#also an MC that’s lgbt in some way is a huge plus
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Does anyone have any otome game (or adjacent) recommendations? For reference I liked 707 from mysmes and everyone in obey me
(tired of the art grind I need smthn dumb and fun to lift my spirits. I need an anime man and his anime boo-)
#Sei rants#pathetic men are my go to#also an MC that’s lgbt in some way is a huge plus#like bisexual mysmes mc#or nonbinary obey me bc#I just woke up from a nap and am about to go back to the art grinder
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5 years
It was 5 years ago today that a humble little minecraft server first opened its gates. 5 years ago, I started @quixol with a team of 8 friends. Today, only 4 of those original friends are still on our Staff team, and the server is a shadow of its former self.
There’s a lot I could talk about with Quixol, but before I get into it, I just want it to be known that this is a highly personal post from me. This isn’t an official announcement, but seeing as I’m an admin, it’s definitely of pertinence if you are someone who is a part of the Quixol community.
If you’re new to following me, or just don’t know what I’m talking about: Quixol is a trans-friendly minecraft server started by me and a few pals back on November 16, 2015. It’s primarily populated by folks from here on Tumblr, and is an LGBT+ only community. Over its 5 years, it’s gotten over 1600 unique players. And... Well, there’s a lot of history that took place during and after that, I can’t hope to summarize it here. You can see more on the about page on our blog.
So, yeah. Today is the 5-year anniversary of Quixol. Pretty big deal! And... we have nothing in store for today to celebrate that huge milestone. Pretty big bummer. The prior 4 years, the anniversary was the single biggest celebration of the year. We typically tried to schedule large server updates to coincide with the anniversary, just to make it feel that much more special. So, on the day that marks a whole half-decade of being online, why do we have no plans? It’s a long, complicated story. I’ll only be able to tell you my side of it. Everything written below is from my perspective, and doesn’t necessarily reflect how others think or feel.
Regardless of the lonely feeling on the server now, I just want to say, I’m really glad I could host such a fantastic community for so many years. Thank you everyone who has made the past half decade so special.
Long retrospective below (plus, discussion about Quixol’s future):
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Where to begin... All I can say at the start here is, don’t expect anything coherent, I typed this up while sleep deprived just the night before posting this, without much forethought of what I’d say in it. I just feel I need to get these feelings off my chest before I can mentally move on, you know.
Before I delve into this, I just want to put this sort of disclaimer at the top here: Despite how gloomy I make things sound throughout this post, Quixol is and was an amazing place, that I’m so glad to say I got to play such a pivotal role in. I wouldn’t trade my time here for anything. It’s been an honor to serve as an Admin over such an incredible community. I’ve seen countless new friendships forged, plenty of laughs and fun times to be had... I’ve even known several couples that met through their time on Quixol, I’ve known several people that came out or discovered more about their identity/gender/sexuality while on Quixol. It’s a great community, despite its flaws, and what we did over these past 5 years is nothing short of spectacular. I’m forever thankful for everyone who helped make this place as special as it is- you’ve all been such great friends. Thank you.
While I may speak a great deal about some of the lowest lows that happened on Quixol, you better believe it had some of the highest highs as well. Keep that in mind, so you know why I’m spending this much time and effort to commemorate this server that I’ve called home for so long.
I’ll start here with a rough timeline of Quixol... I’ll even include some screenshots for you all.
Old World (Nov. 2015 - Mar. 2017, mc 1.8 - 1.9)
Quixol began back in 2015 like I mentioned- whitelisted at first, but moved on to being unwhitelisted at a later date (I believe it was summer of 2016). Hundreds of people joined after the whitelist was removed, in just the first month or so. We owe that initial success to how much our blog post about the server got shared around, it served as a nice advertisement for the server. It was only posted to tumblr, so everybody who joined then was from the same sort of social sphere of 2016 tumblr. It was pretty lively, and we made lots of friends very quickly. A lot never logged in again after the first initial burst, but a fair amount stuck around.
The server started on minecraft version 1.8, which was before the end update that introduced elytra & all the controversial combat changes. Most people never even saw the server on this version, though, since it was still whitelisted when we updated to 1.9. The world we used back in 2015-2016 eventually got deleted at a later date, however we did provide an archive of this old world to download, it’s... somewhere on our blog, you can go find it if you poke around a bit. (Assuming the download hasn’t been removed from the website I uploaded it to, which would make sense since it’s just 20 gb sitting on some server doing nothing).
While there was plenty of merriment, there was also the fair share of drama. I can’t even hope to recall all the drama that happened in 2016, but one of our og mods got banned completely after the rest of the staff sort of woke up to the realization they were incredibly abusive. There’s lots of other stuff that happened then- I wish I could tell the “full tale” as it were, but it would be so long-winded that almost nobody would bother to read. Plus, my memory isn’t very good, so I would need to dig through old blog posts, discord messages, screenshots, etc etc to jog my memory... way too much work.
Protos (Mar. 2017 - Nov. 2018, mc 1.11 - 1.12)
2017 came around, and that’s when we updated the server to 1.11 and created a new world (Protos). That update happened on March 26, 2017- I remember because march 26th is my birthday, and the other staff made a cute little celebration for me on that day and I literally cried from how happy I was. It was the nicest thing anyone’s done for me in a long time. (God, I miss those times.)
A lot more happened during this time period, and honestly I’d consider the period in which Protos was our main, active world to be the most consistently active the server has ever been. It wasn’t always exploding with activity, but the people who joined and played during this time were consistent. And we had a relatively consistent influx of new players.
There was a lot more drama that happened during this time... More staff members left, mostly of their own accord (but never on a wholly positive note). Drama amongst some of the veteran/long-time players, arguments over how to interpret and enforce our rules.
Regardless of the troubles, I’d say this period was overall quite positive for Quixol. We even brought in our first batch of new staff members during this period.
