#also not to be a film nerd on zelda-sideblog but this is why Age of Ultron doesn't have the same effect as the original avengers
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botwstoriesandsuch · 4 years ago
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The reason aoc had no stakes is cuz even if we lost link would just take a nap and then wake up and murder ganon with a stick
Ok I recognize that this is a joke and I love you good job have a lil kiss *mwah* nice joke nice joke but also I am in MAJOR WRITING MODE which means that I am prompted to write essays on the storytelling process at the flip of a switch and buddy, pal, chum, mate, this is a major switch that has been flipped
Because it gets on my nerves, it’s one of my BIGGEST PET PEEVES of ALL TIME, I abso-fucking-lutely DESPISE, when people think that stakes is equivalent to life and death. I just hate it, it makes me seethe to no end. I could grip the clouds from the heavens, and my rage would make it rain upwards.
People who think stakes is just about winning or losing or living or dying, I will stake you, I will do violent crimes. You wanna know why those big superhero movies like Justice League and what not don’t work? It’s because it thinks that big giant death armies are meaningful stakes. You know stuff like Civil War, or hell even shows like Attack on Titan or Gravity Falls work? It’s because it’s stakes exist both externally and internally, and the consequences of actions exist beyond just living or dying or winning or losing.
Listen to me very closely. The reason Age of Calamity has no stakes, is because you don’t care about the characters. It’s not because of the timelines, or resurrections, or whatever whatever, no. It’s because you don’t care about the characters.
Now Ashshshshsh, yes you love your bird and fish husbands and wives very much ok yes I get that, I do too. BUT, BUT, when you look at this from the storytelling perspective, like thinking from the perspective of someone experiencing the story fresh for the very first time, with or without botw context. You did not care about the characters, you cared about the ending. That is why there are no stakes. 
Why the fuck do you care if Teba dies? Like, sure, if Teba dies, you are sad, the character that you love is dead, you might even cry! But why do you care, what are the consequences of his death, what happens if he dies, what does he, on a character level lose?
What you’re typically supposed to do to get your audience to care, is establish a character, develop them, then give them a goal and a need to attain that goal, a good goal or motivation that affects a character both externally and internally, and then when the conflict or battle comes up, you’re left with that feeling of “oh no, I really hope this character wins, because otherwise, [insert something] happens, and I don’t want that.” That’s what stakes is, in very broad concept. 
That’s why living and dying is a form of stakes, but it’s not the only one. “Oh no, this character is hurt, I really hope this character wins, because I like them, and I want them to live.” That’s you stakes. Same idea with winning and losing. “Oh no, this character is losing this volleyball match. I really hope this character wins, because they’ve worked hard to reach their goal, and I don’t want to see that go to waste.” Okay, great. 
Now the PROBLEM is, those concepts are overdone to the point of extinction, like it’s arguable that the stakes of living and dying just doesn’t exist as a strong good form of stakes in media anymore. Whether by symptom of plot armour, of predictable writing, or the establishment of modern tropes and clichés, blah blah blah, you can’t solely rely on those ideas for stakes. ESPECIALLY in the realm, of video games. I don’t need to spell out the whole living and dying aspect of it right? And the winning and losing stakes goes out the window because that concept has an entirely different meaning and tone when the player is the one in control. Essentially what I’m saying here is, on a character level, you can’t rely on those ideas as a sense of stakes because it just doesn’t have meaning. But the thing is, Age of Calamity does rely on it. And it SOME aspects, it worked. 
You have experience good stakes in this game before. You’ve probably done it on some crazy tough side mission or some interesting self-made quest to find yourself that last raw bird wing to finish up that upgrade. You yourself struggled, and understood the journey that you went through, the time that you invested to make yourself better (as big or small as it may be) at the game, and you eventually beat that level, or found that item. And you were genuinely relieved and happy. Whether you realized it or not, you were on the edge of your seat, intently focused on the task and “battle” at hand, you were invested in yourself, and the effects of the outcome of your struggle. That’s what good stakes does. That’s why so many videogames have impactful story telling.
But listen here, the reason you only experience those good stakes through the gameplay, is because you don’t need to put in the effort to care about yourself. You’re you! You know yourself, you played out your motivations and struggles. That all happens without the games help. So now the issue becomes, you need to emulate that same feeling for the story world and it’s characters. And Age of Calamity just puts in none of the meaningful work to get you care about the CHARACTERS on a CHARACTER LEVEL. It relies SOLEY on the work done by Breath of the Wild, with the exceptions of maybe Kohga and King Rhoam. And also Sidon is an exception in the sense that his relationship to his sister is a pretty decent stake (but tbh the bar is VERY LOW)
We’ve established how the stakes of winning or losing or living through a battle don’t have as much strength as motivations or stakes in this game. So, knowing that....Name Daruk’s motivation. Name a true and honest reason why Zelda shouldn’t die. And don’t tell me that “because it would make the other characters sad” because that is just a reaction to events (based on the characterization and writing work done by AN ENTIRELY DIFFERENT GAME cause again Hwaoc doesn’t character develop for shit) being sad isn’t motivation, or stakes. Being sad is a normal human reaction to anything ever, it isn’t anything new, and by god it doesn’t inherently impact the world or story around you.
You know what would have been good stakes? If Age of Calamity developed the New Gen Champs a bit more and maybe one of them could say something like, “I feel it’s my duty to help stop the Calamity, because the fact that I time traveled here means that I have a big responsibility, and if we lose then I’m a failure in both this time and my own. So I need to step up to the plate that has been set for me” or something something. Or, and this is a big one, give ASTOR something to do (because stakes is inherently about CONFLICT and you can’t have good internal and external stakes when there is nothing to CONFLICT with the other characters) let Astor be like “This world doesn’t deserve to go on, humanity has made too many mistakes, I was abandonded as a child, the King murdered my mom, I need power to get revenge, or to revive some dead family member” blah blah blah pick one of the clichés but at least it would be SOMETHING. When motivations conflict, that’s what gets you to care about characters, because then it’s not just about living or dying, it about the effects of that death, or that loss. If this character dies, they died believing a lie, or believing they were a failure and I don’t want that. If this character is defeated, they won’t get another chance to save the people they care about, and I don’t want them living with regret. These two characters have sympathetic goals, and I can see the points that both sides have with their motivation, but I also like them so I don’t want them to die, oh no, what’s gonna happen. 
If you don’t CARE about the characters, and their goals, if the only thing that’s keeping you awake at night about them living or dying is “I like them” then there is something wrong. 
You didn’t finish Age of Calamity because of the characters, you didn’t finish it out of an honest desire to see these characters reach their goals. MAYBE there’s a connection you had for Zelda, but honestly compared to Breath of the Wild, it’s nothing. You finished Age of Calamity simply out of curiosity to see what happened at the end, to see what your efforts of gameplay lead up to. You had no actual character arcs to latch onto or care about, which means you had no expectations or desire to see how they would play out, no STAKES no INVESTMENT. Which means live, die, resurrect, or perma-death as you see, you’re not invested in the characters, your invested in the time you put into that media. 
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