#also Pokémon Amiibo support when?
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he1h0 · 2 years ago
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You know, thinking about it, it's weird how much faith TPC put into Detective Pikachu.. like I don't mean in it in a "Oh this game/movie is so bad! WHAT WERE THEY THINKING!?" kinda way I mean it in a "they don't usually go this hard for their spinoffs" kinda way. Like they made both a game, a movie, and greenlit sequels for both before they were even released! Along with an official Amiibo (which is to my knowledge is the only Pokémon Amiibo besides the ones that were made for Smash. Actually, speaking of Smash...) He's also the ONLY individual character (disregarding Mythicals and Legendaries) and by extension, spin-off to be represented in Ultimate. The only other non-mainline references I could think of are the Pokémon Snap Trophy in SSBM and some of Charizard's movebanimations apparently being callbacks to the anime. It's weird. I don't even think any of the other TPC/GF spinoffs got this type of attention (Besides the TCG ofc lol)
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gascon-en-exil · 5 months ago
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Top franchises you'd like to see crossover with Fire Emblem? Assuming the crossover is what you'd expect... I didn't mind Tokyo Mirage Sessions but when they announced FExSMT I expected something more tactical and less Persona
The no-brainer answer is The Legend of Zelda, and it's frankly surprising that no one at Nintendo has ever come up with a way to mash their two pseudo-medieval fantasy franchises together. It'd probably take the form of characters from one series making a cameo in the other rather than a full-on crossover though. If Zelda's the base game, I'm picturing something like Richard from Link's Awakening, who himself is a cameo from a Japan-only Game Boy title. If FE is the base game, then Zelda characters can come in as recruitable units through DLC or Amiibo or something with limited to no support interactions lest things get too sexy with them. An actual crossover might be doable, but it's unlikely.
Ditto Pokémon, presumably in the vein of Pokémon Conquest only without Koei-Tecmo's involvement. Would be a bit weirder to blend them aesthetically, but they could take the historical Legends-style approach.
FE's never crossing over with any Western games, but if they did I'd be amused to see Darkest Dungeon. They're vastly different takes on the concept of a "dark" franchise that just barely skirts around mature rating territory, so the tonal clash of existential Lovecraftian horror with horny anime chess pieces would be hilarious.
Obviously I also have to single out Octopath Traveler, because the settings (well, Orsterra at least) and weapon/magic types line up very easily. If OT didn't already have a gacha of its own I'd say they could make the travelers into Heroes units with very little effort. OT2 could even go further and make the Crossed Path pairs into duo units, one for each color. Something like
Red: Hikari/Agnea, sword cavalry that can dance in some way
Blue: Osvald/Partitio, tome armor (because Osvald's a big guy) with merchant's support abilities worked in somehow
Green: Ochette/Castti, flying axe with Glacis as a mount and apothecary-themed support
Colorless: Throné/Temenos, dagger infantry with healing
And while it's not FE-related, on the subjects of crossovers I came up with a strange and needlessly elaborate headcanon a few months back when the TTYD remake came out, involving the extended family of my fic continuity (Osvald/Partitio, Papp/Roque, and Elena) doing that game in mostly silly fashion. This is what happens when I'm playing through one game while writing fic on another, apparently.
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nintendocafe · 6 years ago
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Super Smash Bros. Ultimate Nintendo Direct Unleashes New Details
In the final Super Smash Bros. Ultimate Nintendo Direct video presentation before the game launches exclusively for the Nintendo Switch system on December 7th, Nintendo blew the lid off of many new modes, fighters and gameplay features of the massive video game crossover event, including details about upcoming DLC. With the reveal of new fighters Ken from the Street Fighter series and Incineroar from the Pokémon franchise, all playable fighters at launch – all 74 of them! – have been unveiled. But more fighters, stages and music tracks will be coming in the form of DLC, which was also announced in the video presentation.
Watch the Nintendo Direct here: https://www.nintendo.com/nintendo-direct.
Nintendo also announced an incentive for fans to pre-purchase the digital version of the game (and avoid long lines and the holiday rush!). My Nintendo members who pre-purchase the Super Smash Bros. Ultimate game in Nintendo eShop or on Nintendo.com will earn a bonus of 300, or double, Gold Points. This limited-time offer runs now through 11:59 p.m. ET on Dec. 6. The bonus points will be issued on the game’s launch day.   
“There are still elements of today’s presentation that hold a lot of secrets for players to discover, but with the launch of Super Smash Bros. Ultimate only a little more than a month away, this Nintendo Direct presentation is a final look at one of the most massive games Nintendo has ever produced,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With so much to experience and discover in this game – and with a huge library of other games to choose from – we believe fans are going to be playing a lot of Nintendo Switch this holiday season.”
Some of the highlights revealed in the video include:
HadoKEN!: Hailing from the Street Fighter series, Ryu’s rival Ken joins the Super Smash Bros. Ultimate roster as an echo fighter. This Ken is based on his appearance in Super Street Fighter II Turbo. While he has some similar moves to Ryu, Ken is a slightly faster fighter and has a different shaped Hadoken.
Incineroar: The final fighter to join the battle in time for  the game’s launch is Incineroar, the advanced evolution of Litten, who made his first appearance in the Pokémon Sun and Pokémon Moon games. Incineroar uses pro-wrestling moves, culminating in an epic Final Smash called Max Malicious Moonsault, based on his Z-Move from the Pokémon games.     
Spirits: In the world of Super Smash Bros. Ultimate, many video game characters lose their forms and become “spirits” that serve as a power-up of sorts for a player’s main playable fighter. There is a massive number of wildly different spirits, ranging from Chibi-Robo to Dr. Wily to Tails to Revolver Ocelot, with the giant list of characters going on and on. Players can equip primary and support spirits to power up or add additional abilities like speed or strength to their fighter during battles. Mixing and matching spirits will help players get the upper hand against certain opponents, adding quite a bit of strategy to battles. Equipping a spirit is similar to equipping a charm or accessory in an RPG. It’s a way for players to enjoy a massive amount of additional video game characters outside of selecting them as playable fighters.
Spirit Battles: The main way to acquire spirits is to win Spirit Battles. After winning a Spirit Battle, players will have to complete a roulette challenge to acquire that spirit.
Leveling Up Spirits: By battling with spirits by their side, players can level up spirits, giving them extra power and sometimes unlocking enhanced forms. The more leveled up and trained spirits are, the more powerful and useful they are.
Spirit Combinations: With an insane amount of spirits in Super Smash Bros. Ultimate, thousands of combinations can be formed. Players will be constantly surprised and excited by all the spirits that pop up in the game. Because players might collect an abundance of spirits, the game will offer recommendations for primary and support spirits, making the selection process a little bit easier.
DLC: New fighters, stages and music will be coming to Super Smash Bros. Ultimate through the end of February 2020 in the form of paid DLC. For only $5.99, players can purchase one set, which includes a new playable fighter (not an Echo Fighter), a new stage and a variety of music tracks. By purchasing a Fighters Pass for $24.99, players will get access to five yet-to-be-announced sets, which is five new fighters, five stages and multiple music tracks, as they release. Players who purchase a Fighters Pass will also receive an in-game outfit based on Rex from Xenoblade Chronicles 2 starting Dec. 7. Pre-purchasing the digital version of the game with the Fighters Pass in Nintendo eShop or on Nintendo.com before 11:59 p.m. ET on Dec. 6 will earn My Nintendo members 425 bonus Gold Points, or double the usual amount. The bonus points will be issued on the game’s launch day.
Early Purchase Bonus: Piranha Plant takes root! The iconic enemy from the Super Mario series is coming to Super Smash Bros. Ultimate for early purchasers. Players can purchase the digital version of the game or register their physical game card on a Nintendo Switch device by Jan. 31, 2019, to gain access to this new fighter when it is available around February 2019 at no additional cost. Piranha Plant, together with a new stage and music tracks, will be available for purchase as DLC in the future. Fans can pre-purchase the game and secure the Piranha Plant reward starting today!
New amiibo: All the new fighters in Super Smash Bros. Ultimate – including DLC! – will get their own amiibo figures. This includes Ken, Incineroar and Piranha Plant, as well as the recently announced Simon Belmont and King K. Rool. The currently scheduled release timing is as follows, with details about future figures on the way.
Adventure Mode: World of Light: There may not be a single-player adventure quite like Adventure Mode: Subspace Emissary from Super Smash Bros. Brawl, but something has caused the numerous video game characters in the game to lose their bodies and transform into spirits. While today’s Nintendo Direct video provides some sneak peeks, Masahiro Sakurai, the director of the Super Smash Bros. series, wants to keep parts of this new adventure mode secret until the game launches…
Assist Trophies: In Super Smash Bros. Ultimate, assist trophies do exactly what their name suggests – they assist players in battle! Each assist trophy is based on a recognizable video game character and unleashes a variety of different powers, both offensive and defensive. The total number of assist trophies in the game is 59, representing characters like Guile from the Street Fighter series, Isaac from the Golden Sun RPGs, the Fly Swatter from Mario Paint and Spring Man from ARMS.
