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This is it, Fellas.
The final anxious wait for leaks. The last time we will be left feeling like an emotional mess. The final ...*chokes up*... snk memes will cyrcle around making us simultaneously laugh and cry. Despite ship wars and toxic behavior from some, this has been a wonderful ride. It was nice seeing all these different people come together for their love of naked giants and it was nice to collectively swoon over murderous anime characters that are covered in blood. I will miss this. It's been an honor, my dude and dudines.
#of course I will keep this blog up for future snk readers and may reblog some snk content once in a while#alongside other none snk content#this shall be a monument for my unheathly obsession for snk#and thank UUU HAJIME ISAYAMA FOR THIS GREAT STORY#ehren out#shingeki no kyojin#attack on titan#snk final chapter#snk#aot#eren jaeger#levi ackerman#mikasa ackerman#hajime isayama#snk official
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SnK 116 Thoughts
tfw all of Yelena’s problems can be solved with murder.
So another chapter, another month of having zero clue how any of this could possibly be fixed. You’ve got Marley, you’ve got Paradis, you’ve got unhappy Eldians on both sides, you’ve got a century of brain washing going without an answer, you’ve...
Ugh.
Let’s just... let’s do this by character, I guess?
Pieck gets first billing as Best Girl.
Wants her father to have a bright future.
Holds Gabi’s hand.
good, pure
Knows Marley’s fucked up.
Knows Zeke’s fucked up.
Does not approve of Falco’s underage drinking.
Probably should have just shot Eren.
Wants happy Eldians.
Trusts her comrades.
Eren.
Make everyone in the world angry.
Especially his friends.
If they aren’t angry enough, try harder.
If anger isn’t an option, despair is good too.
Do punch them in the face once optimal anger achieved.
Do not trust literally anyone.
Do not use Gabi’s name.
ever
her name’s brat now
Do get along with cult.
Do search for brother.
Do lock up all best friends in the world so that in the event of an airstrike they’re all extraordinarily screwed.
Profit.
(Eren, until further plot developments explain what is going on in that head of yours, your plans are stupid.)
Yelena:
��You would all be much happier if you just accepted that the world would be better off without your bloodline and helped out with us eradicating it.”
“Also I have found God and he’s a baseball furry and his little brother.”
Zeke:
Thinks everyone should die.
just everyone
him too
a lot
To which Paradis has responded:
CAPTAIN ELDIA: CIVIL WAR
aaaaaaaaaaaaaaaaaaa?
Further alcoholism can’t make this worse.
“How could we have known that putting all of our eggs in the basket of this woman who keeps shooting bad eggs with her boss who makes a habit of throwing eggs would end badly?”
What I keep coming back to, and keep not having a good answer for, is why in the fuck is this all such a mess? I have made Code Geass and Madoka comments largely in jest, but considering how reckless Eren is being with his public face and international politics, it starts to feel either intentional or careless.
None of his friends are backing him at the moment, barring Jean’s confusion. He’s broken Mikasa’s heart, and Armin and Connie’s trust.
He’s nominally allied with the Yeagerists, but he’s gone to zero effort to be friendly with them. He goes along with Floch’s ticking clock of a schedule, but since leaving his jail cell, he’s been very clear that his only allegiance is to his aim of finding Zeke.
Yelena offers up the rumbling as a way to continue to defend the island before all the Eldians expire, but Eren and Zeke have made the entire world remember the terror of titans. If they ever were willing to forget that one little island, no one is anymore.
Zeke himself believes that the forces of the rest of the world will be at their doorstep soon. Marley’s come first, but the world Yelena describes, where the rumbling deters all further violence against Eldians while their lives slowly end, is a fantasy. There are too many angry voices inside and outside the walls now. One dominant display of force is going to convince the world to leave Paradis alone?
The last time everyone chose to forget Paradis, Paradis came to them and murdered people indiscriminately.
Sure, no more children will be born to become titans.
Eventually.
In the meantime... at absolute best, the Eldians inside the walls go back to being unable to leave the safety of the walls. The titans continue to keep the rest of the world out, and them in.
Only now everyone inside the walls knows that there’s a world outside.
