#also the storyline is. honestly much less convoluted. i kinda like not having to give a shit about the world ending
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hi
if you haven't played digimon cyber sleuth you should play digimon cyber sleuth
#hi sorry my brain is vibrating at high intensity over this game again. bc i'm like. 2 seconds away from completing it with a friend#but we had to pause. literally right at the end :) of hacker's memory.#i think i still like hm better than the original cs even after playing them both at least 2 times and this time in order#like look i love my bestest friends nokia and arata but *points at yu and wormmon* them..... i also like keisuke a lot better than aiba#like keisuke somehow actually feels like a character vs just being the protag. despite the constant jokes that he's generic. he is but also#also the storyline is. honestly much less convoluted. i kinda like not having to give a shit about the world ending#and all the royal knights shit. no we get to care about our friends mostly. the other guys can take care of the apocalypse#i've already said this elsewhere but i wonder if my opinion on hacker's memory's ending is going to change this time#having seen them in order now and it being the second time so it's not as much of a shock#i don't even quite. know what my opinion IS at the moment either so.#*new creative post tag here*#(probably wait for it to go on sale tho btw but still. the complete edition is 2 games for the price of 1!)
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Since its 3Hs anniversary some really cool things I like about the game that aren’t talked about enough because the fandom is too busy arguing who is right and who is wrong
The worldbuilding just. 3H has honestly one of my favorite fictional settings. Its just both expansive but also genuinely interesting. I have spent HOURS thinking about the world and made so many ocs its not even funny. I love thinking about the setting of the game so much.
I LOVE the puzzle like way the game explains its world and story. Like I know some people don’t like it because it makes the game a bit too convoluted but personally? I LOVE 3Hs way of not telling everything but rather giving hints and clues the player has to piece themselves. It makes the games world feel more interactive and feels so satisfying. Then again I enjoy that kind of approach to worldbuilding
In general I love 3hs fragmented story and the way how the story is placed in many different fragments. It is geniunely rewarding to replay the game from another storypath and notice the foreshadowing Would’ve the story been probably better had it been just one storypath? Honestly yes. But 3h is ambitious and one of the ways it is is with its fragmented story structure.
The structure of White Clouds is criminally underrated honestly and gets way more hate than it deserves. I love how the first few chapters set up the world of Fodlan and show injustices/conflicts of the world with chapters like the chapter where you face off Lonato for instance. Then the next few chapters are spend in deepening the mysteries such as the conspiracy against the church and the mystery regarding TWSITD. Then Jeralt dies and the last few chapters are spent as “beginning of the End” so to speak, as things clears to the intense climax.
On related note I LOVE how the game handles perspective and how the lords are the respective ways we view the story. I know so many people say “WHite Clouds is same on all paths” but I do feel that’s kinda the point. The story is the same but there are differences that come from the way each of the lords is strongly characterized and has different values, worldviews. The subtle changes on what are focused on in each route also foreshadow what will be focused on each route, which I think is super cool.
Even beyond the lords and routes the game does explore the idea of perspective well. I do think 3h has this very “everyone is the hero of their own story” type of approach to perspective and it shows it well. Each character believes they’re in the right and you can get this view that they view themselves as right. Even Agarthans who are the designated villains have this sense they think they’re in right and that the Nabateans were evil.
The way how games routes being divided into having a different focus is very cool. I love how AM is a smaller scale personal tragedy, how CF is a battle of ideals and how VW explores the world and reveals deeper mysteries. I also love how all of these are related to the lords ideals and worldviews: Dimitri is the most conflicted of the lords so he gets the most characterfocused story focused on . Edelgard is the most ideologically driven so her path focuses on her ideals and battle of wills against Rhea. Claude is the one who is the most freespirited and wants to know the truth so his route focuses on revealing the mysteries.
Also the way the houses characters reflect their respective routes storyline and central themes: Black Eagles are nobles that have conflicting relationships with nobility reflecting Edelgards goal, Blue Lions are all united with the trauma of Tragedy of Duscur, and Golden Deer are a house of misfits who give this “ragtag group who will save the universe with POWER OF FRIENDSHIP and this cool gun I found” vibes which fit the route PERFECTLY
I LOVE how the game plays with and subverts a lot of Fire Emblem tropes. While it does play some tropes straight (dad death and evil cult manipulating behind the scenes) it does do a lot to break from series conventions and playing with ideas to make a more ambitious story. The way it either subverts expectations (The evil emperor being female well intended extremist, Rhea being the Gharnef/Medeus instead of the Nyna archetype she’s presented as), twists familiar tropes to their natural extreme (Dimitris arc is basically the natural extreme end of stereotypical FE lord) and other similar things make the game feeling so planned out, like the writers understood FE stories and wanted to make something that challenges FE while still feeling like it.
The way how every major player acts as foil/pararell to another player is so GOOD. Every faction leader can be compared to the other somehow and that just makes the game SOOOO fun to analyze, trying to find all the similarities and differences and pararells is so rewarding.
A more specific example on this is how i love how the game plays with the idea of holy/sacred weapons. While normally these weapons are artifacts from goddess that defeat dragons, here the holy weapons are bones made from dragons and just???? HOW METAL IS THAT????????? It’s just such a neat way to subvert the idea of sacred weapons. Rather than being blessed creations of the goddess, they are weapons of destruction made by the villains.
I ADORE THE GAMES science fiction elements. I know people say they feel out of place but personally, they make the game memorable for me. I still remember the first time I saw that scene with nukes. I especially love the heavy implication that Sothis isn’t a goddess but rather a powerful alien. It makes her character much more interesting
I know a lot of people don’t like Agarthans but can I just say their backstory being “forced to hide after their land got conquered and desiring it back” making them a dark mirror not just 3h lords/Rhea but FE lords as whole is SO FUCKING METAL. This is what I mean with 3H writers knowing their tropes like back of their hand.
I love how in Part 1 sometimes you’d talk to two characters in Monastery at once instead of just one. It’s something I miss in part 2 honestly.
I love the small sidequests such as the fishing tourney and White Heron cup and wish Part 1 had more of them, it would’ve made the school part feel more alive.
I LOVE how some missions (esp paralogues) have subgoals that you can clear to get better rewards. I wish the game had been more clear with them or even made them main goals of maps sometimes.
I LOVE THE WAY Paralogues act as small gaiden stories that show more of the games world and characters. Its a neat way to let the sidecharacters shine and reveal some neat secrets of the games world and story.
The gameplay loop is honetly fun and satisfying. It is rewarding and while it gets tiring towards the end overall its a good gameplay loop.
I ADORE the aesthetic of Shambhala. Its just so sleek and sinister. The cyrillic letters spelling different words is so cool. Shambhala is my favorite map in the game and the aesthetic is a big reason why.
The games soundtrack is so good!!!!!!!!!! But not only that I LOVE the way its electro elements subtly hint of Agarthans being in control behind the scenes. This is especially cool in Road to Dominion where the electro parts are barely noticeable yet present. but other tracks have subtle electro vibes as well. The other way the games music tells the story (such as use of leitmotifs or how the monastery music changes once Jeralt dies) is great as well.
I love how 3h can be read as an allegory for reformation era and reneissance. Its such an interesting way to read the games events and compare it to a real historical periods there’s quite a bit of f
In general I ADORE the cultural references of the game. There’s surprisingly lot of way the games world is based on real life and the details are just *chefs kiss*
THE GAME IS DENSE WITH THEMATIC IDEAS. Besides the perspective the game tackles ideas of how trauma can affect a persons psyche and worldview (as well how a persons trauma affects the way they interact with the world which in turn can affect the world as well), grief, societal values, historical revisiniosm and so much more. The game tackles SO MANY topics in an interesting manner, it is thematically just as dense as it is storywise as well.
