#also in general I feel like in comics fore very example of This you have. You can easily find just as many directly
Explore tagged Tumblr posts
communalmenace · 2 years ago
Text
I have read one (1) Scarecrow comic, as an honorary Scarecrow enjoyer, and that man literally tried to shoot a sleeping baby.
Girls what are we talking about. Do we think the poison he is dumping into the Gotham City water supply right now as I type this will magically exempt all children who pick a bad time to have a bath? Do we think all Rogues only go after the Bruce Waynes millionaire capitalists and other "objective" scum of the city who definitely deserve it?
Tumblr media
Like...
????????????????????
2 notes · View notes
ciathyzareposts · 6 years ago
Text
The Sierra Discovery Adventures
Among the most rewarding hidden gems in Sierra’s voluminous catalog must be the games of the Discovery Series, the company’s brief-lived educational line of the early 1990s. Doubtless because of that dreaded educational label, these games are little-remembered today even by many hardcore Sierra fans, and, unlike most of the better-known Sierra games, have never been reissued in digital-download editions.
In my book, that’s a real shame. For reasons I’ve described at exhaustive length by now in other articles, I’m not a big fan of Sierra’s usual careless approach to adventure-game design, but the games of the Discovery Series stand out for their lack of such staple Sierra traits as dead ends, illogical puzzles, and instant deaths, despite the fact that they were designed and implemented by the very same people who were responsible for the “adult” adventure games. These design teams were, it seems, motivated to show children the mercy they couldn’t be bothered to bestow upon their adult players. While it’s true that even the Discovery games weren’t, as we’ll see, entirely free of regrettable design choices, these forgotten stepchildren ironically hold up far better today than most of their more popular siblings. For that reason, they’re well worth highlighting as part of this ongoing history.
I’ve already written about the Discovery Series’s two Dr. Brain games, creative and often deceptively challenging puzzle collections that can be enjoyed by adults as easily as children. Today, then, I’d like to complete my coverage. Although some of the other Discovery games were aimed at younger children, and are thus outside the scope of our usual software interests, three others could almost have been sold as regular Sierra adventure games. So, I’ll use this article to look at this trio more closely — the first of which in particular is a true classic, in my opinion the best Sierra adventure of any stripe released during 1992.
Gano Haine and Jane Jensen
One of the ways in which Sierra stood out in a positive way from their peers was their willingness to employ women in the roles of writer and designer. At a time when almost no one else in the computer-games industry had any women in prominent creative roles, Sierra’s gender balance approached fifty-fifty at times.
Gano Haine, one of these female designers, was also a fine example of what we might call a second-generation adventure designer — someone who had seen the genre evolve from the perspective of a player in the 1980s, and was now ready to make her own mark on it in the 1990s. She took a roundabout route into the industry. A mother and junior-high teacher of fifteen years standing, hers was a prominent voice in the Gamers Forum on CompuServe in the latter 1980s. She wrote extensively there about the good and bad of each game she played. “I don’t think it’s something you do to yourself on purpose,” she said of her adventure-game addiction. “I soon realized that I needed to find a way to make it a profession or I’d starve.” Luckily, Sierra hired her, albeit initially only as an informal consultant. Soon, though, she moved to Oakhurst, California, to become a full-time Sierra game designer. That happened in 1991, just as the Discovery Series was being born.
Everyone among the designers, whether a wizened veteran or a fresh-faced recruit, was given an opportunity to pitch an idea for the new line. The stakes were high because those whose pitches were not accepted would quite probably wind up working in subservient roles on those projects which had been given the green light. Yet Haine was motivated by more than personal ambition when she offered up her idea. One teenage memory that had never left her came to the fore.
I worked a lot in children’s summer camps. There was a beach where we took the children every Wednesday, a beautiful beach, with rocks and glittering sand. I remember once we sat on the rocks and watched a whole school of porpoises jumping in the waves.
Anyway, the next season when we went there, the whole beach was covered with litter. As I walked down to the water with the kids, I looked down, and there was human sewage running across the sand and into the ocean. To see that beautiful place trashed was tremendously painful to me.
Thus was born EcoQuest: an adventure game meant to teach its young players about our precious, fragile natural heritage. After her idea was accepted, Haine was assigned Jane Jensen, a former Hewlett Packard programmer and frustrated novelist who had been hired at almost the same time as her, to work with her as co-designer. This meant that EcoQuest would not only have a female lead designer, but would become the first computer game in history that was the product of an all-female design team.
Thinking, as Sierra always encouraged their designers to do, in terms of an all-new game’s series potential, Haine and Jensen created a young protagonist named Adam. Adam’s father is an ecologist who spends his life traveling the globe dealing with various environment catastrophes, and his lonely son tags along, finding his friends among the animals living in the places they visit.
In light of the disturbing memory that had spawned the series, the first game had always been destined to take place in the ocean. Adam gets recruited by one of his anthropomorphic animal friends, a dolphin named Delphineus, to search for Cetus, the great sperm whale whom all of the other undersea creatures look to for guidance, but who’s now gone missing. (One guess which species of bipedal mammal is responsible…) The game was therefore given the subtitle of The Search for Cetus to join the EcoQuest series badge.
Sierra was by no means immune to the allure of the trendy, and certainly there was a whiff of just that to making this game at this time. The first international Earth Day had taken place on April 22, 1990, accompanied by a well-orchestrated media campaign that turned a spotlight — arguably a brighter spotlight than at any earlier moment in history — onto the many environmental catastrophes that were facing our planet even then. This new EcoQuest series was very much of a piece with Earth Day and the many other media initiatives it spawned. Still, the environmental message of EcoQuest isn’t just a gimmick; anthropomorphic sea creatures aside, it’s very much in scientific earnest. Haine and Jensen worked with the Marine Mammal Center of Sausalito, California, to get the science right, and Sierra even agreed to donate a portion of the profits to the same organization.
There’s a refreshing sweetness to the game that some might call naivete, an assumption that the most important single factor contributing to the pollution of our oceans is simple ignorance. For example, Adam meets a fishing boat at one point whose propeller lacks a protective cage to prevent it from injuring manatees and other ocean life. He devises a way of making such a cage and explains its importance to the fisherman, who’s horrified to learn the damage his naked propeller had been causing and more than happy to be given this solution. The only glaring exception to the rule of human ignorance rather than malice is the whaling ship that, it turns out, has harpooned poor Cetus.
The message of The Search for Cetus would thus seem to be that, while there are a few bad apples among us, most people want to keep our oceans as pristine as possible and want the enormous variety of species which live in them to be able to survive and thrive. Is this really so very naive? From my experience, at any rate, most people would react just the same as the fisherman in an isolated circumstance like his. It’s the political and financial interests that keep getting in the way, preventing large-scale change by inflaming passions that have little bearing on the practicalities at hand. Said interests are obviously outside the scope of this children’s adventure game, but the same game does serve as a reminder that many things in this world aren’t really so complicated in themselves; they’re complicated only because some among us insist on making them so, often for disingenuous purposes.
Yet The Search for Cetus is never as preachy as the paragraph I’ve just written. Jane Jensen would later go on to become one of the most famed adventure designers in history through her trilogy of supernatural mysteries starring the reluctant hero Gabriel Knight. The talent for characterization that would make those games so beloved is also present, at least in a nascent form, in The Search for Cetus. From an hysterical hermit crab to a French artiste of a blowfish, the personalities are all a lot of fun. “The characters’ voices and personalities are used to humanize their plight,” said Jensen, “giving a voice to the faceless victims of our carelessness.” Most critically, the characters all feel honestly cute or comic or both; The Search for Cetus never condescends to its audience. This is vitally important to the goal of getting the game’s environmental message across because children can smell adult condescension from a mile away, and it’s guaranteed to make them run screaming.
The techniques the game uses to educate in a natural-feeling interactive context are still worthy of study today. For example, a new verb is added to the standard Sierra control panel: “recycle.” This comes to function as a little hidden-object game-within-the-game, as you scan each screen for trash, getting a point for every piece that you recycle. Along the way, you’ll be astonished both by the sheer variety of junk that makes its way into our oceans and the damage it causes: plastic bags suffocate blowfish, organic waste causes algae to grow out of control, plastic six-pack rings entangle swordfish and dolphins, balloons get eaten by turtles, bleach poisons the water, tar and oil kill coral. In the non-linear middle section of the game, you solve a whole series of such problems for the ocean’s inhabitants, learning a great deal about them in the process. You even mark a major chemical spill for cleanup. The game refuses to throw up its hands at the scale of the damage humanity has done; it’s lesson is that, yes, the damage is immense, but we — and even you, working at the individual level — can do something about it. This may be the most important message of all to take away from The Search for Cetus.
The game isn’t hard by any means, but nor is it trivial. Jane Jensen:
Gano and I are both Sierra players, so when we started to design our first Sierra game, we designed a game that we would want to play. The puzzles in EcoQuest are traditional Sierra adventure-game puzzles, with an ecological and educational slant. You can’t die in the game, but other than that, it’s a real Sierra adventure. Because it is aimed at an older audience, the gameplay isn’t simplified like Mixed-Up Mother Goose or Fairy Tales. The puzzles are challenging, and lots of fun.
Thus the concessions to the children that were expected to become the primary audience take the form not of complete infantilization, but rather a lack of pointless deaths, a lack of of unwinnable states, and a number of optional puzzles which score points but aren’t required to finish the game. Many outside Sierra’s rather insular circle of designers, of course, would call all of these things — especially the first two — simply good design, full stop.