It is much easier to keep people contained when they think they have nowhere to go. Lock all of Paradis back behind their walls, and they’ll eat each other. We already see the Yeagerists. That’s just one group of angry people. With Zeke’s spinal fluid being used to manipulate their entire military, there’s the obvious proof that their government is perfectly fallible.
Paradis has spent years trying to spread out of their box.
The rumbling, at best, crams them back in it until they all die, only opening when every last one of them is gone.
Thanks for being the voice of reason, Jean.
Not to mention that the rumbling itself hinges on the continued consent of the royal line, and a future Founding Titan and royal heir not deciding that this is all stupid and maybe they should use their power a different way. If you keep the Founding Titan and someone of royal blood alive to the end of Eldians, there is always going to be some wiggle room.
All it takes is one Founding Titan touching a royal heir somewhere down the line. Eren and Zeke aren’t unique in their roles. Their work can always be undone.
Yelena’s defense is that certainties can’t be counted on in any country, and it’s true, but she’s so enamored with the possibility of Eren and Zeke’s joint power that she seems to overlook how they won’t be the last holders of that power.
That’s the literal text of the plan.
For Eren and Zeke to not be the last people who can wield this power.
...
Well, you’ll probably be dead before you’re directly confronted with all your plan’s problems, so who cares anyway?
Eldians don’t die out peacefully in this strategy. They will die knowing that their existence is such a blight on the world that the only solution anyone could come up with for peace was to wipe them all out.
“I don’t trust Marley. I want Eldians to be free. But... I trust those... I’ve fought alongside.”
One of my primary complaints about the Marley arc was that the things the protagonists of that arc were fighting for were impossible. They could be good people doing bad things. They could be sympathetic. They could have moments of happiness.
They weren’t ever going to win.
That hasn’t really changed, but I like how Pieck puts it. The people who have been in the trenches with her won’t be so quick to abandon her or their people. It isn’t perfect. It’s still horrific and fucked up and an impossible longshot for Eldians to have any kind of future no matter how this pans out.
But Pieck believes in her friends, while Eren’s tossed his in a dungeon.
Somewhere, in the light of that trust, there can be a path to hope. Maybe.
Fuck Marley, though. The fact that they have the tools and the people to derail an atrocious injustice doesn’t change that they have made themselves into monsters and Eldians their slaves. As antagonists, the Warriors are engaging, but Marley as a greater body continues to just be... wrong.
Yelena’s right to say that the end of titans would free Marley from the chain of violence they’ve been perpetuating, and that is so much more noble than I would care to recognize.
Yes, of course it’s much better if people no longer have the ability to turn other people into slaves and set them loose like rabid dogs on the world.
But if you were going to pick a side of the population in need of elimination, the people who have chosen that path seem far more worthy than the people who are abused in its wake.
(I refuse to talk about Marley without saying Fuck Marley. Fuck Marley.)
Going back to the Eren, what we have is a situation where both of the loudest plans are not good. But Eren’s been content enough to follow along with his brother’s Not Good plan, despite everyone around him having permanent question marks over their head at his intentions.
Zeke’s plan is too destructive for it to go the way Yelena describes. For Zeke, who sees death as a release anyway, that isn’t a concern. For anyone who actually wants Eldians to be okay before they die out, and isn’t blinded by their own fanaticism, it is a concern.
Giving Eren the benefit of the doubt, because someone trying this hard to be a dick probably has some kind of reason, and none of the stated ones make sense, this shouldn’t be a plan that aligns with what he wants.
Unless his plan renders what everyone else does irrelevant. Unless the world seeing him as needlessly aggressive and cruel is more meaningful than being kind to the people he loves most in the world.
Look, I’m sure it’s more complicated than that, but until I stop finding it amusing and a more stable idea than half the other stuff my head’s concocted, Eren’s fucking Zero. Of the Code Geass way.
That happy ending was a fairy tale that shouldn’t have worked, too.
My other theory is that Eren’s going to unmake the world in a way that will permanently destroy him, and he needs his besties to not be near enough to fight him on that.
But all I really know
is that I just want an AU where Paradis rejoins the world as people instead of monsters and find allies and solve Ymir’s Curse without sentencing themselves to death.