Ghalea (Nov. 2018 - Present, mc 1.13 - 1.15)
I believe late 2018 was when we updated the server from 1.12 to 1.13. We rushed the update to this version quite a lot, which was a shame since it ensured the server had an egregious amount of bugs to work out, and lots of missing plugins/functionality. With this update, we made another new world (and, our current main world): Ghalea.
Regardless of buggy behavior, we managed to hit what I believe is the all-time peak concurrent player count we have ever gotten, which is something like 54-56 players playing at the same time. The server chugged so hard, I’m surprised it didn’t crash. All of those parties were so stressful to put on, but at the same time, incredibly fun and fulfilling to see when lots of people showed up and had a good time.
Funny, though: despite the success of the server, 2018 and early 2019 are the closest the server has ever gotten to absolutely tearing itself apart from internal staff drama. By early-mid 2019, several staff members ended up getting banned one after the other. So that left us with very few staff by that point (only 6 active staff, myself included, if I remember correctly).
2019 should have been a great year for Quixol, seeing as it was what many people referred to as the “minecraft renaissance”, “the great minecraft revival”, etc etc etc. However, the drama amongst the staff, coupled with drama in our personal lives, and just an all around lack of staff members to kick things into gear, resulted in a pretty lackluster year compared to the previous 4 years.
Despite all of that, we worked tirelessly to complete our greatest project yet, Chroma Park, just before our 4th anniversary on Nov 16th, 2019. It took a whole team of builders to complete, and several months in preparation/building.
With such a grand project completed, you would expect it would result in a flurry of new activity on the server... unfortunately, it ended up being almost the opposite. Because we called upon our “build team” to help with it, (several talented veteran players who volunteered their building skills), nearly all of our active players suffered some serious burnout after the major project they just completed. Lots of people just weren’t feelin’ up to minecraft anymore... And, that spelled the beginning of the end, really.
The culmination of this was that, going into 2020, activity on the server just... plummeted. Then, we all know what a shit year 2020 turned into. That just furthered feelings of burnout. I made another personal post about this, back in April- explaining why I had been relatively absent from the server for a while. It goes into more detail about the “hiatus” at that time, what caused it, why it continued so long, and how my personal feelings were at that time. Give it a read if you want. It even goes more in-depth about some of Quixol’s former staff, and how toxic behavior from them may have negatively impacted the community (especially in 2018-2019).
So, basically nothing has happened on Quixol in 2020... I took the time to update the server from 1.14 to 1.15 back in July, just so that the server was on a more stable version of minecraft- but all the effort poured into that resulted in basically nothing happening. Barely anyone even noticed, because it was such a minor update focusing on bug fixes. I hoped it would get the ball rolling again, but it just wasn’t enough.
While I wasn’t ready to throw in the towel just yet, I decided it was for the best if I put any plans on the backburner for a while, and focus more attention on building infrastructure back up again. I spent some time researching sysadmin stuff, and looking into upgrading my PC. I set up a new discord bot that we’re currently using on Quixol, & have in a few other discord servers I’m active in.
Then, I got tossed one of the most difficult months of my life in a long time pretty recently. It’s very recent/fresh, but suffice it to say, a decent chunk of what made it such a horrible month was related to drama within the Quixol friend group, particularly... me being a shitty friend. I made another post about this a while back, but I won’t link it since it’s a bit vague and not super relevant to what I’m talking about here. Just know, September this year pretty much demolished any feelings of hope I had for continuing work on Quixol.
So, that leads us to... Today. The 5th anniversary of Quixol.
Where did it all go wrong?
Now that I’ve laid out as quick a summary of the past 5 years as I could, I want to talk about some of the mistakes we made along the way. The people that made Quixol what it is, and how that history always seems to tie me down.
To tell you the truth, saying that “it all went wrong” sounds horribly pessimistic to me. Sure, I felt pessimistic going into writing this, but... Just looking back on everything we’ve accomplished, there’s never really a point where it “went wrong”. Moreso, Quixol has had its fair share of flaws baked in from the very beginning. But, perhaps those flaws are what made it what it really is. I can’t go back and change the past, and neither can you. Perhaps the best we can do is just accept Quixol for what it is, and acknowledge its shortcomings while allowing ourselves to feel happy about the good memories we do have.
While I’m not going to cast away every pleasant memory I have of Quixol, I must admit I find so many of them tainted and forever changed, just because of how many people entered this community, made their stay known, then left or were cast away on a sour note. There are countless people that were a huge part of Quixol, of my life, my friends, that I don’t speak to anymore. People that hate me. Maybe even some that I hate.
If I go back and think fondly of those times, I remember how the people in those memories largely don’t think fondly of me anymore. I remember all of my mistakes, all of the ways I could have avoided that outcome. All the ways I could have worked with those friends, to work out our differences, to just fucking communicate. Sure... some of those friends, there was nothing I could do for them. Nothing I could do to make things work. But, all the same... it stings, thinking of everyone I used to know. Not knowing who is still a friend, or who simply has no need for me anymore...
So much of Quixol’s history is tied up in knots this way. Complicated webs of emotion, suffocating in the tethers to its past. So many things built on the server, just wasting away, never to be touched again... New players won’t even know it. They don’t know, can’t know the history behind those blocks that were placed. It sounds a bit silly talking about it this way, but that’s how it feels to me. There’s real history behind each of these blocks, all of the little farms and structures and silly signs. So much of it, nobody even knows. But it wears on my heart, knowing all of that history, and feeling so disconnected from it. Feeling cast away by the people who forged those memories.
It’s a disconnect that’s always hurt, to me. Maybe I’m just too sentimental, nostalgic. Maybe I cling to the past too much. But it feels impossible to ignore... So much of what made Quixol what it is today was left there by people who want nothing to do with me, us, anymore. What does that say about Quixol? About me...? About our group?