I also love how the games thematic parts work in harmony with the story rather than one overshadowing with the other. Its super refreshing honestly where a games themes and story are both rich and I don’t have to pick one over the other.
Lastly I ADORE the games central message (or at least what I see as the central message anyway): The world’s fucked up and most people want to fix it, but what they deem fixing differs and because of that they go into conflict or outright war rather than trying to find a common ground. Everyone wants a better world but no one can agree what a better world truly means so they fight over it. It was a theme that not only resonates with my personal values but also hit me REALLY hard when I first played it as it’s a theme that I found incredibly relevant and reflective of our own world during the time I played the game for the first time.
So yeah. I made this post since there’s SO MUCH neat things about the game, its gameplay and story that sadly get swept under the rug in favor of either arguing which lord was right/wrong or complaining how the game is an unfinished, rushed and overambitious mess. Is 3h perfect? Hell no. But it’s a game that I hold near and dear to my heart and does genuinely SO MANY THINGS RIGHT, I’m sad no one talks about the genuine strengths the game has anymore, instead just complaining.
I’m not even joking when I say that 3h should be up there as heralded as one of the best, most ambitious and complex JRPGs alongside Xenogears, the first Xenoblade game, Suikoden and Trails series as whole along other such games. Its a shame the games reputation is less like those games and more like Persona 5s where everyone focuses more on its flaws and the fans being annoying than the fact the game does geniunely A LOT right. It’s just that good, ambitious game I love so much.
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It’s the end of the first quarter of 2021. Here’s a brief review of the things I watched/played/read.
Games
Donut County- pretty charming, very easy, fairly satisfying to play. I’d recommend Untitled Goose Game over this, though.
Heaven’s Vault- If you only have room in your life for one space archaeology game, play Outer Wilds instead. However, you get to translate alien writings yourself (in a simplified game way) in this one, so I’d recommend both.
Donkey Kong Country 3 103%- so many fun level mechanics in this one. The difficulty of finding and completing everything in the game was spot-on for me.
Donkey Kong Country 2 102%- Each level mechanic in this one is explored and used in far more interesting ways than DKC3, though I honestly had more fun with 3 this time around. This one is the “dark, edgy” one aesthetically which is extremely dumb. Also, there was a lot of guesswork involved in finding some of the hidden stuff, which I didn’t enjoy.
The Room 4- I like escape room games. This one was good. It continued 3′s trend of trying to shake up the format a little, which is fine (better here than in 3, I think) but I wouldn’t have minded if all 4 stayed exactly the same, just with new puzzles.
Spider-Man: Miles Morales- Everything about it was competent. Not only was each gameplay activity fine-tuned to feel good, but the structure of the game also kept kept you experiencing a good variety of each activity. PS5 graphics are good, too. Nothing about it really got me excited to play it, it was just a good after work unwinding thing.
Cyberpunk 2077- Exactly the opposite of Spider-Man in terms of quality consistency. There are aspects of this game that are amazing, horrible, and every step in between. However, I’ve thought about it quite a bit and will probably continue to think about it for both good and bad reasons.
Yooka-Laylee and the Impossible Lair- Donkey Kong Country has better level design and controls. Well, the best levels of this were every bit as good as the best DKC levels, and maybe I’m just so familiar with DKC levels that I zone out a little during the boring bits, but had to pay attention to every moment of this game. Still, I didn’t have as much of an overall good time as the DKC games I played earlier.
Hue- Good 2D puzzle-platformer. I’m no longer surprised by these, but I still appreciate them, much in the same way as I like playing escape room games. I was under the impression for a few years that because I understood the potential of puzzle platformers, it meant I wouldn’t want to play any more of them, but that’s simply not true. I had a good time with Hue.
Shows
Gravity Falls- It’s fine. Pretty entertaining. I wish there were more low-stakes kinds of episodes, just to get more familiar with different sides of the characters. It would have made the characters and setting feel more rounded.
Cowboy Bepop- I didn’t get the hype for this show when I first watched it at 21, and now I can say that it’s simply not my kind of show. I have much more appreciation for it now than I did the first time, but it doesn’t hit me emotionally the same way that it seems to hit so many people.
Seinfeld- It’s Seinfeld. There was precisely one episode that I had never seen before, plus confirmation that I didn’t dream the episode that’s told in backwards chunks like Memento and is set in India.
Paranoia Agent- While it was disappointing that this ended up being a more simple morality tale than every Satoshi Kon movie I’ve seen, I still enjoyed watching this a lot.
Aggretsuko- I liked the mundane, every-day storylines like a modern, more empathetic Seinfeld. Unfortunately as the show went on, there were more and more wacky situations that no one actually gets into. I might watch the upcoming season if I hear that it’s less ridiculous.
Over the Garden Wall- This was really cool and I’m glad it exists. It’s ten episodes long, which is perfect for it. I thought it was at its weakest during the more lighthearted or humorous moments--precisely the opposite of Gravity Falls. The word “classy” comes to mind to describe this show.
Beastars- Really good when it isn’t falling into anime plot and dialog cliches. A lot of this first season is dedicated to introducing characters and the setting, which I thought was very well done. I’m curious to see what Season 2 is like.
Movies
Scott Pilgrim vs the World- It’s a fun movie to watch. It definitely makes many of the characters’ flaws seem like more fun than it probably should, but I’m more bothered by the criticism I hear that boils down to “it’s a bad movie because the characters are bad people” which I suspect is an impression you only get if you lack both empathy and media comprehension.
Big- Kinda bad. It has iconic moments that are only possible with its weird premise, but it’s just not a premise that supports an entire good movie.
Phantom of the Opera- Way better and way worse than I remember. Has the precise right amount of horses.
Knives Out- Not really a movie I needed to watch a second time, but it sure is good.
District 9- I didn’t remember most of this movie and unfortunately I zoned out for most of this rewatch, so I still feel like I don’t know what it’s about.
From up on Poppy Hill- Not one of the top tier Ghibli movies, but still really good in a down-to-earth way that I like from Ghibli.
Enter the Dragon- I knew to expect everything to be turned up to 11, which is good because it really is a lot. I liked it, though.
Shutter Island- I have never actually liked this kind of twist-reliant movie. I thought I would for many years, but I was always disappointed. At least now I am aware that it’s not what I’m into.
Soul- The premise is much too convoluted, but it does have an excellent moment near the end.
Onward- I liked this one a lot. Why don’t more people talk about this one? It’s definitely better than Coco, which itself was really good.
A Silent Voice- The kind of movie that reminds me that sometimes Japanese storytelling is more to my taste than Hollywood style, in that scenes can be more emotionally ambiguous.
Tangled- Good in exactly the same way as Frozen and Moana. I can’t really complain, but this isn’t the same situation as puzzle platformers or escape rooms. In this case, I do get a little sick of being completely unsurprised. This movie was made first, so it’s only by chance that this is the one that I saw last.
Monsters University- A good movie, but it really doesn’t have to be about the same characters as Monsters Inc.
Monty Python and the Holy Grail- Still funny
The Departed- Good if you want an enjoyable crime thriller to watch, bad if you want a Scorcese movie.
