#also there's bunch of dumb and ridiculous drama between different players which is fun to follow (it sucks when you're part of it tho :()
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nine people i'd like to get to know better
i got tagged by @ravensfreckles thanks 💖
last song: 闇に降る奇跡 by d'espairsray
favorite color: black (and yellow and green and pink)
currently watching: does rewatching old UNHhhh episodes on youtube count? i really haven't been watching anything in a while
last movie/show: killing of the flower moon (it was great!!)
spicy/savory/sweet: it kinda rotates but mostly sweet
current obsession: this stupid mobile game called whiteout survival
last thing you googled: killing of the flower moon (i wanted to make sure i got the name right)
tagging: @raylangivins @arcreactored @faronnorth @acorrespondence @vinylchemist
#i didn't think i'd be obsessing over mobile game but somehow here i am#i downloaded it in the summer to kill so time at the cottage#thought that i'd play it for few weeks and that was over 3 months ago 🙈#i used to hate games where you had to play with other people#and even in this one my first attitude towards alliances were “ugh guess i have to”#and now that's the biggest reason i like it so much#i've even cried over this game. its ridiculous!!!!#(few members i really like left our alliance and i get why they left but it still made me sad and i'm on my period so instant crying)#but i also just really like plotting and attacking other alliances#it's fun!!#also there's bunch of dumb and ridiculous drama between different players which is fun to follow (it sucks when you're part of it tho :()#it would be much more productive if i was obsessing over duolingo the same way
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Tabletop Asks
In reference to the previous post: 1.) Game Master, Player or both? Why?
I am currently lucky enough to be player in one game and DM in another (both 5e D&D), however ordinarily I am overwhelmingly the DM/GM.
2.) When did you start role playing? How old were you?
My first start with published tabletop adventures was actually quite late, in my second year of university when I was about 19, so 11 years ago now, with D&D 4e. However, I think my first freeform roleplaying experiences were with a mate of mine all the way back in primary school, where we had this quite extensive worldbuilding and characters. It was my first introduction to the idea that I wanted to be a writer.
3.) What was the first role playing book you ever owned?
The 4e PHB, DMG and MM all at the same time. I had a job then, missed playing, decided “fuck it, I’ll start my own” and dived in.
4.) Describe the first game you ever ran or played in.
A 4e Starters Box run on Keep on the Borderlands. I played a Dwarf Fighter out of the box, which I named Xzienne (which some of you know is my regular online handle). He was fun; in my oh-so-extra way, I kept my game notes as In-Character journal entries.
5.) Which system did you grow up with?
D&D, all the way. Fourth edition and then Fifth, with a look at Third in between. But I’ve played about a dozen or two different systems all up.
6.) Which system do you play now?
Predominantly 5e
7.) Longest campaign you’ve run or played in?
My D&D “Empires Intelligence Services” campaign ran from 2016-2020.
8.) Where did you meet your current gaming group?
I tend to throw my groups together from among various people I know from all over. My favourite group ever was the one formed entirely of cast members from our local theatre company production of Wicked.
9.) Strategic combat or dramatic plotlines?
Does it need to be either/or? I feel like good drama gets you invested in the character’s outcomes, good combat (or puzzles or traps or whatever) gets you invested in the character’s actions. You want people to achieve their goals with emotional satisfaction but without just narrating to them; they need to feel involved in the process of making those goals come about. Challenges are not just there for the Power Gamers and the Slayers, they make the plotlines feel satisfying for everyone.
10.) Favorite RPG genre?
I love Science Fiction and I love Fantasy, and my own work so often smashes the two together. I write a lot of Contemporary/Urban Fantasy, and my D&D world is a magepunk magitech setting with spacefaring aircraft and so forth.
PLAYER CHARACTERS - Describe:
11.) Your first character.
Xzienne the Dwarven Fighter, mentioned above. My first character I made though, on the other hand, not including NPCs, was much later. I think it was probably Tetsuo, my Shin-jin from a Dragonball RPG
12.) Your favorite character.
Definitely Ortlinde. An Aasimar Witch who was the granddaughter of a Valkyrie, and was mad that the gods would be so callous as to bar her mother from Valhalla just because she wasn’t a warrior, and so tried to stage a coup against Asgard. Fuck she was cool.
13.) Your most ridiculous character.
If not Ortlinde, then possibly Parian, my 13th Age Bard whose “One Unique Thing” (a 13th Age mechanic that I love) was that he could modify his spells on the fly by casting the verbal components as full poems, which I would write and perform in-session. I once got to add a Fear effect to a Thunderwave because I made it sound like the trumpets of judgement day, and I managed to cast Charm Person but with an allied player as the focus of the target’s charm by making the poem about their character.