There’s a lot I could say about this, but it’s stuff I’ve mentioned before. I hang on too tightly to the past, and am often too critical of my own mistakes. But, sometimes the past is just the way it is, and there’s not much that can be done about it. Regardless, I find myself feeling regrets about every little thing that went wrong, and thinking about where all those people are now... Maybe one of them is even reading this right now. If you’re out there, hey. We can still talk. I’m not going to hold a grudge on you forever. It’s ok.
My influence
Since Quixol began in 2015, I’ve tried my best to be nothing more than an “Admin” of Quixol... not the “owner” or “lead admin” or “founder”, just “admin”. I hoped I could encourage the other admins to be leaders in their own rights. While each of the admins we’ve had has been great leaders in their own respect, I feel that every one of them has been, unfortunately, tied down by my influence to some extent.
In most aspects of life, I’m a very timid, indecisive person. I’m incredibly anxious, and lack confidence to a worrying degree. However, a different side of me can be seen in the safe, comfortable environment that Quixol provided for me. Surrounded by friends and people who I felt really got me, I became comfortable enough to show some level of confidence in myself... In all honesty, for a long time, I was never able to recognize this self confidence for what it was. I really was not, and mostly still am not, used to feeling confident in myself or my own abilities. Like, at all. So when I actually feel good about myself, like I actually know what I’m doing... Well, for a really long time, I didn’t even process it as such. I just felt like I knew the right answers, and that was it.
On Quixol, this often manifested in a specific way... Being proud of my own knowledge & skills with minecraft, I would insert myself into any discussion about Minecraft, the server, or just anywhere I could, and offer up my knowledge, opinions & help. This hardly sounds like a problem, but... The problem was just in my unwavering presence. I was everywhere on Quixol, you couldn’t escape me. I dominated the space with my presence. Not that I interrupted people (usually...?), I just would try to put myself anywhere a conversation was happening, assuming it was, like, appropriate for me to do so on some level.
Whenever I chimed in with my thoughts, eventually there became this sort of air of almost... superiority about it. This feeling that my word was “final”, or that I had some layer of expertise on everything, and that if I said what you said was right, that was a pretty good indicator you were on the right track. I didn’t pretend like I was infallible, and I don’t think anyone ever saw me as that. But the perception was generally that if Vivian says it, that holds weight to it. Perhaps this is somewhat unavoidable of a staff member, but... it was this way even amongst the staff.
I never really realized that I was creating this environment within the community, because it happened rather slowly. But as things moved along, other staff began to pick up on this (perhaps subconsciously). Including even the other admins. Quickly, my own insistence on doing things a Specific Way, became “the Right Way” to do things on Quixol... Whether I intended it or not.
Now, this is something I didn’t know until quite recently, but I actually have OCD (undiagnosed, but it’s glaringly obvious to me at this point). My ocd comes out in minecraft, and specifically Quixol, quite a lot. I have very ritualistic ways of doing things, whether it be while building a project in-game, to managing specific parts of the server- we have a very detailed format in which update logs are written, and I have very specific rituals related to updating plugins on the server, taking backups, etc. Even just the way I play survival minecraft has sorts of rituals in a way, like specific patterns in which I place torches. I’m not too educated on ocd, so excuse me if I’m using some terminology of this wrong, or if I’m spreading some sort of misinformation about it. This is just my experience.
Anyhow, with the extremely regimented way I manage things on the server, coupled with my constant presence in things, you can understand how this might lead to other admins, who have their own mental illness issues, to become very averse to doing a lot of admin-related duties. After months and months, years, even, of this sort of stuff... and... yeah. That leads to where we are now.
With my selfish behavior in the past, I’ve unintentionally created this staff environment where people are reluctant to make their own decisions, show their own creativity, etc. And that must feel incredibly frustrating if you actually want to do something to make a difference on Quixol...
I’m not even accounting for all the times I’ve butted heads with the other staff before, either. While much less frequent, I’ve definitely had arguments with folks in the past. And with the great amount of influence I hold over the server, it takes a lot of courage to stand up to what I say.
I’ve always resented that I hold this position of power over everyone else, and tried many times to address it. However, I don’t think I ever quite had a full picture of why things were this way. Now, I think I understand it better. Sadly, it feels too little, too late to make any significant changes without uprooting pretty much everything we have set in place already. Maybe I’m wrong, maybe I’m being too pessimistic here... But, this is how I feel at the present moment.
I’m sincerely sorry to any current or former staff members, who have wanted to do something great for Quixol, but felt they could never convince me to go through with your idea... Or who felt pushed away from doing something they otherwise would’ve liked to, just because the attitude I gave, the environment my presence created, made you feel like you weren’t good enough or qualified enough to do it. You are good enough. I’m so sorry that my actions made you convinced otherwise...
I will say, this sort of mindset of mine, that I have to be the Most Right about anything relating to minecraft, or any hyperfixation/special interest of mine, has caused problems elsewhere, too. I talked about this in another post I made. I’ve only really come to realize all this stuff within the past few months, but I’ve been a really terrible friend to a lot of people. I never even realized until recently just how often I struggle with empathy, and how that’s colored so many of my friendships. Needless to say, it’s affected things on Quixol before, sometimes without me even realizing it.
My influence over the community also means if anybody’s relations with me in particular ever become marred, it must inevitably result in them leaving the community because there’s simply no escaping me. There’s not really anything I can do about this, though, aside from doing whatever I can to become a kinder, more
I’m far from a perfect person, and my imperfections seeped into so much of what made Quixol what it is. However, it’d be silly to suggest that I’m the singular reason that Quixol is flawed, if anything, that would be another form of arrogance- assuming that I singlehandedly shaped the way Quixol took form. No, it was always a team effort, and every single staff and community member held great influence of their own.