Mii Fighters: When playing as a Mii Fighter, players can customize their outfits and voice options. Some new Mii Fighter outfits have also been added to Super Smash Bros. Ultimate.
Wireless and Online Play: Super Smash Bros. Ultimate lets players battle together with friends and family members via local wireless* or online**. “For Fun” and “For Glory,” which existed in Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS, are no longer options. Instead, matchmaking is based on three factors: Preferred Rules, which lets players choose their rules for battle and pair up with others with similar preferences, Global Smash Power, an online leaderboard that pits players against others with a similar score, and Proximity, players who are close to each other geographically.
Two-Player Co-op: Two fighters are better than one! When playing Super Smash Bros. Ultimate online, two players can team up on one Nintendo Switch system online and take on other teams with the same setup.
Smartphone Features: With the Nintendo Switch Online app*** on smartphones, players can voice chat with others in battle arenas. A mobile service called Smash World is also being developed. Instead of focusing on stats, the new service allows players to post and watch videos, as well as other fun features. More details about the service will be revealed in the future.
Elite Smash: Once a player’s Global Smash Power is high enough, she or he will be invited to compete in elite in-game battles. These VIP matches are for the best of the best and offer some serious competition.
Smash Tag: Everyone who competes online will need to create a unique Smash Tag. By beating a fellow fighter, players will receive their Smash Tag to display on their profile. Collecting a bunch of Smash Tags is a great way to show off high-level Super Smash Bros. Ultimate accomplishments
Short Messages: Players can select pre-determined short messages, assign them to the control pad and send them to other players before and after battles. The game offers a wide selection of varied preset messages.
Spectator Mode: As in previous games, players can watch other players battle in Spectator Mode. Analyzing the battles of other players can be helpful in learning new strategies and techniques.
Background Matchmaking: Players can play other modes while they search for an online battle. Not every mode will be available while waiting, but it’s a great way for players to keep occupied between online battles.
Battle Arenas: Players can create custom battle arenas when playing online that allow them to compete against other players in a more intimate setting. In a battle arena, there are options to join a battle, wait in line or spectate.
Other Features: There is a wide variety of other modes and settings in Super Smash Bros. Ultimate, including:
Early Hands-On Events: Fans can check the game’s site for information about a variety of upcoming hands-on events. At these special events, players will have the chance to choose from all 74 fighters.
Inkling, Ridley and Wolf – Dec. 7, 2018
King K. Rool, Ice Climbers and Piranha Plant – Feb. 15, 2019
Isabelle, Pichu, Ken, Young Link, Daisy – 2019          
               Help – Living in the easy-to-access dashboard, Help mode offers in-game guides and tips.
Mob Smash – This mode lets players battle an army of fighters on different stages. Players can even select the music tracks associated with a given stage that they want to listen to while battling.
Replay – Players can save replays of their battles and even create shareable videos from them.
Tips – This menu offers quick tips and tricks that players will see on loading screens. When viewing, the tips can be sorted by category or fighter.       
Challenges – By completing specific challenges, players earn in-game rewards. In Super Smash Bros. Ultimate, the challenges are arranged to look like a comic book.
Battle Records – The Records menu tracks battle history, with the option to view battle data separately for online and offline play.
Shop – Players can redeem in-game currency for music tracks, spirits and a variety of different items.
Language Support – Super Smash Bros. Ultimate supports 11 different languages. Applicable fighter voices and names are specific to whatever language is selected.
Custom Balance – When battling against other players on the same system, players can adjust the strength of their fighters. This completely optional feature comes in handy if players want to adjust strength to ensure a fair fight.
Super Smash Bros. Ultimate only on Nintendo Switch! | Buy-Now!
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benchbanana · 2 years ago
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Workin super smash bros 3ds rom
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#WORKIN SUPER SMASH BROS 3DS ROM ACTIVATOR#
#WORKIN SUPER SMASH BROS 3DS ROM OFFLINE#
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Developmentĭeveloper Masahiro Sakurai wants the 3DS version to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized player and upload it to the Wii U version. When played on the New Nintendo 3DS, the game also supports additional controls. for Wii U, namely the inclusion of exclusive stages, trophies, and assist trophies taken from handheld titles, as well as the obligatory steroscopic 3D effects and the ability to add outlines to characters to allow them to be more easily determined on the screen. The game contains several differences from Super Smash Bros. Sold separately, players can use Amiibo figures of characters from the game to train computer controlled players and import them into a match. "All-Star Mode" has the player face off against all unlocked characters in the game, "Multi-Man Smash" has them fight all of the Miis saved on their system, "Home-Run Smash" has them inflict damage to a sandbag before taking a swing at it to send it flying, and "Target Blast!" has them launch a bomb into a structure to destroy targets and rack up points. Similarly to Kid Icarus: Uprising, one can raise an Intensity Level, which will net them more gold and rewards upon completion.
#WORKIN SUPER SMASH BROS 3DS ROM SERIES#
Returning from past titles is "Classic Mode," which pits the player in a series of five matches against random opponents culminating with a final boss battle. At the conclusion of those five minutes, the players then compete in a head-to-head with their recently-acquired abilities. The most notable one is Smash Run, in which four players and/or CPUs compete on a large, pre-defined map for a five minute period in an effort to collect an abundance of Power-Ups during that period by exploring the map, defeating enemies, and completing other objectives. Offline, the title also contains several additional modes. A spectator mode allows uses to watch battles online live and bet on them. It is used for matchmaking between players of similar skill. The game also features "Global Smash Power," an online ranking system for a player's solo mode score which shows how many people they have outscored.
#WORKIN SUPER SMASH BROS 3DS ROM OFFLINE#
In offline matches, players can also use and customize their Miis in battle. Up to four players can fight locally or through online via the Nintendo Network - the latter featuring two modes, "For Fun," meant for more casual play, and "For Glory," for more competitive rounds - on numerous stages also pulled from many Nintendo franchises all stages also have a "Final Destination" version in the "For Glory" mode which removes the interactive qualities displayed in those stages' regular renditions.
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Among these items are Assist Trophies and Pokéballs, which are used to bring in non-playable characters from Nintendo franchises and the Pokémon series exclusively respectively to help the activator in battle. Along with the Small Ball, an assortment of items are also used in battles to the players' advantage. Players choose from a roster of characters from Nintendo's history, each with their own unique movesets and Final Smashes, the latter of which are activated from obtaining a Smash Ball. Like previous titles in the series, the game is focused on players using a variety of attacks to damage their opponents, and, upon raising their damage percentage to a high amount, knocking them off-screen.
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miketendo-64 · 7 years ago
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Having just watch the same Direct you have, Nintendo’s presentation may not have been as explosive as expected, but DAMN! Smash looks simply incredible and so, because there is a lot to cover, including new fact sheets for Fire Emblem Three Houses and Super Mario Party, here’s a Digest dedicated to catch you up on what you may have missed, starting with a video of the direct:
  Nintendo Smashes E3 with 2018 Lineup, Details About Super Smash Bros. Ultimate:
  Fortnite Arrives Today on Nintendo Switch; New Super Smash Bros., Pokémon Games and Many More All Launching This Year
  LOS ANGELES, June 12, 2018 – Nintendo opened its activities for the annual E3 2018 video game trade show with a bang – and a smash. Showing world-first footage of Super Smash Bros. Ultimate, Nintendo shared details about the latest entry in a series with sales of more than 40 million units worldwide. A new game built for the Nintendo Switch system, Super Smash Bros. Ultimate lets up to eight players square off in action-packed battles that are all about smashing beloved video game characters off the screen. Legendary game worlds and fighters collide in the ultimate showdown at E3 2018, which runs through June 14 at the Los Angeles Convention Center. Nintendo made its announcements during its Nintendo Direct: E3 2018 video presentation, which can be viewed at https://e3.nintendo.com. “At E3, we’re showing how Nintendo Switch continues to redefine play, with the broadest range of games people can enjoy together anytime, anywhere,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “Fans who’ve debated which Super Smash Bros. fighter is the best now have the chance to settle their differences once and for all, pitting familiar faces against fresh challengers on stages both new and old. Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu!and Pokémon: Let’s Go, Eevee!, and the arrival of Epic’s Fortnite on Nintendo Switch demonstrate the strong momentum Nintendo Switch continues to have through 2018 and beyond.”
Super Smash Bros. Ultimate will include every single fighter ever featured in the series’ nearly two-decade run, making it one of the biggest crossover events in gaming history. Fans can enjoy returning favorites like Ice Climbers and Pokémon Trainer, as well as newly announced fighters like Ridley from the Metroid series and Inkling from the Splatoon series. The game supports a variety of controller options, including Nintendo GameCube controllers (original or newly designed), Joy-Con controllers or the Nintendo Switch Pro Controller. With Nintendo Switch, players can throw down whenever and wherever they like in Handheld or Tabletop mode while enjoying online play.
Super Smash Bros. Ultimate combines many stages and new items, with gameplay that makes it easy for players of all skill levels to jump in. All current Super Smash Bros. series amiibo figures are compatible with the game, and any fighter’s amiibo figure from other series will also be supported. Super Smash Bros. Ultimate is set to launch on Dec. 7, exclusively for Nintendo Switch. It is being developed by Nintendo, Sora, Ltd. and BANDAI NAMCO Studios, and is directed by Masahiro Sakurai.