Released in early 1992, The Search for Cetus did well enough that Sierra funded a CD-ROM version with voice acting to supplement the original floppy-based version about a year later. And they funded a further adventure of young Adam as well, which was also released in early 1993. In Lost Secret of the Rainforest, he and his father head for the Amazon, where they confront the bureaucrats, poachers, and clear-cutters that threaten another vital ecosystem’s existence.
With this second game in the series, Sierra clearly opted for not fixing what isn’t broken: all of the educational approaches and program features we remember from the original, from the anthropomorphic animals to the recycling icon, make a return. There’s even a clever new minigame this time around, involving an “ecorder,” a handheld scanner that identifies plants and animals and other things you encounter and provides a bit of information about them. So, in addition to hunting for toxic trash, you’re encouraged to try to find everything in the ecorder’s database as you explore the jungle.
Unfortunately, though, it just doesn’t all come together as well as it did the first time around. Jane Jensen didn’t work on Lost Secret, leaving the entirety of the game in the hands of Gano Haine, who lacked her talent for engaging characters and dialog. She obviously strove mightily, but the results too often come across as labored, unfunny, and/or leaden. (Haine did mention in an interview that, responding to complaints from some quarters that the text in Search for Cetus was too advanced for some children, she made a conscious attempt to simplify the writing in the sequel; this may also have contributed to the effect I’m describing.)
The puzzle design as well is unbalanced, being fairly straightforward until a scene in the middle which seems to have been beamed in from another game entirely. This scene, in which Adam has been captured by a group of poachers and needs to escape, all but requires a walkthrough to complete for players of any age, combining read-the-author’s mind puzzles with the necessity for fiddly, pinpoint-precise clicking and timing. And then, after you clear that hurtle, the game settles back down into the old routine, running on to the end in its old straightforward manner, as if it nothing out of the way had ever happened. It’s deeply strange, and all by itself makes Lost Secret difficult to recommend with anything like the same enthusiasm as its predecessor. It’s not really a bad game on the whole — especially if you go into it forewarned about its one truly bad sequence — but it’s not a great one either.
The poacher named Slaughter has a pink-river dolphin carcass hanging over his door, book stands made from exotic horns, a jaguar-skin rug on his floor, and a footstool made from an elephant’s foot. Laying it on just a bit thick, perhaps?
And on that somewhat disappointing note, the EcoQuest series ended. The science behind the two games still holds up, and the messages they impart about environmental stewardship are more vital than ever. From the modern perspective, the infelicities in the games’ depiction of environmental issues mostly come in their lack of attention to another threat that has become all too clear in the years since they were made: the impact global warming is having on both our oceans and our rain forests. This lack doesn’t, however, invalidate anything that EcoQuest does say about ecological issues. The second game in particular definitely has its flaws, but together the two stand as noble efforts to use the magic of interactivity as a means of engagement with pressing real-world issues — the sort of thing that the games industry, fixated as it always has been on escapist entertainment, hasn’t attempted as much as it perhaps ought to. “Environmental issues are very emotional,” acknowledges Gano Haine, “and you inevitably contact people who have very deep disagreements about those issues.” Yet the EcoQuest series dares to present, in a commonsense but scientifically rigorous way, the impact some of our worst practices are having on our planet, and dares to ask whether we all couldn’t just set politics aside and try to do that little bit more to make the situation better.
In that spirit, I have to note that some of the most inspiring aspects of the EcoQuest story are only tangentially related to the actual games. A proud moment for everyone involved with the series came when Sierra received a letter from a group of kids in faraway Finland, who had played The Search for Cetus and been motivated to organize a cleanup effort at a polluted lake in their neighborhood. Meanwhile the research that went into making the games caused the entire company of Sierra Online to begin taking issues of sustainability more seriously. They started printing everything from game boxes to pay stubs on recycled paper; started reusing their shipping pallets; started using recycled disks; started sorting their trash and sending it to the recycler. They also started investigating the use of water-based instead of chemical-based coatings for their boxes, soybean ink for printing, and fully biodegradable materials for packing. No, they didn’t hesitate to pat themselves on the back for all this in their newsletter (which, for the record, was also printed on recycled paper after EcoQuest) — but, what the hell, they’d earned it.
The words they wrote in their newsletter apply more than ever today: “It’s not always easy, but it’s worth it. Saving the planet isn’t a passing fad. It’s critical, for our own future and for the future of our children.” One can only hope that the games brought some others around to the same point of view — and may even continue to do so today, for those few who discover them moldering away in some archive or other.
Pepper’s Adventures in Time, the third and final adventure game released as part of the Discovery Series, was a very different proposition from EcoQuest. Its original proposer wasn’t one of Sierra’s regular designers, but rather Bill Davis, the veteran television and film animator who had been brought in at the end of the 1980s to systematize the company’s production processes to suit a new era of greater audiovisual fidelity and exploding budgets. His proposal was for a series called Twisty History, which would teach children about the subject by asking them to protect history as we know it from the depredations wrought by the evil inventor of a time machine. Because Davis wasn’t himself a designer, the first game in the planned series became something of a community effort, a collaboration that included Gano Haine and Jane Jensen as well as Lorelei Shannon and Josh Mandel. (That is, for those tracking gender equality in real time, three female designers and one male.)
Lockjaw has been captured by a spoiled brat of a Royalist!
The star of the series, as sketched by Bill Davis and filled in by the design team, is a girl named Pepper Pumpernickel, a spunky little thing who doesn’t take kindly to the opposite sex telling her what she can and can’t do. Her costar is Lockjaw, her pet dog. Davis:
We’d recently lost a dog to leukemia, had gone through an extended period of mourning, and had decided it was time to adopt. So my wife and son headed for our favorite adoption agency, the local animal shelter. They came home with a German shepherd/terrier mix. The terrier turned out to be Staffordshire terrier. For those in the dark, as we were, Staffordshire terrier is synonymous with “pit bull.” Anyway, she turned out to be a lovable little mutt with a bit of an attitude. Thirty pounds of attitude, to be precise. Well, as I was sitting at the drawing board designing characters for Twisty, she shoved her attitude up my behind and into the game proposal.
Lockjaw threatens at times to steal the game from Pepper — as, one senses, he was intended to. The player even gets to control him rather than Pepper from time to time, using his own unique set of doggie verbs, like a nose icon for sniffing, a paw icon for digging, and a mouth icon for eating — or biting. It’s clear that the designers really, really want you to be charmed by their fierce but lovable pooch, but for the most part he is indeed as cute as they want him to be, getting himself and Pepper into all kinds of trouble, only to save the day when the plot calls for it.
Ben Franklin’s doctrine of sober industriousness has been corrupted into hippie indolence. It’s up to Pepper to right the course of history as we know it.
Otherwise, the theme of this first — and, as it would turn out, only — game in the series is fairly predictable for a work of children’s history written in this one’s time and place. Pepper travels back to “Colonial” times, that semi-mythical pre-Revolutionary War period familiar to every American grade-school student, when Ben Franklin was flying his kite around, Thomas Paine was writing about the rights of the citizen, and the evil British were placing absurd levies on the colonists’ tea supply. (Perish the thought!)
While its cozily traditional depiction of such a well-worn era of history doesn’t feel as urgent or relevant as the environmental issues presented by EcoQuest, the game itself is a lot of fun. The script follows the time-tested cartoon strategy of mixing broad slapstick humor aimed at children with subtler jokes for any adults who might be playing along: referencing Monty Python, poking fun at the tedious professors we’ve all had to endure. Josh Mandel had worked as a standup comedian before coming to Sierra, and his instinct for the punchline combined with Jane Jensen’s talent for memorable characterization can’t help but charm.
The puzzle design too is pretty solid, with just a couple of places that could have used a bit more guidance for the player and/or a bit more practical thinking-through on the part of the designers. (Someone really should have told the designers that fresh tomatoes and ketchup aren’t remotely the same thing when it comes to making fake blood…) And, once again, the games does a good job of blending the educational elements organically into the whole. This time around, you have a “truth” icon you can use to find out what is cartoon invention and what is historically accurate; the same icon provides more background on the latter. You use what you have (hopefully) learned in this way to try to pass a quiz that’s presented at the end of each chapter, thus turning the study of history into a sort of scavenger hunt that’s more entertaining than one might expect, even for us jaded adults.
What had been planned as the beginning of the Twisty History series was re-badged as the one-off Pepper’s Adventures in Time just before its release in the spring of 1993. This development coincided with the end of the Discovery Series as a whole, only two years after it had begun. Sierra had just acquired a Seattle software house known as Bright Star Technology, who were henceforward to constitute their official educational division. Bright Star appropriated the character of Dr. Brain, but the rest of the budding collection of series and characters that constituted the Discovery lineup were quietly retired, and the designers who had made them returned to games meant strictly to entertain. And so passed into history one of the most refreshing groups of games ever released by Sierra.
(Sources: the book Jane Jensen: Gabriel Knight, Adventure Games, and Hidden Objects by Anastasia Salter; Sierra’s newsletter InterAction of Spring 1992, Fall 1992, Winter 1992, and June 1993; Compute! of January 1993; Questbusters of March 1992; materials in the Sierra archive at the Strong Museum of Play. And my thanks go to Corey Cole, who took the time to answer some questions about this period of Sierra’s history from his perspective as a developer there.
