#all of the compounds definitely keep women for repopulation purposes
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merakiui · 2 years ago
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Omg apocalypse au 🤯
Having to choose which group(dorm) to take shelter, but that comes with a price...
Just wait till the repopulation part arrives
>:D I will share some basic thoughts about how each dorm would function!
Heartslabyul is very rule-oriented. Everyone has a job that they're expected to do so that the compound won't find itself swept up in chaos. Riddle is very good at keeping order within the group he leads, though sometimes his patience and restraint are tested when a certain few (Ace and Deuce) get on his nerves. Riddle is welcoming to all, but he's extremely cautious. After all, he can't risk letting anyone who may be infected with blot into this sanctuary. Trey and Cater are usually the ones who are permitted to lead a select few to scope out the nearby areas and go on supply runs. They probably encounter you on one of these runs and bring you back to Riddle when you beg for help.
Riddle has a zero-tolerance policy when it comes to disobedience. Everyone gets three strikes, and if you breach the third infraction you're thrown out and banned from the compound. He's ruthless when it comes to this rule, so Ace is always toeing the line of a third strike. You've come to his rescue more than once, which infuriates Riddle because he assumes you're taking Ace's side, when in reality you're just trying to save your friend from impending doom (not that you approve of his mischief in such an uncertain time). The outside world is nowhere near as safe as it is within the walls of the Heartslabyul compound. Ace would do well to remember that.
Deuce is more well-behaved, and so sometimes he'll join Trey or Cater on supply runs. He's well-versed in fighting, so he can hold his own in a physical fight. When it comes to magic, he's still improving, but he wants to help out in any way that he can. He looks up to Riddle greatly and wants to prove himself as someone worthy and strong. Ace likes to tease him a lot, but it's usually Deuce who reminds him that he ought to be more serious. Apocalypses are nothing to treat lightheartedly. One wrong move and you could lose everything.
- - -
Savanaclaw is not very rule-oriented. In fact, the only rule that's made abundantly clear is that you have to fight to survive. You're either weak or you're strong; there is no in between. Leona was made king of the compound after dethroning its previous leader. He'll let anyone into the compound so long as they can hold their own in a fight and are useful. This usually means a test of strength, whether physical or mental, and if you pass Leona will recognize your worth. Ruggie is usually in charge of supply runs and any other operations. Sometimes they'll gather; other times they'll steal from nearby groups and compounds. Jack doesn't approve of these methods; he thinks everyone should be given the chance to survive, but Ruggie and Leona remind him that if everyone got to survive then the world's population wouldn't be sitting at what it is now.
It's Ruggie who takes you as a prisoner when he finds you snooping around just on the border of Savanaclaw's territory. Jack's there to remind Ruggie of respect and whatnot as he forces you along towards the compound. Jack doesn't talk much, but he does watch you keenly as you're led to Leona. He's studying you to determine whether you pose a threat, sniffing the air to see if he can pick out any foreign, perilous smells. Once you're deemed harmless and you manage to pass Leona's test, you're welcomed into the fray. Jack sticks with you, helping you adjust to the way of life in the group. Leona may seem lazy and hard on you at times, but he does secretly care. He just expects everyone to be able to hold their own. The world's filled with liars and cheats; Jack's realized that there's no helping it, especially when the world has become so unruly.
- - -
Octavinelle is a safe haven. It's as if Azul has thought of nearly everything in order make the compound as safe and welcoming as possible. Unlike the other compounds, which are all on land, Azul's makes use of both the land and the sea. Half of it is underwater, with nearly indestructible glass tunnels that connect into a labyrinthine structure built of the strongest, sturdiest materials, while the other half is built upon the land to make use of both environments. You may think the sea isn't as bad as it is on the land, but it's so much more frightening. Those dark, dangerous depths hold all kinds of infected things: monsters, mers, mer-monsters...
Azul is willing to accept anyone into the compound, even those who may be infected so long as they stay in a specific layer of the compound (the one far below the land in the sea) and will take the medicine necessary to curb the blot infection (it's not a cure, but it is something he's managed to conjure after much trial and error. Only Octavinelle can brag that they have something akin to a cure, and Azul is only willing to share for a very steep price). Azul himself is infected, as are Riddle, Leona, Jamil, Vil, and Idia, and perhaps even Malleus, and he's constantly finding ways to suppress the monstrosities of Overblot. Azul has built the compound upon lies and secrets, all of which rest at the foundation. He'll pile sweetness onto poison so that you won't ever find the truth amidst so many falsehoods. Anyone who proves to be an issue or has seen and learned too much will be cast into the sea, but not before being thoroughly interrogated by Jade and Floyd. There's always new information to be found!
Jade and Floyd are swift and strong enough to brave the horrors of the ocean in order to search in sunken shipwrecks and husks of plane to find anything that might be useful. They're a formidable duo and aren't afraid of anything. Either you learned of the rumors of a very welcoming compound and came to Azul willingly or the twins dragged you to him by force. In any case, you'll find yourself at Azul's feet, hoping he may take pity on you. Make no mistake; Azul will accept the poor, unfortunate souls left hopeless by the apocalypse, but that doesn't mean they're permitted to stay rent-free. You'll likely be given many tasks in order to earn your keep. Octavinelle runs on information; it's become somewhat of an intelligence hub, where Azul keeps note of what goes on within the other compounds and the world beyond his safe haven, trading and taking info as he sees fit.
