#also slightly new artstyle yay
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chuuniebun 18 days ago
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I AM COPING WITH OUR CURRENT SAKURA MIKU-LESS SITUATION.
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pixelatedbugs 1 year ago
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just completed neutral route! big huge spoilery ramble below summary: definitely recommend playing neutral route because holy shit wow. plus you get some new dialogue and stuff from other characters which is cool
I thought Martlet picking up the determination syringe was an aborted genocide only thing but she had it and i was only level 7...she throws it away of course but it still kinda shocked me. She was already ready to kill Clover if they did anymore violence, even if she changed her mind in the end. And then Flowey just kills her-
Really interesting to me that when Flowey doesn't intervene clover just stays with Toriel. I feel like Clover had a hard life on the surface (based off of Star's couch bringing "unpleasant memories", mainly) I feel like deep down, they wanted comfort. They came down the mountain to find the 5 missing humans but they forgot about that in exchange for Toriel's comfort. A home. They're just a kid. man..
The boss..fuck. I knew it got scary because I accidentally spoiled myself on a few things but wow I was not ready. it really emphasizes the fact that Flowey has complete (not counting the player) control over what happens to clover. Speaking of that, that one scene at the end where Flowey looks directly at the screen..wonder if he realized that him and clover aren't the only ones here. T- DON'T DO THAT CREEPY LAUGH sorry was typing this while watching the credits anyway..
The fight itself was AWESOME. Super creative, the sections where you have to avoid Flowey's vines like Undyne's spears was amazing. The attacks were...creepy as hell Flowey with Humanoid Eyes will stay in my mind for a while. And that's a compliment, the horror factor was nailed here. The battle box lines too. "Clover wants to cry but they don't have eyes" wow! fun! jesus christ. The intermission(?) between the phases. All the other final bosses showed memories of the characters, so it makes sense Flowey would also get those! I'm...not entirely sure what most of it was about besides the part where Asriel first awakens as Flowey ("mom..? dad..?") but holy shit the mountain of dead Floweys was horrifying. Every single reset...damn. Its more likely that Flowey was created a bit before frisk fell, not clover, at least in undertale canon. But still, it really puts into perspective just how many times he died, over and over and over. Plus I'm inserting UTY into my headcanon anyway at this point lmao. oh yeah and then we're in Snowdin! yay it's Martlet! she's speaking slightly weird but I'm sure nothing bad will happen Uh Oh
The second phase is just, really, really good. I didn't expect anything to match Photoshop Flowey but this? Pretty much does it perfectly. i love the different artstyles for every different phase rather than theming around the different souls too. The clay one got me very close to becoming the joker fuck that one
I'm wondering what would've happened if i exited the game at some point, maybe ill redo it later. But yeah, awesome boss, awesome route, definitely go play it yourself. You can just kill like 1 monster and you'll get it i think. ignore the fact that i killed way more than one monster i needed the health ok
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eradicatetehnormal 2 months ago
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Just Finished P3R Yesterday
I say it's a solid remake. It's a pretty similar experience to the original, that being a mindless grinding game, so I'd say it's not for everyone, but it is the highest-selling Persona title, so I guess it is. Persona 3 is my second favorite of the modern big 3 and while I like the remake, it hasn't changed the placement. I did appreciate some of the new stuff added, mostly the link episodes. Junpei is my favorite Persona character alongside Aigis, so it was nice to actually spend time with him. Too bad the MC can't play that game of catch.
While my overall feelings about Strega didn't change, I do appreciate that they at least got more scenes. I find Takaya to be as annoyingly edgy as ever, but I did feel slightly more endeared towards Jin. I felt a bit more comradery, so I guess that's worth something.
Probably the biggest noticeable change was that all the social link ranks are voiced now, which I liked. It made characters that were underrated like Yuko, way more popular. Yay, second best girl (second only to Aigis)
With the gameplay, a lot of people were saying the game was super easy and the main reason for that was the theurgies. I personally liked the mechanic because while the game was easier, it did speed things up, and Tartarus can already be a slog to get through, so something like that was welcome for me. What did not like was you being able to enter the monad without defeating the reaper. In FES, unlocking the Monad felt like something special, a reward for defeating one of the hardest enemies in the game (unless you finished the emperor social link, which I didn't), in Reload, the only reason to fight the reaper is to grind off exp once you've hit level 90 or over, which is a little boring after a while.
Lastly, everyone has their own feelings on how the game looks, personally, I think it looks great with the exception of one thing...That Nyx fight is hideous, which sucks since it's one of the high points in the game (as long as you're level 99 like I was. IDK how you could stand that boss if you're any lower than level 90). A lot of people said that they don't like the lack of 2D cutscenes. Aside from not being able to see Aigis cry, I actually think the 3D cutscenes get the job done well. Does the MC's Awakening have the same sauce as the old one?, and admittedly I do like the original P3's artstyle better, but none of this makes the scenes bad and I still felt things.
Oh. also, main selling point of the game for me, doomed yaoi, I loved Ryoji.
Overall, a solid 9 out of 10 experience. I feel like a lot of people will tell newer players to play fes, but personally, I think P3R is a perfectly good introduction to Persona 3 and the modern Persona games.
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