Feel free to download EcoQuest: The Search for Cetus, EcoQuest: Lost Secret of the Rainforest, and Pepper’s Adventures in Time from this site, in a format that will make them as easy as possible to get running using your platform’s version of DOSBox.)
source http://reposts.ciathyza.com/the-sierra-discovery-adventures/
1 note · View note
jezfletcher · 5 years ago
Text
The Oscars 2020
The last two years (2018 and 2019), I've managed to watch every single Oscars feature film, partially at least due to being in the US in the lead up to the Oscars, so being able to capture those last few films that seem to be nowhere else in the world besides a few bespoke cinemas in New York or Los Angeles.
This year, however, I knew well ahead of time that I wouldn't be able to do this, and as a result, my completist tendencies were broken enough to make me not even bother seeing all the films I could see. In fact, this year, I missed 7 films, 3 of which I couldn't find by any legitimate means, and 4 of which I could have seen but just went "eh...". Missing from the former category are the foreing films Corpus Christi and Les Misérables, plus Richard Jewell, which infuriatingly comes out in cinemas here in Australia on Thursday. The films I actively decided to skip were Maleficent: Mistress of Evil (I'd subjected myself to the first one, which was enough for me), the "live action" remake of The Lion King, Frozen II (only up for Best Song), and Breakthrough, an evangelical Christian film again only up for Best Song. I feel comfortable with my choices here.
I also, as usual, watched the short films, which I'll talk about at the end. This time, I watched all the Live Action and Animated films, and 3/5 of the short documentaries. The other two I couldn't find before the Oscars.
I'll probably be a bit briefer in my write-ups of some of these films than I usually am, mostly due to time pressure. But some which deserve it (both good and bad), I'll give the regular treatment to. Anyway, let's get started:
1. Knives Out
Topping my Oscars list this year is Knives Out, which was an absolute delight of a film. Often times, I enjoy finding the hidden treasures in the Oscars list: films like Away From Her, First Reformed, On Body & Soul or The Broken Circle Breakdown. But this year I have to give Best Film to one of the actual Best Film nominees. Because this was just a brilliant piece of filmmaking. At times, it delivers the best whodunnit story of the past decade, at others it feels like it's lampooning every whodunnit since Agatha Christie, but it's done with such joy and love with every frame that I couldn't help but watch this with a permanent grin on my face. It's an excellent cast they've assembled here, and you could talk about the pitch perfect performance from anyone, but you have to single out Ana de Armas as MArta Cabrera, the suspect who throws up when she tells a lie (I mean, what a concept), and Daniel Craig as the "southern gentleman" detective Benoit Blanc (I will watch a hundred movies revolving around him solving cases, please make this a franchise). What's more, the film kept me guessing right up to the end, thanks to a whip-smart script from writer-director Rian Johnson, one of the most inventive and exciting directors working at the moment. I wasn't exactly sure, before I started this writeup, what would actually end up at #1 this year, but seeing Knives Out at the top of the list I realise it should have been obvious.
2. Little Women
Another truly wonderful film this year was Greta Gerwig's Little Women. I'd seen Gillian Armstrong's adaptation from 1994, and loved it, but this is better. Taking the smart choice to tell the tale in non-linear time, it manages to cleverly pull together contrasts between the youth and early adulthood of the characters, and play on our sympathies in new and revelatory ways. In many respects, this film makes you see the story in a different light to any adaptation that's come before it, and it's a rare thing to be able to do that with such a canonical text; the result is honestly very moving in a way I'd not found from this story before. The performances throughout are excellent, of course, Saoirse Ronan is always very strong, of course, but I also loved the support, especially from Florence Pugh and Emma Watson, who is genuinely putting her early-years-of-Harry-Potter far behind her. Timothée Chalamet honestly always feels like he's playing the same character to me, but somehow it continues to be charming on screen. All up, an excellent, affecting film. Oh, and can we just mention how hard done by Gerwig can feel for not getting a Best Director nod? Hmm?
3. The Lighthouse
Thirdly, we have The Lighthouse, a nightmarish comic horror, which is completely predicated on being compelled by Willem Dafoe and Robert Pattinson. And I'm only human, so of course this worked for me. The two leads are brilliant here: Dafoe's lighthouse supervisor is a thrilling antagonist, with enough mystery to engage you. Pattinson's newcomer is unsettled in a way that mirrors the audience, especially as the film progresses. It's shot in stark, wonderful black-and-white, with a cinematic style that dovetails perfectly with the desolation and destruction of the film, while the 1:1 aspect ratio adds to the overall sense of claustrophobia. It's a quite singular film, one of the most original and interesting pieces of cinema I've seen in many years.
4. For Sama
Topping the documentary stakes this year is For Sama, a film set during the siege of Aleppo, from the point of view of a mother narrating the early life of her young daughter, born as the regime forces encircle, and ultimately recapture the city. It's quite a brilliant, emotional and affecting piece of filmmaking; one, I must admit, that I had to pause half way through to get myself together again. There are scenes here that are stark and harsh, such as the parents exiting the city for Turkey, avoiding the encircling army via back roads, all with Sama strapped inside a baby carrier on her father's chest. It was a beautiful exposition of life under siege, because it brought to the fore that shared human experience. It was an extremely powerful film, and one which I truly hopes ends up taking out the award in its category.
5. Pain & Glory
Next up we have a truly excellent film from Pedro Almodóvar, his best in many many years. Helming the performances is Antonio Banderas as an aging director dealing with a lack of creativity and a degredation in his health. Reconnecting with the actor with whom he most famously collaborated, he takes up heroin, and reminisces about his early life as a young boy, and the discovery of his sexuality. It's such a rich film, without an easy narrative. It's a film that, like life, shows the many turns and dead-ends that lead us to the present. Like I said, I think this is one of Almodóvar's best, and for a director with such a rich oeuvre, that's no small thing.
6. Parasite
Eveyone in the world seems to have been absolutely blown away by this film, in a way that I was not. That's not to say that this isn't a good film, because here it sits at #6 in my list of Oscar movies. But this feels like another entry in what's a really strong cinematic tradition coming out of South Korea at the moment. It doesn't help that I find Bong Joon-ho one of the less subtle directors from the country (for example, I deplored Snowpiercer, admittedly, a much, much worse film than this one). But even compare this film against another Korean film from last year, Lee Chang-dong's Burning, and this feels like an almost cartoonish portrayal of similar themes. I know, this writeup talks mostly about not-this-film, but I'm probably mostly talking about how much better Korean cinema is than this one example. Anyway, when Parasite inevitably wins Best Internation Feature this year, it will hopefully get more people interesting in the excellent cinema coming out of this country. And that's nothing but a good thing.
7. The Two Popes
I honestly found this film to be thoroughly engaging and amusing, and found myself rapt in the machinations of the elections of Pope Benedict and Pope Francis, as well as the theological debates between the two when Benedict was considering his resignation. It helps that the pairing of Jonathan Pryce and Anthony Hopkins is perfect, with each an ample match for the other. And the script sparkles with a cleverness that often wrings a wry smile from your lips. I very much enjoyed it—and while it feels like the kind of film which just rounds out the numbers come Oscars time, I hope that it will have the longevity it deserves.
8. A Beautiful Day in the Neighborhood
Another charmingly unassuming film, A Beautiful Day in the Neighborhood follows the story of an investigative reporter, known for being hard on his subjects, who gets assigned the task of interviewing beloved children's entertainer Mr Rogers. In this latter role, Tom Hanks is brilliant: so warmhearted and human that you get a sense of Mr Rogers both on and off screen (subtly different but no less magical in either). It's perhaps fair though that Best Supporting Actor is this film's only nod. Otherwise, it's fairly straightforward, but no less affecting for it.
9. Harriet
I was really pleasantly surprised by this film: a biopic of abolitionist Harriet Tubman from Kasi Lemmons, which has been received in fairly lukewarm terms by critics more generally. It follows something of a standard biopic format, but it always manages to ensure the story ticks along. I was thoroughly engaged throughout the film, and always enjoyed wherever the film was taking me. At least part of the appeal comes from the strong central performance from Cynthia Erivo (an O away from an EGOT, I'll point out), who presents the strength of Tubman with a human realness. A much better film than you've probably heard, if you've heard about it at all.
10. Marriage Story
Another very affecting film, that explicates the trauma that divorce can be, even when undertaken in the most amicable situation imaginable. It's the kind of film which feels a bit like an emotional workout. There are good performances throughout, especially, I feel from Scarlett Johansson and Adam Driver in the leads, and weirdly, less so from Laura Dern, who actually gets a nod for Best Supporting Actress here (she was better in Little Women). She’s the short priced favourite to actually win it though, so good for her I guess.
11. 1917
Apparently the front-runner to take out Best Picture, this is indeed a good film, and a technically excellent one. It tells the tale of an impossible mission of two young men sent from the trenches into enemy territory, and does so in a carefully edited way to make it look like one continuous take. As a result, it gains a senss of immediacy and power that other films lack (especially ones which rely on rapid fire cuts to capture the madness of a battle). It's honestly one of the best war films I've seen in, well, probably ever. It's not a genre I generally like all that much, but the fact that this managed to find itself so high on this list is a testament to its quality.
12. Klaus
I found this an utterly charming animated film. It's from a new studio, created from ex-Disney animators whose goal apparently is to see if they could capture what traditional animation would have become had the big studios not all switched to computer animation instead. The answer is that it is quite beautiful, in particular the way they integrate the characters and the scenery. The film itself tells an alternative origin story of Santa Claus, and a redemptive tale of a rich playboy sent to prove his worth in the world (which doesn't work out exactly as you might expect). It's honestly just a lovely piece of film making. It perhaps feels like it's from a different age, and that's both to its advantage and disadvantage. But there's certainly something worthwhile in it. I'll honestly look forward to what Serio Pablos does next.