Nintendo also announced that Fortnite, the Battle Royale phenomenon from Epic Games, is available for Nintendo Switch – TODAY. Players can download it for free from the Nintendo eShop, then test their mettle in thrilling crucibles of combat. The action never stops with Fortnite on Nintendo Switch, where players can build and battle together anytime, anywhere. Team up online with friends in the same room or around the world. Weekly updates and new gameplay modes will keep the action fresh for seasoned Fortnite players and newcomers alike.
At its E3 booth this week in the Los Angeles Convention Center, Nintendo will give attendees their first chance to play Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, two Pokémon games launching for the Nintendo Switch system on Nov. 16 at a suggested retail price of $59.99 each. Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! are a new way to experience Pokémon that lets players adventure with their partner Pokémon in the vibrant Kanto region, discover fresh and exciting Pokémon encounters and Trainer battles, as well as share the adventure cooperatively with a friend anytime, anywhere on one Nintendo Switch system. Players can even transfer Kanto region Pokémon into the game from the Pokémon GO app. These games serve as an entry point to the Pokémon series for newcomers, but they also provide fun and engaging experiences for Pokémon fans of all ages. A new accessory, called Poké Ball Plus, comes with Mythical Pokémon, Mew and is sold separately from the games. Poké Ball Plus includes a pressable analog stick and button, so players can control the new games entirely with the accessory, if they want. Nintendo is announcing two bundles, in which players can get Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! with one Poké Ball Plus at a suggested retail price of $99.99 each.
  Other upcoming items announced during the Nintendo Direct include:
Xenoblade Chronicles 2 Expansion Pass owners also will gain access to Xenoblade Chronicles 2: Torna ~ The Golden Country to be released on Sept. 14. In this new story mode, players uncover the full history of Jin and the fall of his homeland, Torna, which existed 500 years before the events of Xenoblade Chronicles 2. This new storyline also will be available as a stand-alone retail package on Sept. 21. Full purchase details can be found at Xenoblade Chronicles 2: Torna ~ The Golden Country.
Super Mario Party: Inspired by the original Mario Party board game play, the beloved series is coming to Nintendo Switch with new mini-games and play styles that make use of the Joy-Con controllers. Super Mario Party includes features like character-exclusive Dice Blocks that add depth to players’ strategy. Up to four players take turns rolling the dice, and individually race across the board searching for Stars. In Toad’s Rec Room, new gameplay links two games and two Nintendo Switch systems for side-by-side fun. The game launches Oct. 5.
Fire Emblem: Three Houses: A new episode of the Fire Emblem series comes to Nintendo Switch for the first time in spring of 2019. The player can maneuver the main character freely and interact with other characters to build relationships and gather information at various points within the game. This turn-based tactical RPG will put new strategic twists on battling, with formations of troops supporting individual units on the battlefield. Players will get to know three main characters – Edelgard, Dimitri and Claude – who play key roles in the story.
DAEMON X MACHINA: A new fast-paced mech action game from Kenichiro Tsukuda is coming to Nintendo Switch in 2019. Players take their customizable Arsenal powered suit on a variety of missions to thwart the enemy at all costs. They can choose and equip their Arsenal with a multitude of weapons, obtain more from downed enemies and swap them on the fly to suit their strategy in the face of ever-changing threats.
Overcooked! 2: The kitchen mayhem returns in this sequel from Team17 and Ghost Town Games that’s brimming with even more recipes, characters, kitchens and co-op madness. Bake, barbecue or broil with up to three other players in wireless local and online play modes. Save the world from clumsy cooking when the frantic food-juggler arrives on Aug. 7.
Killer Queen Black: Redesigned from the ground up, the acclaimed arcade extravaganza that became a multiplayer phenomenon is coming to Nintendo Switch. Players can hop on a snail, hoard berries or wipe out the enemy’s queen to claim victory for their team in Liquid Bit and Bumble Bear Games’ Killer Queen Black, when it launches first on Nintendo Switch later this year.
Hollow Knight: Venture through the beautifully hand-drawn, mysterious landscapes of a vast forgotten kingdom in Team Cherry’s Hollow Knight, an action-adventure filled with gripping combat and haunting secrets. Hollow Knight on Nintendo Switch also includes the new items, areas, characters and bosses from the currently released contact packs – all available today.
Octopath Traveler: Players can take another early look at Square Enix’s upcoming fantasy epic when the Octopath Traveler Prologue Demo arrives June 14 in Nintendo eShop for Nintendo Switch. Play the demo, then use the save data transfer feature to carry your choices into the main game, once purchased, where players can live the stories of each of the eight travelers and freely explore the world of Orsterra. Octopath Traveler is scheduled to launch on July 13.
More great games are coming in 2018, including Dragon Ball FighterZ and Dark Souls: Remastered from BANDAI NAMCO Entertainment America, Wolfenstein II: The New Colossus from Bethesda Softworks, Monster Hunter Generations Ultimate from Capcom, EA Sports FIFA 19 from Electronic Arts and Starlink: Battle for Atlas from Ubisoft, which includes characters and content from Nintendo’s Star Fox franchise that are exclusive to the Nintendo Switch version of the game.
  To celebrate E3 2018, Nintendo eShop will offer savings on select digital games that helped make some of the Super Smash Bros. Ultimate game’s fighters famous, as well as other great digital games on Nintendo Switch and the Nintendo 3DS family of systems. The sale kicks off on June 14 at 9 a.m. PT, and runs until 8:59 a.m. PT on Thursday, June 21. The full listing of digital games on sale will be posted to https://e3.nintendo.com/ sale on June 14 at 9 a.m. and can be purchased directly from the website for download or in Nintendo eShop.
As always, people can keep an eye on https://e3.nintendo.com for all of Nintendo’s latest E3 updates, including today’s Super Smash Bros. Invitational 2018 and the final round of the Splatoon 2 World Championship, and lots of gaming details on Nintendo Treehouse: Live | E3 2018.
  Last but not least, Nintendo has also provided a bunch of screenshots for various things, which you can see below:
  Source: Nintendo PR
#NintendoDirect #E32018 Digest: #SuperMarioParty, #SuperSmashBrosUltimate and More – June 12, 2018 Having just watch the same Direct you have, Nintendo’s presentation may not have been as explosive as expected, but…
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sporadicbeepboops · 8 years ago
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20 Games I Loved in 2016
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The Switch delay. Several big AAA duds. Another year without an official Mother 3 U.S. release. 2016 could have been a disappointing year. (Outside of video games, it certainly took its toll.) But at least from my perspective, the good far outweighed the bad. Virtual reality finally made it out of the gates, and despite some hiccups, it shows real promise. Long-delayed games like Final Fantasy XV and The Last Guardian somehow made it to store shelves AND surpassed expectations. And love it or hate it, Pokémon Go inspired a genuine pop culture craze the likes of which we’ve never seen before, at least as far as games go. I think all of that is worth celebrating.
Before we get to the list, some quick shout-outs and no-brainer caveats…
2016 was not kind to the Wii U, but the 3DS quietly had one of its best years ever. That’s partly reflected here, but I couldn’t make room for Dragon Quest VII, Fire Emblem Fates, BoxBoxBoy!, Metroid Prime: Federation Force and Gotta Protectors, to name a few. Sometimes it felt like Nintendo was just cleaning out its closet — how long ago was DQVII released in Japan? — but we benefited either way.
Overall, I played fewer games this year, but the ones I did play held my interest longer. Thanks to various microtransactions and DLC, 2016 probably hit my wallet just as hard.
What didn’t I play? Stardew Valley, SUPERHOT, Final Fantasy XV (at least past chapter 2), Frog Fractions 2, Hitman — oh, and I didn’t get to stuff from last year like Yakuza 5 or The Witcher 3, either. Yakuza 4 was pretty solid though.
I left off any new ports of games that came out last year or prior, unless there were substantial additions that changed the experience in a meaningful way. That meant The Legend of Zelda: Twilight Princess HD and Mini Metro weren’t in the running, while Rez Infinite technically was.
Love making lists, hate ranking items in said lists, just because I’m incredibly fickle. There’s a good chance that I’ll want to shuffle everything around the moment I publish this. But my podcasting buddies are counting on me here, so it’s time to be decisive.
Keeping all that in mind, here are the games I really loved in 2016…
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20. The Witness - I’m already cheating because if I’m being honest, I didn’t actually love this game. The Witness takes a couple dozen hours to finish, and I spent at least half of them staring at a notebook, drawing grids, connecting dots, and having no idea how to pave forward. But even if I didn’t love the game, I respect it immensely. I admire Jonathan Blow’s commitment to this singular idea, of taking the kind of puzzle you might see on a restaurant placemat and coming up with every possible permutation of it. And there is of course a “meta” layer on top of that, where solutions to each component change the environment around you — tree top bridges that unfold based on the paths your lines take, or colored glass panels that create new puzzles on top of old ones. It might be cold and off-putting at times, but The Witness is still commendable as the ultimate puzzle box.
