#also bowser is voiced by vector
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shitting myself the japanese voice cast for the mario movie got announced and toad is voiced by sonic the werehog
#werheog specifically because normal sonic and werehog sonic have different voice actors in japanese#while jason griffith voices both of them in the english dubs#i saw the name and was immediately like Hmm that sounds familiar maybe he voiced a sonic character#but i didnt realize it was werehog sonic until i looked it up#also bowser is voiced by vector#i didnt realize until i after i wrote all this
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Restless Rewatch: The Untamed Episode 14 first part
(RR The Untamed Masterpost) (Canary’s Pinboard - more Masterposts)
Warning: Spoilers for All 50 Episodes!
Murder Turtle, Continued
Lan Wangji wakes up after a good night's sleep leaning against a rock wall, to find that his leg is no longer splinted, and his perfectly clean and unbloody headband has been put back on his head while he was sleeping.
Leaving aside the "not waking up" part of things, how, exactly, did Wei Wuxian get his headband on without mussing his hair? Did he bring a crochet hook?
Wei Wuxian gives him a sitrep and then they cozy up and have an extended conversation about the nature and history of the Tortoise of Slaughter. Wei Wuxian is interested in everything Lan Wangji has to say, and Lan Wangji talks a lot more than usual; they are completely on the same wavelength here and are enjoying swapping obscure knowledge.
Lan Wangji: My lacerated leg and I are actually super aware that it has big teeth, but thanks for the reminder.
In the course of the conversation, Wei Wuxian mentions his plan to 1. sneak into the tortoise's shell and 2. drive it out of its shell so they can attack it.
OP did a little tortoise research and learned that the only species of turtle that can leave its shell is the Koopa Troopa.
Good news for Wei Wuxian: If you jump on its shell in the right spot, you can rack up a pile of extra lives.
Does that make the Tortoise of Slaughter a giant Koopa Troopa? Perhaps...the king of the Koopa Troopas?
I'm gonna say yes.
(More after the cut)
Let’s Go Killing
Wei Wuxian is exhilarated by the idea of fighting a giant dangerous monster with Lan Wangji. Some day Wei Wuxian will found the Nike clan, because his motto is definitely "Just do it."
It's sweet how, in his romantic notions about chivalry and Lan Wangji, he's completely elided the original reason they were (sort of) told to venture together.
Wei Wuxian: I'm still on the "find the Yin Iron" quest; I'm just skipping the "suppress it" part.
Wei Wuxian weighs up their chances against Bowser and tells Lan Wangji that even if they die, it will be badass to be killed by a famous monster, so they won't have to feel embarrassed.
This is the exact moment that Lan Wangji's feelings for Wei Wuxian go from "smitten" to "gagging for it."
Lan Wangji: as soon as we get out of here I'm going to borrow a whole lot of books from Nie Huaisang
The boys come up with a plan that involves a rather long montage of collecting archery equipment and deconstructing it. This potentially-dull montage is fun to watch because they are both very, very good looking.
Artists who want to draw Wang Yibo as an elven archer, this is your episode.
Now we suddenly have, with zero explanation, telepathy. Ok, sure. It seems to work kind of like a phone conversation, in which they say specific things to each other, rather than like Cherry Magic telepathy where you can hear everything the other person is thinking. Or at least, neither of them is embarrassed, so I assume they are maintaining some mental privacy.
Club Ruohan
Same, Wen Chao, same
At some point there is a boring sequence at Club Ruohan. Wen Ruohan doesn't know where Xue Yang is, but really wants his hunk of Yin Iron. Wen Chao thinks that WRH's 3 pieces of Yin Iron should be able to beat Xue Yang's 1 piece, but apparently he is dumb and that is not how math works. O...kay? OP does not understand this either but whatever, Wen Ruohan is boring, moving on. This scene is really just here to make us think about Yin Iron before Wei Wuxian jumps into Bowser's shell.