The Future
This part is probably why many of you clicked on this post... You want to know what’s going to happen to Quixol. You likely noticed I’ve been referring to Quixol in the past tense a lot in this post. Honestly, I’m not sure why I did that, it just felt the most natural to type it that way. But, I will be honest- the future of Quixol right now isn’t looking very bright.
This is a personal post, so I don’t want to deliver any sort of formal announcement about plans for Quixol here, especially since I haven’t run this post by the other staff before posting it.
For the past 2 and a half months, I’ve been taking a very long break from Quixol. Much greater than any previous break of mine... I’ve neglected to even log in for weeks at a time. I still keep an eye on the discord server, and check the mc <-> discord bridge channel to see which players have been logging in. But I have little to no motivation to play, even just casually.
While I’d love to give you some fun cool news about how this hiatus is ending soon and I have a million and one projects planned, that simply isn’t the case. I’ve gotten to this point where I’m rethinking everything about myself, who I am, and what I’m doing with my life. Surely, I can’t dedicate all my time and energy to running a minecraft server for the rest of my life, even though I do care deeply about this community. But at the same time, it’s not really my call to shut down Quixol, and I’d hate to pull the plug just because of my own lack of motivation.
So, for the time being at least, you can probably consider Quixol to be on a sort of “indefinite hiatus”. I am generally the one to update plugins, do major server updates, etc., and I likely won’t be doing any of that any time soon. I fully entrust the other staff to handle that stuff if they really want to, and I’ve expressed that to them already. But as things stand, nobody else seems to want to pick up the torch right now. Shit is rough for pretty much everyone, and we’re all equally burnt out. We’ve all grown up quite a lot since Quixol began, too. So... Don’t expect anything anytime soon.
If there are any updates, they’ll come in our Discord server first.
As for me, personally... I just need time away from all of this. It’s clearer than ever to me that I have a lot of personal problems I need to work on, and I think that the cozy safe environment provided by Quixol didn’t challenge me enough to really address those issues. I need time to focus on myself & my own growth. At the same time, I also feel like I need more experience being a part of a team, instead of just running the show. I’m not getting the kind of enrichment I need from running Quixol, so I’m trying to turn my attention elsewhere.
I’m doing this not because I want to abandon you guys, or because I feel like I want/need to move on from this community. It’s just... Something I need to do, for myself. And I’ll still be around, I’m still gonna be posting to my tumblr & twitter and stuff, and you can still reach me on discord. I’m just focusing my time elsewhere for once.
What does that mean for the future of Quixol? I don’t really know yet. But, for now, it’s not going anywhere. It’s just... also not changing anytime soon. Not even a little bit. I’m sorry to give you this disappointing news, but I hope you all understand.
I miss the good times on Quixol, too. I really do. Maybe we can share them again sometime? Who knows...
For now, that’s all.
It breaks my heart that we don’t have anything glitzy and glamorous to do to celebrate Quixol’s 5th anniversary... But it would be asking far too much of the staff to set anything like that up right now. Maybe we can have some sort of celebration later...? I dunno.
I hope you’re all staying safe & healthy out there. Thank you so much for reading this. I love all of you.
Happy birthday, Quixol.
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For a while now I’ve wanted to write out a post concerning where I stand on the whole issue with YanSim and its developer (in short: neutral, leaning heavily towards the negative side, but I like the potential of the story and characters). There are a lot of problems and I really want to throw in my two cents
This might not be necessary, but I need to get it off my chest, and hopefully make some people think about other points of view
Warning: long post ahead
1. Six years and still in development
I can really see both sides here
On one hand, six full years without even one rival - the single most important part of the game - and a game still full of placeholder assets, and terrible code on top of that, is pathetic
On the other hand, Yandev is working with only a small team of volunteers and himself, who (no matter what he claims) knows very little about game development (from what i’ve seen, he’s made one before, but it looks like a very small-scale and basic fighting game, unlike YanSim which is much more large-scale and has a lot of features)
Professional game teams do have full, high-quality games made in less than six years, but that time is also a product of game company employees being extremely overworked. Lately I’ve seen a lot more people talking about this issue, which is good, but isn’t it hypocritical to not also apply that logic to Yandev?
Again, though, I’m not sure how much time he spends actually working on the game - to me, it seems like he spends a lot of time on discord, reddit, etc. even if he does only stream for a few hours every night. Maybe the “harassment” that’s “slowing down game development” wouldn’t be such an issue if he didn’t spend so much time online interacting with these people?
2. The writing and characters
I’m not a huge fan of how the game’s story is handled, either
I don’t think it’s 100% fair to cast a final judgement with the game the way it is now - Osana not being out is in no way a good thing, but it also means that there hasn’t really been any opportunity for story or character development yet, especially for the rivals. That being said:
I feel like there’s a lot of wasted potential with characters’ individual stories and with the game’s story as a whole, like the “Aishi curse” - I just can’t think of many good stories with a main character who’s basically an empty husk. If Ayano had emotions from the beginning, and actually had to struggle with them, she could be a much more interesting character. There doesn’t even need to be a magical curse for it to run in the family - the way children are raised has a serious impact on the person they grow into. If Ayano is raised by a crazy, abusive stalker of a mother, she may well turn into the same thing.