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19. SuperHyperCube - I bought into PlayStation VR for games like Rez Infinite and RIGs — big, flashy, “immersive” experiences. And they delivered! I’m a very happy PS VR owner, and I hope Sony builds on its momentum this year. (I’m skeptical, but then being a virtual reality early adopter was always a leap of faith.) However, while I got exactly what I expected from most of the launch titles, it's the simple puzzle game seemingly modeled off of “Brain Wall” that I keep coming back to. I turn on the headset to play Job Simulator or Battlezone, but I always play a couple rounds of SuperHyperCube before I’m done. A solid case for virtual reality not as a thrilling roller coaster, but a hypnotic, relaxing voyage.
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18. Headlander - The best game Double Fine has put out since Iron Brigade. Free-roaming Metroid-style exploration, a perfect 70s-synth sci-fi score and a fun body swapping gimmick at the heart of it all. I wish there were more vessels for your noggin to control, but there’s a strong foundation here. 
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17. Kirby: Planet Robobot - It’s easy to take Kirby games for granted, and that’s especially true of Robobot, which uses the same engine and many of the same powers as the recent Triple Deluxe. What does the former bring to the table then? Smart level designs that take advantage of the new mechs without letting them dominate the action. A novel mechanical world that feels distinct from the typical pastel meadows. New amiibo support. OK, so maybe it doesn’t add that much to the series, but it’s right up there with Super Star anyway. 
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16. Pokkén Tournament - This game is a fresher, more enjoyable fighting game than Street Fighter V. It doesn’t even matter (too much) that the single player is pretty thin or that the roster is small. When’s the last time you played a one-on-one fighting game that felt truly new? Pokkén is a great 3D fighter and a great 2D fighter at the same time, which is no small feat. And it’s also a gorgeously animated recreation of those battles we all imagined happening in our Game Boys 20 years ago.
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15. Uncharted 4: A Thief's End - The popular sentiment seems to be that Madagascar is when this final Uncharted entry really takes off. Slow drama and frequent cut scenes give way to island exploration and memorable shootouts. My take? The back half is fun and the epilogue is lovely, but I could spend an entire game in Nathan and Elena’s living room, or hopping around the globe for the next story sequence. Wherever you stand, this is a fine way to close out a reliable series.
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14. Picross 3D: Round 2 - Seven Picross games — eight if you count the Twilight Princess freebie — on the eShop. That’s a lot of a perfectly fine thing. But none of them are Picross 3D. Thankfully, the real deal finally arrived this year, with hundreds of puzzles and a few extra gameplay wrinkles. Worth the premium price tag.
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13. Titanfall 2 - The campaign didn’t need to be good. Multiplayer FPS games live and die by their multiplayer, and many developers seemingly write off the single player experience as an afterthought. That’s why Titanfall 2 is such an unexpected treat. The factory, the time hopping, the airborne carrier — all cleverly designed, with platforming gimmicks that would feel just as suited for a Metroid Prime game. I think the reason the new Mirror’s Edge fell flat for me was that this game featured the same parkour moves in a much more exciting package.
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12. Tokyo Mirage Sessions #FE - This crossover game is Persona-lite, yes, but I think that sells the characters and world a bit short. While its inspiration focuses on the pressures of being a Japanese high schooler, #FE is all about the Tokyo show biz scene. Pop music, soap operas, microwave cooking shows — it’s all very goofy, but the game still takes its protagonists’ dreams and ambitions seriously. #FE also makes clever use of the Wii U GamePad, turning it into a tablet/social app that helps keeps the conversations going. Even if you’re not into this particular “scene,” #FE may still win you over.
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11. Rhythm Heaven Megamix - I can’t get enough Rhythm Heaven. They could put 20 new musical minigames on a cart annually and it’d make my list every year. Sumo wrestlers, lumberjack bears, monkey slumber parties — all magic.
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10. Severed - A Vita game! It’s great to see DrinkBox Studios stretch beyond sidescrollers with this first person dungeon crawler full of grotesque monsters and creepy, colorful mazes. Swiping and poking on the Vita’s touchscreen feels great. The controls are key to Severed’s success; if battles were menu-driven, the entire game would fall apart. 
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9. Pocket Card Jockey - I hope Nintendo keeps letting Game Freak be this weird. It’s not just that it’s horse racing plus solitaire. It’s your jockey biting the dust and being brought back from the dead to repay his debt to the angels. It’s the brassy, big band score that accompanies every race. It’s horses with luchador masks and cats hanging from their backsides. Pocket Card Jockey is a miracle of localization.
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8. Pokémon Sun - Yes, another Pokémon game. The Alola region is the best thing to ever happen to this series. Previous games had regions based on cities like New York and Paris, but the results always felt half-hearted. In Sun (and Moon), the tropical island setting influences everything from the creatures you catch to the trials you complete. I’ve never demanded a believable world from this series, but that’s kind of what we get here, and it’s terrific.
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7. Inside - This is the type of game where the less you know going in, the better. It’s Limbo — a previous Justin GotY — filtered through a twisted dream logic that I still can’t get out of my head months later. 
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6. Paper Mario: Color Splash - I know you don’t like Sticker Star. Rest assured: that 3DS oddity feels like a rough draft for Color Splash, which improves upon its predecessor in every way. A textured, vibrant world that rivals Tearaway in its papercraft. Thrilling scenarios like a train heist, an underwater game show and the throwback above. Hilarious dialogue that mostly makes up for the many, many identical toads. I miss the liberties Intelligent Systems used to take with the Mushroom Kingdom, but everything else about Color Splash restores this spin-off series to its former glory.
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5. Overcooked - This year’s couch co-op champ. Cooking with a partner is all about communication, and that’s doubly true when the kitchen is split across two flatbed trucks or on an iceberg rocking back and forth. My friends and I love head-to-head games like Smash Bros. and Towerfall, but it’s nice to play a game that’s all about puzzle solving and careful planning together. And I love the wistful stage select music.
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4. Dragon Quest Builders - Minecraft has always fascinated me, but I don’t do well without direction. That’s why I’m so grateful for Dragon Quest Builders, which breaks down the open world construction into small, manageable tasks. I started off just sticking to blueprints and keeping decorations to a minimum; now, I’m spending hours building up towns the way I want them to look, for no other reason than my own personal satisfaction. Even taking the crafting element out of the equation, Builders does a great job of capturing the adventuring spirit of its parent series.
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3. Pokémon Go - I didn’t set out to put THREE Pokémon games on here, and in a vacuum, this is much less satisfying than Pokkén or Sun. But we don’t play video games in a vacuum, and certainly not this one. I played Pokémon Go in Central Park, talking to strangers to find out where the Ivysaur was hiding. Or I played on my lunch breaks, exploring parts of South Street Seaport with coworkers that I had ignored for years. Go’s peak came and went, but it remains one of my fondest experiences of the year.
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2. The Last Guardian - Another game that’s more than the sum of its parts. The Last Guardian is finicky and sometimes frustrating. Trico is hard to climb. The camera doesn’t know what to do when you’re up against the wall. So what? How many games feature a creature this lifelike? He may be an illusion made up of A.I. routines, scripted animations and fur shaders, but all of those elements come together in a uniquely convincing way. His evolution from reluctant ally to friend has a subtlety I’ve never seen before. I’m glad Ueda spends as much time focusing on the inner struggles as he does the external ones. Hope it doesn’t take another decade for his next game.
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1. Overwatch - I didn’t even know what Overwatch was until two weeks before its release, and even then, I didn’t expect much from it. I had played Team Fortress 2 and thought it was just fine. I knew what to expect. Medics, tanks, builders — that sounded familiar to me. But I was so wrong. Overwatch isn’t just a team-based shooter; it’s the superhero team-up game I’ve been longing for since “The Avengers” was in theaters.
All 23 (and counting!) heroes have their superpowers, and all of them have their jobs to do. What really sets Overwatch apart is when these heroes are bouncing off of each other. Any combination of six is going to have its own dynamics. Mei dropping ice walls to give Reinhardt time to recharge his shield. Junkrat dropping traps to help Bastion watch his back. Mercy gliding up to Pharah to give her rockets a little extra punch. Every battle brings new possibilities and strategies to the table. I’ve played over 100(!) hours and feel like there’s still so much to learn.
But it’s not all serious business either. The colorful personalities, animations, costume designs and more do so much to shape the world, even when I know next to nothing about the overall “lore.” Last year, Splatoon felt like the only shooter I’d ever need, but Overwatch has actually managed to supplant it in my heart. That’s something this Nintendo fanboy never thought he’d say. Can’t wait to see how Blizzard builds on their masterpiece in year two.
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acekingposts · 6 years ago
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As expected, Nintendo is conveying a new Pokemon game to Android and iOS devices. The game is called Pokemon Rumble Rush and is now at Google Play Store and you can download it from there on the off chance that you have an Android device and live in Australia. Else, you’ll need to hold up somewhat more, as indicated by Nintendo. Much the same as the Current Pokemon game where you need to hunt for little animals with your phone, Rumble Rush sends players to explore unfamiliar islands and battle wild Pokemon with the expectation that some of them will join their groups.
