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#also i keep getting the most absurd science & physics stuff on my youtube shorts
canneddolts · 1 year
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number 1 science guy
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Interview with Screaming Villains, developer of Night Trap 25th anniversary.
CI: So how did development for Night Trap 25th anniversary first come about?
SV: It honestly started out as sort of a joke. Sometime after the failed Kickstarter, hardcore fans started attempting to recreate their own remake of Night Trap and some gaming sites were writing articles about it which I found kind of odd especially since they either didn't work or barely worked. I was already messing around with FMV stuff as a hobby and a friend of mine came up with the idea of myself making a working version running on a phone.
I threw it together in about 3-4 days, posted a video of myself playing it on Youtube and sort of remained anonymous about it. I got a local arcade owner that I know to post the video on his Facebook account since he was friends with an absurd amount of retro gamers and it started to spread and got about 5000 views within the first 24 hours.
The website fmvworld.com found it too and decided to contact Rob Fulop (one of the creators of Night Trap) to get his opinion on it. Another website called segabits.com also contacted Tom Zito (producer of Night Trap) to find out if he had any involvement so that sort of put me on their radar. After that I figured "what the hell?" and sent an email to Tom at about 3am and got a response in about 15 minutes. He just asked a couple of questions about it and asked for my phone number. The next day, he called me and 20 minutes into the conversation he asked if I would like to do an official version and I said yes.
CI: Limited Run Games PS4 version of Night Trap remains their fastest selling game, while the Nintendo Switch version may end up being their best selling game. Were you surprised by the popularity of this remaster?
SV: I don't think anyone was expecting that. It just came out of nowhere which I think helped a lot so thank god my friends were able to keep their mouth shut while I was working on it. Originally, there was only going to be 5000 copies of the game available. Once the announcement was made Josh Fairhurst from Limited Run Games and myself were pretty much stuck on Twitter the entire day so we definitely wasn't expecting the reaction it got.
After that, Josh said something like "We might need to increase the quantity" which at the time I don't think they ever exceeded 5000 on a game so it got bumped up to 6000. After that, he came back again and said "Maybe we should add a collectors edition" so now we're at 8000 for PS4. Then it was "Let's release a big box version for PC" so now there's another 2000. It just kept growing and growing and still didn't meet demand. What's funny is the guy that made the announcement trailer and myself was constantly googling Night Trap that day just to see what was being said but then we went to the trending section on Youtube and we're like "Oh my god! The trailer is trending higher than Gucci Mane!" For a brief moment a game that a lot of people considered terrible was all of a sudden popular and I think that's rad.
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CI: What do you think it is about Night Trap that has made it so beloved amongst fans?
SV: It has a b-movie feel to it and doesn't take itself seriously. A lot of hate that it gets is sort of undeserving. The popular ones are usually "this is barely a game" or "this has bad acting". NT was made 5 years before it was finally released and intended for a console that used VHS tapes and the acting is very similar to 80's horror/thriller films. Unfortunately, it was the wrong time period when it was finally released in 1992 and at that point nobody was really reminiscing about the 80's like they do today. The fans that are super hardcore about Night Trap are usually gamers that have a great interest in movies in general. What surprised me was the number of people that I've talked to that said Digital Pictures influenced them to pursue a career in the film or tv industry.
CI: Were there any notable, unforeseen difficulties during development?
SV: Engine restrictions was the biggest issue. I figured out pretty quickly that a lot of the gaming engines available weren't really designed with FMV in mind so because of this I think the video quality suffered more than I would've liked. Luckily, this is no longer an issue with future releases.
CI: How did the Limited Run Games physical release come about?
SV: The dudes from My Life In Gaming actually brought it up. One of those guys lives down the street from me and very early in the development process I told him I was working on Night Trap and wanted a documentary to go along with it since it has a crazy history and I thought it'd be a cool promotional tool. He immediately suggested that I work with Limited Run Games. Over the next several months I kept telling him that I'd think about it whenever he brought it up.
About a month before the game was announced, Coury came to my house to film my interview for the documentary. After we were finished he brought up Limited Run again so I told him to go ahead and tell them what I was working on. Ten minutes later, I got an email from Josh Fairhurst. Limited Run is super rad and I honestly can't imagine doing any game without their involvement so I'll most likely harrass them with each release that I do. They actually ported Night Trap to Nintendo Switch. I can't say anything bad about those dudes. They've helped me tremendously.
