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#ancient dice game
frogshunnedshadows · 8 months
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Greco-Roman polyhedral dice.
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Literally thinking of adding an extra chapter to fill in something and further expand on the relationships Yangchen has with other original characters mentioned in this one shot idea thing… but that can spoil things from other works I have planned 😭😭 this is so hard
I still need to find a title😭 that’s even harder
Edit: already started on a second chapter
Edit edit: I am now 1.5k words into the second chapter
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adozentothedawn · 2 years
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Do you want to feel old? 
The go to this link andf have some very slow, very nostalgic fun.
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restless-historian · 1 hour
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I have been researching the history of board games for school lately. That`s an insanely intersting topic! So here I bring y`all some dice from Egypt. And I have more to come
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6 sided die, 30 B.C.–A.D. 364, Egypt, Serpentinite?, H. 1.8 cm,  L. 1.7 cm, W. 1.6 cm, it`s at the Met nowadays
Btw cubic dice have been used in the Near East since the 3rd millennium B.C. Over time, different systems were used for distributing the points. The familiar arrangement of opposite sides adding up to seven (1-6, 2-5, 3-4) only became common later, as reflected by this die
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6 sided die, 30 B.C.–A.D. 364, Egypt, white stone, 1.8 x 1.8 x 1.8 cm, the Met
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xboxissues · 1 month
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youtube
New Xbox Games for August 19 to 23 2024
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whovian223 · 8 months
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Top 50 Games Played of All Time - 2024 Edition (#40-31)
Top 50 Games Played of All Time - 2024 Edition (#40-31) @RavensburgerNA @garphillgames @PlayRenegade @CosmodromeG @_dailymagic_ @tgryphgames @AportaGames @LookoutSpiele @alderac @JohnDClair @gmtgames
Two weeks and two entries into this list. Maybe I’ll be able to actually do this weekly, unlike in 2022! It was interesting doing a Top 50 rather than a Top 25. Some games have fallen enough that they wouldn’t even be listed if I was just doing a Top 25. A couple of others, even with a big increase from last time, they wouldn’t show up because they didn’t jump enough! It’s also heartening…
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medicatedcountertop · 10 months
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Dice found in ancient babylon implies the possibility of ancient tabletop roleplaying games.
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prokopetz · 5 months
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Honestly it's weird that roleplaying as we know it evolved from historical wargaming.
Like for example DBA rules contain some suggestions for running campaigns with narrative and "propaganda" so I wouldn't say that it's something incompatible, and 0E looks way more like wargames than say PbtA games do, but storytelling games were a feature of artistic salons for way longer and they appear much closer to roleplaying than rulesets for reenacting ancient battles on tabletop.
Salon games didn't have skill checks but neither did wargames and it's strange that nobody came up with simplistic skill checks to add uncertainty and realism to the game
I think the line is a lot clearer when the role of dice and rules in tabletop roleplaying games is correctly understood.
"Uncertainty" and "realism" are, at best, secondary to what the dice are actually doing. Even most tabletop RPGs get it wrong when they try to explain themselves – they'll talk about the rules as something to fall back on to prevent schoolyard arguments (i.e., "yes I did!/no you didn't!") from derailing the story, when in fact it's the exact opposite.
If we look at freeform roleplaying as an illustrative parallel, we see that, while newly formed groups may in fact fall to bickering when a consensus can't be reached about what ought to happen next, mature and well-established groups tend instead to fall prey to excessive consensus-seeking: the impulse to always find an outcome that isn't necessarily one which everybody at the table can be happy with, but at the very least one which everybody at the table can agree is reasonable – and that's a lot more constraining than one might think.
In this sense, the role of picking up the dice isn't to build consensus, but to break it – to allow for the possibility of outcomes which nobody at the table wanted or expected. It's the "well, this is happening now" factor that prevents the table's dynamic from ossifying into endless consensus-seeking about what reasonably ought to happen next.
Looking to the history of wargames, this is precisely the innovation they bring to the table. Early historical wargames tended to be diceless affairs which decided outcomes by deferring to the judgment of a referee or other subject matter expert, but the use of randomisers increasingly came to be favoured because referees would tend to favour the most reasonable course, precluding upsets and rendering the outcomes of entire battles a foregone conclusion. This goes all the way back to the roots of tabletop wargaming – people were literally having "rules versus rulings" arguments two hundred years ago!