- - -
Scarabia has also thought of everything to combat the apocalypse. Kalim is a little too carefree when he throws celebrations in order to keep morale high and to distract those from the gloomy situation beyond the compound. It's Jamil who really runs everything. He knows everything about everyone who steps foot in the compound and he's very picky with who gets to stay. He isn't one to act rashly, rather he'll think through every action that can be taken in order to solve a problem when one arises (which happens quite often considering how restless some get within the compound). He plans behind the scenes, allowing Kalim to think he's everyone's great and glorious leader who can bring happiness to all. In secret, he's getting information, keeping an eye on anyone who may pose a threat to the compound (such as any traitors), and he's ready to curb attempted usurpation at once.
Jamil does not trust easily; Kalim does. In fact, Jamil probably doesn't trust you when Kalim makes the decision to let you stay (he always lets everyone in; it's up to Jamil to turn those who he thinks are infected away. You can never be too careful in the apocalypse, so some may think he's heartless when it comes to deciding who can stay and who must go. But this is for the sake of the compound; you have to make sacrifices because this isn't an ideal world). Like the other compounds, you'll be given work to keep yourself busy and exercised. Whether that's by preparing ingredients for food, helping in the gardens, doing inventory of weapons and other supplies, etc. it's expected that you help out.
Kalim is quick to forgive those who may have broken too many rules or intentionally stir the pot, but Jamil won't tolerate it. Safety comes first, so he'll do whatever he must in order to ensure everyone else can continue to live at the cost of a life or two. He's had to harden his heart; the apocalypse isn't kind to those with pure hearts, yet somehow Kalim's still surviving. At least he can be a ray of sunshine amidst stormy situations.
- - -
Pomefiore is also quite orderly. Vil has everyone and everything under control, so much so that you'd think he's taken a page from Riddle's book. But being one of immense beauty (even during a crisis like an apocalypse) while having quite the famous reputation and status works well for keeping the masses at ease. Vil's word is law in the Pomefiore compound. He will not tolerate any mischief, rebellion, or foolishness, and if anyone thinks it's wise to act stupidly without regard to the rest of the compound Vil has no issue casting them out. This is to be a safe, responsible compound and he's the leader. It would be poor etiquette for a leader if he always let things like that slide, so for that reason Vil can seem quite strict and immovable. He only has everyone's best interests in mind, the biggest being survival. You must understand that he's doing what's right for his compound, even if the right thing is achieved at a few lost lives.
The towers in the Pomefiore compound are perfect for analyzing faraway areas with scopes, binoculars, and anything with ranged sight. It's also good for sniping. Rook usually mans one of the towers, taking down anything he deems a threat to the surrounding territory that Pomefiore has claimed as its own. He usually leads a group to hunt and gather, often returning with wondrous success. Epel wants to accompany him on these runs (he always arms himself with his trusty brass knuckles; he's actually quite good at hand-to-hand combat, and he's always improving each time he spars with Vil or Rook), but Vil forbids him from going on these runs. Until Epel can beat him or Rook in a fight, he will stay within the compound and complete other tasks. Epel usually works within the fields and gardens, tending to livestock and crops because he has expertise in doing such things. You will probably join him for these duties if you can't fight, use magic, or hunt as well as the others can.
- - -
Ignihyde is the perfect place to go to during the apocalypse. With the best, high-functioning technology, an abundance of resources, and a power supply that can last for many years to come, it is guaranteed to keep you safe. With STYX's technology and resources, the Ignihyde compound is thriving. It has been built meticulously and methodically; every part of it serves the whole. Walls rise high into the sky, it's enclosed with an indestructible dome to keep avian dangers or bad quality air out (usually putting such oxygen through a filter so that when it enters the compound it is fresh and breathable), the tech systems can create and simulate artificial sunlight, rain from sprinklers, and can even replicate the weather of the four seasons. This is probably the most sci-fi of the compounds. With the help of STYX robots and other technologies, any threats or enemies wanting to prey on the compound won't stand a chance. Any internal threats will be locked away in solitary confinement for further analysis.
Beneath the compound, there is a branch of STYX that conducts research on infected test subjects. Idia and Ortho will oversee the research, but it's Idia who is in charge and has the final say. All of the most intelligent doctors, researchers, and nurses can be found working at this branch. It functions as both a research lab and a hospital. STYX is hard at work to find a cure for the blot infections. Idia's overheard the recent success at the Octavinelle compound (he keeps tabs on every compound and knows more than you'd think), and he knows Azul wouldn't share his findings out of the goodness of his heart. Idia doesn't need his help, though. He has faith in STYX's research. They'll create a cure eventually; it's a process, not a miracle. Logical science always comes through in the end. After all, it's science that has allowed him to build up the compound so that it truly is the most OP compound in all of Twisted Wonderland. Besides, Idia's read, played, and watched his fair share of the apocalypse genre. He's very prepared for this.