Bigger On The Inside
So then Wei Wuxian climbs into Bowser's shell, which is, to quote The 12th Doctor, bigger on the inside.
Bowser’s shell is the approximate size of my entire house. It is also bathed in a hellish pure red photo filter, which OP has done her best to remove for these gifs, because it gives me eye strain and it obscures Xiao Zhan's hotness.
Camera Operator: What did I do?
Wei Wuxian wanders around inside, finding random corpses encased in slime cocoons. Tortoise, spider, xenomorph, whatever. There are also random curtain things hanging all over, and then at one point Wei Wuxian stares into the face of a corpse, and then does a jump scare response at the camera operator even though nothing particular happened.
I imagine the corpse was supposed to open its eyes and say "killl meeee" but it got censored. He also makes about 8 other faces at the camera operator, so we get that the inside of this TARDIS-like tortoise shell (must...resist...temptation...to...say...TORDIS) is yucky.
Lan Wangji waits outside listening to Wei Wuxian telepathically complain about the smell. He is anxiously clenching a bundle of string and an arrow, and wishing he could clench Wei Wuxian Bichen instead.
Serendipitous Yin Iron
Wei Wuxian backs his way through the TORDIS until his butt bumps into a sword that is steaming with resentful energy. That's right: Wei Wuxian is about to pull a piece of Yin Iron almost literally out of his ass.
He grabs it and is overwhelmed by its screaming resentful energy and has to let it go again.
So this is what a vibrator with 4 batteries feels like
When Bowser comes looking for him, however, he quickly decides to go for it, grabbing the sword and singing "I've Got the Power (Gonna Make You Sweat)"
Wei Wuxian plunges the sword into Bowser's lower jaw, and Bowser pulls his entire head out of his shell with Wei Wuxian attached, while leaving the rest of his body and all rational laws of physics inside the shell.
Gamera Versus the Cultivators
What follows is one of the more ridiculous action sequences in the history of the world, and I say that as someone who likes Mothra movies.
Wei Wuxian hovers in a perfect horizontal plank while “hanging from” the sword, which is held well below the level of his torso. While Bowser spins him around. For much of the time, Bowser keeps his head still and just waves his neck around.
Lan Wangji and the camera operator do everything they possibly can to make "guy pulls on string" look interesting.
Everybody tries really, really hard and the actors are great at pretending something is there when it isn't, but this whole sequence is just horribly conceived.
What works well, though, is the Yin energy and Wei Wuxian's wrangling of it. He starts off being frightened and overwhelmed, and looking like it's too much for him; I dont' know if they made his face puffy on purpose or if that's just what happens when you spend days hanging from the ceiling fighting an imaginary monster. But he looks slack and unwell as he grapples with the iron sword.
Which makes this moment, when he gets control of it, deliciously creepy. He uses the power of the Yin Iron to stick a bunch of pokey things into Bowser's neck.
Lan Wangji has seen him struggling and now sees him...not struggling. Which scares the piss out of him, and he moves to finish the fight as quickly as possible, slicing up his hand and breaking the string. Combined with the pokey things, this does the trick and Bowser dies while Wei Wuxian faints and falls into the water.
Do the Whumpty Whump
Lan Wangji rescues him and wakes him up, and Wei Wuxian clutches the Yin Iron sword and tells Lan Wangji that he was knocked out by the screaming of disembodied voices.
This certainly sounds like a strange and dangerous phenomenon, so Lan Wangji carefully asks him to explain everything.
Ha ha ha j/k. Lan Wangji asks him exactly nothing about the strange sword or the black smoke or his weird evil smile or his new power over pointy objects. Lan Wangji appears to have a Star Trek: TNG level of unconcern about strange phenomena happening directly under his nose. But in fact he has noticed what's up, which is why he will be instantly distressed when he sees Wei Wuxian's flute moves at the Wen Corporate Headquarters.
Wei Wuxian has a fever (stay positive test negative) and comments on Lan Wangji's being so nice to him.