Taro, too - he has so many contradicting character traits. He yells at Ayano for “scaring him” when she’s carrying a box cutter or laughing, but has the courage to run right up to a murderer and take off their mask?? He doesn’t care about reputations for Osoro or Oka, but won’t love Ayano if her reputation drops too low?? We’re told that he’s “friendly and respectful”, but we’re never shown that part of his personality. On top of that, we’re not really given a reason to like or pursue him as the goal of the game - when he’s not interacting with Girl of the Week, he doesn’t really do anything except sit by the fountain and read. I feel as though Taro should have a routine that involves interacting with other characters and gives us more of a feel for the personality we’re told he’s supposed to have
Raibaru as a whole makes no sense and feels like a satellite character to Osana. In Osana’s shoes, I would want to have a word with her about personal space. There’s not a lot to say about her aside from that, because... she doesn’t really do anything except follow Osana around all day and shut down the player’s attempts to kill her. She feels more like a soulless obstacle than a character
I think there should be more true pacifist options than just matchmaking - even the befriending elimination route will, in Yandev’s own words, involve someone getting hurt. If we’re supposed to have a choice on whether or not to hurt and kill people, there should be more variety in our options
3. The game’s code sucks/it’s poorly-optimized
Yeah.
I don’t know much about coding but the amount of awkward stretching/bending limbs on corpses, clipping through walls, low fps, etc. makes this obvious. It was definitely a bad move on Yandev’s part to start a project like this without at least taking a coding/game development class or something
I think the best course of action for Yandev would be to get a professional programmer on board after Osana is released and spend a few months fixing the game’s code before he starts work on the next rival
4. The character models are just stolen Unity models
They are just unity models, but not “stolen” at all - YanDev paid for them.
That being said, they’re sort of ugly and inexpressive, and personally i’m hoping they get replaced soon
5. The characters are all minors
They’re not. It’s in flashing red letters on the screen when you open the game. I can’t help but feel like the reason people keep insisting that the characters are minors is so that they can feel like heroes for defending them or something
It doesn’t make a lot of logical sense, but there’s still plenty of time for this to be fixed. I think it was recently confirmed that Akademi is called an “academy” now and won’t be referred to as a high school again
Imo YanDev should just change it to a post-secondary school, since that’s probably the most seamless way for all the characters to be adults
One last thing I want to say on this is that, when it gets brought up, I often see people use the excuse “the age of consent in Japan is 13″. 1: it isn’t - the Japanese government lets each prefecture decide its own age of consent, but 13 is the minimum. As far as I know, no prefecture has set it below 16. 2: even if 13 was the age of consent, that doesn’t mean we should accept and defend it as “part of a different culture”. It’s still pedophilia. 3: Japanese people actively protest against things like this
6. The uniforms are middle-school uniforms/don’t look like they belong in a prestigious school
Yeah
However there are multiple uniform options, and it looks like the default uniforms will be completely changed in the final game
7. Panty shots
YanSim is an 18+ game, but there is such a thing as too far
I’ve seen people who tolerate it, but I haven’t seen a single person who actively likes the panty shots and would complain if they were removed. Imo the part that makes this bad is the fact that we, the player, actively have to point our camera up a girl’s skirt and take a photo of her underwear with it being in full view; the whole way this works makes it obvious that the feature was put in there for titillation more than anything else, and it just feels uncomfortable. If it were more like Uekiya’s key-stealing minigame where all we have to do is push a few buttons, the whole gross/uncomfortable aspect could be taken away and a lot of people would probably be fine with it
It would also be better to replace it with an expanded version of the phone-stealing feature: this would let the player get “points” for students of both genders, plus it would still make sense to gain more points for certain students, like the student council or the bullies. Maybe you could even steal teachers’ phones under certain circumstances?
8. YanDev is homophobic
Again not too sure on this one
Iirc, most of the comments people bring up on this are from years ago when he still went by EvaXephon
But speaking as a wlw, I think some of the ways I’ve seen him talk about f/f relationships are pretty creepy. And on top of that, he seems to be considering adding a “female senpai” option to the game, but no male player character? (though i guess i can see the point of view that a male mc would need a lot more new voice lines, animations, etc. while the senpai follows a mostly fixed routine and would only need so many. still, it seems wrong to have one without the other). I hope I’m wrong about this but his support of the LGBT community seems mostly focused on the L and more for his own entertainment than any actual support
9. YanDev is making more money than he should (and handles it poorly)
His Patreon may be dropping, but his YouTube channel is raking in even more money with 2M+ subscribers, and he’s making even more money from things like merch and donations... all while apparently still living with his parents (which i don’t find hard to believe). He’s also apparently bought 2 switches and a sex doll instead of using the money to hire the help he desperately needs with his game
Assuming he really does still live with his parents, I fully support the petition to get his Patreon suspended until he at least finishes Osana. Most game devs don’t make any money off of their games until they’ve finished it completely
10. YanDev wrote rape fanfics
So I did briefly check his old ffn profile some time ago, and as far as I could see everything had the proper ratings and warnings
Tagging/warning/rating is a fanfic author’s only responsibility to you. You make the choice on whether or not to read it. If everything is appropriately tagged and you read it anyway, that’s on you, not the author. If you are mature enough to be on the internet unsupervised, then you are mature enough to curate your own experience.