Titanic- Getting very drunk and watching this with Brittany might be the best time I had in the past three months. Maybe I won’t think too hard about why a movie about the overdue, violent death of a social order resonates with me right now.
Prince of Egypt- Impressive and grand, but I didn’t really care about the characters or story.
Star Trek II: The Wrath of Khan- A good but not great (by TNG standards) concept for an episode that was made extremely enjoyable by the added budget and longer runtime of a movie.
Star Trek III: The Search for Spock- Not as good, but still watchable.
Star Trek IV: The Voyage Home- The kind of ridiculous concept you’d only make when you’ve already had three successful movies and are confident that you’ll be able to make at least another couple. The gang go back to the 1980s (present day to the original audience) and save the whales. It’s apparently exactly the right movie to watch if this is the third consecutive Star Trek movie you’re watching.
Mamma Mia- A lot of fun, but has weird problems that seem like they would’ve been easy to solve at the script level. Maybe if the conflicts had been introduced early on instead of dragging the whole pace of the movie down for much of the last 20 minutes, I would’ve enjoyed the whole thing.
Books
The Well of Ascension- The second book of a trilogy. Very competent. Introduces a whole lot of minor conflicts that really keep the momentum going and give the characters short-term goals that contribute to the overall plot and their arcs.
The Hero of Ages- The final book in the same trilogy. Equally competent. I wish there had been more long-term payoffs, which is the trade-off you make by stuffing the books full of those short-term conflicts. Spoilers ahead, but not ones that I think ruin the experience of reading. It’s very odd that of three of the central characters, one dies, one becomes a god and then dies, and one becomes God.
Check Please- About as pleasant as it gets. Full of the type of minor character that sitcoms end up running into the ground because they’re too one-note (Creed from The Office, for instance) but in a series with a pre-planned length, there’s no chance for it to get stale. Plus, I really liked both of the lead characters.
Milkman- Good book about “The Troubles” in Ireland. Very odd collection of characters, but the narrator had an extremely enjoyable voice to read.
And Then There Were None- Classic mystery story for a reason. Feels more like a Hitchcock movie than Sherlock Holmes. I read it in one day both because the prose was easy and I wanted to know what happened next. Not much substance to it, unfortunately.
Homegoing- Extremely ambitous book where each chapter is narrated by the descendant of a previous chapter, alternating between two branches of the same family. I liked it quite a bit, though because I only finished it yesterday I don’t have much reflection done yet so my opinion has yet to solidify.
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Hi! So I’m conducting kind of a survey/study? Can you rank the games in order from best to worst in your eyes? A simple list will suffice
AHH sorry this took me so long to finally do haha but I finally got it done! (this was. extremely difficult . I struggle) (also sorry some of my notes got kinda long so you can just skip ‘em if you wanna)
1. TRN- it has to be. My list has changed so much over the years and SPY was actually here once, but I’ve realized that this is the one that has stuck at the top throughout the years. It’s just SO. GOOD. from the music, plot, characters, hardy boys, setting, mystery, AUGH it’s amazing
2. SHA- I know this one is quite controversial in the fandom (chores.) but this had always been one of the top for me. It reminds me of my childhood (rip) and I just adore every single setting in this game- the atmosphere is wonderful. I just really adore the plot as well as the Dirk and Francis storyline, as well as the old west feeling (still not over the cliff dwellings or Dry Creek). THIS GAME MAKES ME V HAPPY
3. MHM- this was tough, but this was not only my first game but also it still holds up for me. It’s super old but I just adore the setting and gameplay, the spooks are top shelf and I just adore the feeling of this game from it’s puzzles and storyline.
4. GTH- I have for sure played this game way too often, but I love it. The vibes in this game are TOP NOTCH, and I will never forget my first playthrough of this game. The story, the charACTERS, setting, music, is all so good. The puzzles tho are a bit of a draw back but I still love this game.
5. SPY- I felt weird about have two “newer” games in my top five, but I genuinely love this game. It’s moved down since I’ve realized I kinda dislike the puzzles, but the spy aesthetic and the story of Nancy’s mom PLUS the Revenant/Colony Operation is SO INTERESTING to me. Not to mention this game has a unique story structure in the fact that Nancy solving the mystery is actually helping the bad guys which is really unique. I feel like this game also characterizes Nancy really well which I adore.
6. CUR- So I actually thought this would be much lower on my list because I played this when I was much older than the other ones, so it has less nostalgia for me, but it still has some. (plus a lot of the game was spoiled for me before I played it because I watched a walkthrough of it. Dumb middle school Cambria WHY DID YOU DO THAT) The plot structure and just...the puzzles and how the whole game fits together is so amazing and the music/atmosphere/aesthetic is just SO AWESOME. Genuinely a spooky game and I adore it for that.
7. FIN- I adore this game, the plot, the timer/three days, the characters, setting, everything is awesome. I feel it’s pretty unique to the series which makes it even more special and its just SO GOOD. Plus it has Nick Falcone who is one of the best characters of all time.
8. DDI- the atmosphere, THE MYSTERY, the whole setting it’s all just. wonderful. I love BEING in this game, and I feel like it’s one of those mysteries that really represents the series as a whole.
9. TRT- Just like DDI I feel like this game really is a really good representation of these games as a series. It has everything that makes a good Nancy Drew game and it’s atmosphere is wonderful. I also love the history and while it’s way more treasure hunt like than mystery it does have good mystery elements and it’s a very cozy game.
10. SSH- I am shocked this game is so high, and I actually didn’t like it that much on my first playthrough. This is a game that gets better the more you play it because you uncover so much more- I love the museum and all the history, the social commentary, and the mystery IS SO INTERESTING. Like everything with Henrik trying to stop Sinclair and like you know there’s someone bad out there doing this stuff but you’re not sure who, and there’s all this information you uncover AHH. I know some don’t like the phone convos but I feel like tracking down all the different pieces opens up Nancy’s world so much and it makes it feel real. Also just the idea that you have to track them all down is so cool to me. Also the ending is freaky and gives me anxiety to this day.
11. SEA- this game makes me so happy, I adore Iceland, the setting, the story, the ship, the characters, ALL FABULOUS! Some of the puzzles are annoying but that’s a trend for the later games.
12. STFD- it shouldn’t be so high on the list probably but the mystery and plot line is always really fun for me. The whole premise, locations and iconic moments in this game are so special to me. I love just being in the game, it’s so simplistic. Plus, Dwayne Powers.
13. WAC- this is the game I always fall back on to play. It’s further down simply because the puzzles are a little annoying at times, but the setting is great and I adore the school feeling of this game. It just always has been a game that has stuck out in my mind ever since it came out.
14. CLK- clk is so nostalgic for me, I literally don’t care about the time travel bit because it reminds me so much of reading the books. I love the town, the mystery, and it’s one of those games I can just relax in. You can spend hourS in this game and seriously do nothing but fish, deliver telegrams and play golf. Maybe a game of bard bounce in there too.
15. SAW- I used to feel medium about this game, but as of my most recent replay, I’ve found I LOVE it. The setting is so freaky and I actually enjoy most of the puzzles. It just has this weird off feeling to it where you’re constantly being told everything is fine when everything is definitely not fine. I honestly wanna make a separate post just for this game, I have so many feelings on it haha.
16. DED- I love the feeling of this game, from it’s Tesla theme, to it’s puzzles, and also it’s a murder mystery which is super interesting. The mystery and gameplay is so fun for me, honestly not sure why.