14.) The best in-character line you’ve ever had.
Not a lot of what other players have said have stuck with me, really. Possibly my favourite was Alice’s ranger in Castles and Crusades who said a whole lot of buckwild shit until my halfling begged her not to talk.
Whereupon she shortly thereafter discovered a secret Dryad home inside a tree, and didn’t mention it to the party. When asked why?
“You told me not to talk.”
15.) Your most epic death.
I haven’t died that often, to be honest. Probably the most memorable death was Parian, who got crushed in a moving wall trap and had to be scooped up in a bag and carried around as “bard soup” until a True Resurrection could be cast.
16.) Your most disappointing death.
See above.
17.) Something that shouldn’t have worked, but did.
Meliorn Metcalfe, Tiefling Spellbinder, orchestrating an ambush in a town square against the people who had been sending thugs to attack the party in their beds and stealing shit from the townsfolk. I set up traps (clay pots filled with caltrops and poison), used sunrods to blind the attackers while we had our backs to the light, and we greased the buildings around the area so that they couldn’t climb to safety. It went perfectly, even after they rocked up with a gargoyle.
18.) Something that went hilariously awry.
Just recently I was playing in a Wildemount game which saw the party running Benny Hill style around an ancient lab from a Wight. In the process I got nearly killed by both flying knives and a very angry carpet.
19.) Your most memorable in-character moment.
Ortlinde’s speech to Frigg, lambasting the Gods for their mistreatment of mortals.
20.) The coolest item you ever got and how you came to possess it.
The Masque of Clavicus Vile, from the Elder Scrolls games, pulled from Niddhogr’s treasure hoard and buffing my Spell Save DC to 27 (including other stuff like class features for the Witch and another item which synergised with those).
GAME MASTERS - Describe:
21.) Your favorite NPC and how the party reacted to him/her
By far Celia Sapienza, Eladrin Kensai, who became the party Mum even though she was younger than a few of them. She’s now the head of the Empires Intelligence Services Northern Branch.
22.) A game you wish you could run or want to run someday.
I’ve been eyeing off Dread, Skullduggery and Leverage for years, but I also recently got the Dishonoured game which looks sick as, and Blades in the Dark, and...
23.) Something you made up on the spot.
So so much, but most recently I had a Marid sailor NPC who I had to improvise and entire story of his previous voyages. I did it in a Brian Blessed voice and the players, no shit, fucking applauded.
24.) Your most successful game.
The Wild Huntresses, finally figuring out who had killed the town alchemist and facing off against her and her pet Water Elemental in the caves beneath the hills. Such an epic game. God I miss that group.
25.) Your least successful game.
Paranoia, but that’s just built into the premise.
26.) The craziest thing your players have ever done, and how it affected your plans.
I had a player walk straight out the front doors of a castle under siege. I hit him with 2 dozen crossbow bolts. That guy was an asshole.
27.) Your favorite setting or game location.
I massively love the idea of Eberron, and I love the MTG crossover settings like Ravnica and Theros.
28.) Your creative process when you plan a game.
Typically write about a page of notes for every 2-10 hours of gameplay, depending on the amount of combat expected. Things like important NPCs and what they want, where the party are expected to go in general terms and some ideas for things to throw at them when they inevitably wander off the path, that sort of thing. If it’s really plot important, though, I’ve been known to write pages and pages of lore and character info to hopefully seed into conversations. I also once wrote a full script that we did as a table read for a big conversation between a bunch of NPCs that the party were there to listen to but not be involved in.
29.) The best / worst character concept you’ve ever heard.
No character concept that fits within the rules is ever really bad, although sometimes the execution isn’t great. Some are very, very dumb, like say every character ever built or played by the asshole player I mentioned a few entries back.
30.) What makes GMing fun for you.
Players getting invested in the world and in each other’s stories. Nothing makes me feel better as a GM than being able to sit back while the players have a full in-character conversation with each other.
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Bookshelf Briefs 11/28/17
It’s a cornucopia of briefs!