Fiction is the place to explore controversial themes and topics. It doesn’t mean in any way that a content creator would condone the things they write about in real life
11. YanDev steals art/assets
He does, and still hasn’t apologized for the DLC rivals thing. In fact he made a post defending himself for it, and even compared himself to Andy Warhol in the process (lol)
I’m not sure but I think I heard something recently about him continuing to do this type of thing (the grass, etc.). In which case we should continue to put pressure on him until he credits the creators of whatever art/assets he stole. Art theft is inexcusable
12. The fanbase is mostly kids
This is unfortunately true, and it’s a big problem (i’ve had to deal with it myself on my youtube channel)
However I would personally say that this problem is outside of YanDev’s control. Kids seem to be drawn to edgy/violent things, or things they shouldn’t be allowed to see (just look at Call of Duty). I put the blame for this on the parents who aren’t monitoring their kids’ computer activities. As for YanDev, he’s not a babysitter and it’s not his responsibility to censor his content for kids who shouldn’t be viewing it in the first place
Underage or not though, he should really avoid calling his fans things like “fuck kittens”. Even from the perspective of an adult that’s super creepy to hear
13. The character designs suck
Some are alright, others are absolutely awful
I think that, in a game built on anime tropes, characters should be allowed to have unnaturally-coloured hair. I mean, a lot of characters in anime do have weird hair that you wouldn’t see in real life (seemingly without any dye), and it can add a lot of personality to their designs
But some YanSim characters push that too far. The science club is the worst of the worst imo, despite being otherwise one of my favourite clubs. The neon streaks are ugly, and what’s up with the visors? Why are they allowed to wear those outside of club time? Why do they wear them during club time, as opposed to actual goggles or something? (i have this issue with a lot of club accessories, imo the accessories are unnecessary in the first place)
The bullies and the light music club also take things too far. Their designs are crowded, hard to look at, and out-of-place. Nothing against characters with multi-coloured hair, but there’s a time and a place and a “prestigious” school setting isn’t it
(also, slightly off-topic, but why does almost every “intended couple” look like they could be siblings?)
I could probably make a whole separate post on the character designs in YS, but I’ll save that for another day. (i’m just very passionate about character design)
14. YanDev has collaborated with porn games 3 times now
Once I could overlook (after all, the characters are 18+ and YS is already not for kids) but a third time? Seriously? And so soon after the last one?
Not only do I have mixed feelings about Yandev doing crossovers when his game isn’t even in the demo stage yet, isn’t this game supposed to be taken seriously as a horror game? I can’t think of a single other horror game that has willingly put its characters in porn.
Also I can’t help noticing that he advertises the porn game crossovers a lot more than he did with that one Dark Deception crossover. Did he ever even mention that one? I only ever saw it on the Dark Deception Twitter
15. YanDev is rude to his fans
I don’t have a lot to say against this one. As far as I’ve seen, he is, and he doesn’t take criticism well at all (just look at the subreddit - yes, a lot of the things that were removed deserved it (unfunny cum chalice jokes, etc.) but there have also been completely innocent questions, fanarts, jokes, and fanfics that have been removed. Not to mention mods going through peoples’ post history and banning them for being active in r/Osana. Both he and his mod team seem insanely paranoid)
I think he’s going to have to grow a thicker skin and stop censoring critiques if he wants to get anywhere with this game. Not just fans who bring up tiny details that might need changing, but also big, glaring issues like the code and character designs and such. He also doesn’t seem that professional for a game developer who wants to be taken seriously
That being said, if you’re the type to spam the discord server/subreddit/fan communities who have nothing to do with Yandev like the amino, you deserved that ban
16. YanDev defends pedophiles/the “sex license” thing
“No adult ever has any excuse to do anything sexual with a child. As soon as you touch a kid, you have crossed the line from being someone with a mental disorder to being the worst scum imaginable. Having a mental illness is involuntary, but touching a kid is a choice. If you have a mental illness, I feel bad for you. If you violate a child, I feel disgust and contempt for you, and I think you deserve the death penalty.” -From YanDev himself on this page
The sex license thing is also debunked on the same page: the whole conversation was taken out of context and the hypothetical “license” was supposed to be something that only an adult could meet the requirements for
17. “Corona-chan”
This was a really insensitive move to make in the middle of a pandemic, and I agree that the design was racist
However, YanDev listened to the fans’ complaints and removed the easter egg a day later, plus gave an apology. I think that this was the best thing he could do in that scenario and idk what else people are expecting him to do about it
18. YanDev’s general portrayal of high schoolers
Honestly, it’s not 100% realistic (especially in some of the dialogue. you know what i’m talking about)
I’m surprised that more students don’t seem to have friends outside of their clubs. It seems like all the students mostly stick within their club/group - walking to school together, spending their breaks together, etc. A lot of the ways the characters behave are very robotic, like walking in a perfectly straight line everywhere they go
That being said, a lot of the things i’ve seen criticized in regards to this are not part of the problem. By the time you’re in high school, you’ve probably hit puberty. It doesn’t make a character automatically sexualized if they have bigger breasts (though some designs in the game are over-sexualized, like a few certain staff members)
19. Muja, Mida, and Hanako
Let’s start with Hanako: Yandev has already said that she’s not romantically interested in her brother, she’s just insanely clingy and doesn’t want him to get a girlfriend out of fear that he’ll forget about her. If you still insist that she’s in love with Taro, then that’s on you
Muja and Mida I have mixed feelings on.
If every student is 18 or older, meaning that the first-years are 18, that makes Taro, a third-year, 20-21 years old. If Mida and Muja are in their early 20s as Yandev has said, that means that the age gap isn’t an issue. However, it’s still wrong for a teacher or a nurse to pursue their student/patient
I don’t think Yandev should need to spell out “hey, Mida and Muja are not good people” in flashing neon signs. The game is rated M and anyone who’s old enough to play it should be able to understand that without it being said. If you need morality in fiction spoon-fed to you, you probably shouldn’t be watching/reading/playing anything rated above PG
On the other hand, YanDev has a nasty habit of making these things into a joke, which is really insensitive and creepy. Like saying that Mida’s favourite food is “the spit of a younger man” (yikes), that she’s tried to seduce her own students 69 times (haha 69 so funney right guys XD), or that whole confession scene mess. It’s less of a problem with Muja, but it’s still there. As much as the audience shouldn’t need everything served to them on a silver platter, issues like these should still be treated with respect, not made into gags
20. Yandev wastes time on “Easter eggs”
I have to agree that he does spend time implementing unnecessary things sometimes (like the abc challenge), but as far as I know the Easter eggs are what he does in his spare time while waiting for assets from volunteers. However: snap mode, which was hyped up for years, turned out to be a flop with zero purpose, disappointing a good portion of the fanbase.