13. Toy Story 4
Hot on the heels of Klaus is Toy Story 4. You know the deal by now. Just when you think there's a nice easy place for ending the Toy Story franchise, they come up with another way to extend it, and it fits perfectly. Where 3 explored the themes of what happens to toys when their children grow up, 4 explores what happens when toys get lost or forgotten altogether. It also amusingly touches on the whole concept of toys becoming alive—what is a toy, and what is garbage becomes a key question of the film. It's also beautifully animated, with a level of detail which is exquisite—and yet it still feels like it's suitably within the style of the franchise overall. A good film. I feel like Toy Story as a whole could finish here happily. But I've felt that since the first film, and I've always been proven wrong. So, Toy Story 5, have at me.
14. American Factory
An interesting film, about a Chinese corporation which opens a factory in the midwest USA, thereby bringing back the vaunted manufacturing jobs to working class America. The conflict comes from the cultural disconnects between the expectation of the corporation and the workers, especially as there are moves to unionise the workforce. There's a lot to unpack here, especially when you consider the incentives that were given to the corporation to open where they were. But it's not overly political either—rather, it is, but it's presented in such a way as to appear neutral; letting you the audience make up your own mind. The fact that this is the first film produced by the Obama's production company is not lost on me.
15. Ad Astra
I'm honestly surprised this is as high as it is, because in many ways this is a bad film. There's some truly shockingly poor science and plot points in this, and the emotional connection of the film is weak. But what I honestly loved, and which I kept coming back to, is the world building. As we move out through the solar system, we see the wilder and less civilised reaches of space come through piece by piece. From the genteel comfort of a Virgin Galactic flight to the moon, to the rough and rugged outpost of Mars, to the isolation of a solo flight to Neptune. There's something so believable and meditative about it. But, like I said, the brilliance of this doesn't eradicate the bad parts, and if you don't particularly enjoy what I did in this film, it's easy to focus on jumping between spaceships through Neptune's rings using a door as a shield. I mean, jeez.
16. Once Upon a Time in Hollywood
I really, really wish that Tarantino would realise what he's really good at as a filmmaker. And it's not violence or shots of women's feet, like he thinks it is. He is truly excellent in managing to extract tension and drama from otherwise benign and potentially overextended conversational set pieces. It's most infuriating in this film, because in so many ways, this film is excellent: one of his best, right up until the last sequence, when you feel as though Tarantino lost the will to resist his natural urges. It's such a shame, because it could have been the moment when you feel like Tarantino has matured as a film maker. But no, let's have a flamethrower, yeah?
17. I Lost My Body
An interesting animated film about a young man in Paris finding his own path in the world, juxtaposed with the bizarre counter story of a dismembered hand searching for its body again. It's beautifully animated, and actualyl quite emotional when it gets to its conclusion. Not the best animated film this year, but another that shows the interesting places animated film can go.
18. Rocketman
Another fairly straight forward biopic, but I feel one which does its job admirably. It's honestly a fairly intriguing story, and one which director Dexter Fletcher tells admirably. Especially good is the integration of the music into the picture, which is often something that feels janky, or else cops out by ensuring that all music is diegetic. Anyway, I thought a pretty good film all up.
19. The Edge of Democracy
Another good documentary, this one explicating the fight for democracy in Brazil, in particular the threat of corruption tainting otherwise socially responsible politicians, and the rise of the far-right in recent years. There are a lot of parallels to be seen in this film and other western democracies, and the story of Brazil is told to be both personal and universal.
20. Jojo Rabbit
I was honestly more disappointed in this than anything else, because the premise is wack, and I trusted Taika Waititi to pull it off. But it's tonally very odd, in a way that is obviously intentional, but which often means that its impact is blunted. I really wanted to be pummelled between the extremes of the humour and the horrors of the end of the Nazi regime, and this film feels like it pulls its punches at every turn, possibly because each element numbs the other. It's not all that funny, nor is it that emotionally impactful as a result, as much as it probably wants to think it's both. Anyway, it's a shame, because I wanted more from this.
21. The Irishman
Honestly, I'm not a huge fan of Martin Scorsese. But I can appreciate his craft, and there's certainly something to be said for a film like this, which is genuinely very much the kind of picture he was making in his heyday. It's also a fine moment to get Pacino and De Niro back together, as well as a technical achievement in their de-aging, which is seamlessly done. But what you'll find I'm not talking about is the plot, or the characters. They're fine, but they don't grip me on a human level, and while it's kind of fun to watch the endless stream of gangsters arrive and depart, they leave very minimal impact. That's generally my problem with it, I guess. Epic in scope, but no space for real human connection.
22. Judy
A reasonable biopic, documenting the latter period of Judy Garland's life, leading up to her last marriage and death. It's a sympathetic portrait, in particular when engaging with Garland's early years (told in flashbacks). The main draw, of course, and the sole nomination it receives here, is Renée Zellweger in the lead, who can be quite challenging as an actress to me, but who here completely disappears into the role of Garland. The rest is only so good, but it's a fair nomination for Best Actress.
23. Ford v Ferrari
This film honestly has some things going for it, and I'm going to probably malign it unfairly for being too much of a banal historical drama in the way that biopics often can be. Partly, the choice of story is poor, because there's a true sense that Henry Ford Jr the Fourth or whoever he is, is a really nasty piece of work, and for too long in the story he is at least the force behind the protagonists, if not the protagonist himself. That really put me off to some extent, and managed to completely detach me from any true emotion in the story. Otherwise, it's a fairly straightforward, stock-standard success-against-the-odds underdog story. There's a place for that, but not a place near the top of my list.
24. Star Wars: The Rise of Skywalker
Eh, the discourse has already covered this for me hasn't it? This was a disappointing end to the Star Wars trilogy, especially after Rian Johnson had managed to inject something meaningful into the previous episode. But, there's still at least the spectacle to be had, and there's always something intrinsically enjoyable about spending time in this universe, even when it's done as blandly as this.
25. How To Train Your Dragon: The Hidden World
I'm honestly not a huge fan of this franchise, although I have a soft spot for this particular film now, as it's the first film I've managed to watch all the way through with my son Hal (he is now an avowed fan of all things Toothless). This particular outing sees the village grappling with the question of what is truly best for the dragons themselves, especially as Toothless starts to find himself enamoured of a female Night Fury. It's perhaps an interesting place to take the film, thematically, but as with all of these films, what happens in between the big strokes of the idea is largely interchangeable.
26. Honeyland
It's probably actually a bit surprising that this is so low, because this is a very much acclaimed documentary, about a woman who lives off the land in North Macedonia, in particular using traditional techniques for gathering wild honey. The conflict arises when a nearby family tries to modernise the process, thereby damaging the natural hives on which the woman relies. There's things to enjoy about it, but aside from the obvious thematic elements, I found the film rather dour and tired. It's one of those films which has merit for merely showing that there are stories everywhere in life. But that wasn't enough for me this time around.
27. Joker
I was quite ambivalent about this film when I first saw it, but my ambivalence has turned one way rather than the other as time has passed, so it finds itself down towards the bottom of this list. Firstly, the good: Joaquin Phoenix is always a compelling presence on screen, and even when his characters are inscrutable as Arthur Fleck, there's something engaging about watching him doing his thing. But thematically, this film is a mess, especially in its engagement with violence, and its questions about the underlying discontent in the populace at large. You could read this as an indictment of the masses' willingness to be spurred to evil through a charismatic leader and bit of misinformation. But I'm more inclined to believe that director Todd Phillips just doesn't really know what he's doing, and so the film is unintentionally ambiguous on this. I haven't even gotten into the fact that plot-wise, it, shall we say, "borrows liberally" from Scorsese's The King of Comedy (actually, one of his best, despite my lukewarm Scorsese appreciation above). So yeah, in the end, the more I thought on this film, the less I liked it. Betting wise, you'd be a fool to go against Phoenix to take home the award though.
28. Bombshell
I was quite surprised at how much I didn't like this film, because I feel as though there was the potential for this to be a wonderfully astute indictment of a whole world. But instead, this took the very disappointing route of taking down Roger Ailes and not what he represents. There's a sense at the end of the film that everyone can dust off their hands and say "good job, sexism is solved forever". And this is not something that they engage with in this film—that is to say, they don't examine the fact that this is a potential interpretation. In fact, at the end of the film, the tone is more celebratory because "yeah, we won! The good guys won!". It makes the film feel overall very shallow or hollow.
29. Missing Link
Lowest of the Best Animated feature films, is this very underwhelming stop-motion number. Animation-wise, it's quite nicely done, and technically very strong. But the plot and the characterisations are very bland. Zach Galafianakis's sasquatch is annoying to the point of tears, and the other characters are stereotypes. There's not enough that's interesting in the film. That's the problem. I do feel a little bit bad for the film, because this was also an amazing box-office bomb. And it feels more like it just "wasn't for me" than it feels like it deserved to fail spectacularly. But, to be honest, I do think it has itself to blame for both.
30. Avengers: Endgame
A perennial entry towards the bottom of my Oscars list is the latest Marvel film, in particular the Avengers films. The problem with all of the Avengers films is that they cannot at all give enough screen time to any character to warrant their inclusion in the film, and as a result the whole film feels pointless. This is never more obvious than in Endgame, where they're attempting to both wrap up an entire era of the Marvel enterprise, and include all of the characters they've introduced to this point. I really, really, don't get the appeal, and I honestly think this is one of the messiest examples of the Avengers films. I would have thought the time travel aspect would have given me something to enjoy at least. But, no.