Wei Wuxian: I could never have imagined Lan Er Gongzi acting this concerned about me. Lan Wangji: what else have you never imagined me doing, while we're on the subject?
Lan Wangji transfers a stream of spiritual energy to him. Lan Wangji has so much spiritual power he can be a battery for Wei Wuxian without breaking a sweat or, like, noticing whether Wei Wuxian has a golden core or not, for that matter.
Wei Wuxian basks in the nice feeling of gigajoules for a while but then decides he's bored. So then he pouts, whines, and cajoles Lan Wangji in exactly, EXACTLY the way he whines at Jiang Yanli. I think this, while annoying of him, is a leap forward in his relationship with Lan Wangji.
He's letting his guard down and not just allowing Lan Wangji to take care of him; he's demanding to be cared for on multiple vectors, when he asks the guy who's already busy healing him to sing to him as well.
Lan Wangji obliges, singing him the song he composed about their love cultivation journey, while Wei Wuxian (or possibly Lan Wangji) (or possibly both) has a flashback to assorted sexy interactions that they've had so far.
Wei Wuxian memorizes the song perfectly on one hearing, before passing out.
Writing Prompt: Baldur’s Gate III / Untamed Crossover AU featuring elf archer Lan Wangji
I DARE YOU
Soundtrack: 1. Everybody Dance Now by C+C Music Factory 2. Paradise by the Dashboard Light by Meatloaf
Wei Wuxian fainting tally (cumulative): 3
#fytheuntamed#the untamed#wangxian#the untamed gifs#the untamed meta#the untamed spoilers#restless rewatch the untamed#my gifs#canary3d-original#asian whump
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A long, in-depth review of Mario & Sonic at the Olympic Games Tokyo 2020
I remember playing the first Mario & Sonic game back on the Nintendo Wii. It was simple and a bit unbelievable that this was the first time these two gaming icons would be in a video game together. While the Olympics were literally nobody’s choice to have these heroes meet, it made for a fun albeit simplistic party game. I enjoyed my time with it, but it wasn’t until the second game, Mario & Sonic at the Winter Olympic Games that I fell in love with the series. The amount of variety and fan service was staggering and it was very clear that a lot of passion had gone into this game, but as the games moved to the Wii U, it was apparent that the creative was drying up as the game focused more on the typical Olympic events.
That takes us to 2019 where the series has returned on the Nintendo Switch. Considering the fact that this game was made to coincide with the Tokyo 2020 Olympics, I was very excited. Not only is this the home country of both Mario and Sonic, but it’s where I’ve been living for the past 4 and a half years. I was worried when the series skipped the Pyeongchang Olympics that we would never see them in Japan. However, fate would be kind to me. The only question was: does this new edition reach the previous highs that the best Mario & Sonic outings have reached or is it another missed opportunity.
This game has a very interesting premise too. Since Tokyo was the host of the Olympics back in 1964, there is a time travel plot where Sonic, Eggman, Mario, Bowser, and Toad get sucked into a video game world based on those events. It allows for a fresh idea presented with classic sprites of these beloved characters. With the 2020 Olympic events combined with the 1964 events, there are plenty of events to try out.
I’d be remiss if I didn’t describe how nice the game looks. Mario & Sonic at the Olympic Games Tokyo 2020 is a very good looking game. In single player, the game constantly runs at 60FPS with highly detailed character models and lush environments. The crowds consisting of Toads, Shy Guys, Flickies, and more are still 2D textures that are animated well, but when inspected, they do not hold up. In Olympic events where the game is handled in splitscreen, the framerate can often take a hit. It’s nothing unplayable, but it is very noticeable. The menus are also very slick though a bit simplistic from past entries. Even so, you’ll be treated with wonderful character renders over the backdrop of various Tokyo locales. The only problem with the visuals come from the retro 1964 mode. While the sprites look fine, there is a huge clash between the Super Mario characters being 8-bit sprites while the Sonic characters are 16-bit sprites. It seems as this was done for broad appeal since Mario’s NES outings and Sonic’s Genesis outings are arguably their most well-known appearances. Even so, it doesn’t mesh together perfectly.
