#also pls check out our convention tumblr
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edenfire · 8 months ago
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🪽🎀 angel, baby~🎀🪽
this was just meant to be a cool down doodle, but here we are XD angel dust has taken over my life💗💞🌸
also pls check out @hellbentcon if you haven't already👀🙏
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maplerosekisses · 5 months ago
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I was reading your tags on that post and WHAT THE HECK, YOU WERE AT DASHCON??
pls tell me everything
Lol, you're probably going to be disappointed, I'm afraid. I don't have the juicy stories for you.
Dashcon is one of my favorite memories and one of the best convention experiences of my life. Here's a post I made about it at the time.
I was around for the Friday night donation thing but I stayed outside the room with my friend Jenn, standing there in our dresses because that was supposed to be the formal dance, wondering what we should do, and eventually going to check that our hotel room was guaranteed regardless. I don't know what was said inside, because we both felt that going in wasn't a good idea.
I was also in the panel room waiting for Nightvale for over an hour while the cast was arguing with staff about payment, which was not properly explained to us when the staff member finally told us that the show was cancelled.
Those were disasters, but I've had more annoying-in-the-moment experiences at my own local con (not bigger actual administrative disasters, just things that were more frustrating to me as an attendee)
I don't know anything about the person who peed in the ball pit but I do know a lot of the rumors about panel topics and content were lies. I know some invited guests had bad experiences with travel compensation and some people only bought a badge (an expensive badge) for the Night Vale show and were left with nothing. I also remember on Sunday morning I was approached by a very sweet Cecil cosplayer who liked my wtnv shirt and wanted to let me know they were putting together a fan panel to replace what was supposed to be a cast q&a shortly. I didn't attend because there was another panel I wanted to go to, but I kind of wish I had.
I got to meet up with one of the best friends I had made on Tumblr and we had the cutest emotional airport meeting hug. I was first introduced to @my-graceless-heart during a panel hosted by the same friend and I would not have survived the fall of 2015 without them. I have one of their books on my shelf now, and on my purse at this moment I have a pin that a con buddy gifted me when I lost my favorite Sam Wilson pin on Sunday of the con. I bought more art at Dashcon than I had at any previous conventions combined.
The panels I remember most vividly happened later in the evening, and the lighting in the panel rooms wasn't great, so those memories are soft and almost cozy. There actually weren't that many people at dashcon, so the panel rooms weren't overfull and conversations were easy to participate in. Every panel I attended was fun — I've never had that experience at another con.
My local convention, which I do love, is technically an anime convention. And every year (I haven't attended since 2019) I encountered people I find extremely uncomfortable to interact with, who I might even feel unsafe with in a less public place. Every person I talked to at Dashcon was kind and fun and I felt at home around them.
Dashcon had some of the worst administration of any fan convention, probably ever, and a lot of people had terrible experiences that I don't want to invalidate. But it also had some of the best panels, best artists to buy from, and best attendee behavior of any convention I've ever been to. Those memories are precious to me and if I had a choice to go back and do it differently, I would not change into my prom dress on Friday night, I would stay out of the dashcon tag on my phone, and I would guard that Sam Wilson button with my life, but I would absolutely choose to do the rest all over again.
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stellar-0 · 7 years ago
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Anuchard: devlog ~02 - changes
Happy New Year 2018!
a new year, and a second devlog! it’s been a while, but i wanted to do this more often actually so i don’t have to summarize so much stuff. 
short brief if you’re feelin’ lazy to browse the first one, it’s a roguelike dungeon crawling + boss-feeding game + action combat. (???)
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“so this is a dungeon crawling action game, and you have beat monsters in the room to proceed, usually we got the boss to kill in the end of the floor, but in Anuchard, we feed the boss to win. yes the boss need to be FED”. 
pls click “Keep reading” to continue! (just had to shorten posts so it doesn’t flood tumblr’s dashboard/ reblogs)
those lines were used to describe our project to people playing our demo at conventions. 
on last year’s showcase, we could only provide the combat part of the game (which has no procedural system yet), people said they’re mostly interested in... grass cleaning orz. and lot of people said the movement’s too heavy or rigid. well it was our first intention to make the weapon feels heavy, but i realized it was not intuitive enough to understand our vision (the frame count is low, the weapon doesn’t look heavy). lot of them even asked if the MC’s weapon is a broom, haha.
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^this was a raw footage video we had submitted to Bitsummit5, didn’t get selected tho^ it has been exactly one year.
we then thought about how our project doesn’t have any unique selling point. then Rico, had inspired by clea’s interest on making non-violent or non-competitive games, finally proposed the idea of Boss feeding. we cook for the Boss to win them, that’s it! 
the time we mentioned about planting, cooking and feeding the boss to our random audience (and one senpai in Bitsummit5) i noticed a slight smile of curiousity and interest. i think “oh! this might be our key gimmick.”
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the feeding mechanic’s not tested yet so... let’s wait a bit more.
we’ve been on and off, and some burnouts, scheduling, design, financial problems and stuff. 
our team is still the same from the start; 3 persons. Me (Laz) on graphic, Rico on code and clea on audio. we were trying to pull this off with smaller team than the usual. also were trying to make it quick, but turns out rather impossible because we’re inexperienced to deliver some new things we never make (bad pre-production phase, duh).
Discarded or Suspended Features
overall we’ve been progressing and through numerous design changes, some interesting stuff are deleted too.
here are some review worthy list of canceled or suspended features:
Bad Ailments
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there was an enemy that leaves trails that slow player. it was implemented, and had planned to make poison too. but we decided to store that, and instead, we put more types of enemy. speaking of enemy types, here are the current list:
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but i’ll cover about enemies next time.
Seed and Dungeon Planting
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if you have watched the first video, there was a moment when the player is able to plant a temporary assisting “obstacle” inside the Dungeon, you get Seed and plant it right away-- or we save it later for planting in the Orchard (hometown). 
discarded for now along with the Seed system, since we need to simplify things.
Obstacle: Bomb
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was actually a great tool, but for a tight battle, the control is still too complicated. we might reuse the bomb mechanic for enemy tho.
Garen Charge Attack (OP)
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(League player anyone?) this was most satisfying OP move. most of the players on showcase day were overusing this move to clear the levels. discarded because we need to nerf MC’s base ability, because we need to implement food buff.
Phonecall Food Ordering
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order food from the Orchard. this might be the latest thing got discarded. (tumblr can’t accept more video so i got GIF for ya)
discarded because now we’ll bring the foods to Dungeon ourselves.
extra: fun phonecall sprites XD
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that’s all for now. please do wish me discipline and prosperity to write blogs more regularly.
check out other posts about Anuchard!
useful links:
dev hashtag on twitter: #anuchard
twitter: @stellarnull 
tumblr blog: @stellar-0
Rico’s twitter: @ricolemba
clea’s twitter: @clealeshlick
my twitter: @lazcht
Ciao!
~ @lazcht
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