#and 2- ea really wanted this to be mass effect with a dragon age skin
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I have some thoughts about why some of veilguard’s writing is the way it is and it comes down to development hell and corporate meddling which is perhaps too generous for some problems but also feels right for a Lot of the things I think
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#veilguard critical#basically it boils down to two ideas#1- this game is the stitched together scraps of an mmo#and 2- ea really wanted this to be mass effect with a dragon age skin#thoughts for 1 - the simplified and repetitive writing just fits better for a game#that has you spending hours grinding with your friends#learning lots of vocab and worldbuilding doesn’t make the gameplay loop fun for gamers you’re trying to pull from other live services#that game would not have been for da fans but for trying to grab literally anyone playing a live service#so you get lots of reminders about what things are and why they matter#with little depth because the game doesn’t need that for the main loop to work#also ea doesn’t value the writing team so there’s that#for 2 - this game is very much taking its plot beats from me2 and to an extent me3#which i actually like to an extent#but the collectors/reapers don’t have the same goals as solas#so just transferring that plot doesn’t actually work#it does for elgy and ghilly but not solas#also uh the darkspawn are the me3 reapers#I can’t unsee it#they’re just red instead of blue#ea doesn’t like or know what to do with dragon age#so they push making it a medieval mass effect because they know mass effect does well#hence the plot the mobs and to an extent the dialogue#anyway this game feels like three different ones had to get stitched together with fabric glue#just good enough to run a red carpet and not fall apart#and yeah it looks cool and it’s fun to wear#but if you start picking at the seams it’s gonna come apart#I love this game for what it is#but I also mourn what it might have been if they’d been allowed to make a single player dragon age game without meddling#bioware as a studio has its issues#but a lot of this feels like Corporate Nonsense issues
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