As you’re building your accumulation of Pokemon, you’ll have the option to take on considerably more powerful little monsters. In addition, the more you gather the similar species of Pokemon, the more grounded they’ll be when they join you. And that is significant since you’ll need an amazing party of Pokemon to take on the islands’ Super Bosses. In addition, in Rumble Rush, you’ll have the option to gear up your Pokemon before you get into a fight to make them bargain more damage or tank better.
[appbox googleplay compact jp.pokemon.pokemonscrambleSP]
Apparently, there are two kinds of gear incorporated in the game: power gears and summon gears. The former boosts Pokemon’s details and make it progressively effective in a fight, while the last permit enables Pokemon to temporarily call another Pokemon into a fight. Despite the fact that pokemon Rumble Rush will be accessible as a free-to-start adventure, it will incorporate in-game purchases, which will enable players to purchase things using the real-world currency.
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We’re beginning to lose count of the number of smartphone Pokémon games. Clearly, there’s the Niantic-developed Pokémon Go, which is yet going strong right around three years after its underlying release, yet there are various of others, including 2017’s Magikarp Jump. Earlier this week, GamesIndustry.biz noticed that DeNA, the developer behind Super Mario Run, Animal Crossing: Pocket Camp, and the upcoming Mario Kart Tour, declared that it is chipping away on a Pokémon mobile game of its own that is expected to be released this financial year.
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First released on the Wii back in 2009, the Pokémon Rumble games are a beat them up to the interpretation of the Pokémon series. Since its debut, it’s seen four sections in total, with two titles showing on the 3DS and another on the Wii U where it was the main game to support NFC figurines. This NFC usefulness would, in the end, morph into Nintendo’s mind-boggling successful Amiibo lineup.
Nintendo Declares New Pokemon Game for Android and iOS Devices As expected, Nintendo is conveying a new Pokemon game to Android and iOS devices. The game is called Pokemon Rumble Rush and is now at…
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gertlushgaming · 7 years ago
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A legendary vampire hunter and a fan-favourite villain are joining the sprawling cast of Super Smash Bros. Ultimate. In a Nintendo Direct video presentation entirely focused on the Nintendo Switch exclusive, it was revealed that Simon Belmont from the Castlevania series and King K. Rool, the main antagonist from the original Donkey Kong Country games, are both joining the game as playable fighters. In addition, the Nintendo Direct also shared additional information on Echo fighters, new stages, new modes and one of the most impressive collections of music ever in a single game, with over 900 music tracks and 28 hours of music. Super Smash Bros. Ultimate launches exclusively for Nintendo Switch on 7th December.
In addition, starting today fans can also pre-order a special edition of the game, the Super Smash Bros. Ultimate – Limited Edition which includes a copy of the game, a Nintendo GameCube Controller Super Smash Bros.™ edition and a Nintendo GameCube Controller adapter! Fans can also look forward to amiibo of the five newly announced fighters Simon Belmont, Richter Belmont, King K. Rool, Chrom and Dark Samus from the Super Smash Bros. Collection to be released in the future.
To view the Nintendo Direct video in its entirety, visit the Nintendo Direct website. Some of the highlights revealed in the video include:
Simon Belmont: Simon’s signature weapon is, of course, his whip, with special attacks true to the Castlevania series, including the axe, cross, holy water and Grand Cross Final Smash. His stage is Dracula’s Castle, with candlesticks that release an item when destroyed. Alucard, the tragic hero from Castlevania: Symphony of the Night, appears as an Assist Trophy, lending his cursed steel in battle. Richter Belmont, a descendant of Simon Belmont and the star of his own Castlevania games, also joins the Super Smash Bros. Ultimate roster as an Echo fighter.
King K. Rool: As the beloved villain from all three Donkey Kong Country games on Super NES, King K. Rool joinsSuper Smash Bros. Ultimate as a playable fighter. He attacks with a blunderbuss that can fire cannonballs at opponents and throws his crown, which acts like a boomerang.
Echo Fighters: Echo fighters in Super Smash Bros. Ultimate have move sets based on other fighters, but a different visual appearance. In addition to Richter Belmont, two other echo fighters in the game are Chrom from the Fire Emblem series (echo fighter for Roy) and Dark Samus from the Metroid games (echo fighter for Samus). Echo fighters can be displayed as separate fighters on the character select screen or stacked on top of the character they are echoing. When stacked, players can change between them with the press of a button. It’s up to players to decide how they want them displayed.
Stages: Returning favourites with new visuals and tweaks will make up most of the stages in Super Smash Bros. Ultimate, but there are new stages in the mix as well. These include Dracula’s Castle from the Castlevania series and New Donk City Hall from Super Mario Odyssey. More than 100 stages will be in the game, but because the popular Battlefield and Omega forms can also be selected for each stage, more than 300 total stages are available right from the start! Each stage in the game will also support eight-player battles (additional accessories may be required for multiplayer modes; sold separately) and feature the ability to turn off hazards like the Yellow Devil in Wily Castle.
Stage Morph: In a Super Smash Bros. first, the Stage Morph option will let players seamlessly transition between two different stages. When you select this option in the rules, one stage will transform into another during battle.
Music: For fans that want it all, the My Music feature lets players select specific music tracks for each stage. Up until now, each stage had its own music track. But in Super Smash Bros. Ultimate, players can select tracks by series, so as long as they are fighting on a stage from The Legend of Zelda, for example, they can select any music track included from that franchise, including classics like The Legend of Zelda: Breath of the Wild – Main Theme. Counting game music tracks and other music, like in-game menus and other short musical passages there are approximately 900 compositions – that’s more than 28 hours of video game music! When playing in Handheld mode, music can be played even while the Nintendo Switch screen is turned off, turning the system into its own portable music player.
Items: New items being added to Super Smash Bros. Ultimate include the Banana Gun, Killing Edge, Bomber, Death’s Scythe, Staff, Ramblin’ Evil Mushroom and Rage Blaster, among others from a wide variety of different video game franchises. Items in the game can be picked up and used offensively and defensively in battle.
Pokémon: After throwing a Poké Ball in the game, many new and returning Pokémon may appear to assist in battle, including Abra, Solgaleo, Lunala, Mimikyu and the enormous Alolan Exeggutor.
Assist Trophies: Some of the new Assist Trophies that are joining Super Smash Bros. Ultimate include Zero from theMega Man X series, Knuckles from Sonic The Hedgehog, Krystal from Star Fox Adventures, Rathalos from theMonster Hunter series, Shovel Knight from, well, Shovel Knight and the evil Moon from The Legend of Zelda: Majora’s Mask.
Classic Mode: The single-player mode in which players battle against a series of fighters will return in Super Smash Bros. Ultimate. Each fighter has a set of stages and opponents that she or he will face.
Stamina Battle: In addition to Time Battle and Stock Battle, Stamina Battle is also one of the standard modes in Super Smash Bros. Ultimate. In Stamina Battle, players fight to deplete each other’s stamina until only one fighter is left standing.
Final Smash Meter: In addition to regular Final Smashes that can be activated after breaking a Smash Ball, the Final Smash Meter is now a selectable option. If enabled, players can charge their Final Smash Meter over the course of a battle. Once the Final Smash Meter is fully charged, players can unleash a less powerful Final Smash attack.
Squad Strike: When playing Squad Strike, players will participate in 5-on-5 or 3-on-3 skirmishes, with each player using either five or three consecutive fighters in one battle.
Tourney Mode: Up to 32 players can participate in Tourney mode, making it great for parties or events with a lot of people. And since Nintendo Switch can be played anywhere, these tournaments can even take place in unexpected places!
Smashdown: After battling in this mode, the previously selected fighters will no longer be available, forcing players to have to pick a different fighter for the next round. This mode favours players who are skilled with multiple fighters and encourages others to diversify their rosters.
Training: The improved Training mode in Super Smash Bros. Ultimate includes an exclusive stage that features a grid, used to help measure the distance and trajectory of special moves and fighter knockback.
Super Smash Bros. Ultimate launches exclusively for Nintendo Switch on 7th December. For more information about the game, visit https://www.smashbros.com/.
What Just Happened On The Latest Super Smash Bros. Ultimate Nintendo Direct A legendary vampire hunter and a fan-favourite villain are joining the sprawling cast of Super Smash Bros.
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freemoreviews · 7 years ago
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Nintendo Direct E3 2018 Recap and Review
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Recap:
Daemon X Machina was revealed. This new mech game from Marvellous was revealed with a trailer that really showcased it beautiful and colourful cel shaded graphics. It will come to the Switch at some point in 2019.
The Pokéball plus accessory for Pokémon Let’s Go Pikachu/ Let’s Go Eevee comes with Mew. This is the only way to get Mew in the games. Both games and the Pokéball plus launch on November 16th.
Super Mario Party was revealed with a trailer. This new Mario Party game is exclusive to Nintendo Switch and has a host of features taken advantage of the Switch’s unique hardware. We saw one tank mini-game that let two switches in tabletop mode be connected to create a larger battlefield, allowing players to drive from one switch screen onto another. Super Mario Party will be released October 5th.