(This isn't the only facet of tabletop roleplaying culture which has its roots in wargaming culure, of course. For example, you can draw a direct line from the preoccupation of early tabletop RPGs with punishing the use of out-of-character knowledge to historical wargaming's gentleperson's agreement to refrain from making decisions based on information that one's side's commanders couldn't possibly have possessed when re-creating historical battles.)
To be clear, I don't necessarily disagree that salon games could have yielded something like modern tabletop RPGs. However, first they'd have had to arrive at the paired insights that a. excessive consensus-seeking is poison to building an interesting narrative; and b. randomisers can be used to force the breaking of consensus, and historical wargames had a substantial head start because they'd figured all that out a century earlier.
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eastsidemags · 2 years
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Battle of the Ancients Game Demo Day
On March 25, 2023 at 1pm - 5pm
STEP INTO A DARK FANTASY FUTURE AT EAST SIDE MAGS 
(491 Bloomfield Ave Suite 102, Montclair, NJ)
with
DARK VENTURE: BATTLE OF THE ANCIENTS!
A new board game where groups of strange creatures vie for survival in a post-apocalyptic world.
A limited number of copies of BATTLE OF THE ANCIENTS will be available for purchase! 
The first 15 people to play a short demo of the game will receive a set of DARK VENTURE DICE! 
Enter for a chance to win A DARK VENTURE HEX DICE TRAY ($30 value) or sets of DARK VENTURE DICE!
For more info on Battle of the Ancients, click here.
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eliotbaum · 1 year
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The Hidden Isle Kickstarter is now live!
Don’t miss out on preordering a new TTRPG played with Tarot cards 🌊
The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic,and toppling empires with just the right speech at just the right time.
It will run for 30 days, until October 28th 2023.
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blueiscoool · 5 months
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Three Roman Graves Uncovered in Portugal
Three burials dating to the 5th or 6th century AD have been unearthed in the ancient Roman city of Ossónoba in Faro, southern Portugal.
The Ossónoba’s first archaeological evidence dates back to the 4th century B.C., when the Phoenicians settled in the Western Mediterranean. The city was then called Ossónoba From the 2nd century B.C. until the 8th A.D. the city was under Roman and Visigoth dominance being afterwards conquered by the Muslims in 713.
A team of archaeologists from ERA Arqueologia discovered ancient Roman structures and the remains of a man, woman, and child while conducting excavations over a 5,000 square meter area that will eventually house a real estate development.
The excavations, which took place before a construction project, revealed the grave of a man whose skeleton was complete and who would have been between 39 and 45 years old, as well as a young woman under the age of 25, and a baby who would have been no more than six months old, according to archaeologist Francisco Correa.
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Francisco Correia, the project’s head archaeologist, said in a statement that the discoveries were made in an old truck repair workshop and are believed to date from the 5th or 6th century.
The tombs appear to have been looted in the past to steal “small bracelets, necklaces, and rings,” according to anthropologist Cláudia Maio. The tombs indicate that the people may have had “some economic status” as they were not simply placed in open graves but instead buried in carefully built graves.
The proximity of the three people’s graves seems to indicate that they were family members, though the team cannot be certain of that. “But we cannot say anything for sure,” the anthropologist said.
To learn more, the researchers hope to be able to provide more precise answers through DNA tests and isotopic analysis techniques used to determine population movements and dietary habits from chemical traces in ancient human remains.
This latest archaeological discovery did not come as a surprise to archaeologists, who had already led similar works which resulted in the discovery of a Roman game artifact believed to date back to the first century AD in 2020.
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“We know that we are in an area with archaeological potential where there is a 17th-century convent (of Santo António dos Capuchos) to the west, and to the east lies the area where the mosaic of the Ocean God (Deus Oceano), now a national treasure, was found,” he said.
What did come as a surprise to archaeologists was the location of the tombs.