So the game looks good for the most part, but how does it sound? Honestly, it’s a mixed bag and a particularly odd one too. During story mode, characters do not speak in full sentences. Sonic may say “Hey” while the text box fills in an entire sentence of dialogue. This isn’t a problem, but what is a bit distracting are the voice samples chosen; specifically, the Super Mario characters. Mario and Luigi have no text boxes with their dialogue, but instead will only make small noises or words. It becomes increasingly annoying as their responses are so limited. You cannot skip or fast forward any dialogue boxes or animations either. There was no reason to keep them from talking as Bowser, Princess Peach, and Toad all talk just as the Sonic characters do. However, characters like Luigi, Daisy, and the Koopalings have the most peculiar voice samples. Daisy sounds like she’s about to cough up her lunch and the Koopalings have this odd reverb effect that sounds like a rendering error. Many of these samples just sound unpleasant and you’ll be hearing them enough that it becomes grating.
Now, the Mario & Sonic series has been praised by fans for their amazing remixes of classic songs. These remixes allowed some unique flair to be given to countless songs from Mario and Sonic’s catalogue. So, one may wonder how many remixes there are in Mario & Sonic Tokyo. Two. There are only two remixes from the respective series. Sonic’s side received a rather standard and unimpressive remix of Metropolitan Highway from Sonic Forces. It doesn’t improve the original song at all and feels a bit half baked. On the other side, Mario received a remix of Peach’s Castle theme and it’s frankly awful. Just sped up with synth-like instruments. When this has been a repeated highlight for these games, (even in the less-than-stellar Wii U games), it’s baffling that SEGA and Nintendo didn’t try harder here. It feels lazy and extremely disappointing. In past games, you could go back to any event and change the standard background music to whatever songs you have unlocked. It’s just not possible here. That means that during the events, you’ll be listening to original music. Thankfully, it’s mostly very good! I am a big fan of the tunes set to Rugby Sevens, a battle with Metal Sonic, Surfing, and Dream Shooting. A lot of the music has a Japanese flair to it and it’s very well composed. Some songs are extremely catchy and I’ve found myself remembering and humming them outside of my time with the game. However, during the lengthy story cutscenes, you may be cycling through the same 5 or 6 songs and it can become old very quickly. They are good songs, but even the retro music wears thin when it’s been playing for most of your downtime.
Sonic fans have always been passionate about the voice work of the Sonic the Hedgehog series. Thankfully, the new voice clips (during events) are pretty good. Characters have interesting remarks when winning and some of them speak perfectly to their established characters. I believe that for the Sonic characters, most if not all of the voice clips are new. There are some baffling ones like Sonic saying “Ole!” and “Right through that wall!” at the most random times. Characters like Tails and Vector are very endearing in this game. Even so, it works well and as a fan, it was fun to hear. The Mario characters definitely have some new voice clips, but it’s hard to tell when their characters don’t vocally emote as often outside of this game. I’m sure there are some repeated clips, but there not all reused.
As this is a minigame collection, it’s important to question how the game actually plays. Overall, I think the Olympic events have been reworked in a significant enough way that it feels rewarding… though not perfect. For example, the 100M race, skateboarding, and badminton are a few events that are just too simplistic for their own good. They are just not as fulfilling to play through as other events. Rugby sevens, soccer (which is strangely called Football despite the fact that Japan calls the sport soccer), Karate, Archery, Sport Climbing, and Equestrian are a few of the events that are just exhilarating. Most of the events have done an admirable job allowing for motion controls with two joy cons, one joy con, or buttons. Since I have been gaming since the early 1990s, I almost always prefer button controls. Even so, I have to admit that the motion controls are fun… for some of the events. Archery is a blast with motion controls, as are the track & field events. The game seems to make a conscious effort to balance the less accurate use of motion controls to button controls. That’s great, but it can make some events feel unfairly difficult due to the handicap. For example, when using button controls, the Boxing event feels almost impossible to win without a huge amount of luck. If you’re knocked down while using buttons, you have to jam the A button to get up and it feels nearly impossible to recover within the allotted time. It’s something that was so aggravating that I found myself praying that SEGA would release a quality of life patch for this game to iron out some of the problems.