And none of these idiots with their dramatics come anywhere close to that. The Survey Corps’ been left crying in a corner while Godzilla shoves them into a locker and kicks over their Lego tower. Godzilla, indeed, appears to be going out of its way to destroy as many Lego towers as possible, so whenever the Survey Corps starts moving, they will absolutely step on a Lego while Godzilla tells them it’s for the greater good.
To be fair, this is probably what happens when a handful of people have enormously powerful plot magic that can put the entire world in danger, and they don’t feel like being diplomatic.
It still leaves me in a permanent state of could you have maybe not? with regards to the choices being made. Because at this point so many horrible choices have been made that it’s pretty obvious that other horrible choices are going to get a full commitment to try to dig out of the grave.
Connie wins for the greatest #mood of the chapter.
In a funny way, we’ve wrapped right around back to the initial premise.
Tiny, powerless humans facing impossible odds.
Only this time, the hero of that story might not be on their side.
Fighting titans never worked for any of Eldia’s enemies. Until technology outside the walls started to advance far enough, no one ever could do anything except fall in the face of titans.
But a tiny band of humans locked away inside the walls looked at all these enemies right outside their gates, and decided that they were no reason to stay inside for the rest of their lives.
They decided, even if it got them all killed, these were obstacles worth fighting.
I can’t object to the story landing back here, but it is exhausting. Everything is in disarray. The possibility of a happy ending isn’t in any of the winning outcomes for any of the presented sides.
Also until canon says otherwise, I’m going to interpret the 104th’s reaction to Armin’s tears as all of them wondering why the fuck Armin’s face does that when he tries to lie.
Jean is not impressed.
Maybe just because you’re not supposed to agree with sterilizing everyone you’ve ever known, but for now I choose to believe that Jean, who last used a knife when trying to make friends out of enemies, really thinks Armin should be better at this.
None of you are good at this.
Try not to get bombed.
And because I’m me and can’t let it go, this chapter continues the trend of Historia’s new status of a plot mcguffin instead of an actual person.
You could literally replace her with that rocking chair and the story told so far this arc would not be impacted.
It’s becoming strange enough that I’m very sure something is going on, because Isayama doesn’t treat his characters like furniture, and more to the point, her entire arc that the anime just butchered is a direct answer to the euthanization crap.
Not addressing that feels like a cop-out. Among the other problems with literally everything the story has said about her role. Something’s clearly up, but that doesn’t make the situation any less aggravating. I mean sure, maybe her showing up would ruin the Drama because she already has her answer to someone trying to destroy her but but but
Lastly, I am glad Mikasa gets speech bubbles. I am also glad that Jean and Connie care for their buddies. And that Armin is so blunt about “he made Mikasa sad so I hit him.” And that Connie’s anger has calmed into Connie’s sadness. Even if I do not care for Connie being sad.
Somehow, you four might just live.
...
Please?
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REVIEW: SNK Vs. Capcom: The Match Of The Millennium (1999)
When it comes to 2D fighting games during the early/mid 90’s, there’s two names that absolutely dominated the scene with their releases and became household names;
SNK and Capcom.
To this day they remain some of the most well respected and most loved games companies in the fighting game genre, so the prospect of a crossover between the two companies back then was certainly a tantalising thought.
In November of 1999, we got just that in the form of SNK Vs. Capcom: The Match Of The Millennium for the Neo Geo Pocket Color system.
While this wasn’t the first time we’d see the brands clash in a single game (that award goes to SNK Vs. Capcom: Card Fighters Clash, released earlier that year), it was the first time they would meet in the setting of a tradition versus fighting game.
The game was a critical success, and was followed up with entries in the genre that many consider to be the best fighting games ever made.
So, with the bar set so high with this historic title, it finally sees a re-release on the Nintendo Switch almost 22 years later as part of Nintendo’s Neo Geo Pocket Color Selection series, alongside games such as SNK Gals’ Fighters, The King Of Fighters R-2 and Fatal Fury: First Contact.
So, does it still hold up all these years later?
Let’s find out…
Gameplay
First of all, there’s a number of different ways in which players can play through the tournament mode (and regular versus mode); you can either go 1-on-1, fight a 2-on-2 battle as a tag team, or as a team of three in an elimination match. This variety of battle styles appeals to players who may be used to fighting in different forms.