“Based on previous studies, this would have been an area that was possibly residential or more linked to industrial activities. There are many traces of salterns. Largo da Madalena would have been the entrance to the urban area of the city of Ossónoba. The identified graves are in the Figuras area, near Teatro Lethes, close to the Ermida de São Sebastião and the Pavilion of Escola D. Afonso III. This area is almost within the urban fabric,” the archaeologist explained, adding that this illustrates both the “growth and decline of Ossónoba.”
The graves of the man and the woman “were sealed with limestone slabs,” believed to be reused parts from “some of the most emblematic buildings that would have been here in the area,” he believes.
According to the project manager of ERA Arqueologia, who was co-responsible for the work, in addition to the graves, hundreds of small pieces were also discovered which suggest that there may also have been a mosaic there.
The researchers also recovered Roman artifacts in the area, including ceramics, bone dice, nails, pins, a spoon, possible evidence of a dye factory, and coins minted during the reign of Constantine the Great, between A.D. 306 and 337.
Cover Photo: Roman mosaic of the god Oceanus, part of the ancient city of Ossónoba, the modern town of Faro, in Portugal.
By Leman Altuntaş.
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theresattrpgforthat · 9 months
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Do you have any solo ttrpgs that deal with like being a bodyguard or someone's knight? It's something I've had rattling around in my head for a while
Theme: Solo Knights
Hello friend, no luck in the bodyguard department but I sure do have some knight games! Let’s take a look.
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Frog Errant, by ManaDawn Tabletop Games.
It’s a deadly and brutal world out there, and it is not too friendly for a lone frog. But if you embrace your quest and heed the omens, you may just be able to make a name for yourself. And if you wander long and far enough, you may be remembered in the songs of both frogs and mice.
Frog Errant is a solo, or GMless, game mode for Mausritter or other Into the Odd based games. In Frog Errant you will take up the role of a wandering frog knight-errant, seeking adventure, looking to fulfill a Quest - all while avoiding you prophesied Doom.
If you are familiar with Mausritter, then this game will be pretty easy to pick up. The game builds in some story that isn’t present in Mausritter - primarily the Quest that has been given to your frog knight, as well as a Doom that has been prophesied to overcome you. It looks like you can use a lot of the items and monsters from Mausritter, but Frog Errant has plenty of new pieces too!
Misericorde, by Andrew White.
Misericorde is a game of knightly romance, pining, unrequited love and confronting the expected behaviours of your social class. You play as a squire serving under a knight on a great quest, without your assistance they surely will fail and yet, as a squire you are obligated to remain in the background, forgotten and not commented on. However, you have developed feelings, perhaps unrequited, for your knight. The actions of the game focus on this struggle, between your Duty and your Desire. Will you hold back, hew to your duty and rank; or will you break free and open your heart, no matter how your beloved may respond.
You’re not exactly a knight in this game, but rather a squire to one. Misericorde is completely unlike the other games on this list because it focuses on devotion and desire, rather than the actions that a forsworn duty drives a Knight to do. You play the game by setting up scenes, asking questions, and rolling dice on an Oracle to figure out what happens next. This is an interpretive game, so while the Oracle will point you in a direction, you determine what exactly each result means.
Chalice, by Monkey’s Paw Games.
Chalice is a solo journaling role-playing game where you chronicle the perilous journey of a Grail-seeking knight in Arthurian England. During the game, you will tell the story of your Knight’s physical and spiritual descent as they quest for, and ultimately fail to find, the Grail. Your Knight’s quest is doomed. Their chivalric virtues will be surely undone by their fatal flaws and moral shortcomings.
This looks like the most immersive game for Arthurian mythology as a solo game. The game itself is designed to look like a manuscript from medieval times, calligraphy and all. Your Knight has benefits called Passions, key relationships called Bindings, and a fate determined by drawing cards from a tarot deck. Throughout the game, you will draw more cards that serve as prompts, which will give or strike through your Passions and Bindings, and play happens over the span of years. Each year is measured in two parts: the deed, which will be what your character accomplishes, and the Chanson, which is evocative recording of your character’s deeds. When you are unable to fulfill a prompt given to you, your story end
Pilgrimage of the Sun Guard, by Amanda P.