The Fire Emblem switch game received a trailer. In it we learned the title of the game: Fire Emblem: Three Houses. This trailer also featured the first look at gameplay. Fire Emblem: Three Houses comes exclusively to Nintendo Switch in Spring 2019.
Fortnite: Battle Royale was revealed for the Switch. It is available for free right now.
Overcooked! 2 was announced. It will feature more characters, kitchens and recipes than the original game. It includes new mechanics like the ability to throw food. It will offer multiplayer both locally and online. Overcooked! 2 will release on October 7th.
Killer Queen Black, a console version of the acclaimed arcade game will coming first to Switch later this year. It’s worth noting that while the arcade version of the game was 5v5 this version will be 4v4.
Beloved indie Hollow Knight is available right now on Switch. This version includes all previously released DLC.
There was a montage of games that are available on/ coming to the Switch including: StarLink, Arena of Valor, Minecraft, Sushi Striker, Mario + Rabbids’ Donkey Kong Adventure DLC, PixArk, Just Dance, Dragon Ball FighterZ, Splatoon 2′s Octo Expansion, Captain Toad: Treasure Tracker, Crash Bandicoot N Sane Trilogy, Ninjala, Carcassonne, FIFA, Ark Survival Evolved, Wasteland 2: Director’s Cut, Paladins, Fallout Shelter, Dark Souls Remastered,  SNK Heroines, Monster Hunter Generations Ultimate, Wolfenstein II: The New Colossus, The World Ends With You Final Remix, Mega Man 11, and Mario Tennis Aces.
The rest of the Nintendo Direct was dedicated to Super Smash Bros.  The new Smash Bros. game for Switch is called Super Smash Bros. Ultimate. It features every single character to ever be featured in the franchise. Including DLC characters. This means the roster boasts over 60 playable characters. The starting Roster will be 8, and you will have to unlock the rest of the characters. 8 Player Smash returns from the Wii U version. The focus was bringing back every character from the franchise, so don’t expect too many new fighters. However we do know of three fighters appearing for the first time. Inkling from Splatoon, Ridley from Metroid and Daisy (who is a mirror character of Peach). There will be over 50 assist trophies in the game, a couple of the new ones include: Bomberman, The Squid Sisters from Splatoon, and Rodin from Bayonetta. Assist trophies can now be knocked off the stage for points (Although you still won’t be able to defeat every assist trophy). There will also be new Items and Pokémon. Every stage will feature and Omega version and a Battlefield version. Super Smash Bros Ultimate features some new mechanics such as an air dashing and short hop attacks. More damage will be dealt in one on one matches to make the pacing of fights feel better. In Time mode the player in first place will flash from time to time so other players know who to go after. Super Smash Bros. Ultimate offers support for Gamecube controllers. All current Smash Bros. amiibo will be compatible with Smash Bros. Ultimate but furthermore all characters amiibo will work regardless what amiibo series they’re from. Super Smash Bros. Ultimate will arrive exclusively on Nintendo Switch on December 7th.
Review:
Nintendo’s press conference was very entertaining and moved at a brisk pace thanks to its 40 minute run time. Obviously the marquee title here was Super Smash Bros. Ultimate. I thought it was wise to focus a large chunk of the direct on Smash seeing as it’s probably the most exciting game Nintendo have coming. It was incredibly exciting to hear that every character to ever appear in the franchise will be returning. I’m particularly happy to see Solid Snake rejoining the line up. The indie games they showcased all look incredible, and I can’t wait to give Killer Queen Black a shot as I’ve never had the chance to try the arcade version. I always love when a conference has a shadow drop so for Nintendo to have not one but two shadow drops was great. Even if an update file being found on the E-Shop did somewhat ruin the surprise of Fortnite. This was a good Direct, but I really wish we could have gotten a couple more trailers in the middle. If we could’ve seen some more of the new Yoshi game and gotten even a CGI trailer for Metroid Prime 4 this Direct would have been even better, and maybe even led to Nintendo winning e3. While Nintendo definitely wowed with Smash Bros. I can't help but feel that they were outdone by both Microsoft and Sony.
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gamecastlestore · 8 years ago
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E3 saved Nintendo for last and It was worth the wait!
Nintendo focused on creating great exclusives this year while also being able to provide us with an expansion for our favorite Switch game...you know what I’m talkin’ bout ;)
Arms-  Elite fighting superstars share one thing in common: extendable arms! So fight as never before: equip super-powered ARMS to create a slew of unprecedented combinations. Then use simple motion or button controls to dish out highly strategic beat downs in 1-on-1, or even 2-on-2 battles! Deep, strategic gameplay via simple motion and button controls: Tilt the Joy-Con™ controller to move your character about the arena, flick your fists to throw punches, then twist your hands to curve your punches midflight. Mix and match arms to strategically bring new fights to your opponent: Select from a variety of different characters with unique abilities and equip a plethora of arms to strategize your approach. Take on a variety of game modes: Dunk your opponent through a basketball hoop in a game of Hoops, spike your opponent in the face with an exploding ball in a game of V-ball, take on 100 enemies in waves of increasing difficulty, and more. Brawl in multiplayer modes: Grab some friends for some team versus modes in 4-player action over local wireless, go online* as a pair, or get your game face on with some ranked 1-on-1 matches.Tournament Support and DLC: The LAN mode featured in the 2017 ARMS Open Invitational will release publicly to support competitive players 
Pokken Tournament DX- Take direct control of one of over 20 prized Pokémon fighters to defeat other Pokémon in action-packed arena fights. With Nintendo Switch, you can battle at home or on the go to become the Ferrum League champion!Master the new fighting styles of Croagunk, Scizor, Empoleon, Darkrai, and the newly added Decidueye. New modes give you the ability to challenge your friends in intense competition. Duke it out with your favorite Pokémon Fighters in Team Battle. Then record and upload your favorite fights with the new replay feature. Take the battle on the road with the portable Nintendo Switch system or find competition online in the new Group Match Mode. 
Kirby-  He’s finally on the Nintendo Switch console in HD! But this time, he’s not alone. Recruit enemies by hitting them with hearts and gather helpers for a party of up to four characters. On top of that, you can join with up to three friends for a different kind of team-up action!
Sonic Mania- Brings fans back into the 2D world of platform games with nostalgic pixel-style art and core "classic" gameplay by re-imagining iconic Zones and Acts from Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic CD and Sonic The Hedgehog 3 and Knuckles, and adding in completely new Zones with all-new Acts and boss fights into the mix.
Mario and Rabbids- The Mushroom Kingdom has been torn apart by a mysterious vortex, transporting the Rabbids into the once-peaceful area, splintering this beloved land. To bring order back to the Kingdom, Mario, Luigi, Princess Peach, and Yoshi team up with Rabbids heroes in a journey through four different worlds.Join eight heroes to explore a new world twisted by the mischievous Rabbids, filled with secrets and nods to classic Mario games! Outwit unpredictable enemies in dynamic turn-based combat and co-op challenges, and solve puzzles along the way. 
Super Mario Odyssey-  Join Mario on a massive, globe-trotting 3D adventure and use his incredible new abilities to collect Moons so you can power up your airship, the Odyssey, and rescue Princess Peach from Bowser’s wedding plans! This sandbox-style 3D Mario adventure—the first since 1996’s beloved Super Mario 64 and 2002’s Nintendo GameCube classic Super Mario Sunshine—is packed with secrets and surprises, and with Mario’s new moves like cap throw, cap jump, and “capture”LOL, you’ll have fun and exciting gameplay experiences unlike anything you’ve enjoyed in a Mario game before. Get ready to be whisked away to strange and amazing places far from the Mushroom Kingdom!
More games games games and details on the most anticipated Expansion!
Splatoon 2
Dragon Ball Xenoverse 2
Fire Emblem Warriors
Rocket League
Breath of the Wild: Champions Ballad Expansion 
This expansions looks like it will explore more of the lore behind the four Champions. Therefore, it might turn out to be a prequel to the events in Breath of the Wild. Champions are the pilots of the four Divine Beasts. These are the optional dungeons that you can complete in order to get help from them in the final battle and get the True Ending in Zelda BOTW. Nintendo will also launch for new Amiibos of the Champions: Daruk, Urbosa, Mipha and Revali. There’s no set launch date yet; we only know that it will come out during the holiday season of 2017.
Trial of the Sword– A 45 room, wave-based combat challenge which starts Link off with no weapons or equipment. Make it to the end and “the true power of the Master Sword awakens”. 
Hero’s Path Mode– Shows the player their route through the last 200 hours of play. This will allow players to see which areas they may not have explored. 
Hard Mode– Enemies will gradually regain health and are all one power level higher than usual. They can also have higher maximum levels. 
Travel Medallion– Slotting this item allows Link to pin a location on the game map and fast travel. 
New Equipment– Nine new treasure chests will contain new gear themed on older Zelda titles. As you can see in the video and screens, these include Majora’s Mask, Midna’s Helmet, Phantom Armor and Tingle’s Outfit. One contains the Korok Mask which will help with collecting all Koroks. When equipped, the mask shakes whenever one is approached.
