulu's weapon is found if you return to the ruins where you get Anima and face Geosgaeano. It's a bit hidden, you need coordinates to unlock it, but on the other hand this is super worth doing. Anima is obscenely good, and Geosgaeano drops No Encounters equipment which solves for many problems. The big hiccup for Lulu is dodging 200 lightning bolts in the Thunder Plains by tapping A when the light flashes
Oddly, this one wasn't as bad as I feared. I couldn't do it as a kid, but I found a trick in a video that used a crater that 100% spawns a bolt when you go back to it, so it's really easy to time and keep count. The specific timing for the button is also fairly gracious, so I did it second try despite apprehensions. Its problem is...well, tedium really. It's just a lot of stress to pay attention that long. It's not even particularly long, taking me about half an hour to get 250 (I intentionally over-shot just in case I miscounted somehow), but it's the tension that makes it feel really rough. I don't love it, but I admit it's probably the easiest minigame of all of them.
Butterfly Minigame Kimahri's weapon requires you to complete both butterfly catching games in the forests at Macalania. The structure is you start the game by hitting the multi-colored butterfly, then have to collect seven blue butterflies while dodging the red ones. Hitting a red will lose 3 seconds and throw you into a fight you cannot run from.
Like the Chocobo racing, the problem is time. It's incredibly strict, and mistakes are nearly impossible to recover from, both in terms of hitting a red, and missing a blue's exact spot for collection. The red hitbox feels massive, while the blue capture box feels miniscule. It's an annoying game to try and get together.
However, after a bit of targeted practice, in which I focused on losing intentionally but mastering the movement through the trickier area of the course, I was able to finish this in comparatively few tries. The shorter course went down in four tries, the longer in only three. So despite initial frustrations, Chocobo Racing wins as the worst minigame by a mile. So long as you have No Encounters equipment, this one is achievable with some practice and a willingness to suck ass the first several attempts.
Cactuar Hunting Rikku's weapon requires finding a password (GODHAND) to plug into the airship to find, then getting the Sigil requires doing Cactuar Hunting in the desert. To participate, find a statue deep in the desert, which gives you the location of a Cactuar one at a time. You then find that Cactuar, bring its sphere back, and get the location of the next. Do this nine times for success.
On the one hand, this is already tedious, taking an hour just to walk back and forth over nothing. Each Cactuar also results in a red-light green-light game that is incredibly frustrating, where you're caught while holding still, but can run directly at their face and it won't count against you sometimes. It's all very frustrating and slow.
On the other...this one gets a pass, because the light game is optional. You get a separate reward for how many successful catches you had, but there's no need to do well, you get the Sigil just for completing the hide and seek part. Rikku's a freebie, but in keeping with tradition, if it's easy, it's slow.
The Freebie Auron's weapon requires exploration. If you go to the Cavern of Stolen Fayth, which is telegraphed as a side path via cutscene, you find a rusty sword. When you have the airship, you take this sword to Mushroom Rock Road, and find a hidden alcove to place it, unlocking the weapon. As long as you explore, which is something you likely do while capturing fiends, you get it for free.
The sigil, coincidentally, requires capturing. When you unlock ten created fiends, you get the Sigil. To create a fiend, you must catch one of every fiend in an area, or a certain number of every type of fiend. For instance, Fenrir is made from three of every small wolf type. You can catch up to ten of each fiend, which is mandatory only if going for Nemesis. For Auron's purposes, you can do mostly regional just fine. There's more than ten regions. But since these weapons are only good for postgame bosses, you're likely aiming for Nemesis anyway, and getting ten of each as you go isn't a bad idea. Which means, you guessed it, it's a wee bit tedious for all the same reasons as Yuna's weapon! Hooray!
Crests? You'll notice I didn't mention the crests, which are also needed for weapon upgrades. This is because Crests are freely found as you progress. They are kinda hidden sometimes, though. Yuna's is in a shore in Besaid you have to swim to, easily missed. Lulu's is in the Farplane only on return, easily missed since you have no reason to go back. Auron's is down a side path in Mi'ihen that's completely optional and...not exactly easy to miss, but easy to de-prioritize since the screen leading to it is Cutscene Central for progression. Wakka's is in the lockers at Luca, easy to not think of. A lot of them aren't hard, you just have to know they're around.