Quests in King Arthur stories are about ideals, conflict and temptation. 
Pilgrimage of the Sun Guard is a solo prompt-based journaling game where you create a Sun Guard and travel alone on a quest, attempting to hold to your Code until you reach the end, facing trials and complications along the way.  
You are the last Sun Guard. Will you take up the mantle and ride the ancient roads?
Pilgrimage of the Sun Guard follows a cycle of play. You will start by travelling to a new location, and follow the directions according to each location’s prompt. This may involve using or acquiring resources, accomplishing great deeds, and writing a record of what happened with each step of the quest. When you run out of all of your resources, you can choose to either end your quest there, or break your Code to continue. If you like the story of Gawain & the Green Knight, this game might be for you.
Sanctum Guard, by Bulger007.
Sanctum Guard is a 20-minute pen-and-paper solo game about protecting a powerful magic artifact against a horde of night terrors. In this game, you are a lone guardian of a secluded sanctum built to protect the Obsidram, a powerful artifact that can potentially destroy worlds if it falls into the wrong hands.
You live in peace and harmony with the Obsidram while it is hidden in this secret and desolate domain from power-hungry minds. But one night, someone or something finds the way and you see a glimmering portal from which a horde of monsters descends upon you. Will you manage to protect the Obsidram?
This game runs like a tower defense game, and requires a sheet of graph paper to play. You will build your Sanctum randomly, then roll against generated monsters with the hopes that you can take them out before they utterly destroy the Sanctum and take your sacred relic.
This game doesn’t detail who you’re guarding the Obsidram for, although I think you could also substitute the relic for a person, if you want to be guarding someone instead of something.
Falling Kingdom: The Last Knights, by Purple Robed Wizard.
“The lands are shattered, the gods that once held our hand are dead and the beasts are upon us. Our King. killed by his own flesh. All of us, but waiting to follow. But we still stand, we hold our ground as we rot, we are the Last Knights, and we will stand until we last draw breath.”
In Falling Kingdom you control the last Knights of a realm threatened by a great, corrupting and unstoppable force. There is no great victory waiting for you at the end, no songs to be heard. There is only struggle, corruption, betrayal and death.  The Kingdom will Fall, but this story isn’t about that, it is about the heroes that face this imminent fall, the Knights of the realm, normal men and women elevated to a position where they will fight for their homelands against all odds.
This is a map-conquering game, with randomly generated missions, a Great Battle that could turn the tides of the war, and a stages of battles depending on how much territory you win or lose. You can accumulate corruption as you play, which is helpful in getting successful rolls, but accrue too much, and your knights begin to die. If you like a game about strategy, tragedy, and abstract warfare, this might be the game for you.
Sentinel, by Meghan Cross.
You are the lone guardian of a place of great power - known to you only as The Sanctuary. Many years you have kept vigil in this place, guarding what is kept within from any and all who come to disrupt it or steal it for themselves. 
Sentinel is a solo journaling game about a solitary guardian and the place they are charged with keeping safe. It is a deck and dice based game in which you will create your guardian and the sanctuary that they protect before reliving the memories, facing threats, and finding interesting objects while time passes around you. And then, when the time has come for your watch to end, find out what happens to The Sanctuary when you are no longer able to guard it.
This is a journaling game that uses cards to determine what kinds of actions your character can take. Hearts summon memories, Diamonds grant you items, Spades bring threats, and Clubs pass time. If you draw a Joker, the game is over and the story ends. At the end of the game, the final roll determines whether or not you are successful in your quest. This is a great game for folks who like journaling and world building.
Games I've Recommended in the Past
5-Min Knight, by enui.
Fetch My Blade, by Ethan Yen.