17. CRY- I love this game’s atmosphere so so much, and a lot of the puzzles are really fun. The whole legend of the skull is fascinating and it has a great spooky vibe to it. However I feel like the plot is a bit weak and I am still salty Nancy doesn’t help Henry more. But also it has Henry Bolet.
18. TMB- I love Egyptology, I love archaeology, and this game is super fun to me for those reasons. the whole idea of the curse is spoopy and the puzzles are pretty cool too. I love both Dylan and Jamilla so that bumps this game up as well.
19. VEN- I have wanted to go to Venice ever since I played this game, I feel it does a perfect job of making you feel like you’re really there. I love the whole spy aspects, and while some of the puzzles are EXTREMELY annoying it’s a really exciting game.
20. DOG- The vibe of this game is off the charts, I love the history and the mystery is kinda weird but leads you to a treasure hunt which is pretty interesting. I love the puzzles in this game and while the characters are kinda annoying I feel like this game is just so grounded and interesting.
21. CAP- some stuff in this game is kinda dumb (PUZZLES. WHO PUT THEM THERE I NEED TO KNOW) but the whole fairytale vibe is great, and I love the fact that Nancy is trying to track down a cryptid. I also kind of hate the culprit motivation, but it is what it is.
22. ICE- this is actually a pretty well put together game, I like the location, and the mystery is nice. It’s one of those that I really question the whole idea of why Nancy is solving the puzzles? Like I get it that she’s trying to get into the needle it’s just...sorta convoluted. Also some of the puzzles are really annoying in this game haha.
23. LIE- pains me to put this game so low on the list, but I freaking hate the puzzles in this game. I like the museum puzzles, and that’s IT. The set has no. reason. to have that weird of puzzles. This is one of those games that would have been better with the treatment of having more practical puzzles like the older games. Anyways, I still love the setting, the characters, and the fact that it’s in Greece, in a museum and has a play about a greek myth makes me really enjoy this game. Plus, I do like the whole villain plot and the ending you start feeling really trapped and freaked out which is exciting.
24. ASH- I get why people love this game, I really do, but for some reason I always drag my feet to play it. It still is super interesting though from the mystery, characters, bad guy plan, and it has a good classic mystery vibe. I think I just have to be in the right mood to play it.
25. TOT- I actually do enjoy playing this game but the puzzles/chores can be really annoying, and I feel there needs to be more mystery. However I actually do enjoy the setting a lot and there’s something special about it to me. Plus I like to look at the clouds. :3
26. DAN- I like that it reminds me of Paris because it got that vibe, the history and locations are very cool, and I really enjoy being in the game. However the mystery is ditched for Nancy trying to solve the Noisette stuff which is annoying and weird and I feel like this game is a bit unfocused which bugs me. Plus I can’t remember a single puzzle right now other than that horrible wall clock puzzle.
27. MED- Yes, this game is a hot mess and I’m still upset about Sonny, but I actually really enjoy the location and puzzles of this game, it’s just really fun to be in. Also the reality tv show concept is fun. Wish the sheep were alive though.
28. HAU- I like a lot about this game but at the same time it feels very...small? Idk. I just feel like the whole game is Nancy running around on the moors solving random puzzles she just finds in the hopes of finding Matt. It’s weird. I do like the vibe tho and Fiona is a bit freaky. Plus, sheep.
29. CAR- peoplearegoingtomurdermeIwillbethenextjake listen I for some reason feel just meh about this game, idk if it’s just Joy, the location, or WHAT but for some reason it’s mostly meh for me. There’s bits that are fun and I always liked it when I was younger but for some reason it doesn’t do it for me. But I can get why people really like it!
30. SCK: The vibes are great, the ending is v exciting, and I feel like the school is very creepy and the diner is a solid location. The whole mystery of how Jake was blackmailing everyone and the drug plotline is super interesting to me and while the disk switching drives me NUTS I really like pulling this one out just to feel like I’m in the 90s.
31. CRE- I think this game is fun and has some iconic bits to it, along with the fact I could spend hours at Big Island Mike’s Immersion Excursions, buT the fact is the mystery is freaking weird and I don’t like bugs. But we did get Big Island Mike.
32. MID- Listen, this game is a good video game, but it’s a bad Nancy Drew game. I liked my first playthrough of this game, I really did, but theres just so many problems with it and it’s so upsetting to see what’s become of the series. You can tell that it wasn’t made by the same people and it doesn’t have the classic ND charm. There are a lot of plotholes and random stuff like the Hardy’s personalities in this game don’t make sense. However there are a lot of stuff that it enjoyable about this game and I will still replay it. It’s just kinda sad.
33. SCK Remastered: Lower than the OG because Beech is dumb and they changed the ending. Also some of the old magic is gone, and all the characters are way less likeable. However it did explain some stuff about Jake so there is that.
34. RAN- It’s still fun at times and I like the location but the puzzles will be a thorn in my side till the day I die. Also the mystery is just meh. And it needed more characters, that’s just a fact.
I guarantee that this will probably change by the time we are done with this playthrough, but until then this is my listing. I think it’s really a testament to the games though that there is no game I consider unplayable. SCK could be that game but I am willing to do the disk switching lol.
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How I Think The Star Wars Sequels Should Have Happened: Another MrMallard Nerd Moment
(MAJOR SPOILERS)
The Force Awakens:
fine jumping on point. Not perfect, but honestly a return to form in regards to making Star Wars movies fun again. Keep TFA as-is, warts and all - the trick is paying this movie off by the end.
The Last Jedi:
Less faux-Guardians of the Galaxy humor. That's not to say "no humor", I honestly thought Luke Skywalker had the best jokes of the movie, but less "your mother" and less "Finn wakes up from a coma and drips IV fluid everywhere, Wakka Wakka!". The former is corny, the latter is undignified and actively cheapens character development from the prior movie.
Cut the stampeding race-beasts, because it reeks of Disney's "fuck you we're Disney" money, but keep Canto Bight as a whole. The alien designs are charming - it's a nice moment of fanservice, along with the Jizz music. It also serves as a nice character-building exercise for Rose and Finn.
Ultimately, I think it might have been a better idea to kill off Leia in this movie considering Carrie Fisher's passing. I don't dislike her in this movie, and I honestly enjoyed the scene of her in space - my first thought was "holy fuck she can use the force!!" - but I think it would have been better for her to pass on in this movie, both logistically and for her character. That, or they should have scaled back her cobbled together Frankenstein-performance of CGI, cut lines and recontextualised footage in TRoS. Either/or.
Keep the mutiny plot with Poe, but something has to be done with how they treat the secret plan. The resolution to the mutiny plot was the thing that bothered me the most with TLJ, but it's pretty much the only thing for Poe to do in the movie and it adds conflict to the main story I guess. Making the Holdo/Poe seem a little less personal might help? idk. honestly a lot of this storyline felt forced.
Don't try and resolve Rey's backstory in this movie. Keep it as a running mystery. I understand that they were trying to go for a clever subversion in this movie, but it just added another stupid thing that TRoS bad to address and it honestly kinda ruins the trilogy.
Honestly, either cut Crait entirely and make it the beginning of the next movie - bc the movie's already two hours long and it feels like the final battle stretches the movie out beyond its natural ending point - or shorten it a bit and make it a bit more functional. It looks cool, but at that point it's like tacking an extra mile onto a marathon.
Also, don't shoehorn a failed heroic sacrifice with Finn imo. That, or give him more screentime and character development to build up to that moment. Post-TFA, he's really half-baked, and I honestly think he should have been more of a focal character next to Rey. The heroic sacrifice felt like it came out of nowhere, and by thwarting it and adding the Rose Tico scene, it felt like a waste of time even having it in there. It comes and goes with no fanfare.
