#amigao
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🇺🇸 Let's embark on a journey through the captivating history and unique features of the Commodore Amiga 1000—a groundbreaking computer that left an indelible mark on the world of computing.
💾 Introduced in 1985, the Commodore Amiga 1000 heralded a new era of multimedia computing, boasting advanced graphics and audio capabilities ahead of its time. It quickly became a favorite among creative professionals and gaming enthusiasts.
💻 Designed by Jay Miner and his team, the Amiga 1000 featured revolutionary architecture with custom chips for graphics and sound, offering unprecedented performance. Powered by a 7.14 MHz Motorola 68000 CPU, it also ran the unique AmigaOS, renowned for its multitasking capabilities and graphical user interface.
🐕🦺 The Amiga 1000's case design was inspired by a lunchbox, giving it a distinctive, compact form. Notably, it's the only model featuring the short-lived Amiga check-mark logo. The case's interior even bears the engraved signatures of the Amiga designers, including Jay Miner and his dog Mitchy's paw print.
🎮 Standout features included the ability to display up to 4096 colors and play stereo sound—unmatched by other personal computers of its time. The Amiga 1000 left a lasting impact, influencing digital art, animation, and video editing industries.
🕹️ A powerhouse for multimedia production, the Amiga 1000 enabled creative exploration for artists, musicians, and video creators. It was also a gaming pioneer, with iconic titles like "Defender of the Crown" and "Lemmings" showcasing its graphical prowess.
🎨 In the summer of 1985, Andy Warhol received his first Amiga 1000 home computer from Commodore International and became an enthusiastic brand ambassador. He famously created digital artworks, including a portrait of Debbie Harry using ProPaint software onstage at Lincoln Center, demonstrating the Amiga's capabilities to a live audience.
🌟 Today, the Commodore Amiga 1000 remains a beloved classic among retro computing enthusiasts, embodying the spirit of innovation and creativity of the 1980s computing era. Let's celebrate this iconic piece of computing history!
#techtime chronicles#old technology#tech#technology#old tech#technews#information technology#corporations#electronics#commodore#commodore amiga#amiga#computer science#computing#computers#computer#andy warhol#defender of the crown#lemmings#retro gaming#gaming#video games#software#hardware#amigaos#multimedia#motorola#jay miner#debbie harry#blondie
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Die (fast) perfekte Amiga Emulation - Teil 1
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#do you know this game#myst#MacOS#Sega Saturn#PlayStation#3DO#Windows#Atari Jaguar CD#CD-i#AmigaOS#Pocket PC#this game is on Every Fuckin Thing so i tried to narrow it down#the thumbnail is from a VR version!
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Qué lindo es tener amistades de las cuales podes ser vos misma. Amigas que más que amigas son como mis hermanas, las que están siempre. Cuando estoy mal sé que puedo recurrir a ellas, cuando estoy feliz es porque estoy con ellas. Ellas aunque no lo sepan me salvan, aunque no se los diga seguido las amo, y ojalá que nuestra amistad dure toda la vida porque me hacen bien y gracias por eso, gracias por ser parte de mi vida y hacerla un poquito más agradable y cálida.🤍✨
#frases#frases de amor#argentina#amor#desamor#citas de amor#frases en español#notas de amor#grunge#adolescentes#amistad#mejor amiga#amiga#commodore amiga#amigaos#amigas#best friends#best#besties
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FreeDink
GNU FreeDink – a portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms https://archivegame.org/freedink/
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Quiero amigos que me busquen si no saben nada de mí ¿Eso es mucho pedir?
-浪人
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En este punto ya debería estar acostumbrada a la soledad, estuve cómoda por un tiempo, pero...
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"MANDA EU ME ACALMAR MAIS UMA VEZ, MAIS UMA, UMA SÓ... PORCOS VOARAM; VACAS TOSSIRAM; CHOVERAM CANIVETES; VACAS IRÃO PARA O BREJO; COBRAS FUMARAM; O BICHO VAI PEGAR E COMER FICANDO OU CORRENDO; É SÓ MANDAR EU ME ACALMAR MAIS UMA VEZ!
#risos#amigaos#la divina comedia#raiva#relacionamento#amizade#fases da vida#vida adulta#gay love#notas de vida#brasil
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20/08/2004 souvenir.... par Dust... Via Flickr : image bidouillée sous amiga OS avec le logiciel de retouche photo ImageFX (intel outside !)
peut on être sur de prendre les bonnes décisions quand on est amoureux ... ? cet état n'est il pas mis en œuvre par une partie inconsciente de notre esprit, partie qui cherche depuis toujours à se reproduire et que notre esprit n'aime pas admettre sa présence et sa volonté ? est ce que la fidélité imposée par notre société est compatible sur le long terme avec cet état ? l'interaction des deux ne provoque t'elle pas la plus par du temps beaucoup de souffrance ?
