#and a part of me UNDERSTANDS that because BioWare needed this to be a commercial and critical success
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vg is a game that should be saturated in religion and faith and politics and yet - (I am yanked off stage by a comically large cane)
#throws my hands up to the sky like WHEREEEE IS THE RELIGION WHICH INFORMS SO MUCH OF THIS WORLDDDDD#I cannot get over the creative decision to have literally every companion minus Harding for one scene have no skin in the game faith wise#REMOVING skin in the game re faith for the dalish too like#arrrghhhhhhhghhg!!!!!!!#this game feels so afraid of backlash in a way#and a part of me UNDERSTANDS that because BioWare needed this to be a commercial and critical success#but man…MAN 🚬…..#companions should be throwing hands abt religion man!!!#veilguard critical#tunes talks critical
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Alright. The Veilguard. Morrigan. When she said something like, "The spirit of my mother came to me in the form of Mythal, asked for my body and mind, and I thought, 'Oh, what will happen if I refuse?' So I agreed." Morrigan. MORRIGAN. The one for whom we lugged the black grimoire so she could learn more about her mother and understand that she was right to get as far away from her as possible?
Below is the continuation *sigh*
Morrigan, who strove for independence and feared like fire that she would become a vessel for her mother? I used to explain her desire to know all possible and impossible things as her wish to surpass her own mother. To be smarter, wiser, to learn more than she did, so that at the critical moment, Morrigan could resist Flemeth's influence. That's who Morrigan was to me. Her struggle, the strength and energy with which she became a wonderful woman, with the traumas she endured alone. But that's not important. Not important that in Veilguard, Morrigan betrays herself. Not important that decades of hatred melted like snow. Not important because she was filled with feelings for her deceased mother.
This is a new Morrigan, not the one we knew. That's why it causes so many conflicting feelings. And that's normal, because we have a formed image in our minds, which her behavior in Veilguard completely destroys. Therefore, it creates an impression of ignoring psychological abuse, even though the game just glows with friendliness and mutual understanding. New players or those not deeply familiar with her history will understand the new Morrigan. But it's precisely new players, and players who came after Inquisition, who are the target audience.
So... I think BioWare needed to release a game that would, overall, ride the wave of modern trends very pleasant, not frightening, without heavy moral choices, and preferably almost unrelated to other parts. The fact that Morrigan ultimately lost in her struggle is understandable to us but won't be clear to a new player, even one who came after Inquisition. And I doubt that after Veilguard someone would want to go in reverse order from Inquisition to Kirkwall to Wardens. Even just because of the graphics.
BioWare needs to sell their cool hair physics technology so that it brings income outside of Dragon Age. And DA possibly became an excellent commercial machine for showcasing this innovation. To get as many people as possible to see this technology, the game needs to be made accessible to a wide audience, and for that, it's necessary to avoid plot twists, faction nuances, and some character traits understandable only to the fandom.
#dragon age#dragon age the veilguard#da4#the veilguard#morrigan#mythal#da:tv spoilers#dragon age the veilguard spoilers#da:tv#♥
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