31. The Cave
Bottom of the list this year is a very surprising entry, but one which ultimately I felt I could justify being this low. It's another film from Syria, again telling of doctors working in a beseiged region of the country, this time Ghouta, as the forces of Bashar al-Assad bomb and attack. But this film was honestly, so unbelievably dull. It very much has the philosophy of "point a camera at something and see what happens", but very much misses out on constructing anything interesting from the resulting footage. There's a sense of, yes, claustrophobia and anxiety as the bombs come ever closer. But there's almost no narrative thrust. There's no human connection. There's not enough focus on any character to feel like you're connecting with them. I was unsurprised after this film, when I discovered that its director also directed Last Men in Aleppo, a documentary short I watched a couple of years ago, which also managed to turn what should have been an excellent idea into something boring. I think it's extremely telling that when there are two films covering such similar ground in the same year (as For Sama above does), one can be so emotionally devastating and one can be so dull.
Anyway, that's it for the features. As always, I also attempted to watch the short films. I didn't manage to see all of them this year, as two of the documentary shorts (St. Louis Superman and Learning To Skateboard In A War Zone (If You’re A Girl)) weren't available before the Oscars telecast. But the rest I'll present in order here from favourite to least favourite. But as always, all of these are excellent, and all (maybe apart from the bottom) worthy of your time:
1. Une Soeur (A Sister) (Live Action) 2. In the Absence (Documentary) 3. Hair Love (Animated) 4. Sister (Animated) 5. Brotherhood (Live Action) 6. Life Overtakes Me (Documentary) 7. Nefta Football Club (Live Action) 8. Memorable (Animated) 9. The Neighbors' Window (Live Action) 10. Saria (Live Action) 11. Daughter (Animated) 12. Walk Run Cha-Cha (Documentary) 13. Kitbull (Animated)
And, last, but not least, is my annual Oscars ballot. How would I vote if I could, and the only things I could vote for are the nominees? Read on:
Best Picture: Little Women Best Actor: Antonio Banderas (Pain and Glory) Best Actress: Cynthis Erivo (Harriet) Best Supporting Actor: Tom Hanks (A Beautiful Day in the Neighborhood) Best Supporting Actress: Florence Pugh (Little Women) Best Animated Feature: Klaus Best Cinematography: The Lighthouse Best Costume Design: Once Upon a Time...in Hollywood Best Director: Sam Mendes (1917) Best Documentary Feature: For Sama Best Documentary Short: In the Absence Best Film Editing: Parasite Best International Feature: Pain and Glory Best Makeup & Hairstyling: Judy Best Original Score: Little Women Best Orignal Song: "(I'm Gonna) Love Me Again" from Rocketman Best Production Design: Parasite Best Animated Short: Hair Love Best Live Action Short: A Sister Best Sound Editing: Ford v Ferrari Best Sound Mixing: 1917 Best Visual Effects: The Irishman Best Adapted Screenplay: Little Women Best Original Screenplay: Knives Out
And we're done. See you again next year.
0 notes
elizabeth-shibboleth · 6 years ago
Text
11 Deep Questions
11 Deep Questions: Yahoo! Answers - the Jewish version.
(I dug this out of my very old blogger archives; it’s from 2009!  But with today’s rising antisemitism and grotesque/bizarre political climate, it’s definitely time for a replay. Enjoy!)’
Every time I'm feeling good about the world we live in, I always ruin it by eventually setting myself up a reality check.
That reality check almost invariably comes from Yahoo fucking Answers.
For those unfamiliar, Yahoo Answers is quite simply the largest collective of ignorance ever assembled in the history of mankind.
People post stupid questions and get stupid answers, and well, that’s it. It is both hugely comical and deeply sad at the same time... like a clown's funeral, or libertarians.
I recently decided to see what the Yahoo Answers braintrust had been pondering about us Jews. Because apparently I was in the mood to be super, super depressed...
But there’s good news! Now you too can get in on the action (not just the depression, but also the baffling despair/abject horror!) because I am going to share a few particularly *headdesk*-worthy examples with you. If only we, the human race, could harness the kind of raw, intellectual prowess displayed here. Imagine it: like the great European “brain drain” - except coming exclusively from the state of Alabama.  So, shall we?
1. “Are the Jews to blame for the global financial crisis?”
Ooh! A perfect first example, because Jews+Conspiracy+Money = a captivated audience of mouth breathers - such as the Yahoo Answers variety. They spend hours at time, furtively watching video after online video, mentally masturbating to a narrator's impassioned/incoherent rants. Soon, their worst fear will be realized:  They don’t know fucking anything about the federal reserve. (Sure sounds spooky, though, doesn't it?)
Answer:
Recently, some institutions created this subprime bad debt to inflate their balance sheets so their Jewish owners could boast higher profit figures. The Jewish financiers at Lehman Brothers, Goldman Sachs, Bear Sterns et al then walked away with huge bonuses the past few years on the back of profits generated through these worthless assets (which had been given falsely high credit ratings by Jew-owned credit agencies).
Ah. Damn. We were going strong until the phrase "Jew-owned."    This whole paragraph reminds me of the mountain climber game from The Price is Right... this guy was just slowly and precariously climbing up the rhetoric cliff, until he finally fell off by using "Jew-owned" as venomously as possible. 
2. Is it true that jew's are all tight with money?
Ye's. Ye's we are. Very generous with the unnecessary punctuation, though.
3. Can Orthodox Jews catch swine flu?
Is it sad that this one is possibly the most reasonable question on the entire list? 
4. Why is it generally considered derogatory to call someone a "Jew" that is not Jewish?
Our questioner goes on to elaborate: “I have found that people don't get offended if you call them an "Arab" or a "Swede". Anyone have any thoughts?”
Mmm hmm, yes. I have a thought. As a result of both ancient and modern historical connotations, "Jew" used as a pejorative isn't just shortening the name of the religion. It would not be akin to you calling someone an ‘Arab’...more like calling someone an ‘Arab Terrorist’, which is racist as fuck because you’re linking a negative character trait (being a terrorist) with ethnosocial group/religion/race. The “Arab” in this example is unnecessary information; superfluous in almost any context, and it’s only there because you deem it relevant.  That’s far more insidious than your standard 14 year old jackass screaming “Jew fag towelhead darkie tits" for an hour straight into his XBox Live headset, because nobody in that scenario thinks his epithets are necessary,  not even him.
But all of this is beside the point, because this person is asking about calling someone a “Jew” WHO IS NOT EVEN JEWISH. This is essentially some dickcheese asking permission to call people Jews or to use the word Jew as a catchall pejorative under the guise of innocent bewilderment. This guy and the guys who “accidentally” grab women in crowded spaces? Best friends.
5. Where can I learn Jew Jitsu?
At your neighborhood dojew. I recommend training with Cobra L'Kaiim.
6. As Israel was created because Jews were prosecuted  shouldn't we create a homosexual country for the gays?
We have. It's called "France.”
7. Is it true that no jewish went to work on 911.?
We're off to a roaring start. Whenever "Jews" or “Jewish people" becomes just "jewish," you can’t help but get that feeling something's up. I'm not sure where this rumor came from, but there are at least 50 questions on Yahoo Answers about it.
It reminds me of the South Park episode where Cartman proposes a theory about who was behind 9/11:
"9 out of 11? Exactly the score Kyle got on his spelling test 12 days after 9/11! Who has the most to gain from 9/11? Kyle! Who was nowhere to be found the morning the towers fell?! Kyle!"
Now that I think about it, there’s an alarmingly distinct parallel between the people of Yahoo Answers and Cartman.
8. Is it true that the Jewish people read backwards ??? ...? if u are a jewish do u even understand what you are reading ?? [sic]
.taht ekil emosewa tsuj er'eW   ؟ yas I nac tahW
9. Do Eastern European Jews really have tails?
OK, you've got my attention. 
And here is the response which was voted best answer:
Your question is a bit too open ended. I am assuming you are not referring to the coccyx but Jews with birth abnormalities that resemble a tail. Statistically speaking more Jews have been born with this defect recently.
I think I'd be a lot more inclined to pick apart that answer (which, by the way, is inaccurate in about 900 different ways) if both my Bubbe and I didn't each have a small calcium build-up on our scalps.
10. Is it true what i heard about  baby jewish boys? does they get their fore-arms cut off when they are babies?
...and the reason behind our ineptitude at sports has just been revealed.
11. What does it mean to be acidic jew?
A Jew with a pH less than seven. Duh.
Mazel Tov, everybody.
0 notes
itsworn · 6 years ago
Text
2006 Dodge Magnum SRT8: Power Lifting
Covertly chasing the title of the World’s Strongest Street Magnum
I grew up in NYC — a great city, but arguably the worst place in the world to be a gearhead. From high school on, I had to satisfy my hunger for horsepower with everything I could learn from books, magazines, and later, the internet, along with occasional road trips to a car show or the track. The upside of all that armchair enthusiasm was that when I relocated to Los Angeles three years ago, I knew exactly what I wanted in a project car — powerful, American, rear-wheel drive, all that for sure — but there were a few more X-factors I was looking for too.
Ever since I was a kid, I’ve been drawn to oddballs — the obscure comic book character that only appeared a handful of times, the underground metal band with only one EP. My taste in cars is no different, so it had to be something a little off the beaten path. I also wanted something that would spark gas station conversations with other gearheads, while remaining largely invisible to civilians. And it had to function as a daily driver and family car.
This is what 763 lb-ft of “rear wheel” torque does to 275/40R20 radial tires when Max Nichols rolls on the boost.