Want to play this like a King Of Fighters game? Go ahead!
How about like the Marvel Vs Capcom titles? Play as a tag-team to your heart’s content, my friend!
For a game that utilises just two attack buttons, there’s a surprising amount of depth to how special moves are executed as well. Instead of relying on the four-button approach that SNK based their games on or the usual six-button layout in many of the Capcom fighting games, SNK Vs. Capcom: The Match Of The Millennium’s control scheme actually focuses on how long the A and B buttons are pressed.
The longer a button is pressed, the higher the amount of damage it causes (but takes a hit to how quick it is), mimicking the LP/MP/HP and LK/MK/HK button functions in games such as Street Fighter II and Darkstalkers.
It’s a simple system that works wonders, and makes the amalgamation of each games franchise’s special moves work together seamlessly.
The game also boasts three different “power gauge” command styles to choose from too;
AVERAGE - This is similar to the traditional super gauge in the Street Fighter games, where once the gauge is filled up, more powerful versions of normal attacks can be pulled off.
COUNTER - This is a more defensive approach that allows counterblows while evading enemy attacks. It also has an exclusive function in the form of “critical hits”, which do greater damage if they successfully hit an opponent.
RUSH - This one only fills up when chain combos are successfully executed, and although this gauge nerfs your normal attack damage, super moves can be done at any time (as long as there’s enough juice in the tank, so to speak).
So no matter which side of the fighting game coin you land on, there’s definitely a playstyle in SNK Vs. Capcom: The Match Of The Millennium that will suit you perfectly.
In the original release, if players wanted to play against each other, a link cable and another console were required, making it something of a inconvenience. Thankfully this new Switch port has 2-player versus available straight away by using the two joycons.
Story
The game’s main storyline centres around a not-so-subtly named fighting tournament known as the “Battle Tournament of Evil”, which promises the victor the title of “World’s Mightiest” and a ridiculously high amount of prize money.
The benefactors and organisers of said tournament? None other than Fatal Fury’s Geese Howard and Street Fighter II’s M. Bison!
This newly formed alliance of nefarious (and powerful) psychopaths has an ulterior motive with the tournament, and intend to create an “immortal military” whose first wave of elite soldiers are to be the captured contestants.
The character stories vary slightly depending on whether an SNK fighter or a Capcom fighter is chosen, and the game’s ending depends on the outcome of a specific match during the tournament where a player faces off against their rival.
Putting together the two “Big Bads” that are synonymous with their respective franchises is a great move and the fact that players can get a “bad ending” through poor performance in just a single match ups the ante somewhat as well.
Roster
SNK Vs. Capcom: The Match Of The Millennium’s roster is comprised of 26 different fighters (18 of which are immediately playable, with a further 8 that are unlockable) from across the various SNK and Capcom franchises;
From the King Of Fighters, Fatal Fury and Art Of Fighting games, we get Kyo, Terry Bogard, Iori, Ryo Sakazaki, Mai and Leona.
From Psycho Soldier, we get Athena.
From the Samurai Shodown series, we get Haohmaru and Nakoruru
From Street Fighter II, we get Ryu, Ken, Chun-Li, Guile and Zangief.
From the Street Fighter Alpha series, we get Sakura and Dan
From Darkstalkers, we get Morrigan and Felicia.
The unlockable fighters in the game are from a good mix of the various games series, and there are 4 to unlock for each side.
It’s an impressive roster for a game that was released on a platform like this, and does a great job of bringing together the more familiar faces of Capcom’s games with some perhaps lesser known fighters from the SNK side.
Graphics
SNK Vs. Capcom: The Match Of The Millennium’s stylised graphics are one of the most immediate things players will notice about the game.
The character sprites are more cartoonish versions of each fighter’s normal likeness and all strictly adhere to a 3-colour palette. Considering the history of alternate looks for 2D fighting game characters being simple colour swaps, this simplistic look works really well for the most part (well, Zangief might be the only exception here…).
Seeing the fighters in motion is also a joyous thing too, as the movement during fights is fluid and animated to a brilliant degree. Even the animations when characters are idle feel charming in this game!