Hats off to Nintendo’s conference this year! Thank you and everyone this year for an amazing E3! Stay up to date at your friendly neighborhood Game Castle :D
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officialotakudome · 8 years ago
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, And More
New Post has been published on http://otakudome.com/new-2ds-xl-announced/
New 2DS XL Announced
Nintendo has announced a brand new, foldable Nintendo 2DS XL model:
REDMOND, Wash.–(BUSINESS WIRE)– The Nintendo 3DS family of systems will soon be adding a new member. On July 28, New Nintendo 2DS XL makes its debut in the United States at a suggested retail price of $149.99. The New Nintendo 2DS XL system gives consumers a third choice of hand-held systems, one that offers pricing and features that fit between the Nintendo 2DS and New Nintendo 3DS XL systems. New Nintendo 2DS XL will launch on the same day as two big new games for the Nintendo 3DS family of systems: Hey! PIKMIN and Miitopia.
“This new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.”
The new system will be available in a stylish black/turquoise color, and will use the same size large screen found on New Nintendo 3DS XL systems. As the name of the new system implies, visuals will be displayed in 2D only. The system is lighter but still packs the same power as New Nintendo 3DS XL, and has built-in NFC support for amiibo cards and figures. It can play the massive library of quality Nintendo 3DS, New Nintendo 3DS and Nintendo DS games in 2D. Nintendo systems are also the only dedicated video game systems where people can find their favorite characters and game franchises, such as Mario, Peach, Yoshi, Kirby, Pokémon, Fire Emblem, Mario Kart, Super Smash Bros., Animal Crossing and The Legend of Zelda.
There are over a thousand games in the Nintendo 3DS game library and more are always on the way, including two that launch on the same day as New Nintendo 2DS XL. These new games will offer fun new experiences for New Nintendo 2DS XL owners, and for owners of any Nintendo 3DS family systems.
Hey! PIKMIN: In this brand-new style of Pikmin game, players guide Captain Olimar through 2D side-scrolling levels and collect Sparklium to refuel his crashed ship, the S.S. Dolphin 2, so he can escape the planet. The touch-screen controls let players choose the right Pikmin to toss at enemies and objects, which is critical to defeating foes and solving the many puzzles Olimar encounters during his adventure.
Miitopia: Band together with your Mii and Mii friends to explore your own personalized world of Miitopia. Cast Mii characters into various roles and watch hilarious scenes unfold as they work together to defeat the Dark Lord who has stolen the faces of townspeople of Miitopia. Players can bring in their created Mii characters from the Miitomo or Tomodachi Life games, or create their own Mii team in the game. This game has a lighthearted tone with traditional and strategic RPG-like elements, including customization, relationship building and team management.
Remember that New Nintendo 2DS XL features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/2ds/new-nintendo-2ds.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
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repwinpril9y0a1 · 8 years ago
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19 Things Nintendo’s President Told Us About Switch and More
A little over a year ago, TIME engaged Nintendo President Tatsumi Kimishima in a wide-ranging conversation about the company’s fledgling mobile strategy, its struggles with the Wii U, the rise of its toys-to-life Amiibo figurines and a mystery-cloaked next-gen platform then known only as “NX.”
Three mobile apps and a sold-out “classic” version of its 1980s NES console later, with a $299 hybrid/TV games console dubbed Nintendo Switch due on March 3, TIME caught up with Nintendo’s principal figure to talk Switch, mobile profitability, how he’s liking the job so far and more.
Here, following our recent chats with Nintendo EPD director Shinya Takahashi and Nintendo Switch general producer Yoshiaki Koizumi, is a lightly edited transcript of our conversation with Kimishima.
TIME: What’s your relationship with Nintendo Director and Entertaining Planning and Development boss Shinya Takahashi like?
Tatsumi Kimishima: Mr. Takahashi started out as a designer, and then as far as his career at Nintendo, he really worked with various development teams, where he worked as a coordinator for different environments. He was the guy they would bring in to pull all of these disparate things together. That was his main job while working with development teams.
One thing that’s a little bit different between [Donkey Kong and Mario creator] Mr. Miyamoto, say, and Mr. Takahashi, is that Mr. Miyamoto is of course known as the father of Mario, as well as for the characters and games he’s helped develop. Mr. Takahashi, by contrast, is someone who really covers everything. Not only does he know an individual game, he knows the direction in which the development took place as well as the environment that was behind it. He’s been someone who knows the overall workings of each individual game. Because he has this history and this vast knowledge, he has all of my confidence in his ability to continue to do that job.
As far as my relationship with Mr. Takahashi goes, when Mr. Iwata was our president, Mr. Takahashi was there as his right hand man, supporting him, giving him information on progress through development and different directional advice, and so my relationship was through the window of Mr. Iwata. I wasn’t directly connected. It was through Mr. Iwata that I knew Mr. Takahashi, and we interacted that way. However, with the passing of Mr. Iwata [in July 2015], I’m now receiving the same support from Mr. Takahashi that he previously provided Mr. Iwata. So I now have a direct relationship with him, much in the same way that I previously had with Mr. Iwata.
One thing that’s different from when Mr. Iwata was president, is that Mr. Iwata was a developer, so in some ways hardware development also ran through him. Now, as I don’t have that background as a developer, Mr. Takahashi also works with Mr. Shiota [Ko Shiota, head of Nintendo’s Platform Technology Development Division], who is in hardware development. Mr. Shiota works under Mr. Takeda [Genyo Takeda, Nintendo’s “Technology Fellow” and counterpart to “Creative Fellow” Shigeru Miyamoto]. So Nintendo’s hardware and software development and its overall entertainment development happens under Mr. Takahashi, with this constant communication between software and hardware development. That’s different.
When we spoke in late 2015, you told me mobile was a means to drive people back to Nintendo’s core platforms. That was before the mania around Pokémon Go and Super Mario Run. Has your mobile strategy evolved in light of their success?
With our mobile business, we have three goals. One, of course, is because there are so many mobile devices in the marketplace and in the hands of consumers, this is a great tool for us to push our IP to a large number of people. This is a great way to introduce them to our franchises and characters, and thereby bring them back to Nintendo’s dedicated hardware as well as introduce them to Nintendo’s expanded software library.
Number two, we’d like mobile to be a pillar in and of itself—a business pillar that is profitable.
And the third goal for our mobile business, in the same way it worked for Pokémon, is to use games on mobile devices to increase the sales of other games we develop with the same characters. This is synergy, right? In this way we hope customers will purchase other related goods and services, too. We want to use this synergy.
I’ve spoken with publishers in the West who claim even the most popular mobile games are less profitable than many think. Can you comment on that in view of Super Mario Run‘s numbers?
At this point Nintendo has launched three mobile titles, Miitomo, Super Mario Run, and Fire Emblem Heroes, which launched on February 2. With Miitomo, which was a game that involved Mii characters and communication, we really wanted to see how we could with this first foray into the mobile market communicate with the public. More than looking at profit we were wondering if we could get people interested in Nintendo characters on their mobile devices. And the result is that we think we’ve seen a commensurate expansion in that interest.
We haven’t reached 20 million downloads yet, but I think we’re around 18 million downloads for Miitomo, which shows how many customers we’re reaching. With regard to Super Mario Run, as of the day of our latest financial announcement, we’ve had 78 million downloads. With regards to how many people have paid money, we’re hoping for more than 10%, and while we haven’t yet reached 10%, at this point we’re somewhere north of halfway there.
However, if you analyze this, it’s pretty interesting. The game is being distributed in more than 150 countries, but it’s the top 20 countries that account for more than 90% of the total revenue. If we look further at the people who are paying for the game within those 20 countries, we’re not at 10%, but the number is rising. So what is it that I’m trying to say? If we look at the countries where the game is on sale, how many people are paying for it, the way the game is being monetized, for 1,200 yen in Japan and for $9.99 in the U.S., and we look at how customers are reacting to a one-time payment option, I think we can see that this a viable way to do business. I would also add that this is a new way of monetization and so not yet popular.
Lastly, Fire Emblem Heroes is a free-to-play style game in which you can purchase items. Less than a half-day after its release, it had been downloaded over a million times, and we’re seeing revenue today at $5 million U.S. dollars. The point I’m making is that we’re experimenting with different types of monetization. There’s the type I mentioned we’re using with Super Mario Run, and the different style we’re using with Fire Emblem Heroes. As a result of these experiments with monetization styles, we’re gaining what you might call confidence in our mobile business efforts.
Am I right in thinking of Switch as a kind of stealth campaign to deliver something core gamers will buy up front, then literally carry to a broader audience?
We looked at the launch of Wii, we looked at the launch of Wii U, and over the course of launching those games and supporting those products, we gained a lot of insight and experience. The entire time we were doing this, we were looking forward and saying, “Okay, how are we going to present and introduce and launch Switch to the public?” I think the public sees that Nintendo is doing something different. They can look at it and they go, “Okay, that’s a different-looking console.” They look at the third-party support, they look at what the developers are bringing to the platform. That’s different, and then the folks who are getting hands-on time with Switch are then having those beliefs confirmed through their own experiences.