I’d loved the Magnum SRT8s since they first came out — that a mean-looking modern American V-8 wagon even existed was truly cool. The Magnum ticked all the boxes on my mandatory requirements list — with the added bonus of being based on a popular platform with lots of aftermarket support.
My concern was whether I could find a clean, low-mileage Magnum with no major issues after all these years. Poking around online, I stumbled across a well-cared-for example in my preferred color (black) with only 19,000 miles on the clock in Austin, Minnesota. After a couple phone calls with the owner, I took a leap of faith and soon the car was on a trailer headed to me in L.A. When it arrived, I was thrilled. The wagon looked even better than the photos I’d seen and was a blast to drive.
To all the world, this black Magnum SRT8 looks perfectly stock. We can tell you from experience, however, that this Magnum is far from original in terms of performance.
I started out doing all the things you do when you’re just dipping your toe in making a car your own — Mopar CAI, Corsa Xtreme cat-back and a DiabloSport 91 Octane tune. That was fun … for a while. A mechanic friend put me in touch with “Viper Dan” Cragin at Specialty Performance in Alhambra, California. Dan and I hatched a plan to wake things up a little. A Mopar transmission-programing upgrade and AMG blue-top solenoids made for some more lively shifting and a Wavetrac LSD with a 3.55:1 ring-and-pinion allowed for proper burnouts and a little more out-of-the-hole grunt.
The car remained in that state for a while, serving as my daily driver and providing a lot of smiles per gallon. My twin daughters have always liked calling cars by name, so the Magnum clearly needed one. My wife suggested Magnus — after Magnús ver Magnússon from the old World’s Strongest Man TV show — based on the similarity to Magnum and connotation with power. It stuck and that’s what my family calls the car to this day.
The striking Hemi Orange engine coloration continues from the factory coil pack covers to the 2.9L Whipple Screw-style supercharger that kicks out 812 rwhp. The underhood area is neatly appointed and stops traffic at the local Cars & Coffee when Max pops the hood.
I’d heard that if I wanted to make serious modern Mopar power in SoCal, Adam Montague at SpankinTime Motorsports was the guy to see. I drove from L.A. to his shop in San Bernardino to sit down with him and formulate a plan — the first of many such trips I’d make over the next couple years. We decided to go with a 2.9L Whipple twin-screw supercharger sitting on a custom-built 393 stroker with a Crower custom-grind blower cam, CNC-ported heads, a BBK 95mm throttle body and Driveshaft Shop 1,400hp axles.
This setup proved to be good for 717 rwhp and 673 torque on 91-octane pump gasoline with 12-psi boost. I ran 11.49 seconds at 124 mph at Famoso Raceway on street-legal drag radials — that’s a pretty solid effort for a full-weight family wagon and a lot better than the mid 13s the car ran from the factory.
Max’s Magnum isn’t just for the track. Whether he’s driving his twin daughters to their soccer games or headed for the track, everything he needs fits within the confines of this cool and very fast wagon.
Next, SpankinTime installed a Southern Hotrod War Viking NAG1 transmission, a ProTorque 3,000-stall converter, Fore Innovations fuel system, Black Ops 1,300cc injectors, and an E85 tune. Also added were a custom SpankinTime icebox for the supercharger, a Driveshaft Shop two-piece driveshaft, and a set of Race Star wheels wrapped in Hoosier rubber. This setup really tied things together. It dyno’d at 786 hp and 717 lb-ft of torque, and I ran 10.63 seconds at 133 mph on 15-psi boost.
To allow for more boost, Adam custom fabricated a stand-alone eight-rib belt setup, which runs the blower up to 17 psi. We also upgraded to the 102mm Whipple throttle body and added JBA mid-pipes to the otherwise stock exhaust. Following these most recent upgrades, the car dyno’d at 812 hp and 763 lb-ft of torque and ran a 10.27 at 137 mph at Famoso — driving there and back.
The factory suspension is great for Max’s daily drive, but to get the next level of performance, he has some plans in the works to drive this Dodge into the 9-second quarter-mile club.
What’s next? The car runs 10.2s on stock suspension, so it’s hard not to wonder if some help in that department might get it into the 9s. We’re going to add some Lakewood drag shocks soon and possibly a 15-inch rear brake conversion with a bigger tire down the road. We’ll see.
The exterior remains completely stock, as I dig the stealth-mode approach. Understanding that the car came with a 425hp rating from the factory, I think it can still be considered a sleeper. I’ve chosen to keep it as quiet as possible to continue the stealth theme. There’s a nice, low rumble when driving down the road and you can hear the cam, but I’m too old for a look-at-me obnoxiously loud vehicle.
Max retained the factory Magnum wheels, 9 inches wide and 20 inches tall for street driving.
I wanted the engine bay to feel like hidden treasure underhood, thus the Hemi Orange blower, the custom-painted coil-pack covers, and the Billet Technology billet accents. I’m particularly fond of the old-school hot rod lettering. It was hand-painted by sign painter Lorenzo Rams at Workhorse Sign Co. in Hawthorne, California. The quote is from Flannery O’Connor’s 1952 novel, Wise Blood, which was adapted into a film directed by John Huston in 1979. It’s the same line used by the band Ministry for their song, “Jesus Built My Hot Rod.”
This car is my true daily driver. I drive it to meetings, to pick the kids up from school, wherever. My now 8-year-old twins love it and have been known to say “Boost, daddy. Boost!” and I’ll give them a little taste to make them laugh. I like to joke that it’s for when you need groceries right now, and rest assured that my kids are never late for soccer practice!  —Max Nichols
When you’re making big power, the transmission can become the weakest link in the chain. The Southern Hotrod War Viking NAG1 five-speed transmission is a favorite with the fastest late-model Mopars today.
2006 Dodge Magnum SRT8 Max Nichols, Pacific Palisades, CA
ENGINE Type: 393-cid Chrysler Hemi V-8 Bore x stroke: 4.070-inch (bore) x 3.7950-inch (stroke) Block: factory 6.1L block Rotating assembly: 2618 forgef CP Carrillo pistons, forged Molnar turbo connecting rods, forged Molnar crankshaft Compression: 9.5:1 Cylinder heads: modified factory 6.1L SRT8 Magnum cylinder heads, CNC-ported Camshaft: Crower custom blower camshaft, 0.585-inch lift, 226-degree intake duration, 228 degrees on exhaust side Induction: 2.9L Whipple twin-screw supercharger painted Hemi Orange, 102mm Whipple throttle body, SpankinTime custom 8-rib stand-alone belt system with 3.125-inch pull to generate 17 psi of boost, Fleetrunner eight-rib belt and Spankin’ Time custom intake icebox, Fore Innovations full return-style fuel system running E85 fuel, Five-O-Motorsports Black Ops fuel injectors Oiling system: Melling high-volume oil pump Exhaust: stock exhaust manifolds, JBA mid-pipes, Corsa 4-inch polished tips Ignition: factory stock ignition Cooling: factory original cooling system with Moroso aluminum coolant tank Engine/vehicle built by: Adam Montague, SpankinTime Motorsports, San Bernardino, CA,
The interior is very much as delivered with the factory gauges, console, and seating.
DRIVETRAIN Transmission: Southern Hotrod War Viking NAG five-speed automatic, one-piece Driveshaft Shop custom two-speed unit Shifter: steering wheel-mounted AMG paddle shifters Rearend: 2006 Dodge 215mm differential, 3.55:1 gearing, Wave Trac Posi, Driveshaft Shop 1,400hp axles
CHASSIS Suspension: factory original, front and rear Steering: stock power steering box Brakes: stock Chrysler Brembo disc brakes Paint: factory Black
WHEELS & TIRES Wheels: 20×9 SRT8 Chrysler wheels (street); 17×4.5 (front) and 17×9.5 (rear) Race Star Drag Stars (track) Tires: 255/45ZR20 (front) and 275/40R20 (rear) Nitto NT555 G2 (street); 27.5×4.5/17 Hoosier front-runners and 28×10-17 Hoosier bias-ply slicks (track)
Jutting from the back of the steering wheel and within easy reach are a pair of paddle shifters that ensure perfect shifts at exactly the right moment.
With the Hoosier bias-ply slicks in place, the quarter-mile times drop quickly. Note that the Race Star Drag Stars wheels fit neatly around the factory Brembo brakes.
Key to picking the Whipple supercharger was generating big power and keeping everything underhood. This looks like a factory installation — it’s just that clean.
This custom SpankinTime icebox keeps intake pressures cool, which is critical to making the huge power generated by this supercharged 393-cid Mopar powerplant.
Everything about this installation is well-thought-out, including proper fuel flow, oil pressure, and state of electronic engine tune
This custom bracket, built by Adam Montague of SpankinTime Motorsports, keeps the eight-rib serpentine beltdrive in perfect alignment to retain boost pressures even at high rpm. The engine currently sees 17 psi of boost.
Not visible to the naked eye are the Fore Innovations full return-style fuel system and the 1,300cc Black Ops fuel injectors.
Not only is Max the driver, he’s also the pit crew. Here he bolts up the Hoosier front runners in prep for a serious drag run.
With its racing shoes in place, the Black Magnum looks more the part of a serious muscle car than its usual daily driver role.
The Magnum exhaust is made up of factory exhaust manifolds with JBA mid-pipes. The only visible exhaust components are these Corsa 4-inch exhaust tips. This car is amazingly quiet at idle.
Black license plates are all the rage in California these days, a throwback to 1969, the last year they were issued until now. The classic plate on a black Magnum is a nice touch.
This is the side of the Magnum most stop light competitors will generally see. Max wanted his Dodge to retain the stealth appearance — that is until his “Magnús ver Magnússon” side comes out.