- - -
Diasomnia may not be very technologically advanced like the other compounds, but what they lack in tech they make up for in magic. Some of the most powerful mages reside within the Diasomnia compound, with Malleus leading the fray. The concept of an apocalypse is not frightening nor foreign to he and Lilia. They've both lived long enough to have experienced, seen, or heard of things like famine, war, and natural disasters—each feeling like an apocalypse in its own devastating way—so an apocalypse such as this one is not very dreadful to them. They don't fear it in the way a human might, but they will provide protection to those who exist within the compound walls. The brambles that surround the Diasomnia compound's exterior are perfect for getting in the way of any enemies, and those with malicious intent will be promptly stopped by Silver and Sebek, both dedicated guards who have loyally sworn to fight for and protect Malleus. Though Malleus could also just incinerate dangerous people with a flick of his wrist if he was so inclined, commanding scalding, verdant flames to devour flesh and bone until all that remains is ash.
Lilia is very experienced in combat and in the art of war, so he usually trains those who show promise in fighting. He also scopes out the areas beyond the compound to search for supplies, sometimes going by himself and sometimes bringing Silver or Sebek along so that they may learn and train in the moment. Silver is a very rational mage; though he's prone to sleepy spells, he is a dedicated bodyguard who will always do the right, honest thing. If Silver encounters you, he will want to take you back to the compound to help you. Lilia will agree if he's there and happens to see you, a poor, little lamb in need of protection. He thinks you're simply darling. Though he may also have his own covert reasons for allowing Silver to help you. You'll never know what these are because he hides true intentions behind kind smiles and silly humor. If Sebek finds you, you may have to pray that Silver's with him to convince him into bringing you back, or you'll just have to hope he's in a pleasant mood. Sebek will not trust you, even if you appear to be genuine. Even if Malleus has made a good judge of your character, he'll still have lingering doubts. These will be snuffed the more he's reminded that the Malleus has said you aren't a danger and that you are allowed to stay and seek sanctuary with him.
Malleus grows quite attached to you the more he becomes acquainted with you. The apocalypse presents many dangers, but it also instills immense loneliness in him. He has witnessed human suffering; he knows how fragile mortals can be. And yet he knows that, as terrible as an apocalypse is, it has blessed him with one miracle: you. He won't let you out of his sights. In fact, none of the main four will. You'll always be monitored, whether upfront or in secret. If any harm were to befall you, Malleus would simply char the offender to ash on the spot. You are his most prized treasure in this grim world. He can't let you succumb to any dangers.
- - -
Rollo leads his compound fairly and responsibly. The apocalypse just reaffirms the idea that magic is harmful and dangerous and that all mages are bad, so he grows to hate magic even more than he already does. Despite this, he'll still use magic in some instances if need be. For the most part, the compound (which is essentially Noble Bell's campus and the many buildings that comprise it) is very self-sufficient. It has an advantage with the bell tower, as it's tall enough to overlook the ruined City of Flowers and what lies beyond. He'll utilize this structure as a lookout tower.
Despite the fact that he may come off as cold or unapproachable, Rollo won't turn those away from the compound unless he knows they're infected or are dangerous. He expects everyone to view him as a leader worthy of this position, and anyone who tries to go against his word will either be severely gaslit into believing otherwise or are simply never heard from again. Rollo doesn't have time to deal with insignificant pests who want to challenge his authority, so if you wish to be difficult you can take yourself and your difficulties down to the dungeons that reside underground. Punishments and interrogations are usually carried out there, far from any prying eyes so that the peace of the compound won't be disturbed. Rollo oversees everything that happens within cold, concrete walls, and he does not show any mercy to those who are traitors or spies.
Rollo will offer you protection and sanctuary when you find yourself at the compound's gates. So long as you aren't here for nefarious purposes and you aren't infected, he'll welcome you warmly. Rollo actually keeps a watchful eye on newcomers just to ensure they aren't a threat to the society within the compound. He'll give you a tour of the grounds, informing you of where everything is and it's purpose. He wants everyone to feel comfortable here despite the horrors that exist outside, so he'll do what he can to make everyone's stay tolerable. He quickly grows to like you, especially when you offer to help in any way that you can so that you can pay him back for saving you, which means you usually trail after him or deliberately seek him out looking for ways to be useful. Rollo likes that word—saving. He likes the idea of being your savior, of being the only one in this disastrous world who can offer you salvation, and since you claim you want to be useful he can think of plenty of ways you can put yourself to use.
Rollo won't ask for much. In fact, he's very sweet. You might not think so if you see villainous sides of him, but romance is hard to come by in an apocalypse. He'll give you two options: stay with him in the safety of this perfect sanctuary, or throw yourself under a deity's microscope in the outside world and hope that whatever may exist in the clouds above takes pity on your tainted soul. If you know what's best for you, you'll choose him. It's not like he's really giving you much of a choice in this matter anyway.
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