Honestly, I would have preferred if Luke stayed alive at the end of the movie. I think his death was a movie too soon. Saying that, I think they nailed his death in this movie - if they were gonna kill him off, I think they did it right. Also, don't kill off Snoke. It's a cool scene, but it fucks up the next movie.
Re: Rose Tico - she's not my favorite part of the movie, but I don't actively hate her and I think the response to her character that Kelly Marie Tran had to face was absolutely disgusting. I think her plotline with Finn was a little underbaked, and that scene at the end where she prevents his heroic sacrifice just kinda sidelines them both. I think making her a navigator would have helped her character in TLJ and TRoS.
In short: trim a few excessive CGI scenes, cut a few cornball jokes out, play around with the characterisation and tone of the mutiny plot, dignify Finn's character instead of reducing him to a rehashed coward, comedic relief character and pointless failed Rebel martyr, and maybe keep Luke Skywalker alive at the end. Bring the movie in at around 2 hours max.
Keep Luke Skywalker as-is, bc his character is a highlight of TLJ.
The Rise of Skywalker:
Kill off Luke Skywalker in this movie. Seriously, just cut and paste his death at the end of TLJ into this movie. Work him into a reduced role when Rey junks her ship, like the force projection messed him up and he doesn't have much longer to live, and have him help her when she returns to his island planet instead of adding a phoned-in Force Ghost appearance. Maybe have her there when he passes?
Reduce Leia's role in this movie instead of stitching together a Frankenstein's Monster of a performance. Not to be morbid by that reference - it's just that everything she says feels so stilted and wrong, like you can definitely tell they've thrown all the scraps they have left into her character in this movie. It doesn't feel natural or respectful for her character to spit out non-sequiters for the characters to respond to in an equally unnatural sort of way.
Honestly? Canonise Fey/Rinn, however you want to portmanteau Rey and Finn's ship name. If you give Finn more of a character arc in TLJ instead of side-lining him, and establish that he and Rey are particularly close - which they are IMO - and then pay off that "I have something to tell you" beat with a confession of love. This isn't a stab against Reylo, though I've certainly had words to say about Reylo, I just think Finn/Rey is a more wholesome ship and I prefer this dynamic to the fuckin dark side/light side paradigm of Reylo. I Just don't care for it. Kylo Ren's conflicted nature doesn't have to resolve in romance. Gimme Rey/Finn.
Snoke gets offed by Palpatine. There's no breeding vat for Snokes, but if the movie wants to suggest that he's still just a puppet or a creation, that's fine. That, or build Snoke up as the bad guy, and either follow through on that or have Palpatine be a twist halfway through the movie.
Maybe make Palpatine a Sith Ghost? They do exist to some degree. Or have him stuck in some other limbo that requires him to hijack Rey. Anything is better than that "if I do this you do this, but then I'll do this so you would have to do this, but really I'm going to do this so either way my entire plan was completely unnecessary lmao" clusterfuck where he's a living corpse impaled on a robot arm.
Cut out the macguffins, or make them feel less inconsequential. Okay, so the dagger storyline involves rebooting C3PO. It has stakes and gravitas to a degree. Cool - keep that. What the fuck is up with the wayfinders though? Why are there only two? Why do they need to be so convoluted?
Maybe have Maz Kanata talk about Luke's lightsaber, and/or have her involved in finding a way to Palpatine. It would pay off her appearance in TFA and explain her importance to Luke.
By making Rose Tico a great navigator in TLJ, her role on the team can be expanded in TRoS and she can do like star charts and stuff for all the different worlds they're going to - she can come along instead of being fucked over by JJ Abrams in this movie. She can even help with Maz Kanata's wayfinding plan. In short - make her a part of the team.
Honestly, fuck the Knights of Ren right off. They're a waste of time. That, or set them up in TLJ - hell, have one of them on Canto Bight and another one on Snoke's ship. Maybe even retcon Phasma into being a Knight of Ren. Anything but bringing them back as a mook squad in this movie, with no weight or character.
Honestly? Show Palpatine surviving the Death Star crash. The retcon is all the more painful for being completely and utterly unexplained. Doesn't matter if you have to touch the source material to do it, CG in a force shield as Palpatine falls through fire and have him hobble to a life support pod that takes him to where he is in TRoS. Literally anything is better than "Somehow, Palpatine returned".
Either cut the healing powers, or leave them in sans Reylo kiss.
In short: reduce Leia's role instead of using cut content and a CGI puppet to stitch together a performance, leave Luke alive until this movie, kill Snoke in this movie OR have him be the big bad, make Finn/Rey a thing over Reylo - again, no hate, I just prefer this pairing over Reylo - write more details about Palpatine's survival, either put some Knights of Ren into TLJ or don't have them at all, get rid of the Wayfinder macguffins and/or work Maz Kanata and "master navigator" Rose Tico into a plot to find Palpatine.
At the end of the day, there should have been a planning committee for the Star Wars story, not for the merchandise. You can see from how the sequel trilogy crammed out merchandise that Disney was clearly asking for marketable merch, but the story is a trainwreck - there was a Star Wars committee, just not where the property needed one.
The sequel trilogy was a worthwhile experiment imo - it didn't pay off, but it was worth doing just to see if it was possible. But even then, I would prefer three decent movies over a couple of experimental trainwrecks retroactively ruining one decent movie.
This post was mostly trying to work with what the movies already have, though by TRoS you really do have to start overhauling shit to make it work. In my eyes, the longest that these movies should run is two hours - any more than that is a slog, especially when the movie feels like it takes two hours. The Last Jedi felt like two and a half hours. The Rise of Skywalker felt like a two hour movie crammed into 80 minutes, despite the fact it was longer than 2 hours. The best way to make these movies more watchable is to make them shorter - cut out superfluous money shot scenes like the Canto Bight chase, have more efficient scenes to balance out the stylish scenes. The sequel trilogy is short on efficiency imo, and without a movie where it feels like progress is being made, the style doesn't work.
So tweak some things to make each movie more efficient.