21. Love Letter
So far I’m really liking the look of this game: I like the models and the school environment they’ve shown, and it seems like they’re doing a lot of things in better or more interesting ways than YanDev, like not outright telling us who the rivals are. I don’t think it’s fair to accuse them of “stealing” anything, when it seems like most of the assets the games have in common are the things they bought from the Unity store (Love Letter even changed the base Unity model to have a more appealing look)
I'm glad to see that they actually listened to criticism from fans on things like Setsuna’s design (I love her newest look and I hope it’s the final one). From design alone she’s already a more interesting protagonist, and she looks like the sort of character you’d actually enjoy playing as
Not sure I totally buy the claim that it was all done in two weeks, but even if it was over the span of months, that’s still miles better than YanSim’s six years
Knowing that Dr. Apeis has already ditched one project I’m staying open to new information on this, but as of right now I’m looking forward to playing the demo!
Overall: A lot of the hate against the game and the dev are unnecessary, but some is justified and we shouldn’t blindly defend everything he does (seriously, you can admit that the character designs are shit. no one is going to stone you for it). There are a lot of improvements Dev could make, both on the game and on his behaviour towards fans.
I think that the biggest improvement would be for the game to just stop taking itself so seriously. At this point, it’s so full of memes, cringy google translate names, excessive edginess, and gags that it may as well just be a fun ridiculous anime game instead of a serious horror game. I feel like taking this approach could make it more successful (plus, it doesn’t really have a lot of horror elements aside from the gore)
There are a lot of cases of people taking things too far. Like spamming YanDev with explicit gore/animal abuse, trying to swat him, spamming volunteers with weird porn, trying to hack into volunteers’ accounts (including bank accounts), etc. That is going way too far, no matter how awful or pathetic you think a person is. If you are doing these kinds of things, you are doing more harm than Dev or his volunteers
Attacking YanDev’s appearance is unnecessary and not related to his behaviour or skills. Same with the chalice memes
However, I’ve seen a lot of YanDev’s defenders lashing out against “gremlins”, lumping all of them in with the kinds of people who do these things. If you check r/Osana, you’ll see that most if not all of the people there condemn this behaviour: the gore and porn spammers are a loud minority (and i’m willing to bet most of them are the basement-dwelling losers from KiwiFarms and 4Chan)
Attacking and/or spamming fans who are just trying to enjoy the game is also unnecessary. Someone liking a video game you don’t like is not doing you any harm. Be mature and move on
I’m not sure if some of what I’ve said above is 100% accurate so if anyone actually read this and has evidence against it then feel free to add
I think that’s about all I have to say on that. Again, i don’t know if it will change anything in the fandom but i really just wanted to get this off my chest
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In RoD that context could have been lost but that pressure isnt always unique to gender. A black male mc with a single father with intense pressure to succeed and to be perfect could also resonate. A number of the people who wanted a non-genderlocked book aren't white,straight or cis and experience that same pressure. Also in books like VOS it accounted for gender and had specific experiences if you played as a female Mc,they could have done that.
right so i lost my progress typing this halfway through so if i end up sounding pissy that’s why
i understand where you’re coming from. i understand how debilitating that pressure to be successful can be when you’re the child of immigrants, when you’re a person of colour, regardless of your gender. i even get how expectations of masculinity can play a role in making that experience even more difficult in some ways for men. i’m not saying it’s impossible to explore those ideas, and there does need to be more media which addresses that.
however, in the context of choices, and the way we’ve seen them handle social issues like that in the past, i really don’t see there being enough room for adding nuance in the way gender affects how an mc’s story plays out. even in the example you gave, veil of secrets, these gender variations were limited to a few interactions that didn’t really affect the overall storyline. and i honestly think vos did the whole gender variation thing the best compared to other books, but ultimately gender had little bearing on the mc’s actual development as a character.
with rod mc, however, her gender has played a huge role in her growth throughout the book, even if it is never explicitly stated. (i am admittedly not caught up, so i’m basing this off of what i have played and other people’s discussions of the book that i’ve seen.) her father’s over-protectiveness, the way he often refers to her as the ‘perfect daughter’, the fact that her entire narrative is based around the theme of freedom from not just her father, but from the world’s expectations of her as a young woman… like, sure, you might’ve experienced some of these things growing up if you’re a guy, but the level of universality that rod mc’s story is able to reach for other women reading the story, because she is a woman raised with expectations coming from a patriarchal society, could not have been achieved if she had been a guy.
and that kind of pressure is specifically tied to one’s identity as a woman, particularly as a woman of colour. even if you are, say, gay or trans, unless you have at some point experienced the world as what other people view as a woman, you will not have experienced the pressures that i was talking about in my original post. (i’m not trans and could only speak from my own experiences about womanhood, so i apologise if any of this comes off as offensive)
as a daughter, especially as an eldest or only daughter, from the moment you are born you are simply held to much higher standards than men are. i’m not saying rod mc is a perfect representation of all the experiences women, esp woc, have had to go through, but as far as choices mcs go she’s pretty fucking close. the fact is, the way her character is written means she represents a lot of these experiences, particularly wrt familial expectations & relationships, for the women reading her story.
and we don’t get to see that very often, so of fucking course we’d get defensive when we play this story, see ourselves in the main character, get emotional over the way her personal growth is written, and then see people telling us our enjoyment of this story is shallow and stupid. even other women who are criticising us–just because you personally don’t relate to the rod mc’s story doesn’t give you the right to tell us we’re dumb for liking it.
i am NOT saying rod is without its faults, especially wrt how it handles lgbt characters. mona should’ve been a more integral character from the start, and they could’ve easily had another female love interest but they chose not to. this post & its replies explain that really well.