I do believe that career gamers are going to need extra time to understand that we’re doing something different [with Switch]. They really need to get the opportunity to play. We need to get this into people’s hands. And so we are really, as you said, running a guerrilla marketing program where we’re just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference.
Now they’re going to be saying to each other, “Hey, this is a different gaming experience. This is something we haven’t seen before. I just played it, I did it, and I’m going to tell my friends and they’re going to tell their friends, and then the next person’s going to play it.” And if you’re watching the Super Bowl, you’re saying, “Wow, look, Nintendo really is going all out.” We’ve been trying all kinds of different ways to get that message out, so that people understand it is different.
Nintendo President Tatsumi Kimishima. Nintendo
Can you say any more about what Switch’s online service is going to look like?
So far we have announced that from the fall, Nintendo’s online service will be a paid service, and we have announced that the price range will be between 2,000 and 3,000 yen [$18 to $27] per year for that service. We’ve also announced that friends will be able to play online, and they’ll be able to use a dedicated smartphone application that enables voice chat during those games.
More details are forthcoming, but I just want to make sure that everyone understands that we will be going above and beyond to make sure that our customers are getting a service that is worth paying for, so we’re paying special attention to make sure that this is, again, a valuable service that they will appreciate from us.
How are you able to offer something ostensibly comparable to what your competitors do at that price?
I think if you look at some of our competitors, you think that when I say 2,000 to 3,000 yen per year, that’s a bit underpriced or cheap. But we are really dedicated to bringing our online business to the consumer at that price point. Online play with Switch is going to be something that’s key to the business, and we had a ton of discussion internally within Nintendo to come up with what we thought was a reasonable price on how we can connect with our consumers.
We really think that regardless of what others are doing or what services are being offered, it comes down to a battle of content. We feel it’s a matter of getting our content to the consumer at a price point that will make them happy, and then we’re willing to look at what else we can do going forward. This is just the starting point for us, so again, it’s a battle of content. We think we have what we need to win the battle on that front, and we hope to provide more details about the service going forward.
Is Switch powerful enough to emulate Wii U games, or would they have to be ports, like Mario Kart 8 Deluxe?
We can take games and bring them and make them playable on Switch. So they can be remade for Switch, yes.
That said, Switch is not backward compatible with games designed for other systems, and is not currently compatible with controllers designed for other systems. Support for certain controllers may be considered for a future update. In some cases, games from past systems may be re-released for the Nintendo Switch system as either enhanced or original versions.
Will Wii U apps like Miiverse, Mii Maker and Wii U Chat make an appearance on Switch?
In terms of the applications available on Wii U, all of those are not necessarily transferred or installed. In principle, we think about which application needs to be improved or discontinued by looking at consumers’ reactions. Mii characters can be used to represent a user profile, for instance, but are not required. Users also have the option to choose a profile picture from an included library of Nintendo character images. Mii characters can still be used in games if developers choose to include them.
As for Miiverse, while Miiverse will continue to be supported on the Wii U and Nintendo 3DS systems, our approach with the Switch is to make greater use of other established, broadly used social platforms. For example, capturing gameplay screenshots to share on popular social networks, and social features such as voice chat are possible with smart devices through our app.
Concerning Mii Maker, on the Switch the software to create Mii characters is now located in System Settings, and no longer resides on the Home menu as a standalone application. You can also create a Mii character from the Profile screen. Making Mii characters is similar to the method used on past systems.
Next, whether Nintendo eShop is fully supported and functioning for Switch at launch, we can confirm that it will be possible to purchase and play downloaded software at launch, but we are not sharing further details at this time. And in terms of the Internet browser, since all of our efforts have gone toward making Switch an amazing dedicated video game platform, it will not support it, at least at launch.
What about virtual reality? Is the launch version of Switch powerful enough to support it?
The very simple answer is yes. We’ve said this before, and I feel like we’re saying it a lot, but we are interested and doing research into this field. The question, of course, is “What is the best way to bring virtual reality to our customers as a form of entertainment?” Not just, “Hey, look! It’s realistic!” or whatever, but what is the best way to use this technology to bring something fun to our consumer base? We are definitely looking at that.
Thinking about 3DS and Wii U, do you still believe in the two-screen approach? Will we see a direct successor to the 3DS?
We are not creating a successor to the 3DS right now. We are, however, still thinking of portable systems. We are thinking of ways that we will be able to continue bringing portable gaming systems out, so yes, we are thinking of different ways to continue the portable gaming business.
Your mobile device history, from the original Game Boy to the New Nintendo 3DS, has seen you release new models more frequently than with your TV consoles. Since Switch is of both worlds, will it look more like your handheld or TV systems when it comes to newer versions?
We want Switch to sell for a long time, of course, and we hope it has really long legs. That said, technology, of course, advances quickly, and so I’m not going to say that we have a team working on the next thing. But we obviously have people looking at new technologies and thinking of new ideas even now as we speak.
Nintendo President Tatsumi Kimishima. Nintendo
You’ve said that your biggest worry about Amiibo is that buyers are collecting instead of using them in games. Have you figured out how to solve this?
As far as having people who are trying to collect Amiibo, it doesn’t mean that we’re going to be making a ton of Amiibo. With Switch and the Joy-Con, we do have an NFC [Near Field Communication wireless] reader. And so our goal, rather than producing mass amount of Amiibo for collectors, is to forge a better connection between gameplay and Amiibo itself.
Is the “quality of life” initiative still underway?
The development is continuing. Our challenge is to create a Nintendo product that will satisfy consumers.
We haven’t heard much about Miitomo lately [Nintendo’s first mobile app]. Is it something you intend to support going forward?
The number of Miitomo downloads is gradually but continuously growing. Many people are playing with Miitomo every day. It will soon be a year after its release and this app has played an important role as the first Nintendo smart-device application. We will continue to thoughtfully think about the role of this app for the future.
Is eSports going to become a Nintendo pillar?
We think eSports is the business that many consumers expect us to engage in now and in the future. We think titles such as Splatoon 2 and ARMS for Nintendo Switch have suitable elements for eSports. On the other hand, we are considering what Nintendo-like eSports can be in terms of the business model, and the rewards for the outcome of the battle.
You told me a story last time about solving Wii shortages in 2008 and 2009. Any thoughts on Switch availability solutions as the launch nears?
Looking at responses from consumers, we are seeing that launch day preorders have nearly reached the maximum available. We will deliver Nintendo Switch orders as early as possible after the launch. Our plan under the financial forecast is to ship two million units by the end of March, and we are increasing its production. We hope to see strong sales momentum like we saw in 2008 and 2009 [for the Wii]. Based on this experience, we have already started to think about how we should plan our production of Switch for 2017.
For years Nintendo has talked of revitalizing local face-to-face interaction. With Switch, you’re offering experiences so “local” that they literally take the “video” out of video games. We’ve heard a lot lately about the perils of social media, the chaos and noise and the siloing of thought. I know Nintendo isn’t into social engineering, and that in the end you think of yourself as an entertainment company, but is there any part of Switch that involves you trying to think at the level of social responsibility?
This is just my personal opinion, but of course, Nintendo, as you say, is an entertainment company, so we ask ourself, “What is entertainment? What is it to begin with?” It’s not just enough for us when we bring content to consumers, but we want to bring something that is comforting or comfortable. I think comfort is a word that comes up when I think about what it is that we have to provide for our consumers.
Now comfort might be too limiting of a word in English for me, but it’s enjoyable, it’s pleasurable, so all of these things together. Of course, there are different ways that people experience that, and there are different ways to bring that out. One of those ways would be, of course, a single player sitting in front of their TV playing a game. That’s an option. That can be enjoyable for them. But when I think of what it is that makes people happier, when I think of what is a pleasurable experience, I think of people working together to solve a problem or to overcome a challenge.
For example, if you have friends who are playing together to solve something, or I see parents and their children working together to accomplish a specific goal, it’s something I would put into my definition, that slot of what is comfortable, what is happy, what is pleasurable. Also, seeing other people happy. Being in a room where people are happy is a source of happiness, is a source of pleasure.
With Switch, it’s not just something that you’ll be looking at a screen to play. In certain cases you don’t even have to look at a screen. Again, we’re seeing people face-to-face as you said. We’re seeing that gap between people become smaller.
Mr. Yamauchi [Nintendo president from 1949 to 2002], towards the end of his life, said that if Nintendo was ever unable to go its own way, it would have to end. Do you think that’s still true today?
I heard this directly from Mr. Yamauchi. He said “This is up to you guys, but you have to create unique experiences, you have to do things that other companies cannot imitate, that is your mission.” And that is what we are planning to do.
The word he used was cleverness or craftsmanship, this ability to create something new that we haven’t seen before. We have this DNA running throughout the building, running through our company, not only with the hardware or the software, but in whatever we do. And part of what we bring to it is, of course, the IP that we have.
We have to be very diligent and very careful about how we use that IP, because it is a finite resource in my opinion. So we’re going to have to expand and change how we look at our IP, how we use it, how we come up with new IP. We have to think about the process by which we are cultivating that..
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