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“And now it’s time for a breakdown…” /ref
Welcome to my (fairly long lol) breakdown of the thought process behind the Ulysses CMV background!! ✨ I’m gonna go through it shelf by shelf because I think that’s easiest, so… buckle up! :D
TOP SHELF:
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On the far left, we have an Assassins Creed Apple of Eden! Most of the soundtracks to the Ulysses vods came from AC: Odyssey, and AC: Origins! The Ancient Greek and Egyptian music fit him perfectly, who’d have thought. Including the main song from Ulysses epilogue, “Reunited” from AC: Odyssey. Behind that is of course my hand-bound copy of On the Brink of Scientific Discovery. I had to work out a way to get my earliest entry into the Fable Fandom in there somewhere. Beside it is the skull, and a copy of Frankenstein, by Mary Shelly, which I’ve spoken about being an inspiration for Ulysses. Along with, of course, Homer’s Iliad and Odyssey, and Herodotus’ Histories (Herodotus being the main inspiration for epilogue Ulysses and who he became towards the end)! And naturally, James Joyce's Ulysses. I had to. Besides that again is another copy of Frankenstein, along with more Ancient Greek works, specifically Euripides’ Medea and the works of the poet Sappho! And a copy of Moby Dick, since Ahab and Ishmael were both concept names for Ulysses during character creation! Besides those, the smaller penguin books, are some of my favourite details but some of the harder to spot because they’re so small. One is another poem by Sappho, Come Close. But the OTHER is The Fall of Icarus by Ovid, which I absolutely had to put in there. Impossible to see, but I know it’s there, and it makes me happy. Of course, once again on the theme of writers is a bust of Shakespeare, but behind him, is actually the set of D&D dice I bought inspired by Ulysses, which are made to look like they have kelp and seaweed inside them! ✨ and finally on the top shelf is a ship, in reference to his sailing and ship in the epilogue art, and a mini Greek style amphora.
MIDDLE SHELF:
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On the far right, at the bottom, is the black knight chess piece, the same as Ulysses tattoo!! A reference to both the Trojan horse and him being a piece in the Telchin’s game. Behind it, the tiki mug, is a somewhat vague reference to the Sea Dragon Tavern! It’s never explicitly stated that they serve tiki drinks, but it certainly feels like a place that would. Tucked in, barely noticeable, is the Egyptian Book of the Dead. Both a reference to more ancient mythology, but also, in a little way, a reference to Lenarius. A book on the treatment and care of the dead. I think it would suit him. Make Len happy. More Greek texts (the Iliad and Odyssey again) this time including Ovid’s Metamorphosis, and Virgil’s Aeneid, a reference to both the mythological epic itself and to my little guy Virgil, from SkyBound SMP. Propped against those are a boatswain’s whistle, which I like to think is a little gift from Vorago and Casus. A captain’s call, to get someone’s attention no matter where you are on the sea, along with a small canon, which is actually from St Augustine Lighthouse, and felt very nautical. Behind those is a set of tarot cards, displaying the Magician, a symbol of manifesting and living to your true potential, which is fitting for Ulysses. All of that is of course propped on ANOTHER copy of the Odyssey. The full moon, as a little reference to his bestie Fenris, and a bear statue, which is a little nod to the fact I also voiced Deltavera (and the statue was actually a gift Jamie got me one of the times we met up)! Beside that is a handful of little bottles! The dice inside are mostly just because… that’s what I keep in those little potion bottles, but maybe they’re a reference to Wheel Not Fake or something too, who knows lol- and a little white axolotl plush. My son. My own personal little Perseus, I bought him the second I saw him akgsksgs ✨🫶
BOTTOM SHELF:
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Almost done lol. The globe on the end, both a reference to the cartography/travel, and the fact that it’s turned to just show the ocean, rather than any countries. The sea is his home, after all. Another axolotl plush, peeking out from behind yet ANOTHER copy of the Iliad and Odyssey, which is balanced on a copy of Dante’s Divine Comedy, as another little reference to Virgil from Bound SMP. Behind that is a whisky bottle, which is empty in the photo but not in the CMV, as a reference to the Kelpin’ alcohol! And finally, the stack of books in the corner. The folio society set of The Greek Myths are some of my favourite books I own, and I had to include them, along with a few more potion bottles, which actually include the dice from various Cantripped One Shots (I have special dice for characters and one shots when I can)! The stack of books behind the scrolls and lanterns also include Madeline Miller’s The Song of Achilles (one of the inspirations behind Ulysses & Vesperae’s relationship) and Circe (more Odyssey references), along with world myths and Icelandic Sagas, and The Decline and Fall of the Roman Empire by Edward Gibbon, which was an early and incredibly influential historical text about the Roman’s (which somewhat inspired the structure and lore of the broader Telchin society!), on top of which is more mythology like the Welsh Mabinogion, the Norse Poetic Edda, and a horror anthology titled The Great God Pan and Other Horror Stories, many of which inspired Brink!! The lantern is, in all honesty, the only there not there for a specific reason… I just thought it looked cool :)
So yeah! That was my overly long analysis of my overly detailed Ulysses set background! Barely any of it is visible in the CMV, but for my little farewell to the character and world I had spent so long falling in love with, I wanted to make the background something special 🫶
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dduane · 5 months
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What are your thoughts on companies like this that offer 'coaching services' for hopeful unpublished novelists?