but a lot of the 'hot’ takes i’ve seen about ride or die have been cold as fuck, because they’re unable to discuss it without making massive blanket statements about its readers (only straight ppl enjoy the book, we’re all homophobes for not wanting a male mc, etc.). plus, if you’re not a woman, your criticisms of this book will often sound disingenuous, because a lot of the time you’ll sound like you’re coming from a place of entitlement, not genuine concern. i’ve seen so many posts by people who aren’t women talking about how rod isn’t beneficial for wlw, how the writers don’t care about gay people, as if we don’t have more than 2 fucking braincells to be able to piece that together on our own. of fucking course that shit is going to sound insincere when you’re not even a wlw, and your main concern is obviously that you can’t play the story as a man. of course, when it comes to books like big sky country or the elementalists or perfect match, etc., they either don’t criticise them or only criticise them when it inconveniences them, and even then are able to look at it through a much fairer lens, because they can actually play as a man in those books. (yes!!!! i’m salty!!!!!)
being not white, not straight, and/or not cis doesn’t give you the right to make blanket statements about people who do enjoy the book, or to act like your opinions are objectively more correct than others’ are. on the other hand, even if you are attracted to men, even if you can relate to the mc’s struggles, you are not obligated to like ride or die. in fact, i personally find those posts talking about how 'ride or die is the best book out right now and you’re all just being salty’ annoying. nobody has to be made to feel bad because they don’t like it! but if people talking about how they like it truly does bother you, the block button is right there. so is the blacklist tool. that’s literally just how fandom works. not everyone is going to have the same opinions as you, and that’s fine.
i don’t have a fancy conclusion to tie all of this together so if any of it doesn’t make sense deal with it i guess lmao
#here it is the fucking behemoth of a post that most ppl wont read#hope yall are having a nice night i just got my period so i'm not#playchoices#ride or die#stfu nisa#long post#long fucking post
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i'm Very Conflicted re. the bad ending with rika in v's route. on one hand, i'm gay, love female villains, and am just fascinated by the premise it implies. but on the other hand, it's Kinda Shitty to make the most clearly gay bit in the whole game with the villain (like yeah there's the christmas dlc kiss with jaehee but that has shades more of at least a one-sided love from mc (plus it's chaste) whereas the bad ending is very sexual)
I’m also really conflicted about that bad ending with Rika, and I actually wanted to make a post about that today so thank you for bringing it up
I love Rika, and I headcanoned her as bisexual way beforeAnother Story came along. I’m also a bisexual (partial) woman, one who has a huge thingfor lady villains and who finds Rika’s design very attractive. I’m glad my headcanon was confirmed canon, I had fun flirting with Rika, and the bad ending with her hit like ten (mostly problematic) kinks for me. If I couldjust take Rika as an isolated character, and the bad ending as an isolatedincident, if I could just take all of this for what it is and ignore its largercontext, that would be great. I can’t do that, though. So Rika’s portrayal andthat bad ending leave me with very complicated and unpleasant feelings.
I don’t think it’s inherently bad for villains to be LGBT+.Ultimately what I want is variety in representation, but it’s a problem whenyour only or most explicitly Not Straight character also happens to be thevillain. How you actually portray that sexuality plays a big part in it too
I headcanon nearly everycharacter as not straight because fuck it I can, but putting aside headcanons and justfocusing on what we’re shown in the game, Jaehee and Rika are the only characters who are not straight(I know a lot of people would want to include Seven as a canon bisexual too butthe canon on that is very… loose so I have some doubts as to whether I canreally count him buuuut let’s leave that for now). And even so, it’s way lessexplicit for Jaehee.
Jaehee’s route is all ambiguities and subtleties, the onlytime she and MC admit to having feelings for each other (sort of… MCsays it while Jaehee is asleep and Jaehee says it in a chatroom afterward) isin the Christmas DLC, which is not even part of the main game. What littleromance we do get with Jaehee is very chaste, there’s no expressions of intensedesire or anything like that. Just a very clinical “I seem to have developedfeelings for you” and a kiss on the cheek while Jaehee is asleep at her desk.That’s it, that’s all we get
With Rika, there’s no room for ambiguity. She statesclearly, and more than once, that she is attracted to you. She flirts with youvery openly, she touches you and calls you her moon, and she’s very sexual. She texts you at one point to tell you about the mole onher inner thigh and how she wants to show it to you. Which, okay, that wasreally hot and it killed me. Still, we’d never hear something like that fromJaehee. Wonder why. And then of course in the bad ending we actually see Rikaand MC in bed together wearing lingerie and they’re clearly, unambiguouslyhaving sex. Again, really hot, but… Rika’s the villain. And it’s the badending. The implications are not good
In general, sex in this game isn’t portrayed verypositively. The only times I can think of where sex is implied to have happenedand it’s not in a negative context are in Seven’s after endings, otherwise itonly happens in bad endings, where the dynamics are really unhealthy. Sometimesit’s just outright sexual harassment/assault that’s happening. Point being,there are very few positive contexts for sex in this game, even with malecharacters, but at least with those male characters you can still have positiveromantic relationships with them, and there will still be some expression of sexual desire. And at least they’re generally not villains.
Wedon’t have the same options with female characters. We don’t get a middle ground. We can either get a verychaste, barely there pseudo-romance with Jaehee, or we can get ahypersexualized bad ending with Rika the Cult Leader. Cool. Thanks, Cheritz.
I wish I could enjoy that bad ending in peace. It’s an interesting idea, and it’s really hot, and it’s something I’d love to explore more. But mypersonal thoughts and feelings about Rika and my own Problematic villainessfantasies aren’t really what’s important here. It’s shitty and reeking of homophobia/biphobia to make the game’s biggest Gay Moment a bad ending, and tomake their most (and arguably only, since Jaehee is quite closeted) openly bicharacter so sexual and also the villain. It might not have been quite as bad,if only we got more gay content with Jaehee before this, but that’s not thecase.
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