Except for one. Similar to Yuna with Anima, Tidus can run into a hard wall for his weapon. His Crest is in Zanarkand, in the area you fight Yunalesca. Apparently, Dark Bahamut lives there when you return. Now I don't know how this fight works, you might be able to use the stairs to the left to loop behind and safely get it, but in looking this up, it sounds like the Dark Bahamut fight is immediately on entry, and this one is extremely strong. So good luck getting that Crest if you didn't think to check that room immediately after beating her! It's also dark as shit and easy to miss the chest!
Final Thoughts FF10 has a really, really bad postgame. For many reasons, but hopefully this explains the biggest one. Ultimate weapons have always been a little bit of a sore spot, but here, they require some of the most annoying and/or tedious minigames I've ever experienced. It is an absolutely insane time sink for really stressful events, or things that take 3+ hours to accomplish just due to difficulty or how much they expect you to put up with. Add in that several of the pieces for these weapons are just arbitrarily well hidden, with two components being potentially hard locked out of access until you can handle some of the strongest postgame superbosses the game throws at you, is downright ridiculous. I do not respect this post game at all.
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takenbynumbers · 11 months ago
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Lulu for character ask!
sexuality hc: FIRMLY BISEXUAL.
gender hc: very cis, very feminine and comfortable with that fact.
a ship that i have: lulu/belgemine, lulu/issaru (but only post-canon. they both have a LOT to get through first). a brotp: lulu/yuna and lulu/kimahri.
a notp: ...can i say wakka/lulu? it's terrible. she deserves better. i know he grows as a character but I STILL CANNOT SEE THEM TOGETHER.
random hc: the moogle she uses in battle is the only reminder she has left of her family. lulu also has a healthy dislike (it's not a fear, shut up) of chocobos after the first pilgrimage she went on led to one of the birds trying to get at the beads in her hair. VERY UNPLEASANT.
general opinion: i ADORE lulu. my second favourite ffx character after auron, she deserves so much more credit in fandom. i will never beat the lightning dodge mission though. it's been literal decades...maybe 2024 will finally be my year.
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mekatrio · 2 years ago
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BELGEMINE WAS AN UNSENT?!!$!?$
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jessjustplay · 2 years ago
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Currently Playing Final Fantasy X - Update 2.5
December 24, 2022
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We made it to the Moonflow! I used to love this place. At the same time, it's also a little creepy when you think about what pyreflies are meant to represent. *heh*
I feel like the road from Djose Temple to the Moonflow takes SO long. I managed to JUST BARELY beat Belgemine and her Ixion... dude was about to kill Ifrit, but Ifrit evaded one of his attacks which filled up my overdrive gauge. WHEW!
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The journey to the Moonflow does, however, bless us with this Biran quote... Howl alone! Howl alone! I don't know why that is stuck in my head, but it is. Always has been, always (very likely) will be.
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As for Operation Mi'ihen... yep, I let Gatta die. I ALWAYS let him live, for some reason, all the past gameplays that I can think of, I always find Gatta at the Djose Temple losing his shit. This time, I kept telling him to go the front lines... I think the "key" to getting this ending is you have to talk to Gatta 3x. In the past, I must have just talked to him once. Anyways, both results are sad, but I'm glad I got to see something different this time around.
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Barthello and his fangirling over Auron never gets old.
I'm still at the Moonflow... I heard ANOTHER great quote here... IMPOSHIBBIBLE, IMPOSHIBIBBIBLE!... or however it's spelled. LOL It's another one of those weird quotes that stay living in my head after playing this game so many times!
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cunked · 2 years ago
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what are aeons if not just big pokemon
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ethernalium · 4 years ago
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With the help I can give, a young Summoner might just be able to defeat Sin. Well, Yuna?
Belgemine and Yuna in FFBE
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dresspheres · 2 years ago
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73 Icons | Belgemine | Final Fantasy X HD
73 Icons for Belgemine from Final Fantasy X HD.
Please like or reblog this post if you plan on using them
Credit me if you edit them! Otherwise, credit’s very much appreciated.
Download here
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fulgensun · 4 years ago
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; about Spira - through the Fiends Tales
I said I would have done it, and here it is. While not being a very good in-game mechanic, one which can even be soft-locked in case YRP level up too fast, the Fiend Tales in FFX-2 aren’t completely silly, or useless in my opinion. They offer much to think about, mostly because they do reflect a non-idealized vision of Spira -- contrary to what Tidus’ POV may offer us, before shifting into something else, something bigger and closer to reality. The Fiend Tales are, in fact, stories of Spirans, people who died somehow and turned into monsters -- some before, some during and some other even after the events of both FFX and FFX-2.