It takes merely the flick of a toe to send the factory radials up in smoke when you’re packin’ this kind of power.
The post 2006 Dodge Magnum SRT8: Power Lifting appeared first on Hot Rod Network.
from Hot Rod Network https://www.hotrod.com/articles/2006-dodge-magnum-srt8-power-lifting/ via IFTTT
0 notes
mavwrekmarketing · 7 years ago
Link
Image copyright DC Thomson & Co Ltd
Image caption An illustration from 1977’s The Nine Lives of Kitty Foster, which features in a new exhibition on girls’ comics in Dundee
Perceptions that comics and graphic novels are just about city-wrecking scraps between superheroes and super villains are being challenged by a growing number of women in Scotland interested in the genre.
Among these women are a university masters degree graduate and artists and writers from across Scotland.
In their own words they tell of why they are passionate about comics and how they are so much more than stories about caped crusaders.
Tanya Roberts: Comic and graphic novel artist
Image copyright Tanya Roberts
Image caption Artist Tanya Roberts and examples of her artwork
Edinburgh-born artist Roberts has illustrated comics based on Star Wars spin-off Clone Wars, as well as Toy Story and Strawberry Shortcake.
Among her current projects is creating a graphic novel called Abeyance, with her husband.
She believes that now is a good time for female artists, writers and readers, but also for comics generally, irrespective of gender.
“There are a few good reasons for it,” she says.
‘Emotional connections’
“Comics, the characters that are within them and the worlds that they create are now people’s playgrounds.
“People can write about them, dress up like them even create alternative universes or fan art for them.
“All of this of course is then posted to various online social media type things and perpetuate people’s interest in that particular fandom. That, in turn, sells more comics.
Image copyright Tanya Roberts
Image caption Art from Roberts’ graphic novel Abeyance
“I think the differences in attracting a male/female readership is subtlety small. Because I go to conventions and sell my material to people I get feedback and notice who is buying my artwork.
“Females seem to appreciate character relationships and that emotional connection between them a bit more. I know I do, as a female reader, get inspired when there’s great characters in the story with interesting relationships to others.”
Roberts believes there to be a healthy female audience for comics.
She says: “Girls don’t only seem to cosplay as their favourite characters they also buy comics too.
“I always get excited talking to people who are inspired by comics and even more so to learn that they have taken their passion even further, that it in turn has inspired them to create something, like fan art, fiction or even their own original stuff.
“To which I say to them: see you next year at the stall next to mine selling your own comic.”
Louise Quirion: Comic book exhibition curator
Image copyright Louise Quirion
Image caption Louise Quirion giving a tour of a new exhibition on comics in Dundee
French-born Louise Quirion is a graduate of University of Dundee’s MLitt course in Comics and Graphic Novels.
She is also the curator of Girls in Print, an exhibition running until 21 October in the university’s Tower Building Foyer.
The exhibition includes more than 30 original artworks from a number of Dundee publisher DC Thomson’s titles such as The Topper, Bunty and Twinkle.
“When I began looking into this area, I was amazed at the range of stories covered by girls’ comics,” says Quirion.
Image copyright DC Thomson & Co Ltd
Image caption An illustration from 1977’s Spellbound comic story Beware the Mystery Dolls
“As well as school and ballet stories, there are also sports stories, historical dramas, science-fiction and tales of the supernatural.
“This exhibition is a great opportunity to discover or re-discover the high school stories of the Four Marys or the space adventures of the Supercats, while appreciating rarely seen original art.”
To show how comics have evolved today, the exhibition also features work by current female comics artists such as Kate Charlesworth, Tanya Roberts and Gillian Hatcher.
‘Marketing strategy’
During her research for the display, Quirion became interested by how publishers in the UK target readers with gender-specific titles, which is a different approach to other parts of Europe.
She says: “I find it fascinating because France and UK are geographically very close, and yet their comic cultures are based on very different ideas.
Image copyright Maria Stoian
Image caption Modern works also feature in the Girls in Print
“I feel like this separation girls/boys is mostly a marketing strategy. They are still using it in Japan and it works great there.”
But she adds: “Everyone reads comics in France, whatever their gender or age is, so the best strategy is more to appeal to everyone.
“I know American comics are pretty popular right now, but I encourage anyone that likes comics to also read other things.”
Team Girl Comic: Scottish-based collective of comic book creators
Image copyright Clare Forrest
Image caption Artwork by TGC artist Clare Forrest
TGC was set up to as a support network for women cartoonists across Scotland, and features in Louise Quirion’s Girls in Print exhibition in Dundee.
Gill Hatcher, editor and founder of the group, says: “The number of women and girls in Scotland both attending comic events and making comics has exploded in recent years.
“When TGC began in 2009 we were a very small tight-knit group, but the number of people getting in touch and asking to join keeps on growing.
“There are a lot more opportunities for young people to learn the craft of writing and drawing comics, and lots more channels for them to get their work out to a wider audience.
“And gradually, as more women have got involved in the Scottish comics scene, the more it has opened up to new creators who might have previously felt intimidated or unwelcome.”
Image copyright Cover of That Girl Comic
Image caption Ren Wednesday’s cover art for TGC’s anthology That Girl Comic
Hatcher says the subjects women want to tackle through comic stories and art are wide-ranging.
She says: “Our contributors write about all sorts of subject matters, often highly personal and touching on politics, identity and feminism.
Image copyright Gill Hatcher
Image caption An illustration by Gill Hatcher
“There’s often a lot of humour in the stories we tell too.”
Hatcher adds: “Our latest anthology, That Girl Comic, featured our artists’ different takes on the theme ‘growing up’ and we ended up with a great mixture of childhood memories, teenage angst and present-day reflections, as well as some more surreal and whimsical interpretations.”
Vicky Stonebridge: Artist and comic book fan
Image copyright Vicky Stonebridge/Northings
Image caption Vicky Stonebridge and an example of her comic book illustrations
Stonebridge, a painter, craftworker and co-organiser of the Highlands’ popular but now defunct HiEx comic convention, is based in Lochcarron in Wester Ross.
Growing up in the Highlands, she recalls pouring over a comic her dad bought her when she was three or four.
“It wasn’t the Dandy and Beano I later came to love, but a ‘boys’ comic with sci-fi, action and crazy perilous monster stories in it. I loved it,” she says.
“I was an early reader, but didn’t really get what was going on, there was a giant rat man who was mugging people and being generally menacing.”
‘Geek culture’
Stonebridge’s interest in comics was reignited later at art college when a friend showed her a copy of the British sci-fi and fantasy adventure comic, 2000AD.
She says: “It blew me away. I was the only other person I knew who read it, it was for a long time the only comic I knew.
“I even wrote part of my dissertation about it. I loved the escapism, the action, satire, punk attitude, fantasy and adventure. I was never a girly girl so stories of ballerinas and public school girls were never going to cut it with me.”
Image copyright Vicky Stonebridge
Image caption Stonebridge fell in love with sci-fi and fantasy art at a young age
She adds: “My love of sci-fi went along similar lines, with a teacher taking a book off me when I was seven as it was ‘too old for me’.
“I still remember vividly the aliens, mutants and space paradoxes that excited me, and the feeling of resentment at being told it wasn’t for me.
“This is why I enjoy working with young people and encouraging their interests in comics, geek culture , genre fiction and art, because I think it is important to support them in their journey of discovery in order to foster creativity and imagination instead of closing doors.”
‘Always evil’
Stonebridge says a big challenge with comics is challenging the way female characters can be portrayed in the illustrations.
“There are lots more examples of strong female characters in comic books and film adaptations coming to the fore,” she says.
“2000AD always had some strong women, but often these were sidekicks to the main male character.
“The character Psi Judge Anderson is an interesting character, some writers and artists have given her real depth, and yet there still persists other artists who still portray her as a pouting doll with ridiculous breasts.
“A more consistent 2000AD female character was Aimee Nixon. She switched sides and her allegiances were muddy, but she was always fierce and kick-ass.”
Stonebridge adds: “As I’ve become middle aged myself I crave to see older women characters, as all these idealised slim attractive comic women just don’t resonate.
“I love to see diversity in comics, characters who reflect the real world. There are always gnarly old men characters, but where are the women – apart from being super villains of course, because everyone knows that older women are always evil.”
All images are copyrighted.