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MFU (The Marvel Fanfic Universe)
I have an idea to create a multi-fic multiverse based off of Marvel characters that will honestly be quite the undertaking but I personally believe would be well worth it if I can actually finish it and below are some ideas I had for it with character names (and a couple major things) bolded so as to make it easier to find info on more preferred characters
This Marvel Fanfic Universe or MFU as I call it, starts not with Iron Man like the MCU, but instead with Spider-Man
in this Peter Parker is Tony Stark’s biological son but they aren’t all that close and Tony is not a mentor to Spider-Man at all and may or may not find out Peter is Spider-Man until his college years
Hawkeye is deaf in his first appearance and all subsequent ones except for a prequel giving his origin story that involves the loss of his hearing that I have already titled Hawkeye and the Terrible, Horrible, No Good, Very Bad Week (that title is based off Clint’s brother Barney going behind his back to work with Hydra and SHIELD chasing after him and the general craziness that ensues NOT because he goes deaf in this story) (also that title is just perfect for Clint’s character. Let’s be honest if there’s any character with worse luck than Peter Parker, it’s Clint Barton)
Loki and Thor have a better relationship in this wherein Loki was given the assignment of Agent of Asgard by Frigga when they were younger so that Loki could have an important role and help bring about more stability between the 9 realms especially on the Frost Giant front and Loki’s first appearance as a “villain” is really just him trying to accelerate the lesson his brother’s supposed to be learning on Midgard and every instance of villainy later on is just the two of them trolling the Avengers in a (totally not at all a real threat) prank where Loki plays up the part of malicious trickster god rather than the not malicious but just mischievous trickster god that he is in this (Odin rolls his eye every time Heimdall tells him of their shenanigans)
Wolverine and Professor X meet in the Korean War (Charles Xavier canonically was drafted to the war and Canada fought in the war and I thought it would be fun if they met there when Charles was young and for him to be kind of a spoiled rich kid until Logan figures out he’s a mutant and takes it upon himself to turn the kid from a kind of stuck up 19 year old to more the kind of person we know Professor X to be) and Charles later refers to Logan as the greatest man he’s ever known and credits him for inspiring the creation of the Xavier Institute as Logan was the first mutant he ever met and made some good points about how important it is for young mutants to be properly taught and nurtured so they don’t turn out evil
Because Charles Xavier is 19 in roughly 1951 and the X-Men stories will (unless I get sidetracked and can’t start the MFU this year) start in 2020 that means Charles will be 88 years old at the start and might die of old age at some point along the way assuming the X-Men story arcs don’t kill him first. Might kill him off in the Apocalypse arc and have it done by either Nightcrawler (the Horseman of Death) or Archangel (the Horseman of War)
Spider-Gwen and Miles Morales will probably get stories of their own after Spider-Verse
In Miles’ universe Doc Ock will be based off the Spider-Verse movie as that version is just freaking awesome and I might go with the punchclock villain trope that one other post talked about (if anyone has a link to that post I’d love to edit it in here with a link)
Might also do a Spider-Man 2099 story but would have to read his comics first to get a feel of what that character and his enemies are like
Agent Venom will get a storyline as well as some alterations to his family history involving his mother and his birth in general
Captain America will be cloned by Red Skull in order to create Captain Hydra who will convince Bucky, Falcon, and Black Widow that he’s actually Steve and that he’s always secretly been working for Hydra until he torments Bucky so much that he isn’t sure what’s true or not anymore and checks himself into a mental institute (yes, Cap’s clone really is an evil dick)
Fallout from a Superior Spider-Man story arc will actually show Peter dealing with grief from Ock ruining his relationship with MJ and upending his life as well as quite possibly coming to terms with the fact that none of his friends or family noticed that he wasn’t himself for over a year
Might do a Defenders story if I read more comics with those characters in them so I know how to write them
Wiccan and Speed from the Young Avengers will be clones of Wanda and Pietro respectively (with Billy being a trans boy since a gender-swap generated clone only really works with female clone of a man where you can say you just copy-pasted the X chromosome rather than built an entire Y chromosome from scratch or stole one from her brother thereby technically making the clone kinda sorta their genetic lovechild which... ya know... ew) rather than Wanda’s magically created twin sons whose souls were pieces of Mephisto that were taken back by Mephisto and yet SOMEHOW managed to reincarnate despite the fact a lack of existing souls should have made that impossible because clones of Wanda and Pietro makes a hell of a lot more sense to me as to why one of Wanda’s sons would have the appearance and powers of her brother even though they’re supposed to be Vision’s kids too than the comics canon version of events that just. Do. Not. Understand. How. Reincarnation. Works. If the souls were taken back and reabsorbed by a demon then there is nothing left to reincarnate! (as you can see I have some strong feelings regarding this topic)
Because I’m setting the first stories in roughly the present day (2020, hopefully) and the Infinity Saga closer to 2035 and the Guardians of the Galaxy play such a big role in making the rest of the characters aware of the threat of Thanos, Peter Quill may have been born in the early 2000s and thus his taste in music is a result of his mom playing a bunch of music she liked as a kid and that music reminding him of her, rather than music from his own generation
Adam Warlock, in a very convoluted plot line that I may change or keep as is to match the weirdness and insanity that is the comic book industry, will exist as some sort of mutant alien teen clone of Peter Quill with the Soul Gem embedded in his forehead (multiple jokes will ensue about how he’s physically as old as Peter is maturity-wise and yet is somehow less childish than him)
Deadpool is a recurring character in most if not all of these stories
The Fantastic Four don’t show up until near the end of the MFU arc during the Infinity Saga because they’d spent the entirety of all this travelling the multiverse and other dimensions as a family
Might have “With great power there must also come great responsibility” being a recurring theme in the MFU with Logan learning the line from Steve during WWII and then passing the line onto Charles Xavier and perhaps to Richard Parker (Peter’s stepfather in this) who makes it his signature line that Ben Parker keeps alive as he and May raise Peter (Tony is terrified to death of becoming his father and abusing Peter and refused custody because of this but still pays ample child support) and have Peter start the very first line of the first MFU story with the line and end the last story with a repeat of that line while saying something about how every hero lives by it either knowingly or unknowingly
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Besides the resentment cause by some people, what is your current opinion on Vrains? Personally overall I like it but I just wish Yusaku wasn't so perfect and people would stop staying this is best thing in yugioh ever when we're only 10 eps in.
welllllll okay, at the risk of sounding kinda bitchy….I’m not particularly enjoying it so far.
Don’t get me wrong, I like it! About as much as any other Yu-Gi-Oh series (except for Arc V which is…always going to be on a different level for me for personal reasons. But I digress).
Resentment towards the fanbase and it’s antics aside, the show itself is…just a little lackluster for me. It’s kind of why I stopped doing those episode by episode reviews, because I didn’t want to steal anyone’s thunder with my own lack of enthusiasm.
But…anyway. Let me try to quantify my feelings more specifically; i’ll put it under a cut cause it might be a bit long.
ALSO, please bear in mind that I’m…actually two episodes behind;;;; So some of the things I complain about may or may not have been addressed in those two episodes, I don’t know. (but then, there’s the main problem right there…I haven’t felt an urge to watch them….anyway.)
first…the setting. I just…don’t feel like it’s been utilized to it’s fullest extent. Virtual reality is cool!!! It’s super cool!! But….but VRAINS just looks like….regular space. Regular space with the occasional data stream/storm to hoverboard through. It’s not….very visually interesting. Everything about it is pretty subdued, realistic, and with a darker, duller palette, which are not my favorite aesthetics. Like, it’s virtual reality, man!!! Show me beautiful ridiculously spread out environments like mountain ranges and meadows and forests, not just…the same old cityscapes that we see in the real world. VRAINS and the real world do not look visually distinct, at all. If not for the avatars, I would not know when the characters were in one world or the other, and I fail to see the necessity of the VRAINS system at all. Why is it important? Why is it more important that the duels take place on that stage rather than anywhere else?
The visuals of data storm duels just…aren’t very interesting to me, either. They’re getting repetitive, and I’m already sick of seeing the Link Summon animation because it’s so LONG. and what with the backgrounds being so boring, too, i just…I want them to have to zip around obstacles and shit, instead of just zooming down a freeway and then occasionally getting sucked into a data storm, where Yusaku does the exact same animation for his skill as always. (like man there is so much recycled animation in this series, his transformation sequence, the Link Summon sequences, the Storm Access skill…no wonder the animation is so good and consistence, they only have to animate new footage for about half the episode)
Second, the characters so far. I just…I don’t feel much of a connection to them. As far as Yusaku goes, I do like him, and I’ll get into the parts that I do like about him later in this response, but as far as he goes, I feel like we’re watching him from the outside, rather than actually getting into his head. We’re not getting much, if any, of his internal monologue. I feel as though we’re being told how he feels instead of being shown how he feels. There’s nothing wrong with a stoic character!! Absolutely nothing wrong with that at all, I mean, I adore Yusei. What I don’t like is a stoic character who’s….just stoic. Yusaku is just a little too perfect so far; he never gets tripped up by anything, even when it looked like Blue Angel had him on the ropes, it turned out he had been planning on the entire situation from the beginning. Like…I’m getting BBC Sherlock vibes out of him at the moment, and I…I don’t like it. Let me see Yusaku fail. Let me see Yusaku get upset when he does. Let me see him feeling, let me see his flaws, besides his single-minded focus on revenge.