Ace of the Diamond, Vol. 6 | By Yuji Terjima | Kodansha Comics (digital only) – Training camp continues, and the coach has arranged for some practice games right afterwards, the better to gauge how well the first years play when exhausted. For Furuya, the answer is initially “not well,” but he never loses his determination, and once he swallows his pride and asks Miyuki for advice, finally internalizes the truth that, at Seido, he’s got teammates who are going to back him up, even if the batter does manage to get a hit. Eijun’s fun and everything, but Furuya is not your typical shounen protagonist, and I’m pleased that he’s getting his share of attention. I also liked that the boys hang out some with varsity teammates we’ve barely glimpsed, and we learn how awesome the captain is. I am already relishing the thought of future marathon rereads of this series. It’s a keeper for sure. – Michelle Smith
Cells at Work!, Vol. 5 | By Akane Shimizu | Kodansha Comics – Once again, Red Blood Cell is absent from this volume except a brief cameo. This allows us to focus our attention on the ‘normal cell’ from prior volumes, who still has a tendency to do dumb things on impulse. Fortunately, the cute adorable bacteria he’s harboring in his room are the GOOD kind of bacteria. Unfortunately, his attempt to get them to where they can do good is thwarted by a host of crises from which White Blood Cell and company must rescue him, most notably the return of Cancer Cell, who brings back the ethical ambiguity to the series as he asks essentially “are the needs of the many less important than the needs of the one?” The one being the body. This was a lot of fun. – Sean Gaffney
Delicious in Dungeon, Vol. 3 | By Ryoko Kui| Yen Press – The cast expands a bit in this third volume. We see one of our team’s old comrades, who left them due to actually wanting to get paid, and the complicated relationship she has with them, particularly Marcille, and it’s made clear she’s not a bad guy—everyone has their own needs and drives. As for Marcille, we also get a flashback to her school days, which shows how she met Laios’ sister (still being digested by a dragon, if you recall), which is rather cute. And of course more ridiculously gross yet amusing monster recipes. And plenty of humor, as it turns out tentacles can be peeled sort of like bananas. Still good, though I’d like to get the sister rescued or declare her dead. – Sean Gaffney
The Full-Time Wife Escapist, Vol. 6 | By Tsunami Umino | Kodansha Comics (digital only) – It was inevitable that Mikuri and Hiramasa would discover that they are in love with each other, but I am still kind of surprised that it actually happened. It’s lovely to see him grinning like a doofus at the office after an evening of fooling around, but I appreciate that the transition into a real marriage isn’t exactly going to be smooth. Mikuri is worried, for example, that she’ll be expected to do the same amount of work for free, while Hiramasa worries about his waning sex drive. Somehow I doubt we’ll ever see the latter issue addressed Everyone’s Getting Married! I also really enjoyed the scenes where Mikuri’s aunt and Kazami get to know each other better—I wholeheartedly approve of them hooking up! – Michelle Smith
Haikyu!!, Vol. 17 | By Haruichi Furudate | Viz Media – And so our heroes pull it off, and get to advance, while Aoba Johsai has to suffer an ignominious defeat. This is done in the best possible shonen way, with lots of noble tears and resolve to get even stronger. The cliches don’t FEEL like cliches—the author is adept at making this feel fresh even when you know where every plot beat is going to be. And so it’s on to the finals, and I suspect this game may drag on a while, as it’s a best 3-sets-of-5 game. Their opponent is Shiratorizawa, who I’m sure we’ll find out more about as we move on, but who clearly have one player who’s REALLY good, and the volume ends with our heroes down by quite a bit. I think they’ll come back, though. Just a hunch. – Sean Gaffney
Hana & Hina After School, Vol. 3 | By Milk Morinaga | Seven Seas – This turns out to be the final volume, and honestly you get the sense it was cut a bit short—the last half feels rushed. Of course, considering all we were getting before that was a slow-burning pile of angst, it might be best that it got the push. Morinaga Milk has always been better at fluffy than angsty, so it comes as something of a relief when our two heroines finally get over the whole “is it just me? Did she mean it when she said she’s not that way?” drama and get together (in all respects—as with previous MM titles, there’s a brief, not-that-explicit sex scene here). In the end, this was a cute read, but I’ve seen better yuri from this author. – Sean Gaffney
Horimiya, Vol. 9 | By Hero and Daisuke Hagiwara | Yen Press – Horimiya has always tried to be at least slightly more realistic than a lot of romance manga, and thus watching Yuki’s ongoing angst regarding her lies and deceit and how it’s impacting other people is particularly painful. I’m not really all that sure I want her to win here, even though the alternative will also suck. On the bright side, Hori and Morimiya are doing better than ever, and as Hori is forced to think about her future—something which she seemed to have given not a single thought to—but she realizes here that no matter what she does, she wants to be with Miyamura. This leads to a sort of adorable reverse proposal, which fits the general characterization. Still good, but I hope it’s wrapping up soon. – Sean Gaffney