They narrate their tales to Yuna, presumably (she has to catch them, after all), and find a way to either ascend to the Farplane or to avenge their death, if violent one. They are common folk, priests, heretics, Al-Bheds, elders, children even -- !  What I found fascinating was that their tales did offer slices of common life of all major Spiran cities, routines, dangers for certain workers and habits, even traditions... all part of a Spira we haven’t really seen in-game; for what use is a firework festival in Besaid to a future Summoner or their Guardians ready to eradicate Sin, for example hmm ?  Yet it exists, in the FFX universe. SO. I decided, for rp sake and to also make things a tad tidier, to list and explain here some of the things about these Spiran Tales that I consider cute, funny, important or worth some more thoughts. I’ll leave the specific Tales next to the info, too.  
   --  Children in Spira attend a school, the Temple School. Obviously founded by the Temple, it makes sense it provides a basic education while indoctrinating them to Yevon -- which isn’t hard to do anyway, before and during FFX; orphaned children are also taken by the Temple / Temple schools, most likely trained to either become priests or warrior monks in adulthood. Monks, specifically, are trained to what gets called ‘Yevon Academy’, which prepares them for military life; its volunteers move to this academy and don’t see their family till they graduate, but can write them letters.  [ Doggo the Coyote, Big Mama the Protochimera, Jaws II the Xiphactinus, Happy-Birb the Peregrine ]
   --  The Tale of Happy-Birb is very sad, and refers to children and temple. I feel it gives us a good example of how hard life could be, for... a rather gifted kid.        “ I always kept to myself in a tiny room in the temple, staring outside my window. I had no friends, no family to look out for me. If I were to suddenly vanish one day, would anything be different? Since I was supposedly orphaned after an attack by Sin, I was raised in the temple of Kilika. They tell me my parents were killed by Sin, but I know it’s a lie. Why would I be the only one to survive? The monks told me I had to be strong to provide hope for the future of Spira. I didn’t want to go on living in such a sad world. So I decided to take a gamble. One night, I fled the temple. [...] But when I encountered a fiend in the woods, I froze. I don’t want to die, I screamed. I truly wanted to live. ” Don’t the monks’ words sound familiar, to you? It’s speculation, but it sounds like this child exhibited the potential to become a Summoner, his family refused to let him train as one and they were disposed of -- so that the child could come into the “custody” of Yevon and ‘provide hope’. Summoner potential isn’t hereditary, mind that, but you kinda get the mentality that might have made Braska think Yuna wasn’t safe in the religious capital of Spira. The boy, here, was just ten years old.
   --  Spira has a considerable amount of criminals, for a world that should - utopically, be united by the tragedy Sin represented for everyone. Thieves considering burglary their very ‘grand career’; killers having no remorse in deceiving old people to obtain their inheritance; Al Bhed hitmen sent to kill Yevonite children in temples or wandering priests, children kidnappers, kids thieves in Luca killing one another for money, etc.  [ Bulbasaur the Purpurea, Mittens the Couerl, Brick the Bicocette, Bolt Josh ]
   --  Engagements are a quite serious thing, considering a family could not bless the union if the suitor was of a lower class (even between relatively common people), or just too poor to be deemed worthy. A refined girl from a well-to-do family in Bevelle was forbidden, for example, to love a young sailor. Engagement rings are also a thing, and the Moonflow riverbanks are lovers’ favorite dating spot.  [ Frosty the Flan Pallido, Boko the Chocobo, Venom the Gucumatz  ]
   --  So many Tales from children, it kinda gives off a very sad vibe considering they too can turn and not reach the Farplane. Many are attacked by monsters, some lost in the desert, way too many others have drowned by the Moonflow when left unsupervised. One Tale tells even of a young thief, a child, who died in jail. Being Spiran kids seems dangerous.  [ Lesser Josh, Squelch the Amorphous Gel, Scooter the Vespa, Nexus the Dark Elemental, Widow the Black Elemental ]
   --  The Tales narrate of children’s stories and legends. To make their children behave, tell them to stay put and be good, else ‘they will turn into fiends’: the more they misbehave, the uglier their monster form will look. Another old legend says spirits of people who died a violent death make their way to the Moonflow to bloom with the moonlilies. I found this last one is very similar to the old bedtime story in the FFX novel, where Old Spirans believed the souls of the dead bloomed as flowers in the Farplane. With the advent of Sin, though, and the spread of religion, this tale was forgotten.  [ Petal the Ochu, Cyanide the Assassin Bee ]
   --  The Temple of Macalania is sinking, as Shiva’s Fayth is no more and there is nothing to freeze the lake now. Many people remained trapped in their rooms inside and died during the sinking, like some wives and children of Macalania priests, for example. The few survivors performed their funeral .  [ Mayo the White Elemental ]
   --  Apparently, people living near Gagazet have a rite of passage for adulthood, which takes place as a boy reaches 20 years of age. He must climb the peak of the mountain alone in the dead of the night and bathe in the first morning lights. Needless to say, it’s quite dangerous, but the Tale is pretty funny.  [ Wuff the White Fang ]
   -- The excessive usage of machina, by the time of FFX-2, is starting to pollute the water and air. It is said fish and birds are starting to suffer because of it.  [ Daisy the Haize ]
   --  The punishment for murder, in Spira, is execution. Hissss the Kukulkan was sentenced to death, mistaken for the killer when he was a mere witness of said murder. He spent one year in the cell of Bevelle -- most likely Via Purifico ones (all monsters in Via Purifico are people who were executed nearby -- aside from Omega who was taken to the ruins), to then being sent to the gallow.