I found Go somewhat lackluster as well; his aesthetic didn’t appeal to me, and he just………what about him was “”entertainment dueling”” ? Maybe once he joins the crew and interacts I’ll enjoy him more but I really can’t even say much about him because I don’t feel like I learned anything about him.
And as for Aoi…..let me preface this with the fact that she is by and large my favorite character in the series so far. I think she does the subdued personality better than Yusaku does so far, but i think it helps that we have the duality of her Blue Angel persona to really give her some depth to her conflicted personality and nature. But besides that…? She’s been treated very poorly so far. They set her up as a very powerful and important duelist, which is great! ….but then they immediately had her possessed by the bad guys and sent her into a coma.
and….as an aside, i was….uncomfortable with the long, drawn out scene where she was fighting her possession. There was really…no actual reason for that whole scene of her losing her wings and falling, like…what exactly was happening there???? And just the drawn out sequence of her just sitting here, screaming, without seeing her internal struggle–like, was she actually fighting the virus? if so, instead of seeing her losing her wings and falling, I would have liked to see her shouting at the virus in her head and struggling with it. Instead we just got….almost five minutes of her just screaming in pain and it almost felt like torture porn to me. I would have accepted the losing her wings scene if we had seen some kind of internal monologue about her feeling like she was failing her desire/purpose to prove herself to her brother, and that was why she felt like she was losing her wings, but…instead it was just, straight up screaming in pain.
don’t get me wrong, i loooove seeing characters get broken down, i just like to feel like there’s a character point to it instead of just seeing it to see it
and finally……the plot. A lot of people have hailed this as the “first yugioh series to focus on plot” but i would counter with….exposition is not plot. What we have gotten is not plot so much as it is info-dumping. And there’s nothing wrong with that, not at all. I just…it rubs me the wrong way to call it “”plot”” because so far, the plot is still developing. You can’t act like they dumped all of it into the beginning, and you can’t act like a series not doing the same thing is somehow “not plot.” Plot is the overarching storyline; what we have right now is not plot it’s just…….vague info dumping that makes me feel like i know less than if they hadn’t told me anything at all. A lot of that info-dumping has been done in an incredibly stilted manner imo, also. Like Akira talking to Bishop, and he explained things out loud to Bishop that….both of them would have already known. He was just saying it for the sake of the audience. That’s…imo that’s a poor way to explain backstory. It’s telling instead of showing, instead of letting the plot simmer up through the actual story and peek through the cracks, slowly drawing you into the world and slowly getting you involved. Nope just…just dumps it on ya. Here it is. Here’s the back story.
honestly, let me clarify that previous complaint with this: I am 100% a character over plot person. Give me characters that I love and I will ride through any plot, no matter how convoluted or poorly written. I am of the firm belief that if you have well-written characters who interact in interesting ways, the plot will fall into place behind them. My first rule of thumb when writing is, if you have a scene with only one person, do whatever you can to add at least second person for them to play off against.
So far….? VRAINS has not wowed me with its characters interactions. And I think the plot is suffering for it. I don’t know these characters. I don’t know how they feel about each other. The majority of interaction comes from them zipping around from a distance on the field, and they don’t really talk…they mostly talk to themselves about what the other person is doing, and then do some loud trash talking that isn’t real interaction. The closest VRAINS has gotten so far to getting the kind of interaction I want to see is in the intro ep for Blue Angel, where Yusaku had some good interaction with Ignis and Kusanagi, and then with Naoki and Aoi.
I think it’s telling that the only parts of the show that I’ve really, really enjoyed so far are the above mentioned instances. Not the duels, not the backstory, not the evil dudes plotting, not the new cards or summoning types, not even the fucking virtual reality gimmick. The only parts I’ve actually really, really loved watching are the parts where Yusaku is put on the spot and expected to awkwardly interact with things that have nothing to do with his overall mission.
And i think that’s a good segway into what I do like about VRAINS so far. First, what little we DO have of Yusaku, I do like more than i dislike. I think he’s cute, and like I said before, during those brief moments of awkwardness he had with Ignis/Kusanagi’s teasing and with Naoki strongarming him into the duel club, i loved a lot. That is what i want to see more out of him. I want to see him put on the spot, dragged out of his comfort zone, forced to see things from outside his tunnel vision. I do love his ticks, like his “three reasons” thing, I think that’s actually a very interesting master gesture for him that implies an extra depth that i hope will be explored later.
I like Ignis, and I like his relationship with Yusaku. I like that it’s almost a reverse Yuma/Astral thing. I love how expressive Ignis is even though he’s just an eye.
The animation is good! My complaint about recycled animation aside, the animation actually is v good, the CGI bits aren’t too bad, definitely improved since their first usage in BBT. The characters are nicely articulated and expressive in their movements. My complaints about the backgrounds and sameness aside, this is a style that would become more than just beautiful if and when it decides to expand from it’s current repertoire of backgrounds.
And the parts of the plot that they haven’t explained? I am fascinated by that. TBH I could care less about the AI subplot, but the flashback of tiny Yusaku getting dragged out of a house in a blanket as though there was some kind of fire? That is interesting to me, because they left questions unanswered, and didn’t throw any exposition at me for it yet. That i am looking forward to seeing explored and explained and threaded through the story.
And as for what I’m looking forward to: I’m looking forward to Yusaku getting a squad. That’s basically it. I think my opinion of the show will increase tenfold once Yusaku has his friend group. Like I said, I’m a character person. I want characters over plot. Once Yusaku has his team put together, I think I’ll be much more engaged.
So my overall thoughts, if somehow you read through that entire monstrosity of a response? I don’t hate it, but I’m not currently very engaged. This isn’t meant to be a comparison, but coming off of the high of Arc V, which is very important to me for personal reasons, it’s harder for me to become engaged in the new story when it doesn’t hit my buttons for the things I generally like in media.
I’m still definitely in it for the long haul, I’ll be watching the entire series no matter what, and I expect to enjoy it, but I don’t expect it to overtake any of the other yugioh series in terms of my overall love and interest in it.
And I apologize sincerely if this wasn’t the kind of thing you wanted to hear…I really do wish that I enjoyed it more, and I’m glad for all the people who are enjoying it. Please don’t let my own disengagement take the wind out of your sails.
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{{ Questions for Canon Muses
{{ Found the questions here:
https://fallxnprxnce.tumblr.com/post/160809400830/questions-for-muns-of-canon-muses
1. What is the biggest headcanon deviation from the canon material that you have incorporated into the way you write your muse? Why did you come up with it?
I am incredibly attached to canon, so I try not to deviate from it, as much as possible. There is one detail, which doesn't exactly deviate from canon... but I took a little detail from the comics and twisted it into something freshly agonizing.