The 1964 events are pretty different from the 2020 events. Since they’re based on retro video games, they only allow for button controls. But with this aesthetic comes simplified gameplay. I found these events to be fun, but not too engaging. Shooting, 10M Platform, Marathon were pretty fun, but I wasn’t wowed by these. It’s 2019 and I think I can speak for many when I say that using retro sprites in your game doesn’t excite people as much as it used to. It sometimes comes across as desperate fan service. While these events are fun, I have to question: Has the game really benefited from going with this throwback? It has certainly increased the amount of events and didn’t hurt the overall package, but I also wasn’t blown away by their inclusion. Speaking of these retro events, it’s very saddening that it’s only limited to 8 characters. Classic characters like Donkey Kong, Metal Sonic, and especially Amy Rose are left out for seemingly no reason. This kind of exclusivity from the “classic” side of Sonic has been limited to Sonic, Tails, Knuckles, and Dr. Eggman for a long while now and it seems to ignore that Amy was part of that original crew too. Moreover, I’m sure fans would have loved to see more characters in this retro style. If SEGA/Nintendo had made more of an effort, we could have possibly seen more modern characters like Shadow the Hedgehog or Waluigi.
Throughout story mode there are also a number of mini games. In 2020, Luigi and Tails partake in many events. Whether it’s climbing up the side of Tokyo Tower, battling Shy Guys, or kicking a rugby ball to attack Metal Sonic; these events share their DNA with the normal Olympic events. Some of the ideas are creative, but they are over before they really begin. Again, they’re simplistic and through that simplicity is their downfall. I love the ideas on display, but I want them to be more engaging. One particular mini game that I was fond of has you searching for a particular Toad at the famous Shibuya Scramble. It’s basically a virtual version of a Where’s Waldo game, but it’s very fun and unique. The only problem is that it ends after finding three targets. If there was an option for this to be expanded into an endurance mode, then I think it would really have some legs.
The mini games for the 1964 world are a bit more unique, but are still overly simple. You might be sneaking into a museum, using Sonic’s speed to chase down a bullet train (shinkansen), or even using the biplane known as the Tornado to attack Eggman’s mechs above Tokyo. Interestingly, that sky battle is the most complex of all the mini games, but even it ends after three stages. What works so well with this mode is that the stage consists of numerous Sonic enemies with decent fan service throughout. You’ll battle Eggman’s first boss from Sonic the Hedgehog 1 as well as Mecha Sonic and the Metropolis Zone boss from Sonic 2. It’s so bizarre that this great amount of fan service is so hidden. You must re-enter this game a second time from a completely different menu to see this.
There are three Dream Events in this game. The first being Dream Racing which is honestly fantastic. It’s based on a stage from Sonic Forces and features a downhill race on hoverboards with Mario Kart-like items. It’s a bit clunky on certain parts, but it’s a lot of fun. The kinetic energy of the whole thing makes me want more than just one stage based on this. It’s definitely a highlight and if there was entire game based on a more refined version of this... I wouldn’t be opposed. Following that is Dream Karate based on the Mushroom Kingdom from Super Mario Odyssey. It’s a mess. There doesn’t seem to be any clear strategy and it favors chaos over defined goals. Also, it hardly uses the Mario universe. It’s just a square arena set in a Mario world with a bad remix in the background. Very disappointing. Lastly is Dream Shooting which takes place in a Japanese temple with each corner of the temple representing a different season. It uses the gyro controls of the Nintendo Switch and it’s very fun. A little clunky here and there, but enjoyable nonetheless. It has one crucial flaw in the fact that your character will laugh every single time they hit a target. It gets annoying quick when you’re constantly firing away and hearing them cackle nonstop. I don’t know how that sort of thing still gets by developers.