¿podemos estar seguros de tomar las decisiones correctas cuando estamos enamorados... ? ¿No es este estado implementado por una parte inconsciente de nuestra mente, una parte que siempre ha intentado reproducirse y que a nuestra mente no le gusta admitir su presencia y su voluntad? ¿La fidelidad impuesta por nuestra sociedad es compatible a largo plazo con este estado? ¿No causa la interacción de ambos mucho sufrimiento la mayoría de las veces?
can we be sure to make the right decisions when we are in love... ? Isn't this state implemented by an unconscious part of our mind, a part that has always tried to reproduce itself and that our mind doesn't like to admit its presence and its will? Is the fidelity imposed by our society compatible in the long term with this state? Doesn't the interaction of the two cause a lot of suffering most of the time?
#amigaos#imagefx#amiga#photos retouchees#windaube#micromou#intel outside#amiga rulez#retouche photo#nu#escarpins#femme nue en escarpins#pierreNi#mister dust#fickr#woman#femme#flickr
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Trips en el bocho.
#psicólogo#comics#copomipics#Miserio#Suicidio#amigaos#cliché#utilitarismo#pragmatismo#dogmatismo#sueño#diván#webcomic
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Amiga 1000
The Amiga1000 was introduced in the summer of 1985 and was the first machine in the Amiga family. Commodore acquired the technology through the acquisition of the Amiga company, which was originally developed by engineers Jay Miner and Larry Kaplan who had left Atari.
The goal was to develop a gaming platform with graphics and sound capabilities ahead of its time. This goal was achieved, but in the process, they created a complete computer instead of a game console.
The technical side of things went well enough, but financial problems meant they had to look for an investor, and ended up with Commodore.
The Amiga 1000 was a true multimedia computer. The 7MHz Motorola 68000 (PAL/7.09MHz PAL NTSC/7.16MHz) and 256kB of memory were roughly equivalent to those offered by the competition. In contrast, the 8-bit stereo sound and outstanding color graphics were well ahead of its contemporaries. However, neither the PC, Atari ST, nor even the Apple Macintosh had a multitasking operating system (AmigaOS). (although until the advent of faster machines, this was a disadvantage rather than an advantage) Read more about the story here: Geekometery - Jay Miner & The Amiga Computer
Check these out too if you are interested in retro computing
the iconic "Amiga ball" which seemed like a fantastic thing at the time.
A1000 cover sheet signed by the team members
A1000 in the Stranger Things 4
#amiga1000#amiga#commodore#commodore amiga#retrogaming#retro computing#motorola#Motorola 68000#m68k#jay miner#larry kaplan#source: guialcoholic#1980s
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Adventure interpreter: ScummVM 2.3.0.04 / 2.5.1.04 for Amigas with 68060 CPU
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In July of 1985 Commodore released their Amiga 1000 as part of their Amiga line. Two years later it was discontinued. It ran off a Motorola 68000 processor and AmigaOS 1.0. Similarly to the Macintosh 128K, the Macintosh 512k, and the Macintosh Plus, it had a 4P4C modular connector for a keyboard attachment.
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Gorky 17
Metropolis Software was perhaps the first Polish video game studio, founded in 1992 by Adrian Chmielarz and Grzegorz Miechowski, two very important figures of the Polish video game industry; Chmielarz eventually designed and directed games such as Painkiller or The Vanishing of Ethan Carter, while Miechowski co-founded 11 bit studios, who released This War of Mine and Frostpunk. Metropolis’ fourth game, Gorky 17 (1999), is perhaps their last game with a good reception; the studio produced half a dozen more games that never got great reviews, then was eventually bought then closed by compatriots CD Projekt. This horror tactical RPG was warmly received in Europe, though sales never were chart-topping; it was also released in North America as Odium, but did not make much of a splash there. The game ambled on after its initial release, getting a Macintosh port in 2002, a Linux port in 2006, and an AmigaOS port in 2015; however the Linux version distributed on Steam is incompatible with more recent flavors of Linux due to a Wine incompatibility. It is overall a very good game, one worth revisiting and a great European obscurity.
Read more...
#hardcore gaming 101#hugo labrande#review#gorky 17#odium#metropolis software#isometric perspective#rpg#role playing games#western rpg#science fiction#sci fi#microsoft windows#video games
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