In the original comics, Raven's mentor and all of Azarath's spiritual leader died (of old age) when Raven was 10. Now, considering the DCAU movies, 10 looks to be just about how old Raven was when she brought Trigon to Azarath... so I kept the comic!canon that Azar died when Raven was 10, but headcanon that rather than dying of old age, she died alongside all the rest of the Azaratheans by Trigon's hands.
As for what possessed me to conclude that, I have no idea whatsoever, and can only point in the vague direction of "I Was Trying to Figure Out How Old She Was", and then it just kinda clicked.
3. What is something that was never addressed at all in the canon material that you have independently developed for your muse?
Raven's methods of coping with having an abusive parent literally attached to her head? I think we'll be seeing some Conflict of That Nature in the upcoming movie, but as for the daily struggle, that’s all me.
4. Have you made any outright changes to the canon material in order to write your muse the way you wanted (entire scenes you chose to omit, chapters you say never existed, things you assume were never said, etc.)?
I say I take comic canon into consideration to fill in the gaps where the movie doesn't address canon fact... but when I say "comics", I pretty specifically mean the New Teen Titans comics, and even THEN, I intentionally and specifically don't count anything after, oh, maybe 1989?, during or after the Wildebeest / Titans Hunt storyline. Aside from being confusing and convoluted, I've just never felt compelled to address that story in anything I've ever touched.
(Besides the over-arching and undeniably canon fact that Raven is really hard to kill in such a way that she’ll stay dead-forever. I keep that. I love that about her.)
But the absolutely WORST comic canon that I absolutely REFUSE to acknowledge as ANYTHING other than a terrible fanfic is definitely the Sons of Trigon plot from the 2008 issues of "Titans". Vast potential for phobia triggers aside, Raven was so terribly out of character, the story was poorly written, the writers ignored everything Marv Wolfman had ever written (Trigon HIMSELF said Raven was his ONLY heir! over and over and over again), mathematically it just didn't work (there's no way between that time and the time of Titans that Trigon had 6 more grown-adult kids), The NOTP was there and they laid it on out-of-characteristically thick, the fact that I put more effort and development into my own canon-compliant OC than whoever wrote those comics (who didn't seem to bother reading ANY of Raven's history with Trigon), just... so many reasons. I despise that story and will never lift anything from it as any kind of inspiration. You ever want to get me Instantly Salty, just remind me that story was published by Actually Factually DC Comics. I'm disgusted.
5. What is an aspect of your muse’s canon material or canon existence that you never had the opportunity to explore but really want to?
Ah, much better! Truth be told, that's what I write fanfiction for, so most of the answers I could put here have already been penned (whether it's in a file or actually posted). Things like, what if Raven DID have a sibling? Can she fall ill from MAGICAL things? How does she cope with the guilt of everything she feels is her fault? And of course, the 80's comics dedicated an entire issue to exploring her upbringing in Azarath, so that has already been explored quite explicitly. And even on the fluffy side, JLvTT explored her actually Having Fun, which was super nice to see and warms my heart... but, you know, A Happy Raven could always use more exploring. c: Not just in "distraction" either, but comforting her? Heal The Child!! I can and I will address her grief and loss and SEE her HEALING! Not just healing other people, but HERSELF as well!!
6. What is the general opinion of your muse’s fandom about them? Do you agree with it?
Eh, this particular side of the TT fandom is a lot more liberal with her emotions than I've ever seen any reason for? I mean, statistically, she does smile more in this verse than in other aspects of canon, but she still restrains her emotion and she still acts distant and aloof most of the time. She definitely cares and engages and smiles, but like.... not nearly so much, or as quickly, as people tend to write or draw. I don't even think we've ever seen her cry, solely excepting the scene where she's watching Trigon destroy Azarath. Despite all the terrible things that have happened. That says something.
7. For movie or TV muses, what is your muse’s favorite scene? Why? Can you show a screenshot?
Ohogsh, well, her favorite moments are absolutely the times the Titans spend together, as a family. If it weren’t for everything that happened immediately after, the carnival scenes would’ve been among the sweetest time of her life thus far. The things I imagine being her ABSOLUTE favorite weren’t shown on screen, things like Christmas mornings and movie nights, game nights, not even necessarily moments where she was involved, but just times when they’re having a good time, relaxed and enjoying each others’ company. (Especially as an empath, those moments are wonderful.)
I also like to think she’s especially proud of Damian’s growth, but I can’t put it down to a Particular Moment...
8. For movie or TV muses, what is a scene with your muse that you hate? Why? Can you show a screenshot?
(So... Suicide tw on this one. Thanks, JLD:AW.)
Seeing her in pain and struggling and suffering always pierces the most tender and sensitive parts of my heart... but that moment... that scene, the one we've only GLIMPSED, in previews no less, from Justice League Dark: Apokolips War. Where she's on her knees, and she's holding something to her throat... and she pulls back... and she's legitimately genuinely right on the precipice of committing suicide? That has shaken me more than any self-deprecation or guilt or ostracization or loneliness from her ever had before. I don't "hate" it, but gods, it hurts, knowing she was right there, and ready to do that. Because you only actually DO that when you're so destroyed and hopeless and agonized and empty that there isn't any room for hope or recovery in your mind, and it just.... It struck a personal chord in me, let's just say that. ;; I only have Guesses about why she's so ready, but every single one of them just HURTS so MUCH. Whatever it was, it hurt HER so much! Gods. I'm trembling. I just... well I hate that she was so broken, she felt like that was the answer.
(okay.... tw over.)
9. For movie or TV muses, what other character played by your muse’s actor/actress has a lot in common with your muse?
I'm not enough of a TV person to know what else Taissa Farmiga has been in, unfortunately. I know she's done some work in the horror genre, but that's it.
10. For book muses, what is your muse’s favorite scene? Why? Can you provide a short excerpt?
11. For book muses, what is a scene with your muse that you hate? Why? Can you provide a short excerpt?
12. For book muses, what other character from a book or book series has a lot in common with your muse?
13. What canon character do you really wish your muse could interact more with?
Within canon, or within RPs? Because within canon, I'm looking forward to seeing how she interacts with John Constantine. So much. And, I won't lie, I'm desperately curious to see if/how she has any further reactions with Clark, after that devastating life-saving moment we saw in the previews...
~ As far as RPs though, more interaction with the other Titans would be great. Warm-and-fuzzies and camaraderie. Though, as an OC creator, I'd also love to give more love to other OCs?~ I love learning about All-New Characters! I love exploring Raven's interactions with someone she's never met before; someone I know nothing about! And as a writer, I love giving others the opportunity to explore and develop their characters. c: It's a bit of a broad stroke, but it's no less true.
14. What is your ideal AU for your muse?
I actually... don't do AUs? I mentioned my fondness for canon, but, heh, this 'verse already feels like a bit of an AU to me! (I've spent nearly 2/3 of my life loving on the '03 cartoon and the 80's comics, so this DCAU-verse Raven was a whole new constellation of my favorite traits! Plus some younger, softer, vulnerable traits that I also love, and entirely new character dynamics with the new team. Even a whole new sHIP???) Anyways, I guess my point is, this already IS my ideal AU for Raven~
15. What plots/interactions leave you feeling protective of your muse?
Bold of you to assume I'm not ALWAYS feeling protective of her. But anything that hits a vulnerable spot for her, particularly in the spots I can relate to her on... (Which are a lot of them, honestly, but some hurt more than others.) I called her "my little soul-sister" today, and I meant that with every fiber of my being. So seeing her hurt? Protective Mode: Auto-Engaged!
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