The story mode was heavily pushed with a lot of the promotion for this game. I can honestly say that this is not the type of game that needs a story, but it’s the kind of dopey thing that I am absolutely on board for. I was hoping for an over-the-top plot that had these characters doing ridiculous things based on idea from the Olympics. My expectations weren’t completely baseless either. Past games on the Nintendo DS and Nintendo 3DS have had story campaigns and they got wild with shadow clones of the characters to Dr. Eggman releasing giant robots. The games even featured some surprisingly well animated cutscenes too. You wouldn’t be wrong in thinking that I was hyped for this mode. What we got, however, was bare bones. I like the corny idea of the heroes and villains getting sucked into the retro game world. That’s wonderful, but unfortunately it doesn’t really get zanier than that. In 2020, Tails and Luigi work to save their friends by participating in regular Olympic events. In 1964, Mario and Sonic save themselves by participating in regular Olympic events. Yes, there are occasional mini games, but as I mentioned earlier, they are so simple and feel like they’ve finished before they’ve begun. Where’s the fun, the stupidly epic nature you can achieve when featuring franchises like Super Mario and Sonic the Hedgehog? Why can’t Eggman use the Gold Medals to make this fire monster that will compete against Mario and Sonic? Why can’t Metal Sonic cause chaos in Tokyo while Tails and Luigi stop him with a small platforming challenge? I know that there was an attempt with the mini games that are available, but it still comes up short and leaves me wanting a lot more.
This problem is completely related to the story as well. Meaning that while it has some genuinely great moments, it is a slog to get through at times. It has one formula and it follows that formula for the entire campaign. Every time, it’s a chore of: “go to this venue, talk to the character, face that character in an event, have them give you an item.” It never breaks off from this formula. Even the mini games follow the same structure. Again, where’s the heart? This is just running through the motions of a story. I’d love for it to really go wild with the Olympics and the characters at their disposal. One thing I couldn’t wrap my head around was the use of Luigi. This game really, really, really likes Luigi. He has the most mini games out of anybody, he’s featured in the story more than any other character, and once the game is finished, you are stuck using Luigi for any of the events within the epilogue. This includes the Dream Events too. Considering the fact that this game came out just one day after Luigi’s Mansion 3, I wouldn’t be surprised if this was intentional. It’s very odd that a game with Mario & Sonic in the title gives so much of the spotlight to Luigi. Along with his annoying vocal grunts that I mentioned earlier, I found Luigi got on my nerves throughout the story. The game also never lets you control any Sonic characters outside of a few events. Despite the fact that they are in pairs for the entire story, on the map screens, you can only control Mario in 1964 and Luigi in 2020. Not for nothing, but I’d like to control Sonic and Tails if I had the choice. This isn’t a huge complaint, but it’s something I noticed.
There are some positives to the story mode though. Certain character interactions are fantastic. I really loved bumping into Jet the Hawk, Wario & Waluigi, and Ludwig von Koopa during the campaign. Jet still refers to Sonic by his full name which was a bit of character consistency that made me smile. Sonic is also written pretty well. Since Mario doesn’t talk, Sonic does all of the talking for the heroes. He’s got a great mix of cockiness, heroism, and that cheesy factor that makes him so likeable. I was happy seeing how Sonic acted even if it wasn’t anything too mind blowing. Bowser and Eggman are written a bit more incompetent than usual, but it works well for comedic effect. There is also a moment in the climax that taps into that greatness I was hoping for. It’s a fantastic moment that I won’t spoil, but I enjoyed it and cared about what was happening to all of the character in the retro game world.
