#also klavier gavin down horrendous what is new
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samsketchies · 2 years ago
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bro is flabbergasted
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So why do I think Dual Destinies is a dogshit game @elzux?
It all boils down to one very simple thing - almost nothing about the game feels like Ace Attorney.
I think the first important thing to note here is that by the time Dual Destinies came out, Ace Attorney had been my special interest for over 5 years. I was extremely familiar with the original trilogy, as well as Apollo Justice and both Investigations games. At that point I didn't dislike any of the games I had played, Apollo Justice was my least favourite but I still loved the game a lot.
Now to the meat. Why doesn't Dual Destinies feel like Ace Attorney? Let's break it down.
The dialogue - lacks the usual humour and snark. The game can't keep me focused on the dialogue. In a game where reading the dialogue is required to play the game. The dialogue is so, so boring and often nonsensical that I found myself skipping huge blocks of text, just because I either couldn't or didn't want to read what was going on. It's a massive drop in quality in a series that is known for its top tier dialogue, which usually effectively furthers both the plot and the characters. Here we instead have dialogue that feels like someone who only knew Phoenix Wright through early 2010s Youtube memes had written it. My favourite example is from DD-1 where Phoenix's inner dialogue reads (Noooo, come back my beautiful contradiction!). First glance, it's okay. Maybe even funny. Second glance, hold up. Phoenix would never think that. He might have used this as a punchline after 4-6 text boxes of lamenting, not just as a single one sentence reaction to one Objection by Payne, of all people.
The characters - closely tied to the dialogue. The returning characters don't act like themselves. The new characters are paper thin and without agency. The side characters are so boring I still barely remember anyone's names. Phoenix is stupid. Why is he stupid? Phoenix is goofy, yeah. He's a silly little guy. Sometimes he's slow, although his literal character arc of the first 3 games is becoming The Best Attorney Ever. He can't be stupid 10+ years into his career. Especially remembering that he JUST tried to reinvent the entire court system in his country (more on this later). That's simply not something an idiot or an incapable lawyer fucking does. Apollo isn't Apollo. He's given three new backstories here and in result, Apollo Justice ceased to exist. He was kind even if a little sarcastic, he was unsure about himself, and he was so willing to learn. And here? Here he's just a mean prick and a know-it-all. Yeah okay he's traumatised yadda yadda then why is he like that in DD-2 as well? You know, BEFORE his bEsT fRiEnD died? Also what fucking best friend? How about you talk about his mother instead? Why turn his cute speech patterns into some traumatic goddamn mess? Literally no one asked for that. Athena is an awful character for the first half of the game, then gets some meat, and is then devolved back to 0 by giving all her agency to Simon Blackquill. Amazing. THIS is the game series praised for its strong female characters? Give me a break. I don't know anything about Athena except that she's a polyglot and has PTSD. That's not a character, that's a plot device. Simon Blackquill is kinda okay but he's also the first major overstepping a line Ace Attorney does. His character is too ridiculous. Why is a death row convict a prosecutor. Even within the AA universe it just doesn't make sense. He's just too much. Bobby Fulbright/Phantom is the 3rd worst character of the entire series. Where is Klavier Gavin. And let's talk about character designs while we're here! They're awful! Not only are the 3D models ass, but Pearl Fey's aged up design is fucking horrendous! Also this is the first game that really feels like it was made for cosplayers. The characters don't feel like characters anymore. This is an anime convention in a courtroom, now.
The plot - again closely tied to the dialogue as dialogue is the main device used to move the plot along in Ace Attorney. It fucking sucks. The cases don't make sense. It's a trend started by AJ, but DD takes it a step or a hundred further. Every case is so deeply uninteresting that even after having now freshly played the first 2 cases, I couldn't really summarise their plots for you. Where's the motivation, or the motive for that matter? Who cares? Who are these people? The only interesting case is the last one, and it's only interesting because of the last half of it. That's where the game peaks, I'll admit it's even good for a moment there. Then it's of course brought down by the whole Phantom thing (refer to section "The characters"). It's so one-dimensional, something Ace Attorney has barely ever been before. It's like Berry Big Circus: The Game. I'm miserable writing this thinking about how I still have four more cases of this to go. But most importantly: WHY give Apollo all these fucking backstories? And WHY erase everything Phoenix did in AJ? Where's the jury? Why was it buried? What happened? What? Where's Klavier Gavin?
The game mechanics - this is huge. First off, let me go back to the beginning where I said by the time DD came out, I had already made Ace Attorney my entire personality. I knew those games through and through. There's this very specific Ace Attorney logic that one either has/learns along the way or doesn't. Like when you're cross examining and you can Just Tell what to press, or what to present, even if you're not entirely sure why. The games are intuitive, so to speak. Well, not DD! DD remains the only game in the series beside PLvsAA where I have to look up stuff in a guide or save scam to save my ass. DD diverts from the AA logic so much that playing it doesn't feel like Ace Attorney. I can excuse PLvsAA, it was a PL game to begin with so I can understand why sometimes the writing would be lacking, but the 5th installment of the main series!? No way. Also, the mood matrix is easy and stupid and comparable to how Pokémon for the past 10 years has tried to one up itself with each generation when there was no need. Mega evolution was great, why would we need all that other shit. Magatama was great, we don't need Perceive or Moods or Seances. Fuck you. Sorry I'm getting really riled up now. And finally, of course, the elephant in the room. Why. Why can you not examine each location? What? What the fuck? That's where the best dialogue happens. That's where you build the characters you fucking morons. In the background. That's why we have the entire stepladder thing. You can't just take that out. The moment I realised they had done this I lost all hope for the game and haven't seen it since. But Unski, there must be something you like about Dual Destinies, right? It can't all be that bad, right? Right?
Correct. Here's an exhaustive list of all the things I liked about Dual Destinies. -The OST was only the 3rd worst in the series. This isn't entirely on the composer though, it's also that while I like the orchestral arrangements well enough, they just don't quite hit the intensity I fell Ace Attorney deserves. Yes this includes DGS. -Speaking of OST, probably the best Truth theme of the series, and also some of the best Reminiscences are here. -Aura Blackquill is a solid good character with an interesting backstory and her own agenda. She is easily my favourite character in this game, and A tier in the over all series as well. -Phenomenal, haunting artwork. If you've played the game, you probably know which one I'm talking about. -Sometimes the cutscenes weren't entirely awful. -They brought back the black Psyche-Locks. If only they could have done that on someone more meaningful.
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