#also the campaign i am playing is wild mix between implied setting of mausritter and forgotten realms
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Solo roleplaying grants instant gratification if compared to amateur writing, despite seemingly having a lot in common.
If I was writing some cheap fantasy this night, as I sometimes do, I would be thinking about originality and style and characters and other things that make good piece of art.
But if you have dice and some oracles of your choice you can just have fun with little guy that is your PC (or PCs) and your world by stacking tropes from your favourite media together and seeing how will it develop due to dice rolls, because you yourself have no idea what happens next. And nobody cares that story sucks, that characters are cardboard and that "prose" is as bad as in children's fairytales, as long as you have fun.
And if you are simultaneously creative and honest with yourself, you can even challenge yourself intellectually.
#also the campaign i am playing is wild mix between implied setting of mausritter and forgotten realms#and i am using my own frankensteined system more polished version of which i may publish someday#solo ttrpg
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