#all my melee guys died in the tower and i just. shot a spell at the ogre and ran until it recharged. most looneytunes ass fight every
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started my amell playthrough yesterday (cousin to my canon hawke) and some thoughts on her:
Mouse got to her. She was thrown into her harrowing with no clue what they wanted her to do, exactly; no weapons, no one telling her the rules that, if broken, would see her dead. and then she, sheltered teen who considers herself suspicious, was almost tricked by a demon. And honestly, didn't he have a point? if she was told what to expect, wouldnt it be more likely that she'd have survived? wouldn't more of her fellow apprentices have become mages proper?
So she's feeling betrayed by Irving, and then Jowan says he's going to be made tranquil. and Irving confirms it, even though he knows Jowan is just sneaking around with an initiate. Jowan would never do blood magic (and let's be real... he's not the best student. would he even be capable of it? Amell doesn't think so)
so for the first time in her life she decides not to believe the chantry. she takes a risk.
and she's wrong.
Tabris wanted to die to save her alienage from retaliation. Mahariel would rather have died in that forest than be kidnapped by some human. Other than Brosca (my beloved), Amell is the only one so far who actually wanted to leave. to live. to find a new, different future than the one she'd always imagined.
but she's so scared of making a mistake. she thought she knew what was right, she thought the veil had been pulled from her eyes, but it wasn't. she was duped, again. so now she's just going to try to please everyone, take everyone's advice on what to do next. she's the leader? alright, fine, if everyone thinks that's best.
#the mage gameplay is rly fun#all my melee guys died in the tower and i just. shot a spell at the ogre and ran until it recharged. most looneytunes ass fight every#tabris was the easiest to embody#and mahariel was also pretty easy#i havent gotten far w aeducan but brosca's mostly a pragmatist -- i'll do whatever it is but whatre you gonna give me for it#giving amell a personality is so hard. no wonder she's dead in my canon worldstate#i jsut wanted to make hawke's cousin and see how similar physically i could get them (spoilers: a lot) but now i'm kinda sad that she's dea
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DnD Storytime
Okay so I have a group of friends that I play Dungeons and Dragons with. I’m the dungeon master and oh my god do I face palm at some of the decisions the players make. They started out level 1, new adventurers on a nice shiny quest and they get attacked by goblins; pretty standard. Then after they kill the goblins they skin them for goblins to sell for money??? Like who would buy that Then their first dungeon. They find some guard wolves chained up and angry at them so of course they try to tame the already tamed wolves. They get bitten a few times and are forced to kill all but one which refuses to be tamed of course so they leave, after skinning the dead wolves for hide. They go through a cave and I detail the various passages left and right but when I tell them of an overhead bridge they decide to waste spells and split the party to investigate what the bridge is about. Surprise, it connects to the passage they were already going through. Rip spells They kill some more dudes, fight a boss, get loot, make it to town and sell the loot. I finally thought they were going to be normal. But after a few fights the mage decided that magically creating a hand and slapping people with it was the best way to do damage, so all he did in fights was slap enemies and sometimes trip them up. They got very distracted but I managed to steer them to the next part of the quest which was a bandit hideout. They methodically went room to room, slaughtering and looting any person they found without asking which is fine. I mean there are other ways to solve problems but fine. The same mage finds a dead female bandit to resurrect and name his ‘waifu’ so now he has a form of damage other than slapping. The entire party is constantly groaning at him, so am I. They fight their way to the boss room who is a wizard, but he runs away because the party spends ten minutes in the other room noisily searching it for loot. The wizard leaves behind two scrolls which the mage doesn’t roll high enough to figure to what they do but that doesn’t stop him from using them. They clear out a few more bad guys in the hideout and during a fight where the whole party is in melee he whips out a scroll and BAM instant fireball. He incinerates the enemies and nearly wipes the party. They eventually leave the dungeon and figure out the next objective is in a ruined town to the north. They set out taking three days to get there. Because of random encounters, on the third night as they get ready to sleep the bard spots a group of orcs charging in. The mage whips out the second scroll and hits their leader with Charm Person and makes him tell the orcs to leave. It works, party is speechless, I’m laughing my ass off because that got solved far too easily. They get to the ruins and start going house by house, finding loot and clearing enemies again. As soon as they find a not destroyed house SUSPICIOUS and they barge the door down arms ready to find pretty much a druid gardener surprised and confused. Despite having his door broken the druid warns the party of some suspicious robed men in the town as well as a dragon in the tower. The party seeks out the strange men for reasons I’m still not sure of, then after finding the building they’re hiding in, the half-orc literally crashes through the wall and starts rampaging without a word. It takes three turns to kill almost all of them singlehandedly. He’s looking pretty proud of himself, and then they figure out these guys weren’t even hostile. They might have even been helpful so the half-orc is like “Right that was a poor decision we need to think about what we’re doing more. Lets go fight that dragon” I die inside as I describe the dragon’s tower to these level 4 adventurers. They stand outside and send in the BARD to scout it out and surprise surprise the dragons sees him and he’s trapped in conversation trying to buy time while the party figures out how to get him out of the situation. It takes literally half an hour of the bard buying time as well as the half-orc who decided to help by joining the conversation for the gnome warrior to scale up the tower and rig it to collapse. The mage sits outside waiting for the signal to rush in as their master plan unfolds. The tower collapses, the dragon takes like a 12th of it’s health and they run in to get one-shot by its breath attack. The mage walks in to find them all doing death saving throws then runs away to get help from the druid. He kicks down the door that was just fixed and the druid is like “It’s a fucking dragon what did you expect” The mage runs back now to try and help but oh no they’re already dead. And then he also dies in a vain attempt to kill the dragon. Party is dead, dragon has 90% of its health. But then the bard succeeds the death saving throws and bamfs out before the dragon notices. Of all the people to survive that the squishy bard gets away. DnD is great you guys
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