#also losing an action turn can destroy your party if theres a lot of enemies
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caprice is now a level 6 bard/level 2 monk, with the helldusk gloves that add necrotic damage on unarmed attacks (along with a chance to inflict bleeding), as well as boots that give lightning charge upon dashing, and the jolty vest thing that shocks melee attackers using lightning charges. still dual-wielding hand crossbows for long range combat, and i took the dual wielding perk that increases AC. im dying a lot less partially bc ive learned how to better economize combat actions also.
gave karlach the dual wielding perk to increase her AC, and conversely am having lae'zel use two-handed weapons this time. kinda evens things out that way too, cause lae'zel has the extra action skill so she doesn't really need the offhand weapon attack. astarion kicks ass with the shrieking sword and the AOE saving throw penalty is extemely useful for bard spells.
(side note: the intimidation bonus from the durge origin pairs very well with performance/deception/persuasion bard bonuses.)
OH. something i noticed: caprice can't melee dual-wield with anything larger than shortswords, scimitars, or daggers. i suspect this is connected to being "small" instead of "medium" sized, as astarion does not have this problem and he has the same strength score (8). i don't care either way bc of my focus on unarmed strikes but that's still interesting. edit: wait nvm it's bc i didn't take the dual-wielding perk.
#i still dont really see the utility of a lot of the spells that prompt saving throws and require concentration.#theres so many points of failure and the enemies youd want to immobilize the most#are the ones most resistant to charisma checks wisdom checks etc#also losing an action turn can destroy your party if theres a lot of enemies#tashas hideous laughter is good cause its not limited by enemy type the way hold person and hold beast are#altho i think it requires an intelligence of 5 or above.#newt needs a text post tag#newt plays bg3#at some point in the future i might redo a shiv playthru just to refine his druid battle style#i think i relied a bit too heavily on melee attacks with shiv instead of utilizing cantrips.#even with the circle of spore health buff he did not have the hp to constantly smack enemies with a quarterstaff#maybe i could have taken a lower charisma score and gotten higher wisdom earlier?#dont think multiclassing would have been the way to go for shiv#edit: level 2 monks get a movement speed bonus which is GREAT cause deep gnomes#have a starting movement speed of 7.5m and theres better uses for misty step clothing items
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