#also im sorry im making comics/art at a slower pace
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cw // suggestive
worshipped route for whitney the faithful (or fallen?) where he's preparing the sacrifice pc for weekly prayers~
whitney the faithful/swap au idea belongs to @just-dol-headshots
#okay it seems i have a preferred way to draw whtieny and thats him looking down on pc-chan#HOWEVER !!!#I HAVE A VERY GOOD REASON TO DO THIS#ITS VERY HOT OKAY#LEAVE ME ALONE#i need to plan my panels better jesus#BUT DAMN PLAYING WITH CSP AGAIN IS SO FUN#i can finally make comic strips again!!#swap au#whitney the faithful#whitney the fallen#whitney the bully#dol whitney#fan art#art#mine#my fan art#my art#dol#dol related#degrees of lewdity#dol pc#eri the orphan#MY HEAD HAS BEEN FULL OF THIS IDEA SINCE THIS MORNING#also im sorry im making comics/art at a slower pace#its cause i got deadlines to run after#and on top of that im also trying to handle the apocalypse au brainrot#hbjrefhbehrf#so im literally swapping between comic strips HBJERFHREBFHBERF AND TRYING TO MAKE SURE THEY DON'T GET MIXED UP#damn i got two hands and im right handed
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hey this is a bit out of place, but do you have any comic page-making advice for someone who wants to experiment with making their own comic story? i've mostly struggled with keeping the panels look right. thanks and i hope you're doing well!!
IM SORRY I HAVE SO MANY ASKS I HAVENT GOTTEN TO NCISFJS here's some things I've learned...
Time Management: Which would you rather do, spend five hours perfecting a sketch or spend those same five hours completing the sketch, inks, and colors? Don't fuss if something doesn't look right. Generally speaking, people are going to be more focused on the story than the art. Don't spend hours on something the audience isn't going to care about. Quantity > Quality is good for comics. It lets you tell the story faster, which not only keeps your readers invested, but keeps you inspired to keep going because the story is actually progressing each week. This is probably the most important comic lesson I've ever learned.
Guide the Eye: when it comes to panelling and bubbles, try to read it yourself and see if you can read it easily. Pacing is REALLY FUN to me, though I use pause shots probably too much, haha. A lot of animation rules also apply to comics; quick actions need quicker shots, slow actions need slower shots. If you have a fight scene, for example, you need to convey how quick everything is going by with fast actions and pacing. But for a quiet moment, take some time. Draw more than one panel for an action. Draw it out. Go by how much time you want your audience to spend in the scene. I'm not explaining it well at all, but I hope I make sense. ^^;
That's what I can think of for now!! I hope this is helpful, I'll try and make a Q+A sometime and spend proper time explaining stuff I've learned. I hope this is helpful!! <33
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