Throughout the map screens, you can find trivia pods. This seems like cheap filler, but I have to be honest… I actually found them very fun. There are 4 types of trivia cards: Olympic trivia, Japan trivia, Mario character trivia, and Sonic character trivia. I found myself learning a lot about the Olympics and Japan through this game. Often I became aware of things I never knew of. As a fan too, seeing Amy’s love for fortune reading or the game teasing that Wario and Waluigi are just two dudes who hang out together was a nice treat. However, being a big fan also means you know when they make mistakes. So when they say that Eggman Nega is Eggman’s descendant, I can’t help, but roll my eye. Yes, I know the Sonic Rivals games messed up the continuity, but the Sonic Rush games clearly established he’s from another dimension. His name is Eggman NEGA for crying out loud! In fact, his whole character is stated time and time again that he hates Eggman and yet he spends a vast majority of the campaign actively trying to save Eggman from the video game world. How many wires got crossed when they were making this game? Also, some pods say that Shadow being born on the Space Colony ARK is just a rumor... when we’ve had TWO games dedicated to that backstory. It just left me flabbergasted. Other trivia pods are just a waste of time though. “What color are Wendy’s shoes,” read one question that had a full body picture of Wendy attached to it. (Yes, you could clearly see her shoes). Were they that lazy with some of these?
One particular thing about the story mode that had me laughing while also sighing was how much this game praises Japan. It’s honestly hilarious. Talking to Toads or animals around the map screens almost always has them saying how amazing Japan is, how the Olympics are this perfect accumulation of everybody’s efforts, or how nice and incredible Japanese achievements and citizens are. I’m not saying that Japan is a bad country, but when you’re constantly being told this stuff, after a while it just seems like excessive. I’m not blind to the fact that this game was made to be a commercial of sorts for the 2020 Olympic games and for Japan too, but the game clearly has more love and more of a desire to promote Japan than it does the two lead stars of the game. Let’s be honest here, Olympic fans aren’t coming out in droves to play this game, Mario and Sonic fans are.
Online play has been included too. Honestly, there isn’t too much to say about it. If you’ve played Super Smash Bros. Ultimate or Super Mario Maker 2 online before then you know what to expect. Nintendo’s shoddy online service doesn’t do Mario & Sonic any favors. It’s functional, but button delay and occasional lag are very apparent and do hamper the experience. I enjoyed a few games of Rugby Sevens online, but I never felt like I had as much control as I did when I was playing solo. For games like the Javelin Throw or Triple Jump that require pinpoint accuracy, I don’t see how this is going to be viable. Nintendo can make some great games, but they are constantly behind in all other aspects.
Plenty can be said about Mario & Sonic at the Olympic Games Tokyo 2020. Mechanically, all of the changes to the many events have benefited how they played. There’s a lot to experience here, but the game shies away from using the potential of having such iconic heroes in their line-up. I don’t know if it’s incompetence or laziness, but this doesn’t not reach the heights that it should. It has less Dream Events, less music remixes, less fan service, and a less ambitious story than previous Mario & Sonic games. Many people come into these games knowing they’ll be simple, but also feeling that the fan service and winks to the source material will elevate it into something great. Nevertheless, it feels like SEGA and Nintendo believed that putting Sonic and company in cute outfits would be enough to excuse other lackluster elements. I worry that this review may have come across as overly negative. There are many things I love about this game and I find that the game can be a real blast to play! The variety of the events and the pure fun factor of some cannot be denied. There are many good qualities to be found in this product, but when it lacks that special shine and polish that is to be expected by now, it inevitably feels disappointing. I don’t hate this game in the slightest, but I’d be lying if I said it I wasn’t left wanting more as a fan. SEGA and Nintendo are big companies and they can do better than this; we should expect more from them. At the end of the day, I will definitely be popping this game in from time to time. The mechanics are fun and there are lovable characters in here. I just wish they were celebrated more than the Olympics themselves.
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