JoJo’s Bizarre Adventure: Stardust Crusaders, Vol. 5 | By Hirohiko Araki | Viz Media And so, finally, JoJo’s has run up against my ability to get 500+ words out of each volume. Yes, this is the first volume to get a Brief rather than a full review, and I put the blame entirely on the rambling Road To Cairo plot that Araki has chosen to use this time around. Individual moments are as striking as ever—I felt the killer baby was more interesting as a killer within dreams than in the real world, and the surprise non-death of a character feels a bit cheap. But JoJo’s still has its bizarre visuals and grotesque violence, and as long as it keeps that up it should stay interesting, even if Jotaru continues to be the dullest Jo we’ve had to date. – Sean Gaffney
Kiss & White Lily for My Dearest Girl, Vol. 4 | By Canno | Yen Press – Most sports manga fail to show the heroes moving on to a professional career, with a few exceptions like Captain Tsubasa. In reality, a lot of sports careers end just the way we see Mizuki’s end here—she comes close to the Nationals, but doesn’t make it, and realizes that this is it, she has to stop doing track and decide on an actual career. There’s also her relationship with Moe, which may actually be hindering her for a spell—it’s gotten to the point where she forgets running was fun—but eventually proves stronger than both thought, and we get a proposal (of sorts) and a kiss. This is a bit stronger than Hana & Hina, even if it’s just as fluffy, and I’m pleased to see it continue. – Sean Gaffney
Log Horizon: The West Wind Brigade, Vol. 7 | By Koyuki and Mamare Touno | Yen Press – The comedy is kept to a minimum here, as we get the more dramatic parts of the third and fourth novel, intermixed with how it’s affecting the West Wind Brigade. Kawara’s on the cover, and we get a bit more insight into her character—basically, she’s an instinctual fighter but a bit of an idiot who got into the game because she wanted to be a shonen hero, and the West Wind Brigade was the only one that would take her in. It does also show off her strengths as well, though. That said, easily the most interesting part is the ending, where we get a surprise appearance by a seemingly insane Nureha, who’s met by a battle-crazy Soujiro. I want to see how this battle turns out. – Sean Gaffney
My Hero Academia, Vol. 10 | By Kohei Horikoshi | Viz Media – I appreciate that Horikoshi is willing to let Bakugo be a completely unlikable jerk, driven by rage and jealousy and every single negative emotion, and yet still show that he realizes the difference between good and evil—that he’s decided that he wants to be a HERO rather than a villain, even if that means going against what comes more naturally. It’s a terrific scene that really made me like him. On the flip side, the disguises used to infiltrate Evil HQ are hilarious, particularly Deku and Momo. The humor is needed, as this is something of a grim arc, especially with the arrival of a Bigger Bad towards the end. This volume shows off everything that has made this the hot new Jump title. – Sean Gaffney
Nisekoi: False Love, Vol. 24 | By Naoshi Komi | Viz Media – Even though it’s obvious Onodera’s going to lose, give credit to the author for not making it easy. She and Raku have really developed a close relationship, and even if it’s not romantic I hope they can stay friends. More to the point, the fact that Onodera is willing to help Raku track down Chitoge by FLYING TO AMERICA with him (because Chitoge has, like many tsundere heroines in denial, literally run halfway across the Earth to escape her love issues) shows off her truly ridiculous kindness. There’s the last popularity poll in this book, and Chitoge and Onodera are separated by barely 100 votes. That’s impressive for a harem title. In any case, it wraps up next time, so keep reading. – Sean Gaffney
One Piece, Vol. 84 | By Eiichiro Oda | VIZ Media – It’s been a while since we had a volume that focused on further sad backstory for one of the Straw Hat crew, but that’s what we get here, with many hard-to-read scenes about Sanji’s abuse at the hands of his family, intercut with a silly fight in which Luffy defeats a bunch of cracker soldiers by eating them. Because Big Mom is threatening to kill Chef Zeff if he doesn’t comply, Sanji is forced to both insult and attack Luffy in an attempt to get him to abort the rescue, but of course this doesn’t work. In addition to this riveting drama, there’s also the question of whether Pudding (Sanji’s seemingly sympathetic bride-to-be) can actually be trusted, more information about the ponegliffs (yay!), and a glimpse at the unintended consequences of toppling Doflamingo. Plus, Brook actually gets something important to do! This series is still excellent. – Michelle Smith
By: Michelle Smith
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