#all of them - if you're really into the aesthetics of the cas or build stuff can be worth it To You
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vivalasthedas · 1 year ago
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sims 4 stuff packs have returned
does not look worth paying for
especially since the sims 4 already has so much absolute cesspit hustle culture nonsense in it already (they might just be using it as a buzz word to get attention for a pack that looks like it's avery basic kitchen set, some cas stuff, and a new sales stand to sell cooked things but i still hate it already xD)
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aheathen-conceivably · 1 year ago
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Hi Alexis! I was wondering if you could share some tips for when you're feeling burnt out or just not interested in the sims? I'm in a burnout era rn and it's like I want to PLAY and TELL MY STORIES but I just feel the task of editing and writing to be so daunting right now :(
Hello there, dearest Nonny! 💕
Thank you so much for asking this because I absolutely think it’s something all of us simmers struggle with from time to time. I know I’ve gone through a few burnout eras both big and small and can definitely feel myself entering another one as we speak, so I’m more than happy to help!
Now a bit of a caveat: these are my tips and tricks. I know everyone is different and some of these may not work for everyone. So if anyone wants to leave their own tips in the comments below please do, I would love to read them!
I’m going to put the whole rant under the cut because who could have guessed it…it’s going to be long! 😅
1. Have A Plan:
This is absolutely going to be my most divisive bit of advice, because I’ve talked to other simmers who have told me that this alone would cause burnout for them, but for me it’s probably the no. 1 thing that keeps me posting. I have a detailed calendar of my post schedule, usually about 2-3 months in advance, that helps me stay on track and keep focused. Sometimes I will move things around a day or two or even push it back a full week when I need to, but overall I stick to it.
This is definitely because I am a planner, but if I have a difficult shoot or don’t want to edit, I can easily look at the calendar and go “Okay but in two posts you’re going to get to the scene you’re really excited about.” Or when I know I have a huge shoot coming up and can budget my time accordingly. This also means when I have more time or energy I can shoot through a few scenes and know that I’m set for a week or two to relax and everything is done for those posts.
Planning will probably look different for everyone, but I really do think it’s helpful to have something tangible and attainable to look forward to in those moments you’re feeling unmotivated.
2. Find What Keeps you Motivated and Lean In:
This is crucial for me and arguably what has kept my story going for so long. I have this story written decades in advance, and knowing those points I want to get to and dynamics I want to explore keeps me motivated when I’m feeling down.
However, for you, it may be precisely the opposite. Just the element of gameplay or the unknown may be engaging, or perhaps simply a certain lot that you’ve downloaded or era of clothing. It is important to remember there’s no right way to tell your story, so structuring your own time and efforts around what you like, even if it means changing stuff halfway through, is crucial to making this enjoyable and sustainable.
Sometimes for me it’s smaller motivations, and I’m really into building or CAS or character development for a few days or weeks at a time. I’ll play around with how my posts are told or even what I’m doing in the background (getting my next gen CC folder ready, building a lot, doing an ask game). Switching gears into what’s interesting to me at that moment can revive my interest in the story overall and prevent a burnout in the long term.
The same is true in inverse. If there’s an element that is standing in the way of the hobby bringing you fulfillment, it may not be as necessary as you think. Recently for me I also had a bit of burnout with editing, and this is a huge reason why I finally downloaded reshade. Now my editing time is cut back immensely and I find myself reinspired by taking screenshots and have leaned further into landscape shots and just aesthetic filler.
3. TAKE BREAKS:
Yes, this is in all caps. Yes, it is the most important. Posting our pixel stories is a surprisingly mentally draining hobby, so you absolutely have to give your brain and creativity a rest from time to time. When you start feeling that it’s consistently a chore, that’s a sure fire sign that it’s time to take a break.
Now for me (because of the schedule) sometimes y’all won’t even see when I take a little break. It might mean that I take a week or two away from the game but I’ll have the posts done in advance so there’s no gap in posting. It also means I can just push things back a bit if needed; then when I’m feeling ready to go again, I know exactly where I left off and what the next steps are.
The latter is probably where the schedule is most important to me, as I do feel like a lot of simmers take necessary breaks but have difficulty knowing how to pick back up again. I personally strive to take longer breaks at the end of an arc (like when Florence left New Orleans in 1925). This gives me a feeling of satisfaction, like I left the story on a good note and am free to take however much time I need without the pressure to return that I left something unfinished. It also means I know exactly what I’m returning to, and can do necessary preparations like lot building or pose downloading before I even start posting again.
But overall I will reiterate what I said above: if you have a story to tell or gameplay to share or edits to make they are your creations and you should always view them as such.
Sharing here can sometimes be a bit of an odd juxtaposition, where you feel like you need to have a certain look or a certain caliber of posts or even a certain frequency. Finding the way this hobby brings you the most fulfillment is absolutely what is most important, and that way you want to return after those moments of burnout because it is still something that you enjoy doing.
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