   --  Malboros have very long lifespans. Their average one is about 300 years, and a legend says the insides of a Malboro over 500 years old are linked to the divine. There’s a legend of a monk who was swallowed by a 700-years-old Malboro, survived the digestive fluids and returned to his people with his battle garb still on.  [ Vape Nation the Malboro ]
   --  In Luca, if the Goers win Blitzball matches, pubs and bars offer everyone free drinks. In Kilika, instead, barmaids also dance, which is seen as quite the spectacle. Men usually flock to those bars to drink and also bring gifts to the most beautiful dancers, even ending up in fights for their attention.  [ Jub Jub the Archaeothyris, Venom the Gucumatz ]
   --  Religious Spirans believe in reincarnation. Yuna mentions it in the Ultimania too, referring to her father, and theorizing if, one day, she’ll ever have the chance to meet his soul again, born anew somewhere in Spira. It kinda goes against the principle of souls dwelling in the Farplane, but it’s useful to remember those are mere illusions anyway. A tale says that ‘when looking into the water of an oasis after a sandstorm, you can see yourself in a past life’.  [ Venom the Gucumatz ]
   --  Footage of Zaon becoming a Fayth exist, and are stored inside long-gone and deactivated machina still found near Zanarkand Ruins, which once served to protect the couple during the Machina War. One of these footages shows Zaon embracing Yunalesca, and her promising him her love and to return safely.  [ Punt the YAU71 ]
   --  Music seems important in Spira. Yevon Maesters hire musicians, since the most popular music seems to be Yevonite one -- religious, solemn type, played with harps, horns and strings. There seems to be an annual Yevonite concert for the Maesters too. Still, Spira’s most rebellious teens have started rejecting such old-fashioned music and guitars are spreading among youth nowadays. [ Casper the Lich ]
   --  At some point in Braska’s pilgrimage, the trio arrived in Bikanel and got separated. A Cactuar and Jecht met at the oasis; the man taught the friendly fiend how to play Blitzball and signed its ball.      “ A guy with a huge sword wandered into the oasis. He had strayed from his traveling mates, and he stayed with me for three days. He taught me how to blitz! We didn’t speak the same language but I had fun. I’m clumsy, so it takes a lot of practice to get better. He used to say ‘The only thing the untalented can do is practice!’ with a big laugh. [...] I heard a rumor that said he was dead, but it’s just a rumor, right? ”  [ Needler the Cactuar ]
   --  A Besaid Festival exists, and it includes a fireworks moment. While Luca has a Eating Contest, where the competitors have to eat 200 crispy-outside, juicy inside Luca sandwiches. The local champion was poisoned before the contest started. [ Akao the Sahagin Prince, Mr Creosote the Anything Eater ]
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greenhorn-turk · 8 years ago
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[Guys help I'm gonna end up making an Auron blog; the only thing stopping me rn is my irl schedule]
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ourbastardofsorrows · 6 years ago
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so who else is randomly really emotional about belgemine on this fine thursday night
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robvalentines · 7 years ago
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gif request meme; @tiyunut asked: favorite minor character [4] | Final Fantasy X
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fallenparty · 6 years ago
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Final Fantasy X-XII
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