This smells of scam to me but maybe I'm just a cynic:
Publishing Your Book
Query Letter Coaching/Editing – $550 per book (this includes two passes)
Synopsis Coaching & Editing – $750 per book (this includes two passes)
Proposal Coaching & Editing – $1,500 per book
Traditional Publishing Coaching – $200/hour (finding an agent, crafting your proposal, etc.)
Indie Publishing – $1000 (distribution to all platforms for optimal international exposure, guidance on pricing, blurb-writing, logistics, and keywords)
ISBNs for Indie Publishing – $150 per book format. Free if publishing through [the company selling these coaching services]
Briefly: before I got involved with any such operation, I'd want to talk to (multiple) people they'd worked with previously and find out what kinds of experiences they'd had. And in line with this, I'd be extremely cautious about any operation that wasn't run by professionals with a verifiable track record, and which wouldn't offer verifiable examples of feedback from people whose reality as non-sockpuppets could also be confirmed. And whom you could contact without having to go through the company in question.
On other issues: I'm looking kind of askance at some of those prices. (Here adding the disclaimer: I know people who do this kind of work out of a grounding of significant expertise and in good faith, and I'm not clear on what they're charging because I haven't really looked into it... not particularly needing it myself at this late stage in the game.)
At least part of the problem I'm having with the prices being charged in your example is based on the knowledge of how very much information of this kind is available free online. And yeah, there's the old chestnut about "The advice is worth what you've paid for it"... but that has sort of an unspoken negative corollary: "Except when you've paid for it and it nonetheless turns out not to have been worth much."
The trouble with the non-independent-publishing suggestions is that all of them deal with imponderables. Even if all the advice you purchase from those people at all those varied prices is absolutely right on the money, there's still no way to guarantee that any of it is going to lead to success in getting query letters, synopses or proposals actually looked at. Which puts this whole concept squarely in the nature of a gamble.
Not that luck doesn't have a role to play in a professional writing career. Sometimes you're just standing in the right place at the right time with a manuscript in your hands. But getting the idea that you can depend on that luck for any reason is unwise... as divine Fortuna is anciently famous for wandering all over the room, blowing on other folks' dice. (And if this makes me sound like I fall well down on the "Fortune Favors The Prepared" end of the spectrum: yeah, that.)
My advice would be to spend a good long while online, thoroughly researching all the free sites that have info to offer on all the traditional-publishing-facing topics. Then, after exhausting the available possibilities, if you still think you need to engage paid professional assistance... make inquiries among as many verifiable professionals as you can non-invasively query, before parting with any money at all.
As regards the indie-oriented fees: I'm finding those pretty steep. The prices for ISBNs in particular bother me. (Especially since in many places you can routinely buy packages of ten for about what these folks would charge you for two.) Yes, they're free if you publish with them: that sounds lovely. But publishers would normally buy many of those packages of ten. Or packages of a hundred: the more ISBNs you buy at once, the cheaper they get. And if you're paying the company for other services, who cares about the ISBNs? They're making money off you in different ways. Possibly equally overpriced ones.
So to finish: this is very much caveat emptor territory. There will inevitably be scammers out there, claiming their rates to be less than "bigger companies" are charging, but still too much. Therefore... advance only with utmost care.
...And adding this: @petermorwood glanced at the price list over my shoulder and said, "I wouldn't touch any of those with a barge pole."
