#also partially inspired w fantasy where magic is just “focus and imagine and it will just work uwu”
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Been seeing ppl on reddit argue about magic in fantasy for a while and I don't want to lose 3 hours bickering over there but I have *thoughts*
By now hard and soft systems are pretty well known but people ague againt hard systems because it "takes away the, well, MAGIC of magic". I think people aren't considering tone and the overall goals of a work and are conflating personal taste with truth again.
In my mind it really depends on the above though. Say you are Hoffman writing The Golden Pot. You want your work to be dreamlike, ethereal, like a half remembered song. Everything operates on dream/fairytale logic and emotion is reality. You should absolutelt NOT explain magic. It should be a strange force adhering only to narrative and emotional forces.
If you are writing a magical realism piece, like One Hundred Years of Solitude, the magic again is there to emphasize the absurdity of reality people at the time faced. Explaining anything takes that away. Same with horror or something like Metamorphosis. You don't know why this is happening and that means you cannot stop it or it doesn't matter how it happened, only the consequences.
Then there are more classical fantasy stories like Lord of the Rings. Magic is something ancient and grand and mysterious.... and none of the hobbits have it besides stray magic items. That is what people miss, I believe, when using this example. Gandalf isn't our pov character. Most characters there do not have magic or only have limited magic w very specific limitations, tools essentially. So we can follow along and anticipate how these will be used. There is big, scary, unknown magic, but it is usually something used by the opponents or characters that come in and out of the narrative. And I think that's a good balance! Its fine that we dont know the science of magic, because we understand enough when we need to, we can make predictions and there is enough wiggle room for something like Gandalf the White to happen. A looot of fantasy had followed this setup: the mc has only a few well defined spells and magic items, the world has more deep magic.
But, I personally do like harder magic, if the mc is supposed to be a wizard (or the equivalent). I would call most battle shonen hard magic (I think this is where ppl might want to kill me) becauss in a good battle shonen we know what everyone can do and we can plan along with the characters and predict how the fight will go. When a problem is solved in an interesting way we can go "I should have seen that comming!"
In BAD versions people yell really loud and whoever yells loudest about friendship (once we wasted enough screentime to call the third act done) wins. And this here is my problem. Because I have seen stories where characters do the same with magic and it breaks my immersion. When magic used by the mc can suddenly do anything and everything what is the point? I'm no longer following a story w interesting twists and turns, Im waiting for the author to say "ok thats enough we can push the win button now". And listen, obviously its a made up story, none of this is real or matters, but its the authors job to keep the illusion alive that it isnt.
This is different from creating a mcguffin that can do anything once and having a quest about it, there getting the item is the challenge, not using it.
And a system being hard doesnt mean we need to know the science behind it, just that we need to know what it can do and the limits. In avatar they can manipulate the elements w martial arts. Period. Why? How? The spirits said so. Most ppl fuck up hard magic imo by starting to write a thesis about magical physics or overcomplicating it instead of taking 1 simple idea and exploring all the cool things that it can do. Witch Hat feels super magical and yet all there is to magic is drawing magic circles and we actively learn how to draw them in the series and the way the characters problem solve w magic and their try-fail cycles are super fun!
The point of this ramble is that I need structure that fits the narrative goals of the work. If we're doing a dream like narrative throw away explanations. If Im a wizard playing mind chess w other wizards you better tell me what chess pieces we have.
#also partially inspired w fantasy where magic is just “focus and imagine and it will just work uwu”#ok but thats boring to me#gimme a price#gimme something that differenciates a novice from a master#then again some retro fantasy has some reaaaaal big “chosen one w 2 weeks of training defeats everyone” problem
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