#and also watching the gameplay of Rift Apart just for the sake of figuring out if I should draw Rivet
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extinct-fish ยท 7 months ago
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I decided to give my hand at drawing Ratchet, since I drew Leon (I drew Leon several times) and after tracing the official rendering and just studying the face shape, I have successfully drawn Ratchet (the side still needs a bit of work, but I'll get there)
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here's your parting gift /j
(I hated doing the pointillism for his nose)
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c-is-for-circinate ยท 4 years ago
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Ok, Hades gameplay reaction time!
(Because I have been terrible this quarantine year about posting thoughts about stories I've been invested in, and I'm really enjoying this game, and I'm playing basically blind and I have theories, and what is tumblr for if not recording those things to look back on later.)
I love this specific kind of fantasy/speculative fiction, that straddles the line between 'allegory clearly designed to explore a real-world issue' and 'the themes of this reflect real-world issues but also everything is times one million for drama and setting's sake'. I love it so much. Because, look, this is a story about a teenager/young adult trying to gather up the skills and resources and help he needs to escape his controlling, possessive, emotionally abusive father's house. That's it. Strip away all of the trappings, and that's what the story is about. By comparison, I think about Star Wars. (I love Star Wars too.) That's also a story about a dysfunctional fucked-up family dynamic. But that family is fucked up because dad went on a magic-corruption-induced killing spree, and his twin children were separated at birth to be raised in seclusion with the intention of someday taking him down, and look, that's cool, but it's definitely not how people actually are. All of the dysfunction in that family is an outgrowth of the fantastical setting, which means it is fantastical dysfunction. It can occasionally mirror or remind us of real-life interactions, but it's a fantasy. Which is great and fun to watch and very comforting and so on, but I don't necessarily want that in every story, and I love Hades because it is not that, at all. When you extend out the basic 'kid trying to escape his toxic home environment', Hades is the story of Zagreus trying to get out with the help of his dad's estranged, complicated, wealthy and powerful family, who are absolutely part of the reason why dad is Like That in the first place, and may not be any more reliable in the long run but who he needs right now. And his stepmom and teacher, who love him enough to help him leave, unconditionally and supportively (ask me how many feelings I have about 'look, Hades can't hurt me for helping you, don't worry about me, I am going to take care of you and that means helping you get out of this house' coming from an adult authority figure, ask me). And his dad's employees, who like him but also have to fear the old man's wrath, and walk that line in different places the best they can. And stepmom's long-estranged parent, because this is a story about families and how they split apart and come back together. And all of that is so real, so grounded in actual, concrete, this-is-how-humans-work family dynamics. But it's also individual. The story works so well because Hades isn't just a silhouette of the controlling asshole father; he is clearly The Way He Is for reasons, complicated ones, good and bad alike. The Way He Is has details, particularities, paperwork, a dog he pretends not to love and rely on. He is specific. Nyx and Achilles are specific, not just generic kind stepmom here to be a trope inversion and cardboard cutout teacher. Nyx has backstory and personality of her own, Achilles has a complex history, opinions, a missing lover, and they BOTH have very particular relationships with Hades that aren't just boilerplate script. Yes, there's abstraction there, you meet these characters in brief visual novel-esque three-line conversations over the course of dozens of escape runs, of course there's abstraction--but there's the very real sense that all of these people have nuance, have good and bad days, that they've made choices to be who they are, even if we don't know what those choices are yet. And, like Star Wars, some of the ways in which this story is so specific rely entirely on the fact of the otherworldly setting! I've seen stories that go the other way, that try to use their setting entirely as window dressing, and they end up feeling so flat I can't even remember them right now because they don't let the environment lend complexity and nuance to their characters at all. The environment these characters live in matters. The absolute control Hades exerts over his surroundings is a divine power. The fact that everyone Zag runs into, for or against him, is either immortal or immortally dead, changes how the react to
one another and to the situation at hand. The shape of his attempted escapes (gauntlet combat with a variety of legendary weapons) might be an allegorical construct of the genre, true, but it doesn't work in any sort of real-world setting where there exists the possibility of authority figures above or aside from Hades and his extended fucked-up family. That's part of why the family is so fucked-up in the first place. But these changes still fit well within the realm of, 'yeah, if you took this extremely real-life dynamic and added these factors to it, I can envision people doing this thing'. I can envision these specific people doing this thing. They add to the specificity of these characters. Letting them be influenced by their unreal surroundings makes them more real. So hell yes for good storytelling!!!!
I'm still relatively early in the game (by which I mean I'm like thirty runs in but only just got past Meg for the third time, because I am not good at this game, although in my defense it's only the seventh video game and second button-mashing game I have ever played in my life so there's that), but I'm starting to develop suspicions about Persephone. Because, look, outside of Persephone's absence from the underworld, this story knows its Greek mythology, uses it, revels in it. And there is some kind of mystery still shrouding Persephone leaving in the first place. She left a goodbye to Cerberus in her letter but not to her own son. Nyx has warned Zagreus multiple times not to let the Olympians know she's his mother. He literally never even knew she existed. That's complicated! Add to that, Persephone left--the exact thing we are trying and failing to do again and again and again. She left with one note, which means either she managed a one-shot speedrun out of the entire realm or she had some other way to leave, because if she'd washed up in the Styx pool to plod back to her room and try again, she wouldn't've needed to leave the note in the first place. And, you know, she's Persephone. Really quite famous for leaving the Underworld! Also quite famous for being forced back. So. I'm wondering if Zagreus, so conspicuously absent from her goodbye, has something to do with it after all. Six pomegranate seeds condemned Persephone to six months, half a year, half her life. I wonder if a child that's half of her her constitutes a fitting trade instead. Which, of course Hades would be even more resentful and dismissive and cruel to the kid he got in place of the wife he loved (who he chased away by being cold in the first place). Of course Persephone would have difficulty saying goodbye to her son in those circumstances. It would make sense. The tricky thing here is how the Olympians fit into it, because I also suspect the rift between Hades and Zeus sprang from Persephone's departure. And yet, if the Olympians never knew Zagreus existed, let alone that he's Persephone's son--how can he count as payment into the deal in their eyes? So in that case, what does Zeus think is the justification for Persephone leaving, after the pomegranate thing? Or are we just not doing the pomegranate thing at all? It would be a shame to lose it entirely, out of a story that really seems to enjoy the myths it's playing with. And there should be something complex here, something more than simply 'mom fucked off and left because dad sucked and now I'm following her because same'. It feels more complex than that. 'Mom and dad had a baby to try and save their marriage, it didn't work, but when mom left she had to leave me behind because otherwise dad would have gotten the cops and her extended family involved' feels more right, while still just as grounded in reality as the story has been so far.
I sort of want to write some meta about how each of the six legendary weapons corresponds to their original divine wielder, but I haven't unlocked all of their codex entries yet (look I am very bad with ranged weapons in this game ok, I am working on it), and I still need to think about the details. Aside from, of course, fuck yes of course Hestia's the one with the railgun. Leave drama and elegance and traditional weaponry to her brothers and sister (Demeter, who knows how to get her hands dirty, gets a pass). Hestia is out here to get shit done. With a grenade launcher.
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