Read more: http://ift.tt/2uxkbZj
The post The women in Scotland championing comic books – BBC News appeared first on MavWrek Marketing by Jason
http://ift.tt/2uhgnjz
0 notes
romancatholicreflections · 8 years ago
Text
12th March >> Daily Reflections & Homilies for Roman Catholics on the Second Sunday of Lent, Year A
Second Sunday in Lent -Year A Second Sunday of Lent Gospel text : Matthew 17:1-9 vs.1 Jesus took with him Peter and James and his brother John and led them up a high mountain where they could be alone. vs.2 There in their presence he was transfigured: his face shone like the sun and his transfigurationclothes became as white as the light. vs.3 Suddenly Moses and Elijah appeared to them: they were talking with him.vs.4 Then Peter spoke to Jesus. “Lord,” he said “it is wonderful for us to be here; if you wish, I will make three tents here, one for you, one for Moses and one for Elijah.” vs.5 He was still speaking when suddenly a bright cloud covered them with shadow, and from the cloud there came a voice which said, “This is my Son, the Beloved; he enjoys my favour. Listen to him.” vs.6 When they heard this, the disciples fell on their faces, overcome with fear. vs.7 But Jesus came up and touched them. “Stand up,” he said “do not be afraid.” vs.8 And when they raised their eyes they saw no one but only Jesus. vs.9 As they came down from the mountain Jesus gave them this order, “Tell no one about the vision until the Son of Man has risen from the dead.” ******************************************** We have four sets of homily notes to choose from. Please scroll down the page for the desired one. Michel DeVerteuil : A Trinidadian Holy Ghost Priest, Specialist in Lectio Divina Thomas O’Loughlin: Professor of Historical Theology, University of Wales. Lampeter. John Littleton: Director of the Priory Institute Distant Learning, Tallaght Donal Neary SJ: Editor of The Sacred Heart Messenger ******************************************************* Michel de Verteuil Lectio Divina with the Sunday Gospels – Year A www.columba.ie General notes The three apostles experience the glory of Jesus in a wonderful way that will affect for ever their relationship with him (see 2 Peter 1:16-18). When did you, or someone you know, experience glory that until then had been hidden? In Jesus? In the Church community? In a friend or a member of your family? In a bible passage? In nature? The story is told as a journey with different stages, and as you meditate on it you will find yourself recognizing these stages from your experience. Text comments – Verse 1 : To experience the transfiguration the apostles must entrust themselves to Jesus and let him lead them up a very high mountain where they can be alone. – Verses 2 and 3 : They see not merely Jesus in glory but conversing with his great fore-runners who have been heroes to them. – Verse 4 : Identify with Peter who would like to remain there forever. – Verse 5 : Jesus is experienced as beloved Son of God, to be listened to with reverence, but this time through “a voice from the cloud”, a totally inner experience, a “blessed assurance”. – Verses 6 – 8 : A very tender passage; Jesus gentle with the apostles, helping them to make the transition back to seeing him as he normally is, but now quite different because of the transfiguration experience. Who was Jesus in your life who did this for you? – Verse 9 : The apostles return to ordinary living, but with a memory so deep that they know they cannot share it with others for the indefinite future. Scripture comments “There are three phases of prayer: me and Him; Him and me; just Him.” …Anglican Bishop Stephen Verney Lord, we thank you that in this season of Lent you will take with you many of your disciples and lead them up a high mountain where you can be alone with them; then, in their presence you will be transfigured, your face shining like the sun and your clothes becoming as white as the light. We thank you that not only you, but Moses and Elijah will appear to them, talking with you. Surely they will cry out in their joy: “Lord, it is wonderful for us to be here. If you wish, we will make three tents, one for you, one for Moses and one for Elijah.” We pray that you will lead them beyond what they can see and feel; that a bright cloud will cover them with shadow and from the cloud a voice may come, saying: “This is my Son, the beloved; he enjoys my favour, listen to him.” “The traveller cannot love because love is stasis and travel is motion.” …Derek Walcott trust JesusLord, we are afraid to get close to people, to let them lead us up a high mountain where we can be alone. And so they cannot be transformed in our presence and we cannot hear the voice from the cloud telling us that they are your sons and daughters, your Beloved, that they enjoy your favour and that we must listen to them. We pray for the Church in the world. Help us that when people fall on their faces before you, overcome with fear, we may come up and touch them, and say to them: “Do not be afraid.” “We ought not to learn silence from speaking but rather by keeping silent we must learn to speak.” …St Gregory Lord, help us to be content that when we raise our eyes from a deep experience beautiful moment we see only those who we are called to live with and we come down from the mountain with them. Lord, we thank you for those beautiful moments on the mountain, so deep that as we came down we knew that we must tell no one about the vision until the Son of Man had risen from the dead. *************************************** Thomas O’Loughlin Liturgical Resources for the Year of Matthew www.columba.ie Note In all three years, the gospel today is that of the Transfiguration (Matthew in A; Mark in B; Luke in C), and there are three themes running through the readings: (1) that God has established a covenant with his people which is realised in his making known to his people the Christ through a ‘voice from heaven’; (2) that the disciples of the Beloved are ‘to listen to his voice’, and listening to the Word is presented as a key theme of Lent; and (3) that just as the Transfiguration strengthened the first disciples for the coming passion of their Lord (Matthew) / Rabbi (Mark) / Master (Luke), so our hearing about it today should strengthen us and make us more responsive to the whole Paschal Mystery which we are preparing to celebrate. trans 2Introduction to the Celebration As we continue our Lenten journey towards Easter, we recall today the experience of the first disciples on their journey to the first Easter in Jerusalem. On a high mountain they beheld for a moment the glory of Jesus and heard the Father’s voice saying, ‘This is my Son, the Beloved, he enjoys my favour, listen to him.’ Let us now reflect that, forgiven our sins, we may behold Christ’s glory in this celebration, and let us ask the Spirit to help us hear Christ’s voice in our lives. Homily Notes 1. This gospel challenges all the easy reductions that we make about Jesus: Jesus the inspiring teacher, Jesus the compassionate preacher, Jesus the friend of the poor. He is all these, but he is also the One who comes from the Father, the One who, we believe, was prepared for by the prophets, the One who stands at the centre of history. The transfiguration calls us to expand our religious horizons. Jesus and Moses2. But the story has a curious comic element: the Lord of history is transfigured with these earlier prophets each side of him, and Peter wants to set up a campsite! This shows the intimacy with which the human and the divine are present in Jesus: he is with his friends and interacts with them; he is present in the glory of God. All handy distinctions such as ‘high christology’ versus ‘low’, or ‘immanence’ versus ‘transcendence’ are seen as too tied down to the limits of our understanding by this scene: God is always greater, and what we can say about God is what we can see in Jesus. 3. Preaching must not try to ‘explain’ this scene, nor even to ‘expand’ upon it. Rather the scene calls for our minds and imag­inations to dwell on it and seek to make its ‘picture’ of the ad­vent of God our own. So give a bit of the background that the first audience would have known, and then let imagination seek greater depths. *********************************** John Litteton Journeying through the Year of Matthew www.Columba.ie Gospel Reflection During Lent, while we prepare to commemorate the death and resurrection of Christ and celebrate the everlasting life he shares with us at Easter, we are invited to review our lives in the context of our Christian faith and the teachings of his Church. Also, we are encouraged to repent of our sins and to do penance for them so that we can renew our relationship with Christ. Hence Lent is characterised by prayer, fasting and penance. But these penitential aspects of Lent are not intended to discourage us even if they challenge us severely. Indeed, the example of the Church’s saints teaches us that those who are most disciplined and faithful to Christ lent vs sinare those who display the greatest joy. It is a mistake to connect penance with unhappiness. The opposite is true. In fact, our society is full of people who are pursuing hedonistic pleasure, which they mistake for happiness, and who are miserable in the pursuit of false happiness. Lent is meant to be fundamentally a good experience because the established Lenten practices facilitate our ongoing conversion to the Gospel. So our prayer during Lent needs to be enthusiastically similar to the words spoken by Peter to Jesus during the Transfiguration: ‘Lord, it is wonderful for us to be here’ (Mt 17:4). Lent offers us a yearly opportunity to undergo conversion from sin. It is only when we abandon sin that we can truly begin the pursuit of authentic happiness and experience the joy of the saints in our lives. Sin alienates us from God and, often, from other people. So it is imperative that we eradicate it from our lives. Then we are drawn closer to Jesus and that is our purpose here on earth — to become close to Jesus because God made us to know, love and serve him in this world so that we may be happy with him forever in heaven. An appropriate prayer, therefore, is: It is wonderful for us to be here. lent crossHowever, as we know, Lent is quite demanding and requires considerable spiritual discipline, especially if we are not in the habit of fasting and doing penance. It would be impossible for us to embrace wholeheartedly the challenges of the Gospel while depending on our own resolve alone. For that reason, we need to remember Jesus’ consoling words to his close friends when they were frightened on the mountain: ‘Stand up, do not be afraid’ (Mt 17:7). We are never alone. Our Lenten motto becomes: It is wonderful for us to be here. In addition, we are encouraged by Jesus’ words: ‘Do not be afraid.’ They remind us that he is in control. Jesus also spoke these words to Peter in the boat when a storm raged all around them. He was teaching them — and us — not to fret but to trust in God’s providence. A central message of Lent is that, at least metaphorically, we put on sackcloth and ashes, do penance for our sins and seek to make progress in the spiritual life, thereby uniting ourselves with the suffering Christ. By taking such practical steps, we can be sure of pleasing God and growing in true happiness and real joy. For meditation Jesus took with him Peter and James and his brother John and led them up a high mountain where they could be alone. (Mt17:1) ********************************************* Donal Neary SJ: Gospel Reflections for Sundays of Year A: Matthew www.messenger.ie On the mountain The hours on the mountain were a huge experience for Peter, James and John, who would always be with him. They saw him in his glory, the beloved son of the Father. There was more to him than meets the eye. You climb a mountain and you see new views, you see the city from a new vantage point. You see the countryside in its beauty. We need times to climb mountains and get away from the ordi­nary. Lent is a time like that – as we give something up, we take something on. From the mountain, we now return home with a good seed: the seed of the Word of God. The Lord will send rain and that seed will grow. It will grow and it will bear fruit. We thank the Lord for the seed but we also want to thank the sower be­cause you were that sower and you know how to do it/ (Pope Francis, 2014) Whenever we climb the mountain of the Lord or make any journey with him, we are changed. As every mountain is differ­ent, so every moment with him is well worth while! We receive this word of God and we receive our call to share it. The apostles would spend their lives sharing what they got on the mountain, and how it changed them, Is there a word or line of scripture that you like and which helps you? Repeat it to yourself as a prayer. Lord, make me a listener to your word. ********************************************
0 notes