At any rate: HTH!
...And now a word regarding our regrettably fickle non-sponsor, via Ol' Blue Eyes. :)
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Version 4.3 Event Notices Compilation
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"Gazing Up at Eternity, Looking Down at the World" Event: Take Part to Obtain the Furnishing "Bronze Curio: Ancient Golden Visage"
〓Event Duration〓
Available throughout the entirety of Version 4.3
〓Event Reward〓
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〓Eligibility〓
Adventure Rank 5 or above
〓Event Details〓
Genshin Impact X Sanxingdui Museum Collaboration Event is now available!
Reach Adventure Rank 5 or above to claim the event-exclusive Furnishing "Bronze Curio: Ancient Golden Visage" from the event page!
※ You can only claim the reward for this event once.
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"Genius Invokation TCG" The Forge Realm's Temper: Game of Wits
〓Event Duration〓
Available throughout the entirety of Version 4.3
〓Event Rewards〓
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〓Eligibility〓
Adventure Rank 32 or above
Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
And complete the World Quest "Battlefield of Dice, Cats, and Cards"
〓Event Details〓
● After the event starts, Travelers can go to Prince at The Cat's Tail to select stages to challenge.
● This event includes 5 stages and some stages will have special victory and defeat conditions. Each stage also has specific rules related to the victory and defeat conditions.
● Fully utilize the special rules and avoid the conditions for defeat to complete these stage challenges.
● Complete stage challenges to obtain the corresponding rewards.
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indierpgnewsletter · 3 months
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New Games from April and May 2024
It’s been another great couple months for new games. If this is the first post like this that you’re seeing: every two months I highlight around ten games that were newly released on itch.io. I hear about most of these games through this form.
A Terrible Fate: A FitD game about cursed adventurers doomed to re-live the same three days until they stop the world from ending. Uses magical masks, inspired by Legend of Zelda: Majora’s Mask. (@theresattrpgforthat / Mint-Rabbit)
Against the Monster: A story game about a monster hunt, the good of the monster, and the monstrosity of the hunters. Based on For the Queen. Comes in English & German. (Jasmin Neitzel and Andrea Rick, Plotbunny Games)
Numberless Secrets: An expansion for Hearts of Wulin that adds a Brindlewood Bay style mystery mechanic to the game of wuxia melodrama. For fans of Ancient Detective and such. (Lowell Francis, Age of Ravens Games)
Down the Road Through the End of the World: A game about people on a desperate journey through a post-apocalyptic world, looking for a haven. Based on Psi*Run. (Kodi Gonzaga)
Last Train To Bremen: A storytelling game of doomed musicians and poor decisions. One shot for 4 players exactly, using Liar’s Dice. From Caro Asercion, the designer of i’m sorry did you say street magic.
Deep in a Matrix of Flesh and Metal: A FitD game of crime and cyber-horror, where you and your crew of down-and-outs will try to become the biggest fish in the overcrowded pond that is Zone Zero, or die trying. (Calum Grace)
The Adventures of Gonan: A cute and innovative adventure game based on a fictional kids fantasy TV show, using a scene based structure that looks a bit like Yazeba’s Bed and Breakfast. (Tragos Games)
Into the Blind: A scifi horror hack of Trophy that twists it to tell stories like Alien and other genre classics. (Riley Daniels/Sick Sad Games)
Full Spectrum: An expansion for Spectres of Brocken, the mecha game of former friends turned enemies. This contains a collection of alternate settings and scenarios for the base game. (Austin Taylor, Arisia Santiago, Ethan Yen, Fin Coe, Juliet L’mous, Mike Balles, Valis Teoh, Aaron Lim)
The Pact: A two-player game poem about best friends, one of whom becomes a vampire at some point in their life. Players explore their relationship & find out what they’ll do to keep a childhood promise… (Marc Majcher / Majcher Arcana)
And as a bonus, a game I contributed to, Chiron’s Doom is out. It’s a storytelling game about an ill-fated expedition to explore a mysterious monument. Can be played solo or up to 3 players. It’s pretty neat!
(This first appeared on the Indie RPG Newsletter.)
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