#also i am either dyeing these monk clothes better colors or ditching them entirely
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Behold, the haunted one.
Design choices:
Skin tone: This is actually Smoke Tone rather than the default options for deep gnomes. I wanted them to look like a deep gnome going through it to most people, but uncanny valley to other deep gnomes because Bhaal made them not quite right. So this skin tone is less vibrant than a natural-born svirfneblin.
Hair color: Silvery gray, just a shade darker than normal with some dusty highlights. Same reason as skin tone.
Eyes: Obsidian 2, same reason as skin and hair, but this one sticks out the most; deep gnomes can have silver eyes, but can they have ones that look like you're blotting out the sun in them? I think not.
Hairstyle: You know, there are surprisingly few hairstyles that are both longer than chin length AND unkempt. Someone, at some point, is going to have to teach them how to comb it.
Eye Shadow: Helps with reducing glare on their poor Underdark-suited eyes.
Facepaint/tattoo: Guerrilla! Fits the whole shadowy murderer thing they've got going.
Earrings: You can't see them due to hairstyle, but Durge has Midnight Tears: IE, the bird skull earrings. They're hummingbird skulls that Durge killed themselves.
Scar: Got that one fresh from Orin just before lobotomy. Fun fact, if you cut someone across the bridge of the nose, it makes them violently ill!
#saving the drawing for after the final round is done#but here they are!#hi gale here is your basket case i hope you like them#bg3#crowdsourced durge#i think the freckles happened due to bhaal's influence too#like. normal deep gnomes don't freckle. but this guy? skin absolutely does Not Work Right for svirfneblin#for the rest: i do think i nailed androgyny pretty well all things considered#also i am either dyeing these monk clothes better colors or ditching them entirely
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