#allergott
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I'm not a dnd player or even a ttrpg player, so sorry if this is a dumb question, but in one of your latest dnd complaints (love these posts btw) you mentioned the d20 pass/fail system as a negative. Could you maybe explain why? The concept reminds me a lot of how disco elysium's skill check system works, which I enjoyed a lot, and I think I'm just not knowledgeable enough to see any meaningful difference here?
Thank you for your time :]
the key difference is that disco elysium consistently 'fails forward' -- when you fail a check in disco elysium hdb often does or saus something ridiculous and you get to experience some of the best dialogue of the game (ice-cop-hat-fuck-show, i want to have fuck with you, mr. evrart is helping me find my gun, limbic system karaoke, going to the island with cuno). the plot or scenario develops--the failure changes the situation in some way, or leads to a new interaction that spotlights a side of a character you wouldn't have seen otherwise.
and while this could happen in your dnd game if you houseruled it in, as the rules stand, the default outcome on a failure is 'nothing happens'. and this doesn't have to be the case! powered by the apocalypse / forged in the dark games have for a long time now made 'failing forward' (as in, failure always results in Something Happening, the plot moving forward, even if that thing is bad) a core part of their resolution systems. that's the main reason why binary 'you do the thing' or 'you don't do the thing' systems are kind of lame.
i mean, i think anyone who's played dnd can attest that casting a save-or-suck spell and having the enemy save or use a legendary resistance, or swinging for your one attack for a turn and missing, fucking sucks and is disappointing and boring. and these mechanics are in the game because of dnd's origin as an adaptation of wargames -- but in wargames you're usually rolling tons of dice because you're making 'saves' or 'to hit' rolls for dozens of individual units, so the chances of nothing happening are extremely slim.
so ultimately the difference is that failed rolls in dnd can (and most often do) result in boring anticlimax. also, because disco elysium uses 2d6, the roll distribution is a bell curve, which means you can be more sure you're going to be able to do something you're good at, while dnd is wildly swingy.
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Hey, in regards to the last reblog about the Unpacked yt channel about counterprogramming antisemitism, the channel is actively participating in zionist propaganda justifying the settler colonialism plaguing Palestine. You can confirm this for yourself by scrolling through their videos a bit. I understand they have made some helpful and interesting educational videos in regards to Judaism and antisemitism as well, but they are also spreading harmful rhetoric regarding the occupation of Palestine. I can imagine you weren't aware of this and I'm not trying to sound accusatory or anything, I just wanted to let you know /gen
Ah, damn, that's a shame. I'll delete my reblog of that post.
#ask#allergott#i still think that using attention-grabbing thumbnails is a good strategy to keep young dumb kids from falling down internet pipelines
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@allergott hello random tumblr user i dont even know. if you're talking about game changer from dropout you can totally borrow my account if you pinkie promise to not change the password or fuck it up some other way. or i could download the videos for you or something idk
sometimes pirating things is clicking three buttons and then the thing you want happily appears on your computer and you run off into the sunset together. other times you have to travel through 18 different dimensions and wait an hour and a half for you computer to muster up enough energy to download powerwash simulator off of so backwater site
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@allergott oooooh heck yeah! enjoy insanity!!
ready to have the most normalest and average interaction in an thalia ever today
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