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CI: So the Nintendo Switch version of the game comes with Japanese & French audio, was this something Screaming Villains commissioned themselves? Did Night Trap have an original Japanese and French release? And what was the reasoning behind including the new audio?
SV: The Japanese and French audio actually came from previous releases. I got ahold of copies of the game that were originally released in Europe and Japan and just ripped the audio from the disks. Before it was released I started getting messages and emails asking for additional language options so that's where that idea came from.
CI: So Night Trap as a copious history with Nintendo, when the company called out the game out in court, vowing it would never appear on a Nintendo system, which lead to some bad blood between the original Devs and Nintendo. How did it feel to finally put Night Trap on a Nintendo System?
SV: I think it's cool. Digital Pictures always released their games on Sega consoles and 3DO so it's super rad that one of them finally ended up on a Nintendo console. Definitely long overdue. With Night Trap getting released on there with a Teen rating without cutting any content might hopefully stop people from claiming that the game uses violence against women to move the story further which is absolultely ridiculous along with everything else that people claim is in there that doesn't even exist.
CI: What was the decision to go with Double Switch as the next FMV game to remaster?
SV: Double Switch just seemed like the obvious choice since it's the same type of game as Night Trap but everything is improved on. You could I guess call it the spiritual successor to Night Trap. It's also my favorite game from Digital Pictures. I think it was expected too. Back in February, I met a lot of the people that worked on Friday The 13th The Game. When I was introduced to the Executive Director Randy Greenback the first thing he said to me was "Are you doing Double Switch next?!" Josh from Limited Run was campaigning for it pretty hard too since his aunt is a childhood friend of Debbie Harry who appears in the game. A very short teaser for it was showng during the Limited Run E3 conference. While watching the conference there were people leaving comments like "Just announce Double Switch already!"
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CI: Night Trap special editions in the past have come with cassette tapes, patches, and even a VHS tape. Can you tell us if Double Switch special edition will come with anything like that?
SV: It most likely will but I have no idea what since I haven't really talked to Limited Run about those options yet. Usually what happens is they throw an idea at me and I pretty much agree to all of them. They're huge Sega nerds like I am so I trust them with their ideas. The idea of pogs came up for Night Trap but we ran out of time so it wouldn't surprise me if that happened with Double Switch.
I'm sure it'll come in a Sega CD jewel case too since Limited Run ordered about 15,000 of those. I will say that it's getting a completely new cover since the original ones are kind of lame and don't really fit with the type of game that it is.
It looks super rad! DS also has a super rad soundtrack that was done by Thomas Dolby, who wrote and performed the hit song "She Blinded Me With Science" so I was hoping that a stereo version of the soundtrack existed so we could release that but sadly it's all mono.
CI: There was some rumors that Screaming Villains have been working on bringing, Marky Mark: Make My Video to the PS4. Can you confirm this?
SV: Oh dear....that was a joke that went too far. What happened was Josh Fairhurst and I kept getting our tweets captured and used as news articles for very minor stuff. I hated it because I wasn't used to this sort of thing since Night Trap was my first console release and Josh was beyond frustrated with it because of a random person making a negative comment about Nintendo, which led to a gaming site writing an article claiming that Josh spoke negatively about Nintendo when it wasn't even him or even anyone affiliated with LR.
They were forced to update the article and admit that they were wrong. After that, we started tweeting each other about a re-release of Marky Mark but making it sound official like it was an actual thing that was happening just to see if anyone would start turning that into articles.
One night, I took it a step further and made a working version of the game running on a PS4 in about an hour and then the next day we both posted a link to a video showing it. That got yanked from Youtube within the first 20 minutes. We used to talk about it all the time trying to figure out how to make it happen since the idea is too ridiculous to ignore but no. No remake of Marky Mark Make My Video.CI: What other FMV games do you want to bring to modern consoles?
CI: What other FMV games do you want to bring to modern consoles?
SV: My original goal was to get as many games from Digital Pictures as I can which is pretty much happening now. Night Trap and Double Switch aren't the only ones coming. Outside of DP releases the goal is D which was originally released back in 1995. I feel like there's a ton of different things you can do with that one.
CI: Lastly is there anything you would like to say to the readers?
The obvious thing would be thank you to everyone that played NT25. It was a stressful process so it made me happy to see that people that were fans of the original enjoyed it. Also, if you're a fan of Digital Pictures releases then stick around because some super rad stuff is coming!
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