A large problem with fighting games on handheld systems during this era was that they all too often felt like an attempt at creating a scaled down version of the bigger, more technically advanced games to fit the lower specs of the systems, ultimately resulting in a crappy version of the game.
Games such as this, along with many other titles in the Neo Geo Pocket Color library, always felt like they were made from the ground up to fit the system, so they not only played well, but they also looked very unique in a really positive way.
SNK Vs Capcom: The Match Of The Millennium is arguably the best of the bunch, and it deserves praise for it.
As is par for the course with retro fighting game re-releases on modern hardware, there’s also some extra display options to help things feel like the real deal, but with this (and the other NGPC releases on the Switch), there’s the option to view the game in a mocked up fashion on a number of different Neo Geo Pocket Color models. It’s a nice touch that effectively shows the amount of care being put into this port.
Stages
The stages in the game are essentially a megamix of different locations from several SNK and Capcom games, ranging from the helicopter wreckage in The King Of Fighters ‘94’s Brazilian jungle, the Great Wall Of China from Street Fighter Alpha: Warriors’ Dreams and the crashing rocky waves of Japan from Samurai Shodown to the cloudy Japanese castle of Ryu’s Street Fighter II stage, Morrigan’s spooky Scottish Darkstalkers cave/lair combo and the moving train carriages that pass by Mount Rushmore (over and over again) from Fatal Fury 2.
There’s plenty of references for longtime fans of these games to spot, and they have been recreated perfectly to fit in with the game’s visual style.
I mean, sure, some of the characters in the backgrounds do look a little murky and lack detail in places, but when you consider that the screen on a Neo Geo Pocket Color was a smaller, low resolution affair, it can be ignored for the most part!
Replayability
SNK Vs. Capcom: The Match Of The Millennium’s gameplay experience is essentially split into two halves.
One one side, you have the regular versus game modes and a story mode to fight through, as one would expect from pretty much every fighting game. On the other side is the unlocking all of the hidden characters and beating a plethora of minigames to earn new special moves.
This is where the game’s replay value truly shines through, and its nice to see that it’s all present in its original form on the Switch port.
These extra games are known as “Olympic Mode”, and is divided up into separate SNK and Capcom sections. While both sections do share some of the same minigames, such as the 100-round survival match, Time Attack and the “whoever gets connects with the first hit, wins!” mode, there are also a couple of games that are unique to each brand.
On the SNK side, managed by Samurai Shodown’s Rimiruru, we get “Targets” - a shooting game that sees players assume the role of Marcus from the Metal Slug franchise as he shoots down as many aliens as possible. We also get “Blade Arts” - where players take on the role of Samurai Shodown’s Jubei as he slices through as many straw dummies as possible before a timer expires.
On the Capcom side, managed by Street Fighter Alpha 3’s Karin, we get “Ghost Trick”; which sees Ghosts ‘n Goblins’ Arthur having to jump across platforms to collect treasures on each side of the screen while avoiding a pesky Firebrand that pops up between them. The other challenge - “Cat Walk” - is a Dance Dance Revolution-style minigame that sees players have to quickly input buttons as they are announced so that Felicia can dance along.
These extra modes are pretty challenging, and undeniably make the game feel so much more complete, while also showing some much deserved appreciation for other iconic games in both companies’ back catalogs.
Final thoughts & overall score
SNK Vs. Capcom: The Match Of The Millennium is fondly remembered by many as one of the best handheld fighting games ever released, and the Switch port further cements that notion, bringing the series into the modern era.
The visual style of the game still oozes charm, the gameplay system still feels immensely satisfying and the wealth of extra playable content that is packed into it puts many of the more well known titles of the era to shame.
With the features of the Nintendo Switch implemented, the small handful of nagging issues that came with the game’s original release are now completely fixed, making this not only a cool item of interest for fans of either SNK or Capcom, but an absolute essential for any fighting game fan.
For the purposes of this review, a review copy was provided by Renaissance PR on behalf of SNK.
Do you agree with our review of the SNK Vs. Capcom: The Match Of The Millennium?
Let us know in the comments section below!
#Review#Capcom#2021#Nintendo Switch#Neo Geo Pocket Colour#SNK Vs. Capcom: The Match Of The Millennium#1999
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