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#and any sculk sensors you set off let it zero in on your location instantly
dismembered-narrator
·
6 months
Text
if i designed the deep dark i would have the warden operate purely on sound (and have the three strikes reset after you escape or die)
#the sniffing is so weird to me
#the entire deep dark is designed around audio
#but it would be too easy to escape so they just gave the warden the ability to track you regardless
#i would have it so it can hear you when you're not sneaking
#and any sculk sensors you set off let it zero in on your location instantly
#i feel like that's more thematically consistent with the rest of the deep dark
#and it adds layer of tension of if you're skilled enough to sneak around silently
#like the lickers in resident evil 2
#minecraft
#if you really wanted the warden to bypass sneaking you could have it do something like
#send out an echolocation beam every once in a while
#the only way to avoid detection is if you're behind a block but you can't place blocks without being heard
#you could also give it a much larger detection range than the sensors
#maybe let it come up out of the ground near a sensor you set off while it's in 'hunting' mode
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